What if Guild Wars1 was a MMO?
I think one of the reasons GW1 worked so well because it wasn’t what ppl define as an MMO (I will always call it an MMO just because I’m not pedantic about labelling) and did its own thing. Apart from the dreadful storytelling (until the later stages of its life) and the A-B pathing, GW1 was near perfect within the confines of what was created for it.
There’s likely more potential in GW2 bringing a few more things over from its predecessor as well as continuing to develop its own identity.