What if Dailies gave 1g and Monthly 30g ?

What if Dailies gave 1g and Monthly 30g ?

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Posted by: theMrCravens.7683

theMrCravens.7683

At the end of the month, you’d have around ~60g which is halfway there for a single set of cultural armor. Another ~4 months and you’d have a Legendary pre-cursor.

This would help casual gamers who only logs in for their dailies to earn something decent.

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Not necessarily…. It’d be faster to get the cultural stuff, but TP prices would likely adjust to factor in this daily/month cash inflation.

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Posted by: Ursan.7846

Ursan.7846

Than there will be a huge inflation. As in, gold will become more worthless, and stuff in the TP will cost a ton more.

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Posted by: teviko.6049

teviko.6049

legendaries would soar to over 1k in price.

Plus, super inflation would result.

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Posted by: Vigil.3408

Vigil.3408

“What if… we just print more money?”

Yeah. No. This leads to the economy auto adjusting and everything eventually costing the same relative amount. All this achieves is lowering the actual value of what “1 gold” is.

No. No. No.

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Posted by: Shuguard.7125

Shuguard.7125

That would be lovely, then i could play the game with less worries, but 30g for a monthly might be too high, 15g would be perfect for anything. Problem i see is the game would become way too casual even if prices rise on the AH. Any monetary challenges would be kinda void, but it would help those who only get to play maybe 1-2 hrs a day. Sadly it kinda sounds like welfare and if you get money for practically little work you become lazy. Maybe instead of the daily giving gold the monthly passes you 10-15g then it would be a bit better. Call it a monthly check.

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Posted by: theMrCravens.7683

theMrCravens.7683

Most replies so far seems to be about inflation and TP prices.

Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.

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Posted by: Asbrandr.6324

Asbrandr.6324

“What if… we just print more money?”

Yeah. No. This leads to the economy auto adjusting and everything eventually costing the same relative amount. All this achieves is lowering the actual value of what “1 gold” is.

No. No. No.

This. The value of gold is dictated by how hard it is to obtain within the game. If you make gold easier to obtain, prices will go up to compensate and adjust for inflation; this is basic economic theory.

There are other factors too, however, such as precursors which are likely only as expensive as they are because people cannot easily relist them due to the fee. I’d be surprised if they’re actually selling at the prices they’re worth at the moment.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

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Posted by: Morrigan.2809

Morrigan.2809

No, as broke as I am, no.
As some have already said it will only lead to inflation.
The economy can’t be fixed by pumping essentially free money into it.
The economy in the game is fine- sure there are wrinkles but time will iron them out.
The game is two months old.
Casual players already have a chance of earning something decent, I am a casual player and I am very chuffed with the stuff I have managed to earn for myself. The fact that I could do that and still play casually makes me really happy.
edit: also karma jugs are already a huge extra-give a finger grab a hand?

Gunnar’s Hold

(edited by Morrigan.2809)

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Posted by: Jrunyon.3012

Jrunyon.3012

That would be lovely, then i could play the game with less worries, but 30g for a monthly might be too high, 15g would be perfect for anything. Problem i see is the game would become way too casual even if prices rise on the AH. Any monetary challenges would be kinda void, but it would help those who only get to play maybe 1-2 hrs a day. Sadly it kinda sounds like welfare and if you get money for practically little work you become lazy. Maybe instead of the daily giving gold the monthly passes you 10-15g then it would be a bit better. Call it a monthly check.

Lol, what would you spend all that extra money you got on? Everything worthwhile would skyrocket in price relative to how much gold is received, leaving people in the exact same position as before, just with a bigger load of cash in their pockets.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: dybryd.1358

dybryd.1358

Then the prices for everything else would adjust until an equilibrium was reached and we were back where we started.

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Posted by: Ursan.7846

Ursan.7846

Most replies so far seems to be about inflation and TP prices.

Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.

And fix the price of everything else on the TP? Because legendary precursers aren’t the only things being sold on the TP, you know.

This thread sounds like a “I want a certain, specific thing. Please help me get it, Anet.” And the answer is always going to be no, because your proposed solution will cause huge changes to the economy (huge inflation) just because you want the game catered to you somehow.

(edited by Ursan.7846)

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Posted by: theMrCravens.7683

theMrCravens.7683

This. The value of gold is dictated by how hard it is to obtain within the game. If you make gold easier to obtain, prices will go up to compensate and adjust for inflation; this is basic economic theory.

The way I see it:

1 hr farming in Orr nets around 1g.

Dailies take about an hour for your average gamer.
Can be done ONCE per day.

Seems like equal value to me.

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Posted by: dybryd.1358

dybryd.1358

Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.

Your personal heroic legend! Now available for sale from the guy standing next to the bank.

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Posted by: Jrunyon.3012

Jrunyon.3012

This. The value of gold is dictated by how hard it is to obtain within the game. If you make gold easier to obtain, prices will go up to compensate and adjust for inflation; this is basic economic theory.

The way I see it:

1 hr farming in Orr nets around 1g.

Dailies take about an hour for your average gamer.
Can be done ONCE per day.

Seems like equal value to me.

Nah, Id say dailies take about 20 mins for the average gamer.
And the only way this would be comparable is if every single person who does their dailies also farms Orr, which is nowhere near true.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Ursan.7846

Ursan.7846

This. The value of gold is dictated by how hard it is to obtain within the game. If you make gold easier to obtain, prices will go up to compensate and adjust for inflation; this is basic economic theory.

The way I see it:

1 hr farming in Orr nets around 1g.

Dailies take about an hour for your average gamer.
Can be done ONCE per day.

Seems like equal value to me.

No, you still don’t seem to understand. The supply of gold in the world will dramatically increase due to dailies giving 1 gold. That devalues the actual value of gold and causes inflation.

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Posted by: Shuguard.7125

Shuguard.7125

That would be lovely, then i could play the game with less worries, but 30g for a monthly might be too high, 15g would be perfect for anything. Problem i see is the game would become way too casual even if prices rise on the AH. Any monetary challenges would be kinda void, but it would help those who only get to play maybe 1-2 hrs a day. Sadly it kinda sounds like welfare and if you get money for practically little work you become lazy. Maybe instead of the daily giving gold the monthly passes you 10-15g then it would be a bit better. Call it a monthly check.

Lol, what would you spend all that extra money you got on? Everything worthwhile would skyrocket in price relative to how much gold is received, leaving people in the exact same position as before, just with a bigger load of cash in their pockets.

The funny part is everything is optional/collectible in this game(because of horizontal progression). Why wouldn’t i collect money to simply collect money? I could acquire wealth over time, but i’d never have to worry about ever being broke.

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

I mean that’s the thing, doing the dailies and monthly achievements does net you profit so long as you’re not dying and using waypoints frequently to finish them… Enough profit so that you can afford the basic costs of playing the game (like repairs and salvage/mining stuff), but you’re not Moneybanks McGee throwing about coin left and right.

The price of TP goods isn’t fixed by printing more money, it’s by increasing supply and/or reducing demand. Unfortunately, the demand is super high yet the amount of materials necessary to get these skins are insanely large and often rare (and just incredibly time consuming) to come by.

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Posted by: Jrunyon.3012

Jrunyon.3012

The funny part is everything is optional/collectible in this game(because of horizontal progression). Why wouldn’t i collect money to simply collect money? I could acquire wealth over time, but i’d never have to worry about ever being broke.

Except you would have to worry about being broke if you ever wanted to do anything besides buy npc items, repair your armor and use waypoints. Everything else would skyrocket in price. What are you not getting here? =P

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: fellyn.5083

fellyn.5083

Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.

Your personal heroic legend! Now available for sale from the guy standing next to the bank.

Not really any different than throwing hundreds of swords into a magic blender or buying it on the market like any other common piece of equipment then, right?

I’m not saying I’m for that idea but it’s amusing that you think the current process to get one is worthy of the title “legendary”.

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Posted by: Jrunyon.3012

Jrunyon.3012

Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.

Your personal heroic legend! Now available for sale from the guy standing next to the bank.

Not really any different than throwing hundreds of swords into a magic blender or buying it on the market like any other common piece of equipment then, right?

I’m not saying I’m for that idea but it’s amusing that you think the current process to get one is worthy of the title “legendary”.

I dont know why you guys are talking about legendarys when thats only a small portion of what would be affected lol

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Jemmi.6058

Jemmi.6058

Although I agree free money would lead to inflation, I believe there is something many of you are overlooking. Gold is used for Non-TP purchasing as well; i.e. cultural armor. Extra gold used on vendors would not affect inflation to the same extent.

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Posted by: Shuguard.7125

Shuguard.7125

The funny part is everything is optional/collectible in this game(because of horizontal progression). Why wouldn’t i collect money to simply collect money? I could acquire wealth over time, but i’d never have to worry about ever being broke.

Except you would have to worry about being broke if you ever wanted to do anything besides buy npc items, repair your armor and use waypoints. Everything else would skyrocket in price. What are you not getting here? =P

Yes i would have to worry IF i did anything different, but if i didn’t i’d have no problems. I get the logic you apparently do not. :p
Plus you are assuming anet npc prices, repairs, and waypoints increase. Where those have remained static since the start of the game regardless of what the value of a gold is. The only place the gold value applies is in the bltp.

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Posted by: teviko.6049

teviko.6049

This is a bad idea, since there is already two ways to pump massive amounts of gold into the commity. You can buy gold from the gold farmers, or swipe your credit card and convert money into in world gold.

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Posted by: Milennin.4825

Milennin.4825

More money into the game = Higher prices on everything

Just who the hell do you think I am!?

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

This is a terrible idea. There would be no point to do any money generating activity other than daily achievements.

Anet make Rev great again.

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Posted by: Ska.7943

Ska.7943

This reminds me of people who say the minimum wage is too low. Let’s just make the minimum wage $100 an hour! I wonder what would happen? We’d all get rich, right?

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Posted by: Cancer.9065

Cancer.9065

OP as yourself this

If precursors are worth 300g and you have one would you still sell it for 300g knowing that you can get 60g a month?

The current price is set a 300g becasue the sellers know that few people have that kind of gold as soon as the sellers know that players can have 60g a month precursors will sky rocket to adjust the influx of gold.

Cancer is also a Zodiac sign.

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Posted by: TheDuck.4526

TheDuck.4526

Call me an elitist, but I don’t agree with this solely on the fact that if this were implemented, then everyone would be walking around with a legendary / T3 armor and it just wouldn’t mean anything.

Sure, they’re just HUGE timesinks, but there’s a certain amount of prestige that goes along with having these things given how much time / commitment it takes to getting them. Having something like this would really cut a long term goal down, and not make it as desirable.

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Posted by: Jrunyon.3012

Jrunyon.3012

Yes i would have to worry IF i did anything different, but if i didn’t i’d have no problems. I get the logic you apparently do not. :p
Plus you are assuming anet npc prices, repairs, and waypoints increase. Where those have remained static since the start of the game regardless of what the value of a gold is. The only place the gold value applies is in the bltp.

Actually you are completely wrong. I assumed that the waypoints, repairs and npc prices would remain exactly the same. This would make it so that this would be the only place that gold would not be affected. Everything else would rise in price, making that extra gold you make useless unless you stick to only waypoints etc.

Do you get it now?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Jemmi.6058

Jemmi.6058

@Wasabi that is not true, the ones who farm will still want to farm. They will then have more gold.

This idea will simply make the difference between the poor and the rich less drastic. It will result in inflation, yes, but it will decrease that gap. Isn’t that a good thing?

To make it clearer, let’s assume player A and B. A is a more casual player, B is less casual player.

Prior to change, player A has 5 gold and player B has 50 gold. Player B is 10x richer than A

After the change, player A has 65 gold and B has 115 gold (possibly a bit more due to inflation in the TP, doubtfully to the point of 650 gold). Player B is less than 2x richer than A

(after 1 month of play)

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Posted by: Cruzyo.7304

Cruzyo.7304

i’d agree to the monthly, tough monthly should really use an monthly effort and should not be completable within a day or two. and then again, not 30g, maybe 10g

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Posted by: Jemmi.6058

Jemmi.6058

@Ska

Although it may remind you of raising minimum wage, that is not really a great comparison.

It is much more akin to the government handing everyone a $100 cheque every quarter.

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Posted by: mulch.2586

mulch.2586

I find both daily achieves and the monthly achieve rewarding enough as it is.

I admit I do check my progress on the daily to make sure I make the kill-variety and even detour to get it, if needed. And that’s with it being 5 silver or so. (I prob’ly earn a gold while doin the daily, adding up drops, mats, and all)

In general, making huge changes, like 20x, in a game is not a balanced adjustment. Like when ANet changes a trait/boon from 10s to 4s, or things like that, it’s bad enough we call it a “nerf.” 20x just has to be too much, no matter what you’re looking at.

Edit: I’ll say this much — if you massively increased achievement payouts, one thing is it’d motivate the farmers to acquire lots more accounts. I remember when Blizzard implemented daily quests during the Burning Crusade — claiming they were putting gold sellers out of business. The only real effect is it drove down the price of their gold and inflated prices of everything.

(edited by mulch.2586)

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Posted by: Jrunyon.3012

Jrunyon.3012

@Ska

Although it may remind you of raising minimum wage, that is not really a great comparison.

It is much more akin to the government handing everyone a $100 cheque every quarter.

Thats not it at all. This works in real life because the government is taking money out of the economy and then redistributing it, letting the value of money remain the same.

This will not work here because it is adding a surplus of gold into the economy, and prices will rise to account for this.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Shuguard.7125

Shuguard.7125

Yes i would have to worry IF i did anything different, but if i didn’t i’d have no problems. I get the logic you apparently do not. :p
Plus you are assuming anet npc prices, repairs, and waypoints increase. Where those have remained static since the start of the game regardless of what the value of a gold is. The only place the gold value applies is in the bltp.

Actually you are completely wrong. I assumed that the waypoints, repairs and npc prices would remain exactly the same. This would make it so that this would be the only place that gold would not be affected. Everything else would rise in price, making that extra gold you make useless unless you stick to only waypoints etc.

Do you get it now?

Sorry i read that completely wrong, but no. You do not know me as a person. I do not care for all the skins or any armor or weapons or the bltp for that matter. I want to have fun playing the game(imagine that one). I could care less for the whole legendary system or the cool skins or this i want/need this stuff. I just want dungeons to suck less so i can have more fun. Adding more money to my wallet makes me worry less about the current npc prices and i could go do whatever i want. Heck more money means i can go die freely in wvwvw and not care at all.

(edited by Shuguard.7125)

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Posted by: Turtlemilk.1064

Turtlemilk.1064

All ArenaNet has to do is offer more ways for players to make money. The way it is now, you can’t get much out of traditional farming and are instead pigeon-holed into playing the Trading Post.

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Posted by: Jemmi.6058

Jemmi.6058

Except, money is taken out of the economy in the form of fees on the TP and waypoints. These could easily be considered taxes taken by ANet.

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Posted by: Jrunyon.3012

Jrunyon.3012

Sorry i read that completely wrong, but no. You do not know me as a person. I do not care for all the skins or any armor or weapons or the bltp for that matter. I want to have fun playing the game(imagine that one). I could care less for the whole legendary system or the cool skins or this i want/need this stuff. I just want dungeons to suck less so i can have more fun. Adding more money to my wallet makes me worry less about the current npc prices and i could go do whatever i want. Heck more money means i go die freely in wvwvw and not care at all.

First, nowhere in my post did I insult you as a person, if you took it that way then I am sorry, that was not my intention.
Second, You are part of a huge minority in this game that doesnt care about skins and as such, There is no way that Anet can accommodate you because it would cause the markets to go completely out of whack for everyone else. I feel that if you really dont care about skins and such, then you should be easily making enough money to account for any fees you might have from repairing and waypointing just by playing the game as you said.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Jrunyon.3012

Jrunyon.3012

Except, money is taken out of the economy in the form of fees on the TP and waypoints. These could easily be considered taxes taken by ANet.

But there’s no way that any of those fees could account for an extra 60 gold per month from every single active player that does their dailies and monthlys. Its impossible unless Anet increases the gold sink prices drastically, which would result in the exact same system we have now.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Ska.7943

Ska.7943

You’re right Jemmi, it was just something that popped into my head while reading the thread and not really analogous. At the end of the day, however, you have to ask the same question regardless of how you got here – what happens to the value of currency when you give everyone additional currency by statute? The value of that currency goes down, the purchasing power of the currency goes down, and prices go up.

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Posted by: Shuguard.7125

Shuguard.7125

Sorry i read that completely wrong, but no. You do not know me as a person. I do not care for all the skins or any armor or weapons or the bltp for that matter. I want to have fun playing the game(imagine that one). I could care less for the whole legendary system or the cool skins or this i want/need this stuff. I just want dungeons to suck less so i can have more fun. Adding more money to my wallet makes me worry less about the current npc prices and i could go do whatever i want. Heck more money means i go die freely in wvwvw and not care at all.

First, nowhere in my post did I insult you as a person, if you took it that way then I am sorry, that was not my intention.
Second, You are part of a huge minority in this game that doesnt care about skins and as such, There is no way that Anet can accommodate you because it would cause the markets to go completely out of whack for everyone else. I feel that if you really dont care about skins and such, then you should be easily making enough money to account for any fees you might have from repairing and waypointing just by playing the game as you said.

No insults intended either, i’m just saying that because you have been constantly saying “what part don’t you get” that means to me that you did not understand me and now you do.

Oh yes i do have a spare 5 gold on me at all times, but even if i’m a minority in this game I still have a different opinion to the game. I thought the whole point of an mmo was to have fun. Not play dress up(unless you find dress up fun, no insults intended). But i find that playing the tp game in an mmo is missing out on the whole interact with different individuals and have fun together aspect of an mmo(again unless you find staring at the tp fun, no insults intended).
Therefore my reasoning that handing out gold for just monthly achievements would lessen the effect of needing to grind money for something and might promote a more carefree environment. But knowing the tp and greed that could possibly never be the case.

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Posted by: Jrunyon.3012

Jrunyon.3012

No insults intended either, i’m just saying that because you have been constantly saying “what part don’t you get” that means to me that you did not understand me and now you do.

Oh yes i do have a spare 5 gold on me at all times, but even if i’m a minority in this game I still have a different opinion to the game. I thought the whole point of an mmo was to have fun. Not play dress up(unless you find dress up fun, no insults intended). But i find that playing the tp game in an mmo is missing out on the whole interact with different individuals and have fun together aspect of an mmo(again unless you find staring at the tp fun, no insults intended).
Therefore my reasoning that handing out gold for just monthly achievements would lessen the effect of needing to grind money for something and might promote a more carefree environment. But knowing the tp and greed that could possibly never be the case.

But your opinion on what is fun is completely subjective. If you arent having fun then whats the point in playing right?

May I ask what level you are btw? It just seems like youre still in the leveling phase, whereas a lot of people are past that, and besides WvW and sPvP, the only thing that (most, as Im sure there are others like me who do enjoy going back into starter zones and having fun helping others) people want to do is work towards cooler looking gear, and this is what they find fun. And yes, I do find playing the market fun, it adds an exciting element to the game where it is possible to lose, rather than normal PVE which is in my opinion way too forgiving.

Most players will never lose that drive to look cooler than everyone else no matter how carefree you promote the game or how much gold is injected into the world, Thats how MMO’s work and have always worked.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Ethics.4519

Ethics.4519

What if, Anet just gave you a legendary when you hit 80. That way, casuals could have a legendary, and it wouldn’t be legendary anymore! Woohoo!

RIP in peace Robert

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Posted by: monepipi.5160

monepipi.5160

The economy would just crash and burn. Everyone will swim in gold and things like Dusk would be listed at 10,000 g. If anet puts in more gold sinks to compensate, it’ll end up like now, but even more messed up.

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Posted by: Jezath.7395

Jezath.7395

its thinking along these lines that caused the second world war

Tis not what they can do for you
Tis only what you can do for all

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Posted by: szar.9054

szar.9054

Wild silly levels of inflation would be just as bad as now, but an extra 20-30s a day / 6-9g a month would push up the over all economy from vendor price hell.

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Posted by: Shuguard.7125

Shuguard.7125

No insults intended either, i’m just saying that because you have been constantly saying “what part don’t you get” that means to me that you did not understand me and now you do.

Oh yes i do have a spare 5 gold on me at all times, but even if i’m a minority in this game I still have a different opinion to the game. I thought the whole point of an mmo was to have fun. Not play dress up(unless you find dress up fun, no insults intended). But i find that playing the tp game in an mmo is missing out on the whole interact with different individuals and have fun together aspect of an mmo(again unless you find staring at the tp fun, no insults intended).
Therefore my reasoning that handing out gold for just monthly achievements would lessen the effect of needing to grind money for something and might promote a more carefree environment. But knowing the tp and greed that could possibly never be the case.

But your opinion on what is fun is completely subjective. If you arent having fun then whats the point in playing right?

May I ask what level you are btw? It just seems like youre still in the leveling phase, whereas a lot of people are past that, and besides WvW and sPvP, the only thing that (most, as Im sure there are others like me who do enjoy going back into starter zones and having fun helping others) people want to do is work towards cooler looking gear, and this is what they find fun. And yes, I do find playing the market fun, it adds an exciting element to the game where it is possible to lose, rather than normal PVE which is in my opinion way too forgiving.

Most players will never lose that drive to look cooler than everyone else no matter how carefree you promote the game or how much gold is injected into the world, Thats how MMO’s work and have always worked.

I have an 80 guardian, had one like 3 weeks after launch and did the “soul searching” for fun. I find dungeons to be really fun for me and always have. I love being challenged skillfully(or doing dungeons topless to add more challenge or figuring out how i can break anet’s boss designs. ). The thing is i am having some fun with dungeons, but i’m really wanting some dungeon updates for more fun(or some lfg system so i can stop spamming map chat for some obscure dungeon run).

I’ve tried WvW stuff, and it feels too much like zerging(occasionally fun, but not constantly for me), SPvP is too boring with bunker builds and the maps lack diversity(by diversity i mean map style, all the maps are just 3 flag caps with some pve in a corner). I find the whole market stuff not fun for me. So i guess i’m a little apathetic towards the tp game. Again i am the minority since i’ve gotten past the whole “what looks cool” drive and settled for what i have(since there are hardly any stat differences). It’s been fun chatting, but i will now go run around topless shouting random things and finding CM and arah runs for the dungeon master title. have a nice day.

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Malediktus.9250

Malediktus.9250

Sounds good. Precursors cant become more expensive than 1000g, since you cant hold more than 1000g at the same time (afaik). So there would be a hardcap.

1st person worldwide to reach 35,000 achievement points.

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Asbrandr.6324

Asbrandr.6324

Sounds good. Precursors cant become more expensive than 1000g, since you cant hold more than 1000g at the same time (afaik). So there would be a hardcap.

Then people would remove them from the TP and sell everything for ectos like they did in GW1. When the currency cap is too low for high valued items, items worth a decent sum of currency become currency.

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