What is the REAL base dmg of skills?

What is the REAL base dmg of skills?

in Guild Wars 2 Discussion

Posted by: durz.3705

durz.3705

Edit Please don’t confuse Tooltip damage vs inflicted damage

Hi, i was starting a spreadsheet with the intent of knowing the base and modiffied damage of different skills in the game so i could in a decente way compare different skill damage with the goal of thinking about the overall skill balance of the game, so i could make hypothetic changes in the skills, something i really enjoyed doing in the original guildwars1 as seen in my former wiki page (http://wiki.guildwars.com/wiki/User:Durzal);

The thing is, i can’t get a grip to what the real base damage of the skills are, since there is a difference between the tooltip damage displayed in the hero pannel, the damage displayed in skill bar tooltip and the value in the oficial wiki page. I also calculated the skill tooltip damage using the formulas provided in the wiki ((Average weapon streght * Power * Skill Coefficient ) / Armor) that matches by under a margin of error of 10 the values displayed in the skill bar tooltip but not the Hero pannel tooltip or the wiki. For example

All this was made in a lvl 80 character in pve;
At 1000 power(character all naked), the Necromancer Dagger skill 1 Necrotic Slash ( first strike only) does :

- 240 damage in the Hero Pannel tooltip;
– 330 damage in my calculations;
-The value displayed in the gw2 oficial wiki is 302;

At 1120 power(character all naked, exept 1 lvl 80 exotic dagger berseker stats), the Necromancer Dagger skill 1 Necrotic Slash ( first strike only) does :
– 268 damage in the Hero Pannel tooltip;
– 370 damage in the Skill Bar tooltip;
– 369 damage in my calculations;
-The value displayed in the gw2 oficial wiki is 302

Here is a image of my calculation spreadsheet : http://i.imgur.com/uKVEbMC.png

I know that this problem is not major or anything, but thinking about skill balance was one of the things i enjoyed the most in Guildwars1, and it’s something i want to start doing again in guildwars2 even though the combat system is 100000 times more complex than it was in guildwars1;

Hope you can help in any way shape or form, at least to give me some understanding of what the real base damage of the skills are, or to clear this lack of clarity.

Thanks and best regards,
Durzal

(edited by durz.3705)

What is the REAL base dmg of skills?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

question 1 why didn’t you use pvt to get values?

you still have the random factor, even if you removed crits….

dmg in gw2 is something like

dmg applied =
(modifier
(Power * Weaponstrength/ Enemy armor) * 1 (+ Crit section)

Crit section:
+ Critical chance (+ ,50 + (critical dmg/100))

Power(modded by might, food/utility/banner ,etc
Weaponstrength(=dmg value listed on weapon, the 2 values give the top and bottom end of the weaponstrenght as generated by the rng)
Enemy armor (total of: 6 armor pieces+toughness(+shield) (modded by food/utility/banner)
Critical chance(modded by fury,food)
Critical dmg(modded by food and banner)

this dmg will change when target is protected -33% dmg
this dmg will change when applier is weakened (no crits, 50% chance to deal 50% dmg)
this dmg will be modified by weapon traits, conditional traits sigils and utility foods (x-slaying) these values will be added multiplicative not additive…. (so night, slaying,10% food) will give +33.1% dmg (1.1*1.1*1.1)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

What is the REAL base dmg of skills?

in Guild Wars 2 Discussion

Posted by: durz.3705

durz.3705

question 1 why didn’t you use pvt to get values?

you still have the random factor, even if you removed crits….

dmg in gw2 is something like

dmg applied =
(modifier
(Power * Weaponstrength/ Enemy armor) * 1 (+ Crit section)

Crit section:
+ Critical chance (+ ,50 + (critical dmg/100))

Power(modded by might, food/utility/banner ,etc
Weaponstrength(=dmg value listed on weapon, the 2 values give the top and bottom end of the weaponstrenght as generated by the rng)
Enemy armor (total of: 6 armor pieces+toughness(+shield) (modded by food/utility/banner)
Critical chance(modded by fury,food)
Critical dmg(modded by food and banner)

this dmg will change when target is protected -33% dmg
this dmg will change when applier is weakened (no crits, 50% chance to deal 50% dmg)
this dmg will be modified by weapon traits, conditional traits sigils and utility foods (x-slaying) these values will be added multiplicative not additive…. (so night, slaying,10% food) will give +33.1% dmg (1.1*1.1*1.1)

I am talking about tooltip damage, not damage applyed. Tooltip damage is not affected by positive or negative modifiers

What is the REAL base dmg of skills?

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Your goal here is to figure out the damage coefficient. That’s the only thing that won’t change depending on stats. On the wiki, you gonna see that people already tested some coefficient. The damage number on the wiki and hero panel are unreliable.

If you want to figure out a damage coefficient try to eliminate as much variable as possible. Have no boons, no buff, no trait, etc. Then attack several times with your skill and see what is the damage on your combat log. If you did it right, the only variable would be your weapon damage (before we had special weapons in PvP with no variation in damage, but I don’t think they exist anymore).

Then you use the damage formula backward. For each hit try to look if it’s a crit or not (non crits are easier so try to have as little crit chance as possible). The more data you have the more you will be able to compensate for the variability of the weapons damage (again it was easier when we had the weapon with no variation in damage).

It’s easy to find the armor of the practice golems in Hearts of the Mist. For exemple, the heavy golem have 2597 armor.

Alternatively, you can use the the skill bar tooltip. Keep in mind that that tooltip give you the damage without crits against a target with 2600 armor (so it should be near the actual damage you do to the Heavy Golem.

Thaddeauz [xQCx]- QC GUILD