Please note that I am not trying to be controversial or start a flame war. This is a sincere yet probing question that I want to ask the community, not just for its sake but also for my own. I haven’t been playing that long (My main character—my only character—is still level 14), so I haven’t really explored everything that Guild Wars 2 has to offer!
Nevertheless, from what I have experienced so far, I haven’t really seen much that stands out, or that is ground-breaking, or innovative. The only MMO I’ve ever played before GW2 is, you guessed it, World of Warcraft (and not for that long either—3 years). The only reason I mention this is to simply point out that as far as experience goes, the MMO genre is still new to me.
I guess, to put it in another way: If I’m still new to the MMO genre, having only played WoW, and Guild Wars 2, for me, does not even seem innovative—what does that say about what Guild Wars 2 has to offer?
Again, not trying to be controversial, but I do want to open a discussion and invite/challenge the community to explore this issue that has been on my mind.
So far I haven’t even said what I haven’t found innovative, so let me clarify:
1. Heart Quests
To be honest, the essence—the bones, the framework, etc.—of a dynamic quest, is the same thing as a traditional quest, only it’s presented differently. Both Hearts and quests are similar in that they have the expected “Kill X amount of Y” or “Collect X amount of Y” or “Escort Z”. None of this is new.
What is new, is how it is presented. I no longer have to go to a person, hear the context, and then accept the quest. In fact, I don’t even have to speak to a person. I just “happen” along by, but it is still presented to me on my screen.
In some ways, this is worse, because not only is it the same as a quest, but context, meaning, and story, have been undermined if not completely stripped away. That is not an improvement, it’s a downgrade.
2. Dynamic Events
I would also argue that Dynamic Events are the same as quests, only they happen randomly. Again, same stuff, same bone structure/essence. A single Dynamic event can vary and grow in terms of its quest or objective based on whether it was completed or not, and this is good. Yet the variation does not overcome the repetitiveness of the Dynamic Event. At first it’s cool, because you are experiencing it for the first time, but after a while you realize that it’s just the same Dynamic Events over and over again with a little variation.
3. Trading Post
I actually like the Trading Post and it’s new as far as I’m concerned. The ability to request X amount of whatever you want for your determined asking price is very convenient.
Moreover, the Gem store is a wonderful idea. While I wouldn’t actually spend money for gems, I think the option to trade gold for gems is absolutely incredible, especially when those gems get me vanity items. I mention this because in WoW, if you want a promotional pet or mount, you HAVE to buy it with money. In Guild Wars 2, you can simply trade your hard-earned gold for gems and get it without ever having to metaphorically swipe your credit card.
Conclusion
For the sake of space and my purposes, I’m only going to mention these few items. Feel free to add upon or critique my points. And I have to say repeat and stress the fact that I haven’t yet experienced everything. For crying out loud, I haven’t even tried WvW or sPVP. So understand that this isn’t a criticism/review perse: If it was, I would be very irresponsible for not having tried the whole pie!
Rather, this is simply an initial observation, that’s it. In posting this observation, I only wish to see if other players can confirm them, or, with hope, deny them and confidently say that Guild Wars 2 brings much to the table. Thank you for reading, and please, keep it polite and respectful, being charitable to the opinions of others.