What if MF expanded to party members?

What if MF expanded to party members?

in Guild Wars 2 Discussion

Posted by: Gwaiyn.4395

Gwaiyn.4395

As everyone knows, MF, right now, is a stat that the community generally regards as useless

It provides the wearer with a higher drop rate from monsters at the cost of less combat stats, thus making the user less efficient overall in almost every scenario including farming

but what if people who had a higher MF stat affected the drop rate of party members, would this entice more people to wear MF gear since although it makes one person less effective in combat, it improves the drop rate of everyone in the party?

or would this break the game due to a massive influx of rare gear that wouldn’t have been as easily gotten as it is now?

also, if multiple people in the same party wore MF gear, do you guys think that the stat should stack for each person wearing it or should just the person with the highest MF stat be the one to affect the rest of the party

Gwaiyn – 80 Thief
Ryfaul – 80 Warrior
Fluene – 80 Mesmer

What if MF expanded to party members?

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

Magic find wouldn’t be nearly as much of a problem if the magic find was a secondary stat just like critical damage is on berserker/Valkyrie/etc gear and the one of the former secondary stats be brought up to primary stat value.

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