First of all, let me state that I’ve always supported and loved my time in this great game, however, the last weeks in particular i’ve been more and more aggravated by the developement choices going on. I’ve been talking it over with several people and found that theres several factors at play here, I will adress all of these in this post:
PVE
When I first started playing GW2, I saw alot of possibilities in PVE, it was said that the Story dungeons were the “easymode” and the explorable dungeons were the hardcore endgame experience that approximately 5% of the playerbase would complete.
This was the truth, untill around early 2013 when dungeons were nerfed and became easier and easier, I found myself running dungeons more and more, and eventually I got burnt out on them.
I kept on trying to convince myself that in the future we got to see more dungeons and maybe a raid alternative, however, all we got since launch is a revamp of AC and Twilight Arbor Aetherpath ((Which isnt all that rewarding))
Now, with the recent feature patch you’ve added the collectable achievement rewards for dungeons, in which you collect all armor and weapons from a certain dungeon, then get rewarded with an Ascended Acessoire.
Woooooowww. Thats a really good reward! Makes me certainly want to run the same dungeon path over and over to get something I could get quickly with guild missions.
This is also where the ball is dropped PVE wise, aside from Tequatl and Wurm
((Which I’ve done too much now, as I can hardly carry myself to their spawn points))
Also, these events arent really a replacement for raid content, as these mostly dont feel that challenging, as they are just big zergs against a stationary target, that will ocassionally do something threateningly.
So? Dungeons? Have done them 100000k times. Tequatl and Wurm? About the same time.
There is nothing to do pve wise, aside from grinding gold for more skins, which i’ve found myself quite burnt out on aswell.
Of course, theres Dry Top ((Which was Amazing for its release)) but its still only an endless farm for skins!
SPVP
This is a gamemode i’ve loved alot at the start of the game, and still am to this game, however, I too am burned out on this, why?
First of all, a balance patch every 3 months is not a good thing, it causes people to run the same builds, which leave some classes underpowered and useless in pvp, which leads to alot of rage when you’re being paired up with said class.
New Pvp modes? Are these even comming? because all we have is conquest conquest and more conquest, which gets kind of boring after 3 rounds.. this too is a reason why people do NOT like pvp, its fun the first 3 rounds, and then its boring.
BUT THE WORST PART about SPVP is your kitten matchmaking system? putting 4 of the same classes together, leaving one poor sap to just sit out a match because you cant possibly win with 4 thieves, or it becomes a 4v5 and that is also doomed for failure!
DONT WORK ONTO MAKING IT AN E-SPORT WHEN THE BASIC EXPERIENCE ISNT THERE!
(edited by Excell.1042)