What is the advantage of temporary content?

What is the advantage of temporary content?

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Posted by: Butter.3024

Butter.3024

I just dont see how temporary is better than permanent? Can someone explain it to me because im kinda confuse

Does making temporary content make people log in more? Because it sure did discourage me, making it feel like a chore. Not to mention create a huge barrier for new players.

(edited by Butter.3024)

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Posted by: Dr Ritter.1327

Dr Ritter.1327

nothing, its the worst idea ever and i hope they stop

The Paragon
[KICK] You’re out of the Guild
#beastgate

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Posted by: darkace.8925

darkace.8925

To instill in you the pressing need to log in so you won’t miss out.

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Posted by: clint.5681

clint.5681

Yup and if you miss a lot of it like i did then you have no pressing need to log on.

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Waffler.1257

Waffler.1257

must keep logging in, get rare weapon skins before disappear, buy limited gem shop items before gone, need to get ez achievement points while available, if stop logging in everyone will get ahead of me.

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Posted by: Einlanzer.1627

Einlanzer.1627

To myopically boost short term profits at the expense of long term sustainability- a very typical corporate blunder.

Seriously, though, it’s pretty much the worst idea ever in a game like GW2. Not only is it a massive and pointless vacuum for development resources, but it just discourages players from coming back when they get tired of trying to keep up and fall behind. They need to focus on permanent growth and expansion of the game world to actually keep players engaged and motivate lapsed players to return to the game.

(edited by Einlanzer.1627)

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Posted by: Pariah.8506

Pariah.8506

They need to focus on permanent growth and expansion of the game world to actually keep players engaged and motivate lapsed players to return to the game.

What? You don’t like the Southsun cove?

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Posted by: Skan.5301

Skan.5301

There is none on this game aside from having it as an excuse for time – gated material and gem shop sales.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Einlanzer.1627

Einlanzer.1627

They need to focus on permanent growth and expansion of the game world to actually keep players engaged and motivate lapsed players to return to the game.

What? You don’t like the Southsun cove?

I love the Southsun Cove, and don’t in the slightest understand why there haven’t been any new zones since.

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Posted by: Atlas.9704

Atlas.9704

To keep you logging in every couple of weeks.
Also there wouldn’t be a sense of urgency or progression to some if you could just simply go back and replay things.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Einlanzer.1627

Einlanzer.1627

To keep you logging in every couple of weeks.
Also there wouldn’t be a sense of urgency or progression to some if you could just simply go back and replay things.

Have a persistent sense of urgency is worse than having no sense of urgency at all, and there would be a better sense of progression. No offense, but people who think lots temporary content is a good idea really don’t know what they’re talking about. If you want to know why there are numerous breakdowns in any number of posts explaining how it’s a waste of development resources that sets the world back, how it just serves to put off most types of players by forcing them on a treadmill or out of the game altogether, etc. etc.

(edited by Einlanzer.1627)

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Posted by: Caramel Ham.4891

Caramel Ham.4891

The only pro I can think of for having temp content is that it creates a bit of dynamic world. Other than that, I cannot say it better than everyone above me.

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Posted by: Belenwyn.8674

Belenwyn.8674

Temporary content is as important as permanent content. Temporary content underlines the importance of temporary/ one time encounters. Temporary content spice up the living world and breaking the monotony and staleness of permanence. Some things are only fun if they are not permanent.

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Posted by: Xcom.1926

Xcom.1926

It is an artificial way to make players log in. Things like dailies and weeklies are also forums of “temporary content”.

Also, having 2-week cycles of temp content means they have something to sell you every 2 weeks, with the limited time sale feeling we all will have because we know the item is going away.

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Posted by: Belenwyn.8674

Belenwyn.8674

Even DEs and some Dungeons like COF are temporary content since they are not permanently available.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I could care less if it were Temporary or Permanent. I just want new content to play to keep me going. With that said, the bi-weekly updates are a blessing.

In GW2, Trading Post plays you!

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Posted by: Pariah.8506

Pariah.8506

Even DEs and some Dungeons like COF are temporary content since they are not permanently available.

How pedantic.

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Posted by: MrRuin.9740

MrRuin.9740

It’s the treadmill of GW2.
Some MMO’s have gear treadmills, or gold/coin grinds…..GW2 has an AP/back skin/mini treadmill. That’s all it amounts to. Grind new achieves every 2 weeks for a back skin or mini.
Personally, alot of the time I don’t do them at all. It doesnt even make the world dynamic as some suggest, as the world is unaffected by it in most cases. Dynamic implies a changing world. Did we have an election? Look how the world has changed because of who we voted for. Look at how the world was affected by the various paper-thin badguys that noone cares about. It’s almost as if none of the Living Story ever even happened.
If there was some lasting impact, maybe I could see this argument. As it stands now, I cannot.

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Posted by: hugemistake.5317

hugemistake.5317

To force you to log in so you don’t miss anything.

For me it made it feel like a chore so i left. I came back months later with the firm resolution to ignore any temporary content. Now i’m enjoying the game a lot more.

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Posted by: Nick.6972

Nick.6972

You get to sell more gems?

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Posted by: Coltz.5617

Coltz.5617

Actually the addition of temporary content is apparently not so very popular with Arena net employees as well since they can’t create permanent masterpieces without it being trashed afterwards.

Imagine how much more bug fixes, content, and areas we got if they put all their time from the temporary living stories into full polishing of the game and adding permanent content. It would seem a LOT fuller than now for sure. with the living stories it seems they are working everyone to death, disagreed by anyone wishing progression, and disagreed with passionate map makers that wanted a permanent stay in their “art”

- I infract cause I’m passionate about the game-
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969

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Posted by: Sarrs.4831

Sarrs.4831

Also, having 2-week cycles of temp content means they have something to sell you every 2 weeks, with the limited time sale feeling we all will have because we know the item is going away.

Doesn’t that marketing trick wear off? Surely people are getting acclimated to it and no longer caring what the flavor-of-the-fortnight gemstore item is.

Having a significant emphasis on one-time content is silly. Part of the reason WoW is so strong is because they’ve been rolling out persistent content over almost a decade, and they have the problem of the gear grind invalidating most of it. They’ve had a number of temporary events that I can count on one hand. GW2 doesn’t have the gear grind problem, but they decided to maim themselves for the race by arbitrarily declaring “all this stuff? gone in a month”.

MMOs are marathons, not sprints.

Nalhadia – Kaineng

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Posted by: Daywolf.2630

Daywolf.2630

The advantage is for players that grind and looking for something different to grind for a moment before going back to their regular grind. Most players that like regular content have left, while mostly players that want to grind have remained. Grind for legendaries, grind for ascebnded junk, whatever, players just grinding and out for themselves, guilds just grinding and out for themselves.

This tempory content just fits the need for what Anet has shifted to and their focus for gem sales. I have had subs in some mmo’s for over six years, after a year here and with no need for a sub I still uninstalled this week and I doubt any expansion will bring me or others back from this point.

But tempory content is temporary content, it’s nothing new as most mmo’s have had it even 15 years ago. Somehow now this revolutionary? Way overdone. The original direction of the game was pretty good, with regular zones and how dynamic events worked. But this temp stuff is just for the dedicated grinders to keep them around, lots of carrots and bells to keep them mezed.

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Posted by: Knote.2904

Knote.2904

It fluffs their metrics.

That’s 90% of what Anet cares about.

Metrics, metrics, metrics.

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Posted by: BlueZone.4236

BlueZone.4236

Imagine a cup of your favorite drink.
Now make a small pin prick hole at the bottom so it slowly drips out at regular intervals.
You can only drink from what drips out.

I think that should be enough hint to say why it’s better.

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Posted by: Sarrs.4831

Sarrs.4831

Imagine a cup of your favorite drink.
Now make a small pin prick hole at the bottom so it slowly drips out at regular intervals.
You can only drink from what drips out.

I think that should be enough hint to say why it’s better.

Other way around, buddy. If you don’t drink the drink enough, it’ll all go down the hole and then you’ll have nothing to drink, get mad, and leave.

Nalhadia – Kaineng

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Posted by: Daywolf.2630

Daywolf.2630

Imagine a cup of your favorite drink.
Now make a small pin prick hole at the bottom so it slowly drips out at regular intervals.
You can only drink from what drips out.

I think that should be enough hint to say why it’s better.

hah I don’t know about you, but when I sip my coffee and a hole developes at the bottom of the cup, I dont lap at it with my tongue, I put the cup back on the counter and get a new cup of coffee or a refund. If I dont get either, I take my business elsewhere.

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Posted by: Butter.3024

Butter.3024

It fluffs their metrics.

That’s 90% of what Anet cares about.

Metrics, metrics, metrics.

what do you mean?

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Posted by: Tiger.7506

Tiger.7506

dynamic world.

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Posted by: Ashabhi.1365

Ashabhi.1365

Apologies to those who think that temporary content is the bane of their existence.

I like the temporary content. It give us something new to do, and goes away before we get bored with it. The problem lies in those who are absolutely convinced that they have to have everything. I have participated in every LS event, and yet I did not finish most of the metas.

Guess what? I don’t care! I had fun for the 2 weeks I did it, and when they do the next one, I’ll have fun with that too. If I see something I want, then yes, I will go for it, but so far, the fun in the content itself is plenty for me.

Why is it everyone complains about the LS, but we don’t hear a lot of whining about the “holiday” events? they’re temporary too, and they change every year. Yes, we will have a visit from Mad King Thorn again, but it won’t be THIS YEAR’s Mad King Thorn. Wintersday will be back too, but it won’t be like last year either.

Level 80 Elementalist

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Posted by: Tiger.7506

Tiger.7506

The problem lies in those who are absolutely convinced that they have to have everything. This is the big problem with this game.

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Posted by: Skan.5301

Skan.5301

I have to get those achievement points. Thus I have to do everything in the span of 2 weeks. Miss out on those APs and it’s the end of the world.

And also I have to throw money at the screen to get all the novelty items in the gem shop for the week. Who knows if I’ll ever see them again or use them but I still have to do it.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: darkace.8925

darkace.8925

It give us something new to do

My teachers in grade school used to give me something to do, too. It was called “busy work”. I never really found it all that enjoyable.

and goes away before we get bored with it.

It doesn’t go away, it changes form. Clicking F to break dragon pinatas isn’t all that different than clicking F to burn dragon effigies, which isn’t all that different from clicking F to carve pumpkins, which isn’t all that different from clicking F to build snowmen, which isn’t all that different from clicking F to gather kites, which isn’t all that different from clicking F to… I don’t know about you, but I’m bored the instant I read “do X Y number of times” in an Achievement List.

Why is it everyone complains about the LS, but we don’t hear a lot of whining about the “holiday” events? they’re temporary too, and they change every year. Yes, we will have a visit from Mad King Thorn again, but it won’t be THIS YEAR’s Mad King Thorn. Wintersday will be back too, but it won’t be like last year either.

Because the holiday events are being given to us in lieu of actual expansion-level content. Mad King Thorn has not supplanted the Elder Dragons…Scarlet has. Kralk is just waiting for us to take the fight to him in the Crystal Desert, but we’re too busy chasing Aetherblade Pirates around the same zones we all explored a year ago.

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Posted by: Tiger.7506

Tiger.7506

It give us something new to do

My teachers in grade school used to give me something to do, too. It was called “busy work”. I never really found it all that enjoyable.

and goes away before we get bored with it.

It doesn’t go away, it changes form. Clicking F to break dragon pinatas isn’t all that different than clicking F to burn dragon effigies, which isn’t all that different from clicking F to carve pumpkins, which isn’t all that different from clicking F to build snowmen, which isn’t all that different from clicking F to gather kites, which isn’t all that different from clicking F to… I don’t know about you, but I’m bored the instant I read “do X Y number of times” in an Achievement List.

Why is it everyone complains about the LS, but we don’t hear a lot of whining about the “holiday” events? they’re temporary too, and they change every year. Yes, we will have a visit from Mad King Thorn again, but it won’t be THIS YEAR’s Mad King Thorn. Wintersday will be back too, but it won’t be like last year either.

Because the holiday events are being given to us in lieu of actual expansion-level content. Mad King Thorn has not supplanted the Elder Dragons…Scarlet has. Kralk is just waiting for us to take the fight to him in the Crystal Desert, but we’re too busy chasing Aetherblade Pirates around the same zones we all explored a year ago.

sab, tequatl, new dgs, its not click F .

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Posted by: Skan.5301

Skan.5301

It give us something new to do

My teachers in grade school used to give me something to do, too. It was called “busy work”. I never really found it all that enjoyable.

and goes away before we get bored with it.

It doesn’t go away, it changes form. Clicking F to break dragon pinatas isn’t all that different than clicking F to burn dragon effigies, which isn’t all that different from clicking F to carve pumpkins, which isn’t all that different from clicking F to build snowmen, which isn’t all that different from clicking F to gather kites, which isn’t all that different from clicking F to… I don’t know about you, but I’m bored the instant I read “do X Y number of times” in an Achievement List.

Why is it everyone complains about the LS, but we don’t hear a lot of whining about the “holiday” events? they’re temporary too, and they change every year. Yes, we will have a visit from Mad King Thorn again, but it won’t be THIS YEAR’s Mad King Thorn. Wintersday will be back too, but it won’t be like last year either.

Because the holiday events are being given to us in lieu of actual expansion-level content. Mad King Thorn has not supplanted the Elder Dragons…Scarlet has. Kralk is just waiting for us to take the fight to him in the Crystal Desert, but we’re too busy chasing Aetherblade Pirates around the same zones we all explored a year ago.

sab, tequatl, new dgs, its not click F .

SAB requires hitting space a million times. Draw an F on your spacebar the next time it’s up and you’ll see it’s not all that different.

Teq and how many new dungeons, 2 revamps, and one real dungeon from Frost and Fire? 4 things that don’t require hitting F 200 times during the sequence.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Knote.2904

Knote.2904

I’ve said it, and I’ll say it again.

Temporary content is the biggest joke in an MMO outside of holiday events.

Saying “Players want to have it all” as an insult is ludicrous.

So you’re saying players should be ok with not being able to play the only content updates that come out?

Is it a crime to want to play the new content? How does that make any sense.

None of the LW stuff should be temporary, not even the meta achievements. The TA Slickpack achievement should’ve simply slipped into the TA achievement Tab.

The only exception is the events that introduce the new content, like when Karka’s attacked LA to open up South Sun. Of course that part of it can’t be permanent, that’s fine. What a waste it would be if they just threw the whole zone away afterwards though.. Although it’s arguable they already did since there’s little reason to go there now lol.

(edited by Knote.2904)

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Posted by: MrDmajor.7084

MrDmajor.7084

I really only log-in and start playing heavily again when improvements to skills and things of that nature are introduced.

I missed a week or 2 of GW2 and missed a whole chunk of missions I thought were still available to do for Tequatl Rising.

This temporary content business is complete foolishness and the fact that they have doubled down on the concept is such a blatant disrespect to the player base. I don’t understand the decision making. I understand the need for temporary things to drive traffic but to make it so core to the game is foolish. I DESPISE IT.

Add Temporary Content to the list of “WTF Are You Doing ANET?” list.

ArenaNet does NOT play Guild Wars 2. This can’t be.

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Posted by: JBleezz.2697

JBleezz.2697

I really only log-in and start playing heavily again when improvements to skills and things of that nature are introduced.

I missed a week or 2 of GW2 and missed a whole chunk of missions I thought were still available to do for Tequatl Rising.

This temporary content business is complete utter kitten and the fact that they have doubled down on the concept such a blatant disrespect to the player base. I don’t understand the decision making. I understand the need for temporary things to drive traffic but to make it so core to the game is foolish. I HATE IT.

Add Temporary Content to the list of “WTF Are You Doing ANET?” list.

Ok but haven’t the past few updates been all about adding permanent content, except halloween of course, I would hardly call that doubling down. And all the Teq is still there. Unless of course your mad that you missed a handful of achievement points and a backskin.

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Posted by: Skan.5301

Skan.5301

I really only log-in and start playing heavily again when improvements to skills and things of that nature are introduced.

I missed a week or 2 of GW2 and missed a whole chunk of missions I thought were still available to do for Tequatl Rising.

This temporary content business is complete utter kitten and the fact that they have doubled down on the concept such a blatant disrespect to the player base. I don’t understand the decision making. I understand the need for temporary things to drive traffic but to make it so core to the game is foolish. I HATE IT.

Add Temporary Content to the list of “WTF Are You Doing ANET?” list.

Ok but haven’t the past few updates been all about adding permanent content, except halloween of course, I would hardly call that doubling down. And all the Teq is still there. Unless of course your mad that you missed a handful of achievement points and a backskin.

Teq is done rarely now outside of the Guilds made specifically to take down Teq and in the past 2 days, I haven’t seen any LFGs for the revamped TA path. People won’t do them because even though they’re permanent now, the rewards are still kitten.

“Talk sense to a fool and he calls you foolish.”
– Euripides

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Posted by: Tiger.7506

Tiger.7506

I’ve said it, and I’ll say it again.

Temporary content is the biggest joke in an MMO outside of holiday events.

Saying “Players want to have it all” as an insult is ludicrous.

So you’re saying players should be ok with not being able to play the only content updates that come out?

Is it a crime to want to play the new content? How does that make any sense.

None of the LW stuff should be temporary, not even the meta achievements. The TA Slickpack achievement should’ve simply slipped into the TA achievement Tab.

The only exception is the events that introduce the new content, like when Karka’s attacked LA to open up South Sun. Of course that part of it can’t be permanent, that’s fine. What a waste it would be if they just threw the whole zone away afterwards though.. Although it’s arguable they already did since there’s little reason to go there now lol.

Why cant you play the new content ?

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Posted by: Randulf.7614

Randulf.7614

There’s partly the argument that interest in content wanes over time. It’s noticeable that SAB, invasions, activities all lost people’s interest after the initial buzz, so they remove them to keep them fresh when they wheel them back out again.

I can understand that reasoning..I just don’t necs agree with it. If this game had SAB, the 2 dungeons (which will be fractals eventually I know), the Bazaar for example still in the game..suddenly it looks a lot stronger as a game as it shows off what the team have produced under an immense schedule and pressure.

Also, it means we can duck in at our leisure rather than on the timeframe insisted upon us. I think ultimately that is the biggest gripe for everyone. Every single one of us has differing circumstances. Some are unemployed, some have families, some have lots of free time, others a couple of hours a week. Temporary content assumes everyone plays to the same degree, which ofc isn’t true. And it was not something any of us expected when we bought the game.

There’s been a great deal of rich, interesting content (from my perspective) produced this year by a clearly hard working team, but it should be allowed to stay for our enjoyment and as a trophy to their work too.

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Posted by: Knote.2904

Knote.2904

I’ve said it, and I’ll say it again.

Temporary content is the biggest joke in an MMO outside of holiday events.

Saying “Players want to have it all” as an insult is ludicrous.

So you’re saying players should be ok with not being able to play the only content updates that come out?

Is it a crime to want to play the new content? How does that make any sense.

None of the LW stuff should be temporary, not even the meta achievements. The TA Slickpack achievement should’ve simply slipped into the TA achievement Tab.

The only exception is the events that introduce the new content, like when Karka’s attacked LA to open up South Sun. Of course that part of it can’t be permanent, that’s fine. What a waste it would be if they just threw the whole zone away afterwards though.. Although it’s arguable they already did since there’s little reason to go there now lol.

Why cant you play the new content ?

Well I can, I have the time to.

But I mean, if someone were to miss out on it, why should they be punished? These people say “well they’re just people that want everything”, what kind of argument is that? Why wouldn’t someone want to play the “only content” coming out?

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Posted by: Yuse.4523

Yuse.4523

In my opinion they should just leave the content like the Tower Of Nightmares for new players like me to explore which never got the chance to, because I was just starting out and my character was too low level for that kind of content.

(edited by Yuse.4523)

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Posted by: ChaosKirin.1328

ChaosKirin.1328

I still can’t understand why people complain about this.

It’s a living story. The game is constantly changing. You don’t get quest hubs with the same story over and over again like in WoW and SWTOR, et cetera. This is a different game model.

If you want, you can play the current story and get those rewards. If you miss out, there will be OTHER rewards later down the line. It’s not as if you get nothing at all ever if you happen to miss one of the LS updates.

Thankfully, numbers of people participating prove that the people complaining are a vocal minority. (Or, if you are complaining and still doing the events, then you’re just feeding their statistics. If you’re unhappy with Living Story, you should stop doing it entirely.)

I like the temporary content. I have also skipped a couple that I found uninteresting or without a reward that I wanted. I absolutely LOVED the Tequatl stuff. Got the achievement, the wings, and the title. But I’m a little luke warm on Scarlet-centric events. I understand that by not doing them, I’m forfeiting the prizes.

I also know that there will be other prizes to win later on.

Why are so many of you so obsessed with instant gratification?

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Posted by: JMar.3254

JMar.3254

To a company the advantage is great. It’s like they are beta testing us.

If the content is received well, the playerbase is sad when it’s gone. They go to the forums and talk about how awesome it was and want it back. So when they bring it back, they say “Look! We listened to you”

If the content isn’t received well, then they say they are listening to/gathering feedback. At the end of the two weeks to a month, only the really upset are still trying to get attention. The company then moves on and wipes it under the rug, as if nothing has happened, because everybody is focused on the new rushed content.

You get nothing! You lose, good day sir!

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Posted by: Aeonblade.8709

Aeonblade.8709

Advantages :

  • 2 week update schedule
  • Um…I’m really having trouble here

Disadvantages :

  • 2 week update schedule
  • Content isn’t around long enough to complete
  • Content feels rushed and half way thought out because of said 2 week cycle
  • There is no way to experience anything of the LS after it is gone

Just imo. Nothing tangible has been added to the game since I bought it, and I have ignored LS faithfully since the Aetherblade because I refuse to let Anet force me into some of the most boring uninspired content I have seen in years.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Karizee.8076

Karizee.8076

I think the people complaining about this really haven’t grasped the concept of this game yet. Look at it this way, if they left all the content permanent it would be the most confusing clusterbomb of a game ever created.

Just imagine, we would have a world where we are simultaneously building road signs for the refugees Wayfarer Hills while the refugees have already arrived and are camping in Lion’s Arch AND have already moved on to Southsun Cove where they are being exploited by the Consortium all the while Queen’s Pavilion balloons are taking players to the Jubilee while Molten Portals spawn everywhere and we have just started to open/build Southsun but the Ancient Karka has already been defeated but karka are still invading Lion’s Arch. Or how about Evon Gnashblade politicking for votes at the same time he’s bemoaning his loss while election banners are hanging everywhere and Ellen is already in the Council? Or how about Kessex Hills with the Tower of Nightmares both up yet blown up at the same time?

Those concepts work well within a linear game where you are working your way through the story via quests and such, but it simply doesn’t make sense here.

I do think the 2 week tempo feels a bit pressured and I’m happy they’ve moved towards letting the content overlap in one month chunks, but I simply don’t see how everything could be left in game within the freeform/nonlinear/multiple layers of content in zones way this game is designed.

What is the advantage of temporary content?

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I think the people complaining about this really haven’t grasped the concept of this game yet. Look at it this way, if they left all the content permanent it would be the most confusing clusterbomb of a game ever created.

Just imagine, we would have a world where we are simultaneously building road signs for the refugees Wayfarer Hills while the refugees have already arrived and are camping in Lion’s Arch AND have already moved on to Southsun Cove where they are being exploited by the Consortium all the while Queen’s Pavilion balloons are taking players to the Jubilee while Molten Portals spawn everywhere and we have just started to open/build Southsun but the Ancient Karka has already been defeated but karka are still invading Lion’s Arch. Or how about Evon Gnashblade politicking for votes at the same time he’s bemoaning his loss while election banners are hanging everywhere and Ellen is already in the Council? Or how about Kessex Hills with the Tower of Nightmares both up yet blown up at the same time?

Those concepts work well within a linear game where you are working your way through the story via quests and such, but it simply doesn’t make sense here.

I do think the 2 week tempo feels a bit pressured and I’m happy they’ve moved towards letting the content overlap in one month chunks, but I simply don’t see how everything could be left in game within the freeform/nonlinear/multiple layers of content in zones way this game is designed.

Phasing.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

What is the advantage of temporary content?

in Guild Wars 2 Discussion

Posted by: Karizee.8076

Karizee.8076

I think the people complaining about this really haven’t grasped the concept of this game yet. Look at it this way, if they left all the content permanent it would be the most confusing clusterbomb of a game ever created.

Just imagine, we would have a world where we are simultaneously building road signs for the refugees Wayfarer Hills while the refugees have already arrived and are camping in Lion’s Arch AND have already moved on to Southsun Cove where they are being exploited by the Consortium all the while Queen’s Pavilion balloons are taking players to the Jubilee while Molten Portals spawn everywhere and we have just started to open/build Southsun but the Ancient Karka has already been defeated but karka are still invading Lion’s Arch. Or how about Evon Gnashblade politicking for votes at the same time he’s bemoaning his loss while election banners are hanging everywhere and Ellen is already in the Council? Or how about Kessex Hills with the Tower of Nightmares both up yet blown up at the same time?

Those concepts work well within a linear game where you are working your way through the story via quests and such, but it simply doesn’t make sense here.

I do think the 2 week tempo feels a bit pressured and I’m happy they’ve moved towards letting the content overlap in one month chunks, but I simply don’t see how everything could be left in game within the freeform/nonlinear/multiple layers of content in zones way this game is designed.

Phasing.

Phasing was a failed experiment in other games. Couldn’t play with friends since they were on a different phase!

What is the advantage of temporary content?

in Guild Wars 2 Discussion

Posted by: Aeonblade.8709

Aeonblade.8709

I think the people complaining about this really haven’t grasped the concept of this game yet. Look at it this way, if they left all the content permanent it would be the most confusing clusterbomb of a game ever created.

Just imagine, we would have a world where we are simultaneously building road signs for the refugees Wayfarer Hills while the refugees have already arrived and are camping in Lion’s Arch AND have already moved on to Southsun Cove where they are being exploited by the Consortium all the while Queen’s Pavilion balloons are taking players to the Jubilee while Molten Portals spawn everywhere and we have just started to open/build Southsun but the Ancient Karka has already been defeated but karka are still invading Lion’s Arch. Or how about Evon Gnashblade politicking for votes at the same time he’s bemoaning his loss while election banners are hanging everywhere and Ellen is already in the Council? Or how about Kessex Hills with the Tower of Nightmares both up yet blown up at the same time?

Those concepts work well within a linear game where you are working your way through the story via quests and such, but it simply doesn’t make sense here.

I do think the 2 week tempo feels a bit pressured and I’m happy they’ve moved towards letting the content overlap in one month chunks, but I simply don’t see how everything could be left in game within the freeform/nonlinear/multiple layers of content in zones way this game is designed.

Phasing.

Phasing was a failed experiment in other games. Couldn’t play with friends since they were on a different phase!

Um…Phasing was a huge success in WoW, dunno of any other game that used it though.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.