Q:
What has really changed?
A:
You now have living story content every 14 days…so never more than 7 days away from a new content update…
Endgame wise, still the same old stuff, WvW, CoF1, Meta Events, s/tPvP and the 80th lvl zones.
There is the Karka Queen on Southsun a new meta event for all those who want really hard/challenging content, 2 rares reward but no one ever does it…
There are a lot of people who follow the meta events around. Because they’re all in one place at one time, you might think that the majority of the playerbase does that. Most people do some of those events when they come up some of the time, but most don’t farm them continually. Theyr’e a great thing to do between fractal runs, WvW, and other content, including the Living Story content which now comes out every two weeks.
Saying that a bunch of people were waiting for the maw means that’s the end game is like saying there’s no one playing WvW, which clearly isn’t the case, at least on my server.
It’s like saying no one runs dungeons (but my guild does). It’s like saying no one runs fractals, but some people do. It’s like saying no one does guild missions (but my guild did two of them today).
And of course, lots and lots of people do the living story. If you don’t believe it, log in on July 9th patch day, and head to where the action is.
You’ll see people playing the game.
lt’s funny cuz none of that exists yet. (hopefully 9th) Meglobob every 14 days doesn’t equal every week. Weird math there. Oh and yes endgame that’s still pretty much it. Unless your WvW or PvP which ALOT of people aren’t! At least not always. (mostly done for destraction from grinding). But then That turns pretty Grindy Cap, Run, invade, cap, run, invade ok wow! : so now I can set up trebuchet, golem whatever. soooo original! grindy grind grind. What about squad raids and covert raiding parties. and command rooms before a big raid to plan with squad commanders? come on peeps!!
oh and rewards for different gameplay types as well? simple f’n every game on the planet does it now it seems. not just items. And I MISS Skill Hunting SOOOO much. hey watch your manifesto Anet!!
well, every couple of weeks there’s a new gambling box with some skins in them, and either a temporary dungeon, jumping puzzle, or temporary “click on things” quest. This is how new “content” comes to the game. If you are looking for rewards and items, or a real mmo, you have come to the wrong game.
Artemix (80 Rang) – Mercurio Rex (80 War)
Nine Divines [ND] – Sorrow’s Furnace
well, every couple of weeks there’s a new gambling box with some skins in them, and either a temporary dungeon, jumping puzzle, or temporary “click on things” quest. This is how new “content” comes to the game. If you are looking for rewards and items, or a real mmo, you have come to the wrong game.
Maybe true, but this is one of the first mmoRPGs that I’ve played. The rest of them are MMOrpgs.
No endgame.
removed the grid, ok.
dont put anything in place of grind.
empty
appearance is secondary in a MMORPG.
No endgame.
removed the grid, ok.
dont put anything in place of grind.
empty
appearance is secondary in a MMORPG.
Is this an attempt at haiku…because it’s pretty good.
Appearance is secondary in an MMO to players with a certain mind set. There have always been people who played MMOs mostly for appearance. This is neither new, nor as uncommon as you think.
And of course in Guild Wars 1, which was unquestionably successful, appearance was all you played for at end game.
well, every couple of weeks there’s a new gambling box with some skins in them, and either a temporary dungeon, jumping puzzle, or temporary “click on things” quest. This is how new “content” comes to the game. If you are looking for rewards and items, or a real mmo, you have come to the wrong game.
This is the correct answer.
well, every couple of weeks there’s a new gambling box with some skins in them, and either a temporary dungeon, jumping puzzle, or temporary “click on things” quest. This is how new “content” comes to the game. If you are looking for rewards and items, or a real mmo, you have come to the wrong game.
This is the correct answer.
An opinionated answer by someone who’s clearly not part of this game’s demographic is the right answer. I’d go as far to say that for a person who likes the RPG side of MMORPG, this is one of the first real MMOs, at least in recent history.
Most of the other so called mmoRPGs are just MMOs that have completely forgotten what RPGs are all about.
(edited by Moderator)
Most of the other so called mmoRPGs are just MMOs that have completely forgotten what RPGs are all about.
This is one of the few things on which i can agree with you. It’s sad, but in most MMO’s rpg part is limited to the “your character has attribute sheet” part.
Remember, remember, 15th of November
And in this one its limited to the fact that you have town clothes and an imagination.
And in this one its limited to the fact that you have town clothes and an imagination.
A less true statement you have NEVER made.
For one thing, Guild Wars 2 does give you options on how to play your character. You may not like the personal story, but that doesn’t mean that no one likes it. More to the point, you can actually get different dialogue options depending on how you play your character…ie the choices you make. I’ve had different dialogue options with different characters in the same personal story. This doesn’t happen in most MMOs. In fact, only SWToR of all the other MMOs I know has a personal story.
But it’s much more than that. It’s the size of the cities, that actually make them feel a bit like cities. Did you play Rift at launch? Their two biggest cities were like large quest hubs. It was horribly disappointing.
There’s a ton of attention to small details that make the world feel more alive. Lots of hidden stuff. More emphasis on looking around and finding things, than just going to the next star (though you can play the game going from one heart or POI to another).
And the game doesn’t just support exploring, it rewards it. I’ve found stuff in some of the oddest places in this game.
Saying what you said shows me you’re completely out of touch with this game, and the intentions of the game designers.
And reading what yiou have just written shows me you didnt read what I wrote. Again.
Personal story is not RP. RP is something you DO. It involves creating a personality, home, business, speech style, morals, family and then adhering to that personality to submerse yourself in the game.
The only point you have made that is anything at all to do with what I was referring to is the size of the cities…which are great and usable in an RP context.
If RP was about personal story. Every single character in this game would be Trahearnes General.
Please, please, please…if you do nothing else today. READ the posts you are responding to?
And reading what yiou have just written shows me you didnt read what I wrote. Again.
Personal story is not RP. RP is something you DO. It involves creating a personality, home, business, speech style, morals, family and then adhering to that personality to submerse yourself in the game.
The only point you have made that is anything at all to do with what I was referring to is the size of the cities…which are great and usable in an RP context.
If RP was about personal story. Every single character in this game would be Trahearnes General.
Please, please, please…if you do nothing else today. READ the posts you are responding to?
I’m really sorry you didn’t understand my post so you believe I didn’t read yours. But it’s okay. I’m quite done talking to you for the night. When you stop with personal assaults, and dismissive, derisive behavior you MIGHT be worth responding to. Until then, argue with yourself. I know you don’t get it…and that’s fine.
I’m glad so many other people do.
I left for 3 months, at that time it was mostly watching timers and popping around to each boss event for loot. Guild events were just being added in and the living world hadn’t really progressed much at all.
So I logged in last night and I had camped out at the maw, yet there I saw everyone waiting for the maw, then zipping off to Behemoth, then Teq. Is this still what is really going on for endgame? Or am I missing some other great new things I am unaware of?
Certainly what you saw was not an “end-game”. Jumping from meta-event to meta-event is something people can do well before they have hit level 80 or maxed out their gear. People have just found that they can use timers to jump to meta-events in order to get easy access to rares and make some quick coin. Don’t mistake that for “end-game”, “what’s new” or “this is it” for GW2.
There isn’t that much content that’s restricted for max-level players, but from what I’ve played the most challenging would be dungeons, including Fractals, or Temple-runs. There really isn’t much else that’s geared for level 80 only, other than a few areas of the map.
Raingarde – Level 80 Necromancer
An opinionated answer by someone who’s clearly not part of this game’s demographic is the right answer. I’d go as far to say that for a person who likes the RPG side of MMORPG, this is one of the first real MMOs, at least in recent history.
What is the demographic for this game? Gamblers and zerg farmers? That’s not what anet has promised. They have promised a challenging game where players would be rewarded by skill and not by farming. And they have promised an highly-focused RPG experience.
GW2 is one of the easiest games out there, ridden with broken mechanics that create incentive for heavy dps builds and punish any other different kind of build or any actual strategy.
GW2’s “personal story” is also tame, only available at the beginning of the main story and long forgotten ever since, alongside a personal instance that has yet to serve an actual role-playing purpose, an overall narrative that is weak and, now with the living story kicking-in, disjointed and heavily experimental. The world exploration is highly repetitive, purely a mathematical grind; it has few to no exciting encounters or dangers that would make the wilds of Tyria memorable, exciting or dangerous; it has little to no treasures or other forms of rewards to be found; and all maps play exactly the same, only with a visual change. RPG games are usually excellent at making their worlds immersive, rich and addicting in many different ways. GW2 is just mediocre (if not worse) in this department, excluding the art style and the music.
I’m sure devs realize this, and they’ll need some time to fix the countless issues that GW2 has (we know raids and housing are in the works, we are getting acchievement improvements, and the new dungeons have been better – even if just temporary), but to claim that anyone who dislikes this game – or doesn’t like it as much as they wanted – is because they are not part of the demographic that GW2 is appealing to, is just wrong.
It was GW2 that has failed to appeal to a big portion of its demographic. It is currently only successful at holding wandering casuals, mindles farmers and rich gamblers; and everyone else is either giving up, or faithful waiting for their promises that everything will get better someday.
Most of the other so called mmoRPGs are just MMOs that have completely forgotten what RPGs are all about.
I can’t talk about most others, because I haven’t played them, but I’ve heard SWTOR is mostly story-driven, and from what I’ve played so far out of FFXIV:ARR’s beta, that game has far more story-driven content than GW2. I’m sure FFXI used to be pretty tight at story-telling too, and GW1 certainly was better than GW2 at story content and world immersion.
(edited by DiogoSilva.7089)
It was GW2 that has failed to appeal to a big portion of its demographic. It is currently only successful at holding wandering casuals, mindles farmers and rich gamblers; and everyone else is either giving up, or faithful waiting for their promises that everything will get better someday.
I’m not a wandering casual, I’m not a mindless farmer and I’m certainly not a rich gambler. Yet Guild Wars 2 still appeals to me. Maybe you missed something in your calculations.