What is the Fascination with housing?
Idk, I don’t really see the point of it either. If I wanted to hang out or chat, I’ll just pop to LA/Vigil Keep, where there’s a lot of people to chat to. If I wanted to hang out with just friends, we do a dungeon.
Could be just me but I never really understood the concept of playing a virtual toon sitting on his sofa whilst sitting on your sofa :/
I believe some people simply enjoy that aspect of game play. A place to build and customize and call ‘theirs’. Some people desire it for role playing purposes.
I did enjoy being able to build my HoM in GW1, having it reflect my accomplishments, but I don’t think it’s quite the same thing. Close though, I think, for some.
Still, Anet has stated that player housing (along with guild halls) are something they do want to add to the game. They stated that it wouldn’t be available at launch, but it would eventually. They’ve also stated recently that they are still on the todo list, just not actively being looked at.
Housing isn’t necessarily something just for RPers. It gives players an ingame, customisable goal that they can fill in to their own preference. It can also act as a shrine of sorts to their achievements ingame, a little like the HoM did in EotN. For example, completing the Teq achievements could unlock the ability to have a statue or trophy displayed in the player’s home instance to prove they have slain the beast. Or perhaps completing SAB achievements or gathering a bazillion baubles (note to Anet: do not make the requirement for this actually a bazillion baubles) could be used to unlock a permanent SAB access point, or even just an interactive holographic display of Princess Miya/Lord Vanquish/Queen Beedog.
Right now the closest we have is the home instance, which has /some/ ‘customisation’ (the ore nodes, NPCs from the personal story) but it’s kinda buggy (Mira will show up for characters who have not completed the Battle for Claw Island if other characters on the account /have/, Scholar Inkblood seems to show up regardless of what else is going on), not to mention empty and impersonal.
It might not be super interesting to you, but some people enjoy such things.
An Officer and a Gentlewoman
On the one hand its simply nice to have something else to do than just fighting mobs the whole day, on the other hand it just gives you more the feeling that you actually live in this virtual world
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I know, lets spend our time speaking about other ppl requesting things that are a waste of time.
play is a waste of time.
Everyone has a style of play
personally.
A ig housing is just a place where I stock, or I expose my armor, or I can invite friends to RP.
If I want to make a tavern, I am a tavern. if I want a hospital, I do a hospital. etc …
In addition it adds comfort. With the possibility of 5 or 6 profession craft.
after all depends on the design of the house.
I personally prefer a password. Like that my entire friend list can enter, and at least the trolls do not come disturbing stories.
for those who do video story, which is handy.
Same here, hnc what the kitten’s up with this housing, housing, housing. Wtf you’re gonna do in there anyway? Put in furniture? Hang your trophies on the walls? FUN!
Same goes to this “i wanna new race”. So you get a new race, so you make a toon, what then? Old same kitten. Same classes, same world, same everything. Yea, ok, another half kitten d personal “story”. FUN!
Hours and hours of gameplay!
After seeing Wildstar’s housing personally during open beta I can say that housing is outstandingly awesome and would be very welcome in GW2. It’d take a lot for them to add something similar though, but getting something at all housing related implemented first would be nice. I could spend decades making random stuff with such a system. A lot of people love playing in sandboxes.
play is a waste of time.
This, XD
Everything could be considered a waste. For some people building a house is relaxing/enjoyable, a game (thats supposed to be about customization) really doesn’t have to be all about fighting mobs.
there’s a reason why The Sims, sells so bloody well. People enjoy customization, be it the colour of their characters, or the colour of a room they’ll only visit once in a blue moon.
It’s something to do, something relaxing, something that isnt bashing mobs down as quick as you can.
(edited by Taygus.4571)
I’ve played multiple games with player housing. For me I used it on day one and then never again. The majority of players think the concept is cool but when put into practice rarely use it. It’s only good for that initial cool factor. “Oh cool there’s housing!” And then ghost town.
People want to hang out where the crowds are. Capitol cities are plenty adequate for that.
It’s a medical condition, they say its terminal….
- Some of us enjoy doing more than genocide every day.
- Some of us like to have a place to call our own.
- Some of us like to decorate.
- Some of us like to RP.
- A world isn’t a world if most of the population is homeless. If I wanted to experience that I would just visit Detroit.
Housing is an emotional anchor to the world which this game lacks atm since we are pretty much bystanders.
Tyria is a virtual world and we are supposed to be Commanders of the Pact but we are essentially homeless- it is just completely silly at this point.
I get that you don’t get it OP- but you should get that this is something players have been begging for since beta.
BTW you do realize that the Sims that you are so dismissive of is one of the most popular franchises of all times?
ever wonder why?
EQ2 added a nice feature for housing at some point : Sales Crates.
When you sold items at the TP normally there was always a fee that was however payed buy the buyer. Now if you put items in sales crates the buyer could go into your house and buy it there from the sales crate and don’t had the pay the fee at that moment.
Was a real nice addition that also brought you to actually see some other houses from the inside
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
What is the fascination with weapon and armor skins? I just don´t understand. This ISN´T a Barbie dress-up game. Clearly the devs should not waste time on it…
Also, what makes you think noone will use it? In many games I played, lots of people of all playstyles enjoyed housing, casual fluff, hardcore trophy display, actually useful things like transition hubs, buff stations, crafting stations etc.
Given the number of features and systems which this game needs… badly… as a developer, I certainly wouldn’t be prioritizing housing. Maybe in 3 or 4 years once they finish all the features you would have expected at launch for guilds, for example.
That said, why I personally don’t give a kitten about housing (although I’d enjoy a GW1-style Hall of Monuments), I don’t think it’s worth talking down to people who do. We all have different things we’d like in game.
Me? I want account-unlockable dances so I can /thriller or /wobble all over Tyria.
www.getunicorned.com / northernshiverpeaks.org
Housing…. an absolute waste of time that could be spent implimenting open world dueling and mounts.
duel? loss of time, then we could have new maps. perpetuate? no? ok. stop bickering.
I can’t speak for others, but, if done right, could be an extension of my character similar to my own personal look (style). For example I have a norn warrior that would love a in house bar with a few dozen various monster heads up on the wall he has collected (slain). Another of my characters is a slyvari necro that would enjoy a garden so as to grow various plants for potions (artificer). Crafting stations and the ability to craft your own furniture would be a huge plus for me also.
The possibilities are endless if the devs can pull it off correctly, I have seen housing be an incredible addition to many games.
Having the ability to have my own home which I could decorate with images of LS/personal story achievements I have completed would just be cool. No purpose, just cool.
End of the day we collect stuff to make out characters look cool, none of it means anything. It’s all superficial. So if the rewards are superficial, why not at least make them numerous, to give more incentive to win/buy more of them?
Housing…. an absolute waste of time that could be spent implimenting open world dueling and mounts.
Dueling and Mounts…an absolute waste of time that could be spent implementing Guild Halls.
Time is a river.
The door is ajar.
I don’t RP, but one of my favorite past times in other games (LoTRO being one of the better examples IMO) was setting up my “Cottage”.
Having the Taxidermist set up some of the rare animal drops and placing them in my small (on purpose) log cabin next to the fire place had a certain fun factor I can’t explain.
It also had that little something extra to do rather than just grind and farm all day long. In fact, as silly as it sounds now, I picked a plot of land just off a river bank. I walked outside the front door and was able to fish – with which I eventually caught several large enough (and interesting) catches which I also mounted in my home.
In the end, it’s Content – although Content-Lite. It required no “balancing” or nerfing for OP meta fotm builds and so on. Turbine (in this case) even worked housing into the trade crafts and players could and would make furniture and decor for the housing.
Anet clearly saw something of value in “Housing” or customizable spaces when they added HoM to GW1. I would like to see them add or at least work on a “Home” in our personal instance that we could focus some of our attention towards. But… maybe that’s just me.
Player Housing without more RPG’s elements is just hollow! Let’s see Anet improve the RPG aspect of the game first! They have done nothing in this area so far!
Ok first up..in GW2 it ain’t gonna happen..secondly..why should it???? Why should Devs spend their time creating stuff that hardly anyone will use or port too except a few Rp’ers. I just don’t understand..This ISN’’T the Sims…
Need more zones/classes/weapons/races before trivial fluff like housing.
Let’s take it like you took it why should devs add new races why waste time making new ones only because they have different texture? only cause you want? Is the same thing with housing maybe YOU don’t like and want but other xxxx ppl want so is not you to decide what devs should add to the game..
3 words: Hall of monuments.
I enjoyed earning titles and accomplishments, and storing them, enjoyed filling the Hall up, and enjoyed being able to show others.
We all know GW1 was a fantastic game that will be lost in the ages, with all these terrible casual friendly ezmode generation games coming through. Filling up the Hall of Monuments was a significant part of the last few years of GW1, even for GW1 veterans who didn’t get into/never got into GW2.
GW2 doesn’t need a Hall of Monuments replication (storing achievements (achievements are a joke in GW2 anyway)), but things like that are what keep people playing.
Especially when you have to EARN it.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
I really question if people actually use the housing system in most games. I think the game with the most extensive housing system ive ever played was RuneScape. You can build everything from throne rooms to a personalised public dungeon in your house, and there even an entire instances map to serve as a guild hall/citadel/mapthing.
No one ever bothered with any of it after a couple of years. The developers actually tried to get people back in there by adding more and more features, but it still pretty much went ignored by most of the player base.
Why do u think it isn’t going to happen?
I personally can give a skritt’s kitten about it. I just think we need a more varied set of awards especially since we have gotten rid of the gear treadmill.
I really question if people actually use the housing system in most games. I think the game with the most extensive housing system ive ever played was RuneScape. You can build everything from throne rooms to a personalised public dungeon in your house, and there even an entire instances map to serve as a guild hall/citadel/mapthing.
No one ever bothered with any of it after a couple of years. The developers actually tried to get people back in there by adding more and more features, but it still pretty much went ignored by most of the player base.
I heard about the Runescape incarnation of player housing/guild hall, but never cared to witness it. But if you say it had a couple of years of player interest, I call that a success in their design books.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
Need more zones/classes/weapons/races before trivial fluff like housing.
I don’t need no new classes, weapons and races.
I like stability in playing my main. I prefer mastering a single thing to being a noob in every thing. And as such, I would prefer trivial housing fluff to more new balancing issues and skill bugs even if I do not need housing per se.
I really question if people actually use the housing system in most games. I think the game with the most extensive housing system ive ever played was RuneScape. You can build everything from throne rooms to a personalised public dungeon in your house, and there even an entire instances map to serve as a guild hall/citadel/mapthing.
No one ever bothered with any of it after a couple of years. The developers actually tried to get people back in there by adding more and more features, but it still pretty much went ignored by most of the player base.
I heard about the Runescape incarnation of player housing/guild hall, but never cared to witness it. But if you say it had a couple of years of player interest, I call that a success in their design books.
But then you look at stuff like bosses and farming areas in the sane game which people still visit a decade later, it becomes harder to argue why should developers spend resources developing housing.
Especially in GW2, where there’s a massive lack of core content to start with.
- Some of us enjoy doing more than genocide every day.
- Some of us like to have a place to call our own.
- Some of us like to decorate.
- Some of us like to RP.
- A world isn’t a world if most of the population is homeless. If I wanted to experience that I would just visit Detroit.
Yes some like to decorate. Developing player housing so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Nobody is homeless. Everyone has a home instance. That is where you should be RPing for your “home” setting.
It’s a medical condition, they say its terminal….
Housing…. an absolute waste of time that could be spent implimenting open world dueling and mounts.
don’t know if sarcastic or serious……………………………
Yes some like to decorate. Developing player housing so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to duel. Developing dueling so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to use mounts. Developing mounts so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to wear capes. Developing capes so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
See what I did there?
I really question if people actually use the housing system in most games.
I used it very much in Everquest 2, in Lotro i didn’t so much since i found it in no way as good as in EQ2.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I’ll get my housing satisfaction, as well as mounts and gliders satisfaction in Archeage. Anet if you are listening, GW2 unfortunately has turned into an MMO that I only show up now to do dailies and guild missions.
You know why people have this fascination ? Because GW2 was advertised to have housing.
GW2 was advertised to have a lot of things that for some obscure reason has still not been added to the game. But people who believed in Anet decided to believe Anet’s “we’re working on it” and bought the game because they enjoy other aspects of the game. But they still want what was advertised.
That’s why, some people complain about things that were advertised but didn’t make it/were taken out of.
And then there’s people that doesn’t get how hype works and link the manifesto video whenever they can because they they took to the letter what Anet was saying. But that’s a different story.
What Anet didn’t ever advertised were mounts, raids and vertical progression.
Yet we got a little bit of one of them, some consider teq and wurm to be raids and who knows, pretty soon we’ll get mounts…
Basically Anet advertised some things to get some buyers, then they implemented other things to get more buyers.
(edited by RedStar.4218)
I don’t recall housing ever being advertised… the Home Instance was, and it was supposed to have more features, but housing itself was never advertised. If it was I’d love to see a link as proof.
Guild Halls were also advertised, but again, they’re not housing technically.
I kind of like the idea of some customizable area akin to housing, but I’d prefer if they just added to and improved the home instance. Although honestly I’d really just prefer they added bar brawls….
^ source please?
I don’t remember them ever saying they’ll have housing, the only thing I remember them saying is that they’ll do stuff with your home instance. I could be wrong though.
Even of they did, I think it would be perfectly legitimate to abandon it if it turns out that it’s nowhere near the priority if most people and that there’s actually very little interest for it.
Housing and guildhalls are just what this game needs, yes I agree the game need new content and areas, but at some point in time this feature will bring new life to this game. For housing to be done right they need to make it a sandbox type housing area. These could be areas linked to the major race cities where the architectural style will match the race. Plots of land could be sold in the gem store in these areas. Since there is a crafting system in place already new crafting disciplines could be started for building components furniture and decorations with existing crafting mats. For those that don’t want to do this then it would not be a linked to any event system in the game so making it totally optional. If you get to the point where you no longer interested in your house you would be able to sale you plot of land back to the game or to another player for in game gold. Guild hall could be done in a similar manner with players donating mats for construction.
put the correct term in but not everyone has kittens
I personally believe this feature would cater to a lot of casuals because.. well… they’re casual! Farming, grinding, fractals are not casual at all and should be left to hardcores or midcores (like me). :P
I don’t think being casual automatically means they’ll like housing. In fact, you could argue it the other way.
1. They won’t be able to get a lot of the stuff they can put in their house, so it won’t look as cool as a hardcore player’s house, meaning they are potentially less interested.
2. They typically won’t have that long to play, so potentially they wouldn’t want to ‘waste’ time sitting in a virtual house.
Why would house be considered “waste” of time? I know a lot of female friends who loves placing fortuniture here and there, and RP’ing in games that shall not be named.
Anet should add proper playing housing because they gave us a freakin HOME INSTANCE. Either remove the home instance or make it an actual home.
~Sincerely, Scissors
Ok first up..in GW2 it ain’t gonna happen..secondly..why should it???? Why should Devs spend their time creating stuff that hardly anyone will use or port too except a few Rp’ers. I just don’t understand..This ISN’’T the Sims…
Need more zones/classes/weapons/races before trivial fluff like housing.
I think the thing that makes me scratch my head is the same thing surrounding all the calls for an “Expansion”. I think either is an intriguing idea, but the vast majority of people calling for these never really define what they want FROM them.
Now I can do with or without housing, but what I’d want FROM housing is convenience – lemme build crafting stations, build a TP, build the two bank types. That’d be of value to me because it would be an instanced (lag reduction) spot where I can craft and flip withotu all that incessant walking… which also assumes I can build close enough together to make it worthwhile for me to consider.
Add housing if you want, I personally don’t care…to each their own.
Just make sure a system is in place to remove houses from inactive players.
Ok first up..in GW2 it ain’t gonna happen..secondly..why should it???? Why should Devs spend their time creating stuff that hardly anyone will use or port too except a few Rp’ers. I just don’t understand..This ISN’’T the Sims…
Need more zones/classes/weapons/races before trivial fluff like housing.
I think the thing that makes me scratch my head is the same thing surrounding all the calls for an “Expansion”. I think either is an intriguing idea, but the vast majority of people calling for these never really define what they want FROM them.
More zones, continuation of personal story (preferably about the elder dragons), more permanent dungeons (with their own gear sets), more professions, more playable races. Basically the usual stuff expansions in MMO’s have.
Over here you see a perfect example of what most of those people want, and what the game needs: http://wiki.guildwars2.com/wiki/User:Lon-ami/First_expansion_theorycrafting:_Jormag,_Tengu_and_Far_Shiverpeaks
~Sincerely, Scissors
Housing would create the feeling that the players are actually accomplishing something, and a goal to work toward. Thats one of the reason many people start to go after legendaries. The stats are, mostly, secondary. Its the “tangable” reward at the end of completing a task. Same thing with the wardrobe. It’s all cosmetics. But having a way for players to show off their achievments and greatness, whether skins or housing, is a way for the players to feel like they matter in the game world. I would love to have housing, even though it would be something rarely used, it would provide that feeling of significance to the world that is otherwise lacking.
It’s the chain I beat you with until you
recognize my command!”
Much better to get housing than to waste developer time on useless PVE dueling or other such stupidity.
Much better to get housing than to waste developer time on useless PVE dueling or other such stupidity.
Your name followed by that comment is very fitting.
As for housing goes the only way we will see this added is in the form of instances, unfortunately it could never be added the way Archeage has done out in the open world.
I have lil to no interest in instanced housing as it defeats the purpose of this sandbox esque feature in the way I enjoy playing.
But considering we have seen development time focused on over 250 items in the gem store, Anet having around 300* employees, and their last quarterly earnings, it’s fair to say even if I wouldn’t care other players would love it.
Like many other permanent features and content needed in this game to retain players, I’m all for it.