Bear with me on this one, because I’m not even sure if it makes sense myself yet…
- DISCLAIMER: this is NOT a thread asking for trinity or for any other changes to the current game, so anti-trinity flamelords please cool your keyboards. This is just a speculation thread, and I very much enjoy playing GW2 as it is. Therefore, please don’t comment saying “there will never be trinity” or “go play WoW” – I’m not asking for trinity, I’m just postulating ideas/theories. -*
So “trinity”, in my understanding, is the game mechanic in an MMO which means that you choose a certain profession or class depending on which role you want to play – DPS/Tank/Healer. You are then stuck to that role. You may be able to try other roles as that profession, but you would be inefficient in performing it: for example, a cleric/sage character trying to perform a DPS role.
Currently, Guild Wars 2 has an excellent combat and profession build system which means you can play almost any playstyle you want with any given profession, and have the free ability to change round quickly between builds. However, what the game doesn’t currently have (I repeat – this is not a request for change – just observation) as far as I can tell is content that may require some players in a team to alter their builds to fulfill certain roles in a team – e.g. some players may need to change to support-focusing builds so that every member of the team can stay alive.
Now this sounds like trinity, I know, because it would be a requirement of tank/heal-support/DPS elements within the game. But is it? Referring to my definition of trinity (as I understand it) – trinity means you are STUCK in that role for your whole game experience. But in GW2, you wouldn’t be. Given the profession/build system, you would have the choice as to whether or not you were the member of the team who became the tank or the DPSer, for example.
What if all that had to change for these roles to be created was future PvE content? The reason these postulations are in my head is due to the devs discussing how there would be “much more challenging PvE content” with the release of HoT, alongside the creation of profession specialisations, which I imagine will create more disparity between professions/builds. What if new content was challenging to the extent that, to complete it in the most quick and efficient way, some members of the team would be required to play certain builds in order to adjust the damage:support ratio? Current content is good in that it allows you to build your character (easier or harder depending on your profession) with almost maximum damage output while have some baseline survival skills like dodging, aegis, etc. But those survival skills are baseline. What if this new content is so challenging that players will have to adapt their builds for either themselves or their teams, because baseline survival techniques will be insufficient to stay alive?
Again, I’m not “hoping for this to happen” – I’m speculating as to whether people would consider this “trinity”, a welcome concept in the game, something that is already in place (i.e. content that I haven’t thought of and therefore this thread is pointless lol), or something that would be bad for the game. I guess to summarise, it would be a kind of “optional trinity”, but a very hazy version of “trinity”. Now that I’ve confused myself thoroughly, does this make sense to anyone or am I just tired and need a nap?