What if hearts were repeatable for T6?

What if hearts were repeatable for T6?

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Posted by: rotharos.5427

rotharos.5427

Many people say hearts are empty and no one is exploring zones aside from world bosses and champ farms.

Suggestion: make hearts repeatable that reset every month. Each heart repeatable once per month.

Every heart rewards one random T6 material. If RNG is too severe, then have something like:

Shiverpeaks hearts: Chance for Vicious Claw x 1 or Hardened Leather Square x 1

Kryta hearts: Powerful Blood x 1 or Bolt of Gosammer x 1
etc…

Furthermore, redoing all hearts in one zone rewards: 1 Lodestone + 5 Ecto + 1000 Luck for example.

Of course 100% map is not affected.
Level 1-15 zones excluded to retain starter zone status.

Is this a good way to get some people to redo hearts?

(edited by rotharos.5427)

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Posted by: STRanger.5120

STRanger.5120

Well, that would be nice to have another way to gain T6 mats, surely.
I just think that one piece of T6 for a heart is too low to motivate ppl, 3x T6 mat/heart would be better one though, taking in consideration the time which hearts averagely takes to complete

#ELEtism 4ever

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

yes.

but instead of tier 6 materials, 50% for fine crafting materials for that hearts level, and a 50% for tier 6 materials if the character repeating the hearts is level 80? just like champion bags.

dynamic events should also have something similar.

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Posted by: Stars.2179

Stars.2179

1 is about right. 3 are too much considering how fast you can get a heart, 5 mins for 3 tier 6 mats? Even some lv 30 hearts can be done in 1 min. It’s a nice way to make people spread out a bit instead of running champ train though

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Posted by: rotharos.5427

rotharos.5427

yes.

but instead of tier 6 materials, 50% for fine crafting materials for that hearts level, and a 50% for tier 6 materials if the character repeating the hearts is level 80? just like champion bags.

dynamic events should also have something similar.

I think 50% chance for T6 would not be enough motivation, because there is still a chance you can get putrid essence. At least for me anyway, cause RNG upon RNG will be very unsatisfying.

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Posted by: STRanger.5120

STRanger.5120

yes.

but instead of tier 6 materials, 50% for fine crafting materials for that hearts level, and a 50% for tier 6 materials if the character repeating the hearts is level 80? just like champion bags.

dynamic events should also have something similar.

I think 50% chance for T6 would not be enough motivation, because there is still a chance you can get putrid essence. At least for me anyway, cause RNG upon RNG will be very unsatisfying.

Exactly, I think that the game has enough RNG already…. The motivation lies in guaranteed stuff, not “maybe” stuff….

#ELEtism 4ever

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Posted by: kiwituatara.6053

kiwituatara.6053

1 T6 mat and 1 RNG mat of any tier upon completion \o/

I’m just afraid there might be easy hearts out there that might be exploited :O I say place a weekly limit on each heart

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Posted by: Immensus.9732

Immensus.9732

thats a nice idea, but that probably will make the map completion quite more complicated, i already hate the fact that hearts are required for the map completion

Mesmers Shall Rule Tyria!

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Posted by: Young Somalia.1706

Young Somalia.1706

1 T6 mat and 1 RNG mat of any tier upon completion \o/

I’m just afraid there might be easy hearts out there that might be exploited :O I say place a weekly limit on each heart

My dude, please read. This is why no meaningful discussion can ever be had; people don’t read and pop off at the lip with some “but-this-and-that” ish that was iterated in literally the 2nd paragraph of the opening post. Then people start having circular discussions leading nowhere as others keep bringing up the same old, again and again. Here, I will highlight it for you:

Suggestion: make hearts repeatable that reset every month. Each heart repeatable once per month.

Guard: Driveby Brofist; Warrior: Giganticus Elitist
[LOD]

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I like this idea. It would get people out into the world again. It would need some sort of tracking system. Maybe turn the hearts a different color when you complete them for the monthly.

This would really make the game come alive again imo.

Though this will take away from the living story which forces everyone to stay in one zone to give the appearance of a high population, which makes it seem unlikely that Anet would do something like this.

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Posted by: cesmode.4257

cesmode.4257

Holy hell, the OP is onto something here. I REALLY REALLY like this idea.

Don’t mind if I copy and paste the link to this thread. This is a great idea and will serve many purposes…just needs to be tweaked.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: cesmode.4257

cesmode.4257

I like this idea. It would get people out into the world again. It would need some sort of tracking system. Maybe turn the hearts a different color when you complete them for the monthly.

This would really make the game come alive again imo.

Though this will take away from the living story which forces everyone to stay in one zone to give the appearance of a high population, which makes it seem unlikely that Anet would do something like this.

I completely 10000% agree that this would make all of the zones come to life again because once you map complete(hearts and maybe DEs only), you can move to another zone and continue on. My gosh, this would awsome.

About cutting into the LS…maybe. Whether or not thats a good thing? I would like to think that arenanet does not deliberately funnel us into one zone to give the appearance of a healthy population in open world. Id like to think that they would rather us spread out and complete events together instead of zergging around.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Headless.3718

Headless.3718

people will still look for the best spot to farm and ignore the rest.

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Posted by: Moira Shalaar.5620

Moira Shalaar.5620

I too love the idea of repeatable hearts. I also agree however that the T6 rewards should be guaranteed rather than RNG.

Side note: This is probably not a reflection of reality, but it seems that RNG works less randomly for some than others. There are enough other areas I can (and do) perpetually fail with RNG. Let’s not do that here too.

With regards to exploiting easy hearts, there are already plenty of places where rewards reflect content difficulty. It should simply be a matter of scaling rewards quantity (NOT quality) by zone level. Those who want more bang for their buck will do the harder (relatively speaking of course) content again. Those who prefer quick, easy gimme rewards like the Queensdale Champ Farms can still get their easy fix, but at a lesser reward rate.

I think that zone and map completion should give significantly greater rewards. If someone is willing to push through the whole map in a month, give them something really significant (Ascended weapon box?) to recognize that level of effort.

https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression/first
The current CDI discussion has become focused on Ascended equipment and one of the severely limiting factors with Ascended is T6 mats. It seems to me that this would reduce some of the accessibility issues while doing exactly what others have mentioned, driving people out of the LS driven zones and get people exploring again.

IMHO this is one of the best horizontal progression ideas I have seen on the forums.

mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

people will still look for the best spot to farm and ignore the rest.

sure… except for the fact that this suggestion is not farmable. Doing each heart once per month does not enable farming. There are a lot of hearts and they are spread all over the world. Doing them all every month wouldn’t even be farming, it would just be reexploring the world every month.

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Posted by: rotharos.5427

rotharos.5427

people will still look for the best spot to farm and ignore the rest.

That’s always true, so you have to tune the reward to make people want to do it, even it it’s just one zone a month.

So what anet can do it is make rewards for zones completes that you can’t get easily from champ farming in addition to the lodestone etc mentioned earlier. Like:

A guaranteed Black Lion Key

or

Chance for 1-2 x Fine Transmutation Stone (Giving 1-2 stone to a player may cause them to buy more stones from gem store if they suddenly want to complete a new look instead of completing another map for more stones).

or

Chance at new kind of mini pet that changes monthly (Tradable)

or

Chance at unique dye (Tradable).

or

New karma weapons and armor which are based of the same models as current vendors but with aura/recolor ala Flamekissed.

or

Single use hairstyle kit

Also, moving around lower zones is also an opportunity to gather T2-T5 mats.

(edited by rotharos.5427)

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Posted by: Gibson.4036

Gibson.4036

I’d much rather this apply to DEs rather than hearts. Hearts were a compromise because testers were confused that there were no “quests”. They are there just to breadcrumb us out into the world where we will encounter DEs. Hence the drop off of hearts in the last zones of the game. They’re a transitional tool from what people expect from MMORPGs, to what GW2 was trying to do.

Leave hearts a one-time deal for zone completion, then give us more useful endgame reward for going back and finding DEs in all zones.

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Posted by: rotharos.5427

rotharos.5427

I’d much rather this apply to DEs rather than hearts. Hearts were a compromise because testers were confused that there were no “quests”. They are there just to breadcrumb us out into the world where we will encounter DEs. Hence the drop off of hearts in the last zones of the game. They’re a transitional tool from what people expect from MMORPGs, to what GW2 was trying to do.

Leave hearts a one-time deal for zone completion, then give us more useful endgame reward for going back and finding DEs in all zones.

I would like DE too, but I feel it is a little harder to implement.

Would the DE be repeatable? If it is repeatable will people farm easy DEs?

If it is not repeatable, how do you keep track of DEs you have done?

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Posted by: Garambola.2461

Garambola.2461

But if it is repeatable it will be call a grind. (No matter if you can only do it once a month, they’ll still say so.)

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Posted by: rotharos.5427

rotharos.5427

But if it is repeatable it will be call a grind. (No matter if you can only do it once a month, they’ll still say so.)

Who is they? Everything in PVE is a grind is it not? I repeat dungeons, world bosses (which are DEs), guild missions, fractals, jumple puzzles, daily Teq runs etc..

Why not repeat hearts as while I gather T2-T5. Everyone in PVE is farming once they have experienced it once. Some people set they own challenges by speed running or soloing bosses, maybe people can speed run heart zone clears, who knows?

At least now if i want to re explore places I’ve only seen once, I can get a reward while doing so.

Today, I was searching for rich platinum veins and I found a place I had not uncovered in Fireheart Rise, even though I had 100% map completion for more than a year now. It was a nice feeling to see an environment I had never seen before, and the path I took to it was probably only seen once for my first map completion.

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Posted by: cesmode.4257

cesmode.4257

people will still look for the best spot to farm and ignore the rest.

You missed the point. There is no farming.
Once a renown heart is complete, it is done for the month. You can’t repeat it. Once a zone is done, you can’t repeat it. If you wish to get these rewards again, go to the next zone.

I don’t know if you can find an efficient ‘heart farming train’ path type of deal here. A heart in Iron Marches is just as easy to complete as one in queensdale.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Eisig.2873

Eisig.2873

I like this idea, keep the world fresh

What if hearts were repeatable for T6?

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Posted by: cesmode.4257

cesmode.4257

I’d much rather this apply to DEs rather than hearts. Hearts were a compromise because testers were confused that there were no “quests”. They are there just to breadcrumb us out into the world where we will encounter DEs. Hence the drop off of hearts in the last zones of the game. They’re a transitional tool from what people expect from MMORPGs, to what GW2 was trying to do.

Leave hearts a one-time deal for zone completion, then give us more useful endgame reward for going back and finding DEs in all zones.

I say both. I definately want this introduced for DEs too because thats the core of the game. Out in the world doing events. But since DEs are repeatable, and reset in 10 minutes or something, you want to avoid the champ train. So, have the reward for completing X number of events cap out at ..50 or something for an individual zone.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Aeonblade.8709

Aeonblade.8709

I really like this idea and I hope we get something like this implemented. I would actually finish up my hearts I have never done probably as well.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: cesmode.4257

cesmode.4257

I’d much rather this apply to DEs rather than hearts. Hearts were a compromise because testers were confused that there were no “quests”. They are there just to breadcrumb us out into the world where we will encounter DEs. Hence the drop off of hearts in the last zones of the game. They’re a transitional tool from what people expect from MMORPGs, to what GW2 was trying to do.

Leave hearts a one-time deal for zone completion, then give us more useful endgame reward for going back and finding DEs in all zones.

I would like DE too, but I feel it is a little harder to implement.

Would the DE be repeatable? If it is repeatable will people farm easy DEs?

If it is not repeatable, how do you keep track of DEs you have done?

Well, keeping track of ones you did is a good idea, if they gave us that ability. But then it also restricts you. “oh look an event, oops..cant. Ive already done it..”

I would just say for a given zone, say Bloodtide Coast, you have to complete 50 dynamic events for the chest(which rewards …whatever is decided. 5-10 T6, a laurel, karma, and a gold or something…reward is negotiable). This way, while completing hearts, you can also complete events in tandem. You might find people on efficient routes in some zones, but after 50 completions, its pointless for them. Not to mention, have these people also completed all the hearts in the zone yet? And do we as a playerbase have the brain power to map out the most efficient dynamic event train path for every zone? Because this concept encourages you to go to different zones.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Jski.6180

Jski.6180

Its sounds ok but your going to need to make all the hearts or at least the hearts that you can redo them for t6 (most likely adding hearts to the level 80 zones the only way i can see them doing this) the same difficulty to do.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Phy.2913

Phy.2913

Set the lockout timer to an hour, and have the reward some zone specific crafting item upto 1 T6 or more of a lesser tier. I just want a reliable way to farm T6 mats that doesn’t involve ridiculous drop rates.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

They could implement the book filling system from GW1. Just have a book for:

  • Hearts
  • DE’s
  • Jumping Puzzles
  • Mini-Dungeons
  • Story Mode Dungeons

And so on, with rewards based on how much of the book you fill in, with each map having it’s own page.

As well as mats, filling in a complete page of Hearts reduces the cost of items from vendors / unlocks new items with Heart vendors (both in that map and with the home city associated with that map), with a complete DE page reduces the waypoint costs of that map permanently to a limit.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

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Posted by: cesmode.4257

cesmode.4257

Set the lockout timer to an hour, and have the reward some zone specific crafting item upto 1 T6 or more of a lesser tier. I just want a reliable way to farm T6 mats that doesn’t involve ridiculous drop rates.

Dont think “farming” is the idea here. Its getting people out and about and being rewarded for it, playing in whatever zone they want. Not another “find the most efficient route and drive it into the ground” as with queensdale champ train.

The fact that the hearts are locked for a month after doing them prevents farming and exploiting. This won’t please the farmers that like to find the quickest route between two points.

Not to mention, I know of a method in game that can net me probably 70-90 ori ore, 80-100 ancient wood, same with elder, within 1-2 hours. Its not hard, but boring. Just figure it out

It does not involve TP flipping
It does not involve champ farming

There are efficient methods of acquiring T6 materials.

Karma is as abundant as air, and as useless as the Kardashians.

(edited by cesmode.4257)

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Posted by: Phy.2913

Phy.2913

Set the lockout timer to an hour, and have the reward some zone specific crafting item upto 1 T6 or more of a lesser tier. I just want a reliable way to farm T6 mats that doesn’t involve ridiculous drop rates.

Dont think “farming” is the idea here. Its getting people out and about and being rewarded for it, playing in whatever zone they want. Not another “find the most efficient route and drive it into the ground” as with queensdale champ train.

The fact that the hearts are locked for a month after doing them prevents farming and exploiting. This won’t please the farmers that like to find the quickest route between two points.

It doesn’t matter what the intent is or how long of a lockout timer there is, people will find the most efficient way to farm it, or ignore it completely if it isn’t worth the time. Farming and grinding are the same thing, and for me, hearts are a grind.

There is no efficient method for T6 blood, there’s only grind, you grind mobs or money.

(edited by Phy.2913)

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Posted by: cesmode.4257

cesmode.4257

Set the lockout timer to an hour, and have the reward some zone specific crafting item upto 1 T6 or more of a lesser tier. I just want a reliable way to farm T6 mats that doesn’t involve ridiculous drop rates.

Dont think “farming” is the idea here. Its getting people out and about and being rewarded for it, playing in whatever zone they want. Not another “find the most efficient route and drive it into the ground” as with queensdale champ train.

The fact that the hearts are locked for a month after doing them prevents farming and exploiting. This won’t please the farmers that like to find the quickest route between two points.

It doesn’t matter what the intent is or how long of a lockout timer there is, people will find the most efficient way to farm it, or ignore it completely if it isn’t worth the time. Farming and grinding are the same thing, and for me, hearts are a grind.

There is no efficient method for T6 blood, there’s only grind, you grind mobs or money.

I wouldn’t say everyone. Theres enough people running dungeons, fractals, running around Orr, or participating in Winters day or an LS event to denote that farming the most efficient path is not the only thing people do in the game.

Running COE is not very efficient, but I do it because its fun, as Im sure many others do.
Doing the jumping puzzle in wintersday isnt efficient and won’t net you anything really, but people do it because its fun.

Would you rather everyone in the game sit in Queensdale or FSG and run the champ train because its the most efficient means of karma? If this is the case, then delete everything else from the game, and just have these two methods of acquiring anything.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Phy.2913

Phy.2913

Set the lockout timer to an hour, and have the reward some zone specific crafting item upto 1 T6 or more of a lesser tier. I just want a reliable way to farm T6 mats that doesn’t involve ridiculous drop rates.

Dont think “farming” is the idea here. Its getting people out and about and being rewarded for it, playing in whatever zone they want. Not another “find the most efficient route and drive it into the ground” as with queensdale champ train.

The fact that the hearts are locked for a month after doing them prevents farming and exploiting. This won’t please the farmers that like to find the quickest route between two points.

It doesn’t matter what the intent is or how long of a lockout timer there is, people will find the most efficient way to farm it, or ignore it completely if it isn’t worth the time. Farming and grinding are the same thing, and for me, hearts are a grind.

There is no efficient method for T6 blood, there’s only grind, you grind mobs or money.

I wouldn’t say everyone. Theres enough people running dungeons, fractals, running around Orr, or participating in Winters day or an LS event to denote that farming the most efficient path is not the only thing people do in the game.

Running COE is not very efficient, but I do it because its fun, as Im sure many others do.
Doing the jumping puzzle in wintersday isnt efficient and won’t net you anything really, but people do it because its fun.

Would you rather everyone in the game sit in Queensdale or FSG and run the champ train because its the most efficient means of karma? If this is the case, then delete everything else from the game, and just have these two methods of acquiring anything.

If you want people to go somewhere else, then make it worth the effort. A one month lockout would make it worthless for 29 days out of the month, which doesn’t improve anything. I don’t run champ trains because they’re boring, but farming mobs is just as boring and far less rewarding. I need T6 mats, but getting them on my own is the most tedious grind this game has.

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Posted by: cesmode.4257

cesmode.4257

Set the lockout timer to an hour, and have the reward some zone specific crafting item upto 1 T6 or more of a lesser tier. I just want a reliable way to farm T6 mats that doesn’t involve ridiculous drop rates.

Dont think “farming” is the idea here. Its getting people out and about and being rewarded for it, playing in whatever zone they want. Not another “find the most efficient route and drive it into the ground” as with queensdale champ train.

The fact that the hearts are locked for a month after doing them prevents farming and exploiting. This won’t please the farmers that like to find the quickest route between two points.

It doesn’t matter what the intent is or how long of a lockout timer there is, people will find the most efficient way to farm it, or ignore it completely if it isn’t worth the time. Farming and grinding are the same thing, and for me, hearts are a grind.

There is no efficient method for T6 blood, there’s only grind, you grind mobs or money.

I wouldn’t say everyone. Theres enough people running dungeons, fractals, running around Orr, or participating in Winters day or an LS event to denote that farming the most efficient path is not the only thing people do in the game.

Running COE is not very efficient, but I do it because its fun, as Im sure many others do.
Doing the jumping puzzle in wintersday isnt efficient and won’t net you anything really, but people do it because its fun.

Would you rather everyone in the game sit in Queensdale or FSG and run the champ train because its the most efficient means of karma? If this is the case, then delete everything else from the game, and just have these two methods of acquiring anything.

If you want people to go somewhere else, then make it worth the effort. A one month lockout would make it worthless for 29 days out of the month, which doesn’t improve anything. I don’t run champ trains because they’re boring, but farming mobs is just as boring and far less rewarding. I need T6 mats, but getting them on my own is the most tedious grind this game has.

You are assuming that we will only have one map to do this.

All zones would be open to this. Once you are locked out of one zone from completing all the hearts, you move onto another one.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Aeonblade.8709

Aeonblade.8709

Set the lockout timer to an hour, and have the reward some zone specific crafting item upto 1 T6 or more of a lesser tier. I just want a reliable way to farm T6 mats that doesn’t involve ridiculous drop rates.

Dont think “farming” is the idea here. Its getting people out and about and being rewarded for it, playing in whatever zone they want. Not another “find the most efficient route and drive it into the ground” as with queensdale champ train.

The fact that the hearts are locked for a month after doing them prevents farming and exploiting. This won’t please the farmers that like to find the quickest route between two points.

It doesn’t matter what the intent is or how long of a lockout timer there is, people will find the most efficient way to farm it, or ignore it completely if it isn’t worth the time. Farming and grinding are the same thing, and for me, hearts are a grind.

There is no efficient method for T6 blood, there’s only grind, you grind mobs or money.

I wouldn’t say everyone. Theres enough people running dungeons, fractals, running around Orr, or participating in Winters day or an LS event to denote that farming the most efficient path is not the only thing people do in the game.

Running COE is not very efficient, but I do it because its fun, as Im sure many others do.
Doing the jumping puzzle in wintersday isnt efficient and won’t net you anything really, but people do it because its fun.

Would you rather everyone in the game sit in Queensdale or FSG and run the champ train because its the most efficient means of karma? If this is the case, then delete everything else from the game, and just have these two methods of acquiring anything.

If you want people to go somewhere else, then make it worth the effort. A one month lockout would make it worthless for 29 days out of the month, which doesn’t improve anything. I don’t run champ trains because they’re boring, but farming mobs is just as boring and far less rewarding. I need T6 mats, but getting them on my own is the most tedious grind this game has.

You are assuming that we will only have one map to do this.

All zones would be open to this. Once you are locked out of one zone from completing all the hearts, you move onto another one.

Exactly. Even as a dedicated player playing over 4 hours a day, it’s going to take you most of the month to clear all the hearts again. For me playing 1-2 hours a day on average, I might get half of them done, but I would log in thinking “Cool, I have 10 different zones to do stuff in.” Rather than log in and think “Do I wanna do a champ train or work on the daily? Ahhh forget it, not worth it anyway, I’m not guaranteed a reward for hours of effort.”

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Phy.2913

Phy.2913

Set the lockout timer to an hour, and have the reward some zone specific crafting item upto 1 T6 or more of a lesser tier. I just want a reliable way to farm T6 mats that doesn’t involve ridiculous drop rates.

Dont think “farming” is the idea here. Its getting people out and about and being rewarded for it, playing in whatever zone they want. Not another “find the most efficient route and drive it into the ground” as with queensdale champ train.

The fact that the hearts are locked for a month after doing them prevents farming and exploiting. This won’t please the farmers that like to find the quickest route between two points.

It doesn’t matter what the intent is or how long of a lockout timer there is, people will find the most efficient way to farm it, or ignore it completely if it isn’t worth the time. Farming and grinding are the same thing, and for me, hearts are a grind.

There is no efficient method for T6 blood, there’s only grind, you grind mobs or money.

I wouldn’t say everyone. Theres enough people running dungeons, fractals, running around Orr, or participating in Winters day or an LS event to denote that farming the most efficient path is not the only thing people do in the game.

Running COE is not very efficient, but I do it because its fun, as Im sure many others do.
Doing the jumping puzzle in wintersday isnt efficient and won’t net you anything really, but people do it because its fun.

Would you rather everyone in the game sit in Queensdale or FSG and run the champ train because its the most efficient means of karma? If this is the case, then delete everything else from the game, and just have these two methods of acquiring anything.

If you want people to go somewhere else, then make it worth the effort. A one month lockout would make it worthless for 29 days out of the month, which doesn’t improve anything. I don’t run champ trains because they’re boring, but farming mobs is just as boring and far less rewarding. I need T6 mats, but getting them on my own is the most tedious grind this game has.

You are assuming that we will only have one map to do this.

All zones would be open to this. Once you are locked out of one zone from completing all the hearts, you move onto another one.

No, I’m assuming hearts suck. Increasing the rewards doesn’t change the fact that for me it’s still a grind. I’d do it if it’s a guaranteed way to get the items I’m looking for, but it’s still a boring grind.

(edited by Phy.2913)

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Posted by: Majic.4801

Majic.4801

Restless Hearts

I would like to see all hearts and their related activities be repeatable in all zones, and be repeatable as often and as many times as players want.

The repeat rewards should probably be less than the first run, but not necessarily, if they are calculated with repeatability in mind.

Being able to repeat hearts without restriction would allow us to gain modest rewards for doing whatever things we like to do most, and would help repopulate some areas that players currently visit once and never return to.

“It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.”

— Colin Johanson

I agree. Let’s open our hearts!

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

What if hearts were repeatable for T6?

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Posted by: DeathPanel.8362

DeathPanel.8362

I’d rather have events give t6 mats once someone hits 80. This would encourage people to roam in open world and keeps things fresh.

Redoable hearts has 2 problems.

First of all hearts go towards map completion so it would be difficult to modify the system to account for that.

Secondly, it would encourage people to camp certain hearts that are easier to do than others, which will lead to a lot of stagnant gameplay.

Having events reward T6 has advantages. This is because events by nature are redoable, but also they are not always up or situational and spread out across the world maps so it would encourage people to migrate around the world map and keep things fresh rather than what it’s like now with the dead lower zones where you only occasionally run across people.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Redoable hearts has 2 problems.

First of all hearts go towards map completion so it would be difficult to modify the system to account for that.

You make it so re-doable hearts only activate when a map is cleared.

Secondly, it would encourage people to camp certain hearts that are easier to do than others, which will lead to a lot of stagnant gameplay.

a) Randomise the hearts that need to be done in order to get the reward. These can be picked up at a bill-board at the home cities.
b) Introduce log-books, where players complete hearts, and receive rewards based on how much of the book they complete, with bonuses based on a) completing an entire map, b) number of maps completed and c) the level of the maps completed.

Life is a journey.
Time is a river.
The door is ajar.

What if hearts were repeatable for T6?

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Posted by: DeathPanel.8362

DeathPanel.8362

Redoable hearts has 2 problems.

First of all hearts go towards map completion so it would be difficult to modify the system to account for that.

You make it so re-doable hearts only activate when a map is cleared.

Secondly, it would encourage people to camp certain hearts that are easier to do than others, which will lead to a lot of stagnant gameplay.

a) Randomise the hearts that need to be done in order to get the reward. These can be picked up at a bill-board at the home cities.
b) Introduce log-books, where players complete hearts, and receive rewards based on how much of the book they complete, with bonuses based on a) completing an entire map, b) number of maps completed and c) the level of the maps completed.

What you are talking about is complicated system that the devs will most likely never even consider implementing due to the dev hours and QA hours involved.

Adding a daily event reward chest with mats for world events however is very easy to do and something they’ve already implemented for shrine bosses.

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Posted by: GrimHero.5140

GrimHero.5140

Reliable way to get T6 mats, reducing RNG , making old content worth playing again?

Brilliant.

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Posted by: RlyOsim.2497

RlyOsim.2497

^ ya i agreed completely with this.

great idea op!

The Ghost of Christmas Past

What if hearts were repeatable for T6?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

What you are talking about is complicated system that the devs will most likely never even consider implementing due to the dev hours and QA hours involved.

Not entirely sure how it’s complicated:

  • You add an item that records the progress of this second tier. Let’s call this item The Journal of the Local Hero.
  • You add an additional tier to Hearts that functions like repeatable achievements, with a cap that triggers if that particular heart has been recorded in The Journal of the Local Hero.
  • You add an NPC that calculates how many of the second tier’s have been done (+1 point for each heart done), along with how many second tiers are in the same map, how many maps have had their second tiers completed completely and what level these maps are (all of which add a multiplier bonus. Number of maps completed scales linearly [so 1 map completed would add 2 to the multiplier score], the map levels would have a single number assigned (so 1 – 15 areas would have 2, while 70 – 80 would have 7). Something along the lines of: Points = Hearts * (Multiplier 1 + Multiplier 2 + Multiplier 3). This would be behind the screen, so the player wouldn’t actually see how many points they have.
  • After calculating, each reward has a point requirement. Obviously the more points, the better the reward(s).

It’s more or less the system that was used in GW1, with the addition of bonuses for completing a variety of maps, rather than simply the easiest of Hearts.

Then you could introduce other Journals to record the DE’s you’ve done in that area, another one recording the story of Destiny’s Edge (story-mode Dungeons).

Life is a journey.
Time is a river.
The door is ajar.

What if hearts were repeatable for T6?

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Posted by: Alacrity.4312

Alacrity.4312

Ppl do hearts for mats??
Well I do wish some hearts were repeatable, for the cool things in them, or certain dialogue, not for mats.

eg there’s that one in Timberline (nonmoa lake) that gives you a long-lasting stealth, and there are many that equip you with some cool or amusing enviro tool.