What is ANET doing about the AB multimap

What is ANET doing about the AB multimap

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Posted by: Brimstar.9036

Brimstar.9036

Q:

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

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Posted by: Ayrilana.1396

Ayrilana.1396

Either they’re allowing it or are still working out a way to make it so that players cannot get more than the five large chests per cycle. We’ve not heard confirmation as of yet as to which side Anet’s stance lies.

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Posted by: Neural.1824

Neural.1824

Every time I see someone complaining about AB multi-loot, I can’t help but wonder how much gold they have tied up in ectoplasm investment.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Endless Soul.5178

Endless Soul.5178

Every time I see someone complaining about AB multi-loot, I can’t help but wonder how much gold they have tied up in ectoplasm investment.

That’s exactly what I wonder as well.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Nothing, yet. Maybe even nothing ever. Maybe something tomorrow.

I don’t think a TP price drop in a commodity, even ectos, means AB/ML is having a negative effect on the economy. What’s important with any mmo economy is that gold sinks balance with new gold generation (the TP is a gold sink). Commodity prices can jump up and down all they want so long as a balance is maintained between new gold and gold sinks. If all prices of all commodities skyrocket or drop, then that does demonstrate severe inflation/deflation, meaning that new/sink balance is outta whack. We’re not even close to that scenario. And, outside of that scenario I see no reason why ectos can’t be 20s or even less.

For my part, I don’t do AB/ML. It’s not about gold, economy, or whatever else. It’s about me not wishing to participate in something that rewards players who failed a map with the rewards of those that succeeded. I also think it breaks the spirit of the game to loot multiple times the rewards allocated to one event. But, that’s me, and I understand that others don’t have that issue.

~EW

(edited by EphemeralWallaby.7643)

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Posted by: Healix.5819

Healix.5819

If they were going to fix AB, they probably would have done so months ago. Wait until they start balancing around the new price. Legendary armor will probably require a few thousand ectos. They need to fix the actual problems involved, which have been around since day 1: rewarding leechers and instance hopping to farm the same things over and over.

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Posted by: cranos.5913

cranos.5913

Nothing, they’re not gonna do anything that impacts the economy as stated by John Smith. Nerfing multiloot would be a significant change.

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Posted by: DoctorDing.5890

DoctorDing.5890

Not sure Anet mind. It seems to give lots of players lots of enjoyment. <shrug>

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Posted by: minion.1987

minion.1987

i’m just sitting here waiting for everything to hit 10 silver. if rares that have leather in them hit 10 silver there will be a good chance the high leather will drop a bit. maybe the halloween event will get some people to leave AB for a bit.

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Posted by: X T D.6458

X T D.6458

Not enough sinks to appeal to enough players to stabilize prices..When they eventually add legendary armor, how many people are really going to grind for it? I know I won’t, I could care less about raids and and all that stuff, and atm I am just watching everything lose value….

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Ayrilana.1396

Ayrilana.1396

Not enough sinks to appeal to enough players to stabilize prices..When they eventually add legendary armor, how many people are really going to grind for it? I know I won’t, I could care less about raids and and all that stuff, and atm I am just watching everything lose value….

I think a new version of the auras for Halloween and Wintersday may give a bump to the demand.

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Posted by: X T D.6458

X T D.6458

Not enough sinks to appeal to enough players to stabilize prices..When they eventually add legendary armor, how many people are really going to grind for it? I know I won’t, I could care less about raids and and all that stuff, and atm I am just watching everything lose value….

I think a new version of the auras for Halloween and Wintersday may give a bump to the demand.

Yea that’s the problem though, those are basically short term effects. When ascended gear was new, the effect on the materials market was huge and lasted for a long time, but since so many people now have it, it has cooled down by a lot. I mean look at silk, used to be worth copper, then with ascended armor and the change to refinement it skyrocketed to over 10 silver per bolt because there was a long lasting demand and supply couldn’t keep up. Now the supply has grown because the demand has shrunk and it is what between 2-3 silver per bolt now?

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?

Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.

Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: X T D.6458

X T D.6458

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?

Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.

Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.

On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.

Well, then there’s no problem since everything is not going down in price, nor becoming cheap and easy to get. Some things are, sure; most specifically the mats that can be farmed via AB. And because of that, wealth is being redistributed via the TP in a way that some aren’t used to. For that exact same reason many items that aren’t available through the AB/ML go up in price… namely those that require effort to obtain and/or a lot of gold to buy (supply hasn’t changed, but with more people with more old-gold money to buy than they’re used to means prices go up). So, don’t worry yourself about players getting bored with everything becoming cheap and easy to get ‘cause it’s not happening.

~EW

(edited by EphemeralWallaby.7643)

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Posted by: Batelle.1680

Batelle.1680

On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.

Except ectos are hardly the only thing impacting what players do and do not have. There are still plenty of needful components that are costly and showing no signs of being made more accessible in the near future. Ectos being marginally cheaper doesn’t mean that everyone can save their way to an Eternity within a week- there are absolutely things in the game that require effort to obtain and faux concern over people getting bored because it’s all too ~easy~ doesn’t change that.

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Posted by: X T D.6458

X T D.6458

On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.

Except ectos are hardly the only thing impacting what players do and do not have. There are still plenty of needful components that are costly and showing no signs of being made more accessible in the near future. Ectos being marginally cheaper doesn’t mean that everyone can save their way to an Eternity within a week- there are absolutely things in the game that require effort to obtain and faux concern over people getting bored because it’s all too ~easy~ doesn’t change that.

Never said its all about ectos, that was the OP’s concern. Rares are not the only rewards you get from doing ab. My issue is the instability in prices across the board, ectos are just part of that.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?

Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.

Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.

On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.

That’s an issue with game rewards generally and why ANet spends so much time balancing the economy, and using RNG, tokens, and skill as requirements for different sorts of skins.

However, that doesn’t, by itself, explain why the price of ecto is “broken”. What price is it that is acceptable? What’s too low? What’s too high? And who decides?

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: nagr.1593

nagr.1593

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?

Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.

Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.

There is actually a magic number which is too low and I think most ppl are able to figure out what that is.. I guess it’s also a large part of why ecto price is dropping at such a slow rate as it has been, I.e. you look at past month it’s only dropped 2-3s when u would think it would more. I’m not claiming to know economics bc I don’t but it’s easy to see where this elusive magic number will be at any point since its kinda elastic in that sense. The general rule of thumb is most likely ecto won’t reduce to less than 150% of dust price, or if it is it won’t stay that way for long. It’s this dependency that kinda ensures stable price for ecto, I.e. many more ppl buying out ecto when it’s lower in price which will cause it to go back up. I know that I haven’t bought out more than half a stack of ecto in past month. By comparison, I buy maybe about a full stack of dust each day. If ecto price reduces any further than it does, then I might buy out ecto instead. So there u go, problrm solved. The economy goes nowhere so it’s unaffected as a result

tl;dr i hope ab farming continues. I don’t participate myself but I only profit off it. Ecto price reduces, dust also reduces, ecto goes back up as result. Problem solved

Arun Kar

(edited by nagr.1593)

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Posted by: X T D.6458

X T D.6458

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?

Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.

Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.

On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.

That’s an issue with game rewards generally and why ANet spends so much time balancing the economy, and using RNG, tokens, and skill as requirements for different sorts of skins.

However, that doesn’t, by itself, explain why the price of ecto is “broken”. What price is it that is acceptable? What’s too low? What’s too high? And who decides?

I don’t know what can be considered acceptable. But look at it this way, earlier this year ectos were over 40 silver each, now they are barely over 20 silver each. Even though anet is continuously releasing new sinks into the game especially since they have restarted work on new legendaries. But yet the price of ectos keeps falling. The need for ectos has only risen, and if the value has dropped by so much it only means there is way too much coming into the market causing the value to be unstable. And it doesn’t seem any sink in the game is enough to balance this out. It is not about whether or not there is an appropriate price, it is whether the value and incoming supply are in balance.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: perilisk.1874

perilisk.1874

If keys were made more expensive to purchase and otherwise just obtainable as map rewards, it would be less of a thing, at least once people blew through their initial stock. Though maybe then they would have the opposite problem.

Ceterum censeo Sentim Punicam esse delendam

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Posted by: nagr.1593

nagr.1593

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?

Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.

Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.

On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.

That’s an issue with game rewards generally and why ANet spends so much time balancing the economy, and using RNG, tokens, and skill as requirements for different sorts of skins.

However, that doesn’t, by itself, explain why the price of ecto is “broken”. What price is it that is acceptable? What’s too low? What’s too high? And who decides?

I don’t know what can be considered acceptable. But look at it this way, earlier this year ectos were over 40 silver each, now they are barely over 20 silver each. Even though anet is continuously releasing new sinks into the game especially since they have restarted work on new legendaries. But yet the price of ectos keeps falling. The need for ectos has only risen, and if the value has dropped by so much it only means there is way too much coming into the market causing the value to be unstable. And it doesn’t seem any sink in the game is enough to balance this out. It is not about whether or not there is an appropriate price, it is whether the value and incoming supply are in balance.

Read my post above lol. I know u probably didn’t get a chance to since u posted barely a few min after me, but the sink u have is much larger than u think. For instance if ecto price drop to 20s like u are worried about.. then I will personally buy out 10 stacks at a minimum if that ever happens.

Arun Kar

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Posted by: X T D.6458

X T D.6458

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?

Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.

Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.

On the surface, one might think well whats wrong with making it easier for people to get what they want. Here is the issue, when everything becomes cheap and easy to get, players get bored because there is no desire or drive to do anything because there is no challenge and you feel as though you put no effort into achieving anything because you just rely on a broken mechanic to do anything.

That’s an issue with game rewards generally and why ANet spends so much time balancing the economy, and using RNG, tokens, and skill as requirements for different sorts of skins.

However, that doesn’t, by itself, explain why the price of ecto is “broken”. What price is it that is acceptable? What’s too low? What’s too high? And who decides?

I don’t know what can be considered acceptable. But look at it this way, earlier this year ectos were over 40 silver each, now they are barely over 20 silver each. Even though anet is continuously releasing new sinks into the game especially since they have restarted work on new legendaries. But yet the price of ectos keeps falling. The need for ectos has only risen, and if the value has dropped by so much it only means there is way too much coming into the market causing the value to be unstable. And it doesn’t seem any sink in the game is enough to balance this out. It is not about whether or not there is an appropriate price, it is whether the value and incoming supply are in balance.

Read my post above lol. I know u probably didn’t get a chance to since u posted barely a few min after me, but the sink u have is much larger than u think. For instance if ecto price drop to 20s like u are worried about.. then I will personally buy out 10 stacks at a minimum if that ever happens.

Your statement could only work properly if there was less ecto coming into the market. You are basically saying you wait till the prices hits rock bottom then buy it out to raise the price. But when the price rises, less people will buy it for that purpose, and since there is so much coming into the market the price will just bottom out again. It is only a short term solution. I am not so much interested in the price, its the instability that bugs me. If a material consistently trades for 10 silver each, it is stable, when the price fluctuates so drastically and plummets so quickly even though there is high demand, you know there is something wrong.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Azoqu.8917

Azoqu.8917

AB multiloot is so broken it is not even funny. An easy solution would be to give the player a 10 minute, 5 stack buff once the octovine dies. Each buff would allow you to look a grand chest so you would only be able to loot the ones in the map you are in. I would also go further and make all the caches behind the wall in TD drop rares so Garant pays out more than AB does. And to take it even farther I would offset these two events by 15 minutes so you can do night time VB, then 15 minutes to set up for TD, then right into AB. Yes you would be looting multiple different maps, but you would have to work for it and not be able to loot the same map 7+ times for doing it once.

I’m pretty sure if people found a way to exploit raid boss chests to loot them 7 times per kill Anet would be on it to fix it so quick. Cause if there is anything Anet is consistent about, it is being inconsistent.

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Posted by: Substance E.4852

Substance E.4852

Only in GW2 can the on staff economist come on the forums and literally say that many items suffer from a perceived value rather than a true market value, only to be followed up by yet another “ectos are too low because reasons” thread…

Connection error(s) detected. Retrying…

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Posted by: Neural.1824

Neural.1824

Only in GW2 can the on staff economist come on the forums and literally say that many items suffer from a perceived value rather than a true market value, only to be followed up by yet another “ectos are too low because reasons” thread…

While he was talking about hardened leather and mystic coins, I will bet that when it comes to hoarding, they are a drop in the ocean compared to ectoplasm

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: kurfu.5623

kurfu.5623

Something needs to be done. It devalues the rewards from the rest o the game to the point that to most valuable way to spend your time in game it to… cheat.

That’s just really bad design. /shrug

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Posted by: Menadena.7482

Menadena.7482

Every time I see someone complaining about AB multi-loot, I can’t help but wonder how much gold they have tied up in ectoplasm investment.

Not much since I give it to my guild. My concern with it is that AB is no longer fun.

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Posted by: Tekoneiric.6817

Tekoneiric.6817

I don’t see any issue with it. It seems like ANet designed it that way. Aside from the occasional ok drop (1 to 5 gold) I find the drops in the chests to be of lower quality than other parts of Tyria. In Central Tyria I’ve gotten the odd drop worth 100 gold but I’ve never gotten one that good from AB. Salvage is mostly what AB’s drops are worth and I’ve never sold a single ecto. I’ve never bought any either. It’s just upping my supply for crafting which I imagine is ANet’s intention. From my experience farming iron ore, mid-grade wood or even karka shells brings in way more gold.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It’s kind of ridiculous way to cheat the system to maximize your loot, we’re already seeing the repercussions of it effecting the economy of Ectoplasms dropping to nearly 20s a piece. What is ANET doing to fix this?

What exactly is it that you think is broken? What is wrong with ecto being 20s per glob? Is there a magic number which is too low? And another which is too high?

Cheap ecto is great for folks trying to complete legendaries or infuse their rings for fractals.

Sure, AB/ML is an unintended consequence of making so many exalted chests available so easily on every instance of successful AB maps. And sure it’s had an enormous impact on TP values for all sorts of things. But that doesn’t mean that it’s necessarily horrible for everyone in the game.

Well I think the fact that I can play just about any other activity in the game and pull in between 10-12 g/hr… Or I could go to AB multiloot and make 50g an hr… would be the crux of the problem.

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Posted by: Rauderi.8706

Rauderi.8706

Every time I see someone complaining about AB multi-loot, I can’t help but wonder how much gold they have tied up in ectoplasm investment.

That’s exactly what I wonder as well.

It’s curious, is it not? :P

Granted, multi-loot is an exploit, but it’s not like anyone’s going to get banned for it. I fully expect ANet to, eventually, find a way to close the loophole. ..which will probably kill group participation at Tarir.

In the meantime, here’s to hoping all that leather salvage drags the leather prices down to something reasonable while I enjoy these cheap, delicious ectoplasms.

Many alts; handle it!
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it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: moonstarmac.4603

moonstarmac.4603

I really do not see how this is considered an exploit. If you are on map A and it finishes successfully very quickly, you open your chests below, then relog and find map B is still in progress I say go for it! But then, I’m that player who is scrapping rares and exotics for mats, dumping the ecto into the Guild Treasury for upgrades, and making a small profit off the greens and garbage I choose not to salvage…and by small I mean usually under 1g.

As for the ecto rate, this has happened before. The TP market is a basic supply / demand economic standing. You have players who are willing to sell all the time, but then you also have players who play the market by removing supply from circulation, then they wait for the price to increase, then sell small enough quantities to ensure they do not break the market. That is how economics works plain and simple.

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Posted by: BeaT.3541

BeaT.3541

Another player that it’s upset for the wrong reason. Why should ecto should be 50s? because it was valorous in gw1? Because your fake perceived value is higher? Only because the old ways of farming it was tedious and only the smart farmers like you were making money out of it?

Ecto’s should be 10s, so the content should be more accessible to new players (cool weapons, armors, guild upgrades for small guilds, etc etc). For you old 10 legendary weapons guys the balance can be made on other specific items, increase their prices, not the ectos.

I see how it’s an exploit (you should only open chests from your instance, because you only finished 1 event, not 10), but the reason why people complains makes me crazy.

Answer: nothing. There are tons of ways the devs could (quick fix) stop it but they didn’t, maybe because they don’t consider it an exploit, or doesn’t affect the game in any bad way.

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Posted by: SkullProX.7083

SkullProX.7083

Every time I see someone complaining about AB multi-loot, I can’t help but wonder how much gold they have tied up in ectoplasm investment.

Every time i see someone defending multi loot, I can’t help but wonder how much gold they exploited out from it.

What is ANET doing about the AB multimap

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Posted by: nagr.1593

nagr.1593

Well I think the fact that I can play just about any other activity in the game and pull in between 10-12 g/hr… Or I could go to AB multiloot and make 50g an hr… would be the crux of the problem.

A valid point, I give you that. What other easily accessible way remains to farm gold, that anet is ok with? Really only two obvious choices to the uninitiated layman.. gathering nodes and farming fractals. Either of which can hardly be considered rewarding in comparison.

In regards to first point.. I’ve never really liked it. There should be nothing enjoyable about cutting down trees and selling them for a silver or two apiece. Even WoW had it designed better, to the point you actually felt a sense of accomplishment and self-worth at discovering hard-to-find copper vein locations and mining it before other players could chance upon it. Heck, you could even mine useful ore inside instances/dungeons. Do I feel even the tiniest bit of motivation to mine a mithril node that I encounter in certain fractal content? No, because it’s a waste of time and effort. I could sell a masterwork piece of gear at vendor price that would net me more profit in the end. It’s similar to how I barely think about the cost of wp’s anymore. It could be virtually negligible for all I care.

So the only other obvious choice that others run on a daily or semi-regular basis is fractals/raids. Let’s face it most of the player base is either unwilling to or unable to run raids on a regular basis (including me to some extent). So that leaves only fotm content. That’s on average about 5g/day from the encryptions alone assuming u do your dailies on time, sometimes less. How is that even considered passable by today’s standards? In an economy that is only increasing in prices and demand for most mats from years ago, content should be more rewarding not less. I feel that even cof p1 farm, despite it being on the same level as ab chest farm, was in its heyday more rewarding than farming fractal lvl40 or something as it stands now. Yes that was easily 15g/hr and didn’t require any skill or expertise either, but inevitably ended up being nerfed since it was likewise considered an exploit.

So here my point is.. When you have so many gold sinks should they not be similarly introducing gold farms just as viable as ab farm that most of player base is competent enough to participate in? That’s not to even mention those players who still don’t have access to HoT content and so feel just as equally left out. There are maybe a few options left to make 50g/hr (and that’s not an exaggerated claim.. as yours no doubt was) and those involve obscure and touch-and-go methods that most ppl aren’t even fully aware of or comfortable with. So why is there such a limited amount of ways to farm gold anymore? No don’t answer something like silverwastes farm because I wouldn’t mind if never stepped foot in that region again. Anet needs to introduces more ways in pve content that aren’t so time-intense and net u more than 10g/hr. I’m not even sure if even that’s possible aside from ab farm unless ur busy farming meta chains on the new maps all the time. Dailies netting you 2g for about a half hour of effort feels like a slap on the wrist after the hard-hit nerf to dungeon rewards. So if they keep culling the lucrative gold-making schemas such as ab chest farm, what’s left for the average player to turn to in order to compensate for this?

Arun Kar

(edited by nagr.1593)

What is ANET doing about the AB multimap

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Posted by: DoctorDing.5890

DoctorDing.5890

I’ve never made 50g per hour in a multi loot, even if I multiply up the total in the 30 – 40 minutes that it takes.

And that’s the point. You can only run one multi-loot every two hours, and there are times where there are not many maps available. I did one on Sunday where there were only two successful maps across our squad. Still more than one but barely “multi”.

What is ANET doing about the AB multimap

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Posted by: polarbear.2497

polarbear.2497

I’ve never made 50g per hour in a multi loot, even if I multiply up the total in the 30 – 40 minutes that it takes.

And that’s the point. You can only run one multi-loot every two hours, and there are times where there are not many maps available. I did one on Sunday where there were only two successful maps across our squad. Still more than one but barely “multi”.

The number of maps available is not very relevant. You could have 8 maps, and loot on 1 character, or 2 maps and loot on 4 characters. Same number of chests. Efficient looting (clear bags, speed boosts, etc) will lead you to the kind of gold the above poster was mentioning.

What is ANET doing about the AB multimap

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Posted by: DoctorDing.5890

DoctorDing.5890

I’ve never made 50g per hour in a multi loot, even if I multiply up the total in the 30 – 40 minutes that it takes.

And that’s the point. You can only run one multi-loot every two hours, and there are times where there are not many maps available. I did one on Sunday where there were only two successful maps across our squad. Still more than one but barely “multi”.

The number of maps available is not very relevant. You could have 8 maps, and loot on 1 character, or 2 maps and loot on 4 characters. Same number of chests. Efficient looting (clear bags, speed boosts, etc) will lead you to the kind of gold the above poster was mentioning.

I’d say it’s very relevant to those folks who only have one toon in HoT
Swapping toons is the exception, not the rule. But this discussion is kinda pointless because the big-endians and the little-endians are never going to agree.

What is ANET doing about the AB multimap

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Posted by: polarbear.2497

polarbear.2497

I’ve never made 50g per hour in a multi loot, even if I multiply up the total in the 30 – 40 minutes that it takes.

And that’s the point. You can only run one multi-loot every two hours, and there are times where there are not many maps available. I did one on Sunday where there were only two successful maps across our squad. Still more than one but barely “multi”.

The number of maps available is not very relevant. You could have 8 maps, and loot on 1 character, or 2 maps and loot on 4 characters. Same number of chests. Efficient looting (clear bags, speed boosts, etc) will lead you to the kind of gold the above poster was mentioning.

I’d say it’s very relevant to those folks who only have one toon in HoT
Swapping toons is the exception, not the rule. But this discussion is kinda pointless because the big-endians and the little-endians are never going to agree.

But really, it’s trivial to get more characters to Auric Basin. And no, swapping is pretty common. That’s why you’ll constantly see people writing “swapping” in squad chat…