What happened to the original devs?
Check the dev tracker, there has been plenty of communication from them. Particularly in recent months.
Many are still with the company, some have left, but that is part of the course with any company. I’d have been amazed to see an identical crew over 10 years. That doesn’t happen.
I disagree with the dull, generic content comment. That is subjective. It is different entirely and part of that is because playing field itself was so restrictive in GW1. Maps were interesting, but lacked much replayability. Grind was just as heavy for the “cool” stuff. Story was abominable (to me) until at least Nightfall when it improved a great deal.
Of course that is largely hindsight, GW1 was an amazing game for its time, but as a different type of game, a different philoosphy, it can never really be compared to it’s “sequel”. The existing and new devs for the game understood that and have adjusted their development and vision accordingly.
Doesn’t mean I don’t have issues with GW2 though (and I agree with your dungeons comment), but bland, generic gameplay is not one of them.
Players: What the kitten is with all the visual clutter, i cant even see the enemy im fighting 90% of the time!
Devs: Ok we heard you, we’re going to nerf the visual clutter so its easier to see.
Players: WTF devs why did you nerf the visual clutter omgz u ruined the game why are the original devs gone the new ones suck kitten and they dont even respond to my threads omgz!!!
Devs: ………………………….
Players: What the kitten is with all the visual clutter, i cant even see the enemy im fighting 90% of the time!
Devs: Ok we heard you, we’re going to nerf the visual clutter so its easier to see.
Players: WTF devs why did you nerf the visual clutter omgz u ruined the game why are the original devs gone the new ones suck kitten and they dont even respond to my threads omgz!!!
Devs: ………………………….
“players” aren’t a single entity you know, some agree with the change others don’t.
I don’t know why they wouldn’t make it optional like pretty much every other game does.
Players: What the kitten is with all the visual clutter, i cant even see the enemy im fighting 90% of the time!
Devs: Ok we heard you, we’re going to nerf the visual clutter so its easier to see.
Players: WTF devs why did you nerf the visual clutter omgz u ruined the game why are the original devs gone the new ones suck kitten and they dont even respond to my threads omgz!!!
Devs: ………………………….“players” aren’t a single entity you know, some agree with the change others don’t.
Very true, it’s sad how many posters suffer the same delusion.
Its like any relationship: When the benefits outweigh the negatives, you tend to stick around. But as soon as a smokin hot chick pays any attention to you, you are OUTTA HERE!
I digress: The issue is that for every good thing they put in the game, it spurns 10 REALLY bad things, it seems.
Most of the staff behind GW1 and launch GW2 left the company a bit before LS1 started. Why else did you think the last several years have been nothing but changing or removing stuff from launch?
Most of the staff behind GW1 and launch GW2 left the company a bit before LS1 started. Why else did you think the last several years have been nothing but changing or removing stuff from launch?
Do you have evidence of this? Because I don’t believe it’s true. In fact, I’m relatively sure it’s not.
I’d be interested to see if you can back this up.
Most of the staff behind GW1 and launch GW2 left the company a bit before LS1 started. Why else did you think the last several years have been nothing but changing or removing stuff from launch?
I don’t think that’s true, at all. Many Devs have been with the company more than 3 years.
It’s true. Only a couple of the original devs remain.
Those who worked for anet and have left, have posted elsewhere that the working environment at anet isnt all too good. It’s the management’s way and nothing else. Devs who gave suggestions on improvements were ignored or shouted at.
Because of this quite a few devs left. Anet obviously had to get more in, but to reduce costs, they got in temps. These guys just do what management tell them to do, and when done, they move onto their next job.
Their work speaks for itself. The living story episode which were released every two weeks, which could be completed in a couple of hours. Only way to make it last longer was to do all the achievements related to each episode.
We were promised no grinding. Yet we had a lot. And HoT have increased the grind to a whole new level in this game!
I used to be a PvE player like you, then I played Guild Wars 2