I tried posting this in the suggestion forums but it told me I wasn’t allowed to post there. Why not? This is my first time posting in the GW2 forums.
This might sound kind of stupid to some people, I’m sure. But something I just can’t seem to look past are the sounds made by certain combat abilities. I’m not talking about the ‘stab’ sound it makes when my dagger meets the flesh or armor of an enemy. That sound is to be expected and improves the aesthetic experience of combat. I play a thief since it is the only class on the game that has an actual resource instead of being based entirely around cooldowns. Yet every thief attack has some completely unnecessary sound attached to it. It’s sort of like a ‘whoosh’ or ‘wha-cka’. And it is louder than the actual sounds of combat, overpowering them.
In case anyone is unsure what sounds I’m referring to, they are very similar to the sound it makes when you dodge. At least for the thief double dagger skills, and some of the sword/dagger skills. It’s like “whoo-fha”.
I don’t know why, but this drives me crazy. It’s just so silly and pointless. I can’t see how it could possibly improve the experience of combat for anyone. If it does, that’s fine. But I’d really appreciate an option to disable it. I know that some people play games without sound, but I’m not a person who can do that. However I’ve been finding myself playing without sound effects lately, using only music, UI and ambient sounds so as to escape these distracting sounds my attacks make. It’s an immersion breaker for me. If I used the thief dagger skill Heartseeker on somebody in real life, I don’t think it would make that sound. A couple thief attacks with daggers/swords/bows also make these types of sounds, but they aren’t nearly as bad as the sounds the dagger attacks make. Unfortunately, the dagger skillset is the only thief skillset that appeals to me. Pistols are nice but at the point I am at in the game they are not capable of dealing even half the amount of DPS as daggers.
The other class I have tried is Guardian. Aside from the fact that what skill to use is determined by little else than what isn’t on cooldown, every third hit with the mace auto attack also makes sort of like a “bwong” sound if I recall. It started growing stale after 20 minutes. I’m not sure how I’d feel about hearing that for 6 months. How do you guys stand it? I would really love to know. I like the game, but these sounds… They are killing my enjoyment.
While I’m at it, I figure I might as well complain about background NPC voice dialogue. If you stand at a crafting station for 20 minutes, you’re going to hear the same lines at least 10 times. These dialogue lines happen in MUCH too frequent succession, in my opinion. Meanwhile, any meaningful dialogue outside of personal story has no voice acting at all. You must read text in heart quests while you’re unable to escape from the repetitive background dialogue without turning off voice volume. It seems backwards to me. If you walk out towards the creek from the Asura starting point where the Inquest NPCs are gathered attempting to recruit, you will hear any one of those 4 or 5 “Join the Inquest!” dialogue lines at least 10 times a minute. Literally, ten times in a single minute. Why?
Thanks for reading and thank you in advance to anyone who can help me overcome my loathing of these unnecessary sounds my skills make, or to Arenanet if you choose to add an option to disables these unpleasantries.
(edited by DavosTheOnionKnight.1653)