Q:
What is stacking?
stacking is everyone standing in a corner.
to share buff, to be out of mob’s line-of-sight (los), to dps faster (ele’s fiery greatsword rush etc.)
Incoming Quaggans [iQ]
stacking is everyone standing in a corner.
to share buff, to be out of mob’s line-of-sight (los), to dps faster (ele’s fiery greatsword rush etc.)
Could you explain what you mean by line-of-sight?
line of sight is basically the area that the mob can “see” you. draw an imaginary line from you directly to the mob. if there’s something in the way, you’re out of it’s line of sight
Most abilities used by enemies (or players) require line of sight. If you stand behind a wall and attempt to use a targeted attack on an enemy on the other side, the attack fails (a message such as “obstructed” will usually appear to inform you this has occured).
A simple check is performed by most AI controlled enemies when they attempt to use an ability. If an AI controlled enemy is trying to attack you and is unable to target you with it’s abilities, it will attempt to calculate and travel to the closest location it can reach where it can hit you with it’s attacks.
Stacking takes advantage of this. Done properly, you can make an entire room of monsters move to a bottleneck in the terrain where your group can use AoE skills to kill all of them at once quickly, instead of killing them one at a time.
This is particularly advantageous when fighting ranged enemies, since unlike melee attackers they generally don’t clump together on their own.
(edited by icewyrm.5038)
Technically it’s just standing on top of each other. It’s used to share buffs and support party members, working most effectively with tactics that boost group dps or provide groupwide defense. It’s used in concert with the LoS or Line of Sight tactic which takes advantage of the stupidity of mobs and lures them into tight spaces to be bursted down, sometimes within seconds if you have the gear, comp and coordination.
All that said, you can assume that 90% of tha pugs don’t know why you stack either. They’re just stacking because pros stack, but they don’t take advantage of tactics stacking allows so they’re essentially just standing in a corner, thinking that they’re pro.
Part-time Kittenposter
Stacking is very effective since we dont have tanks in this game. In mmos with trinity the tank runs around the room pulling all the mobs, then he keeps circling until he makes a compact ball of mobs then he enters inside it, when he completes it the dps players go inside the ball and do aoe atacks to kill the mobs.
Without a tank what we do is stacking behind a wall or corner or whatever and wait while someone pulls the mobs, that way all the mobs will come and stack with the players, even ranged mobs will stay together in that corner, making it easy to cleave then down and use aoe.
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Forum-FAQ/first#post3472009
I recommend giving this thread a read.
Part-time Kittenposter
Stacking is why the dungeons in GW2 have become a sad experience, and a very embarrassing fact of this game that rears it’s head whenever I try to recruit friends into spending time in Tyria.
It’s just such bad game design. GW2 is such a wonderful game and I find it truly shocking this continues to be a thing.
If ANet doesn’t do something SIGNIFICANT to break this mindset in Feature Pack 2 I’m just going to mentally write off the dungeons permanently.
I love you ANet but this one thing is sorta sad. We wouldn’t accept it in any other game, there’s zero reason we should accept it from the best MMO on the market (except in dungeons, where you’re at the bottom).