(edited by durz.3705)
What is the REAL base dmg of skills?
question 1 why didn’t you use pvt to get values?
you still have the random factor, even if you removed crits….
dmg in gw2 is something like
dmg applied =
(modifier (Power * Weaponstrength/ Enemy armor) * 1 (+ Crit section)
Crit section:
+ Critical chance (+ ,50 + (critical dmg/100))
Power(modded by might, food/utility/banner ,etc
Weaponstrength(=dmg value listed on weapon, the 2 values give the top and bottom end of the weaponstrenght as generated by the rng)
Enemy armor (total of: 6 armor pieces+toughness(+shield) (modded by food/utility/banner)
Critical chance(modded by fury,food)
Critical dmg(modded by food and banner)
this dmg will change when target is protected -33% dmg
this dmg will change when applier is weakened (no crits, 50% chance to deal 50% dmg)
this dmg will be modified by weapon traits, conditional traits sigils and utility foods (x-slaying) these values will be added multiplicative not additive…. (so night, slaying,10% food) will give +33.1% dmg (1.1*1.1*1.1)
Been There, Done That & Will do it again…except maybe world completion.
question 1 why didn’t you use pvt to get values?
you still have the random factor, even if you removed crits….
dmg in gw2 is something like
dmg applied =
(modifier (Power * Weaponstrength/ Enemy armor) * 1 (+ Crit section)Crit section:
+ Critical chance (+ ,50 + (critical dmg/100))Power(modded by might, food/utility/banner ,etc
Weaponstrength(=dmg value listed on weapon, the 2 values give the top and bottom end of the weaponstrenght as generated by the rng)
Enemy armor (total of: 6 armor pieces+toughness(+shield) (modded by food/utility/banner)
Critical chance(modded by fury,food)
Critical dmg(modded by food and banner)this dmg will change when target is protected -33% dmg
this dmg will change when applier is weakened (no crits, 50% chance to deal 50% dmg)
this dmg will be modified by weapon traits, conditional traits sigils and utility foods (x-slaying) these values will be added multiplicative not additive…. (so night, slaying,10% food) will give +33.1% dmg (1.1*1.1*1.1)
I am talking about tooltip damage, not damage applyed. Tooltip damage is not affected by positive or negative modifiers
Your goal here is to figure out the damage coefficient. That’s the only thing that won’t change depending on stats. On the wiki, you gonna see that people already tested some coefficient. The damage number on the wiki and hero panel are unreliable.
If you want to figure out a damage coefficient try to eliminate as much variable as possible. Have no boons, no buff, no trait, etc. Then attack several times with your skill and see what is the damage on your combat log. If you did it right, the only variable would be your weapon damage (before we had special weapons in PvP with no variation in damage, but I don’t think they exist anymore).
Then you use the damage formula backward. For each hit try to look if it’s a crit or not (non crits are easier so try to have as little crit chance as possible). The more data you have the more you will be able to compensate for the variability of the weapons damage (again it was easier when we had the weapon with no variation in damage).
It’s easy to find the armor of the practice golems in Hearts of the Mist. For exemple, the heavy golem have 2597 armor.
Alternatively, you can use the the skill bar tooltip. Keep in mind that that tooltip give you the damage without crits against a target with 2600 armor (so it should be near the actual damage you do to the Heavy Golem.