What is the purpose of DR?

What is the purpose of DR?

in Guild Wars 2 Discussion

Posted by: Cardstar.1963

Cardstar.1963

What is the purpose of DR?

Is it to thwart botters or is it to discourage legitimate farming or both?
If it’s purely to stop botters then it is a ridiculously heavy handed and lazy approach for Anet to take so I can’t believe that’s the case, but the DR is described as a safety net by one of the content guys, which implies it is a botter fix.

If it’s also to discourage ‘normal’ players from farming then why structure the game so that progress to level 80 is quick, progress to a set of exotic armour is quick but the requirements of the next ‘tier’, legendries, requires massive levels of farming? Why the sudden cliff-face rise in materials and time?

Anet clearly expected players to spend most of their game time at 80, but then discourage you from performing the main available goal of those players, ie working towards a legendary.

So Anet please come clean, what is the DR for, work with the community for a better approach to tackle botters and encourage us to keep playing when we hit L80, don’t penalise us.

<paste generic, tired historical quote here>

What is the purpose of DR?

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Posted by: Rifter.6591

Rifter.6591

I would also be very much interested in a answer to this question, i hope we get one.

I also saw that comment about it being a safty net and would agree with your assesment that its a very lazt approch to botters and that in the end will harm/frustrate many more legitamit players than it will stop botters.

What is the purpose of DR?

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Posted by: Vayne.8563

Vayne.8563

It’s not just about botters. Anet has always been against farming and speed runs. There were relatively few botters in Guild Wars 1, but Anet still took the time to thwart speed clears in places like the Underworld. This is the reason.

And ecto should be, realistically, around a certain amount of money. You can buy or sell them for X amount. But when people are speed clearing the Underworld, or solo Rit farming it super fast, suddenly the ecto supply is greatly increased. This is supposed to be a baseline material. In Guild Wars 1, it was actually a form of currency. People would sell things for ectos, if they were really expensive.

The problem is, if ectos become cheap, then the entire fabric of the game becomes meaningless. For example, Obsidian armor, which required a lot of ectos to get is suddenly something anyone can get. It stops being something to work towards. It ceases to have any meaning at all.

There are people who play games like this specifically to play the economy and farmers actually make it much harder on those people. In fact, due to speed clears, Anet placed a harder creature into the Underworld, Skeletons of Dhuum, which were immune to damage mitigation. They did this to stop speed clears, but in doing so made it much much harder for casual people to go in and try to clear it with a team (particularly on the escort quests you had to do to complete it).

In the end, it annoyed me that I was affected by decisions made to curb the speed farming, because I never would consider speed clearing anything.

The game is made to be played a certain way. And while some people like to farm, it’s not designed to be farmed. If you farm enough, you undermine the economy and that affects everyone. Anet has to draw a line between what is acceptible in terms of farming and what becomes something that affects to economy of the game.

The other side of the coin was if everyone could get money faster, it would just drive up inflation anyway, and nothing would be cheap enough to afford.

What is the purpose of DR?

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Posted by: Moderator.6837

Moderator.6837

Hello,

There is already several threads about this matter on the forums, such as an example :

Share your data about perceived strange drop behavior here

Therefore, this thread is now closed to avoid duplicates.

Thank you !