What is the purpose of the multiboxing rule?
At this link https://forum-en.gw2archive.eu/forum/support/account/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first#post1532762
There is reference to this in the Multi-boxing section:
you may not program your keyboard to perform functions on more than one account at a time.
a. For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.So the question is, why does this rule for Guild Wars 2 which doesn’t exist in any other Massively Multiplayer Online Role Playing Games (MMORPGs) is here?
The rule exists for many other games, they just call it something different, “botting”, “third part software”, etc.
All Gail did with the post is to spell it out in plain English so players would stop asking and have something to reference. In a nutshell, anet simply said “multi-boxing is cheating when used one way, but not the other”.
Well, assuming your statement is true, I’d be more curious as to why other games don’t also ban this.
one player = one set of inputs = one concurrent character.
Northern Shiverpeaks
At this link https://forum-en.gw2archive.eu/forum/support/account/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first#post1532762
There is reference to this in the Multi-boxing section:
you may not program your keyboard to perform functions on more than one account at a time.
a. For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.So the question is, why does this rule for Guild Wars 2 which doesn’t exist in any other Massively Multiplayer Online Role Playing Games (MMORPGs) is here?
The rule exists for many other games, they just call it something different, “botting”, “third part software”, etc.
All Gail did with the post is to spell it out in plain English so players would stop asking and have something to reference. In a nutshell, anet simply said “multi-boxing is cheating when used one way, but not the other”.
You are mis-informed. The rule doesn’t exist in any other game that I’m aware of and I’ve read many user license agreements and visited many forums in regards to multiboxing. First and foremost, multiboxing has nothing to do with botting. Absolutely zero. This is the reason for the question and the reason the rule is separated from macros and botting. If it were the same thing, then it would be against the rules of every MMORPG ever made because automation (botting) is not allowed. But don’t worry too much about not knowing because I have found that a good 90% of the player-base of Guild Wars 2 doesn’t understand the difference either.
Secondly, if ArenaNet is stating that “multi-boxing” is cheating, why do they allow a player to play more than one account? Multi-boxing is when a player plays more than one account. ArenaNet allows any number of accounts to be played by a single player, yet they have a rule that states that each account must get its own key press by the player. I’m asking why that rule exists when there is no /follow command in the game?
If the concern is world vs world or PvE, what is the reason? In World vs World the same number of players against a multi-boxer with the same number of characters will get obliterated a good 90% of the time. Without a follow system, the multi-boxer would lose 25 to 30% of the time against the same number of players but combine this rule without the follow system and it’s dropped to 10% of the time that the multi-boxer will win the battle. Hence the reason for the question.
The rule makes it unfair for the multi-boxer against the same number of players that the multi-boxer has characters. With a follow system and the ability to press one key to all accounts by the multi-boxer and there is roughly a 50% chance of either side winning the battle.
Well, assuming your statement is true, I’d be more curious as to why other games don’t also ban this.
one player = one set of inputs = one concurrent character.
The reason is simple, it’s because of fairness. Other MMORPGs have a /follow system and also allow a single key press to go to more than one account because the same number of players against the multiboxer has about a 50% chance of either side winning.
If you visit many forums concerning multi-boxing, you’ll find many individual players making the argument that they lost against the multi-boxer playing usually 5 accounts against 1. The problem is that the individual making the complaint doesn’t understand that they would have died to 5 players the same way. MMORPGs have a thing called “grouping” which allows players to play together on the battlefield in PvP. Any number of players can meet any other number of players. When the battle is lopsided, the side with more players usually wins especially if one side is outnumbered 5 to 1. It’s how the game was set up and has nothing to do with multi-boxing, yet many players complain against multi-boxers because they look at it as if they should only be playing against 1 character instead of 5.
(edited by Wirldwide.8046)
We have very different views of fairness then. Luckily Anet shares my view rather than yours.
I don’t think you’ll get any answer that satisfies you, this simply comes down to values.
Northern Shiverpeaks
Why does GW2 have a specific rule that you have failed to find elsewhere?
Because it’s GW2. It’s their game, so their rules. Simple as that. What that means is if they say that it’s unfair for the non-multiboxers, then it is. They make the rules, so they get the judge on them as well.
I can’t imagine this would be allowed in any AAA MMO. Can you imagine competitive PvP where you could have someone with 3 toons all attack you in perfect sync, no one would ever stand a chance. No game could ever have any sort of PvP without removing this.
I can’t imagine this would be allowed in any AAA MMO. Can you imagine competitive PvP where you could have someone with 3 toons all attack you in perfect sync, no one would ever stand a chance. No game could ever have any sort of PvP without removing this.
All AAA MMO’s allow this. And the reason is because you’re not looking at it as if it’s 3 players against 1. You’re looking at it as if it’s 1 player against 1. The MMO vendors are smart in that they recognize it’s 3 slots of a battle being taken up going against 1 slot.
You are absolutely correct (all things being equal as far as gear, location of the players to each other, etc) that 1 player would die to 3 players. That exists in all MMOs ever made. So why state that no one would ever stand a chance? The reason you’re stating that is because you’re looking at it wrong, you’re not considering that the multi-boxer takes up 3 slots of game play just as 3 players would.
you’re looking at it wrong, you’re not considering that the multi-boxer takes up 3 slots of game play just as 3 players would.
It comes down to multiboxing being Pay2win.
Why should you be able to get 3times the drops, get 3times the resources from nodes, be 3 times as effective in combat as another player, simply because you paid for 2 extra accounts?
you’re not working any harder for it, you’re not playing any better.
This is the value system that GW2 was designed around, you obviously want something else so this isn’t a game for you
Northern Shiverpeaks
Although many games do allow multi-boxing, (and there are different definitions of the term,) some that do not allow it are RuneScape and Immortal Night. Although they are in the minority, Guild Wars 2 is not alone in the decision to disallow multi-boxing.
you’re looking at it wrong, you’re not considering that the multi-boxer takes up 3 slots of game play just as 3 players would.
It comes down to multiboxing being Pay2win.
Why should you be able to get 3times the drops, get 3times the resources from nodes, be 3 times as effective in combat as another player, simply because you paid for 2 extra accounts?
Ok, let’s keep this discussion to 3. We’ll use your numbers…
Three characters multi-boxed means that those three characters need to be geared on three separate accounts. Those three characters need to gather for all three of them. Not just one character, but three! So your argument is that three characters shouldn’t be able to gather three times from a node, but you’re not considering that there are three characters that need to be geared, need to get their trade-skills improved, need to get their proper weapons equipped, need to get their skill points accumulated, need to get their traits purchased from a trainer, etc… Your argument is comparing the three characters as if they are only one. That’s way incorrect because the three characters must be maintained, not just one character.
Now let’s talk about combat. You’re saying three characters against one player is unfair. As just stated in other replies here, you’re making the wrong comparison. You’re stating that three players against one player is unfair. Well, guess what? That unfairness exists in all MMOs regardless of any multi-boxing. In any MMO if one player meets three players all similarly geared, the three players should beat the one player in terms of combat (PvP). Wouldn’t you agree? Your argument goes against the very nature of grouping, character movement in MMOs and the world in which MMOs are built.
Although many games do allow multi-boxing, (and there are different definitions of the term,) some that do not allow it are RuneScape and Immortal Night. Although they are in the minority, Guild Wars 2 is not alone in the decision to disallow multi-boxing.
You are incorrect. Guild Wars 2 allows multi-boxing. Please read the rules and what this message thread is about. This discussion is specifically about the rule applied to multi-boxing.
My apologies…*disallow automated multi-boxing
At this link https://forum-en.gw2archive.eu/forum/support/account/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first#post1532762
There is reference to this in the Multi-boxing section:
you may not program your keyboard to perform functions on more than one account at a time.
a. For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.So the question is, why does this rule for Guild Wars 2 which doesn’t exist in any other Massively Multiplayer Online Role Playing Games (MMORPGs) is here?
Because the same technology that would make an honest multi-boxing player’s life easier can also be used for more nefarious reasons. If you are looking to stop large scale farming operations then the unfortunate side effect is stopping the guy who simply wants to “solo” a dungeon.
RIP City of Heroes
At this link https://forum-en.gw2archive.eu/forum/support/account/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first#post1532762
There is reference to this in the Multi-boxing section:
you may not program your keyboard to perform functions on more than one account at a time.
a. For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.So the question is, why does this rule for Guild Wars 2 which doesn’t exist in any other Massively Multiplayer Online Role Playing Games (MMORPGs) is here?
Because the same technology that would make an honest multi-boxing player’s life easier can also be used for more nefarious reasons. If you are looking to stop large scale farming operations then the unfortunate side effect is stopping the guy who simply wants to “solo” a dungeon.
That was kind of my guess as well. I think it may have something to do as an extra layer of protection to help Anet differentiate between bots and players multi boxing. Having a rule against a tactic that may look like a bot to some people helps reduce the number of reports about bots and the number of times they have to task an employee to review it.
You having trouble with your accounts again, Wirldwide?
you’re looking at it wrong, you’re not considering that the multi-boxer takes up 3 slots of game play just as 3 players would.
It comes down to multiboxing being Pay2win.
Why should you be able to get 3times the drops, get 3times the resources from nodes, be 3 times as effective in combat as another player, simply because you paid for 2 extra accounts?
Ok, let’s keep this discussion to 3. We’ll use your numbers…
Now let’s talk about combat. You’re saying three characters against one player is unfair. As just stated in other replies here, you’re making the wrong comparison. You’re stating that three players against one player is unfair. Well, guess what? That unfairness exists in all MMOs regardless of any multi-boxing. In any MMO if one player meets three players all similarly geared, the three players should beat the one player in terms of combat (PvP). Wouldn’t you agree? Your argument goes against the very nature of grouping, character movement in MMOs and the world in which MMOs are built.
I’ve been avoiding this thread so far but I feel I have to add in here. Three individual players vs one player is the game. Three characters controlled by one individual player vs one character controlled by one individual player is not the game.
Would you like some hard cheeze with your sad whine?
My apologies…*disallow automated multi-boxing
Once again, this message thread is not about automation. Automation is dis-allowed in all MMOs today. Searching google gives one post about some games that allowed it, but those MMOs don’t exist any more.
Any form of automation is not allowed in any MMO today. But that’s not what is being discussed here.
Another note: Having one key sent to more than one account is NOT automation if the one key was pressed by a person. There are some people that don’t understand that. If you don’t believe me, just look up the definitions of the words being discussed.
Well in his defense botting does imply extremely limited human interaction. A script performing an automated series of actions, like visiting nodes to gather.
RIP City of Heroes
At this link https://forum-en.gw2archive.eu/forum/support/account/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first#post1532762
There is reference to this in the Multi-boxing section:
you may not program your keyboard to perform functions on more than one account at a time.
a. For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.So the question is, why does this rule for Guild Wars 2 which doesn’t exist in any other Massively Multiplayer Online Role Playing Games (MMORPGs) is here?
Because the same technology that would make an honest multi-boxing player’s life easier can also be used for more nefarious reasons. If you are looking to stop large scale farming operations then the unfortunate side effect is stopping the guy who simply wants to “solo” a dungeon.
There are measures in place in the game to stop large scale farming operations that has nothing to do with multi-boxing. But while we’re on this subject and staying with three as our number, is it against the rules for three players to continually farm materials in the game? We’re talking about three players controlling the characters and move around collecting nodes as they find them in the game. Is that against any rules of any MMO? If not, why would it be any different from a player playing three characters?
At this link https://forum-en.gw2archive.eu/forum/support/account/Policy-3rd-Party-Programs-Multi-Boxing-Macros/first#post1532762
There is reference to this in the Multi-boxing section:
you may not program your keyboard to perform functions on more than one account at a time.
a. For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.So the question is, why does this rule for Guild Wars 2 which doesn’t exist in any other Massively Multiplayer Online Role Playing Games (MMORPGs) is here?
Because the same technology that would make an honest multi-boxing player’s life easier can also be used for more nefarious reasons. If you are looking to stop large scale farming operations then the unfortunate side effect is stopping the guy who simply wants to “solo” a dungeon.
That was kind of my guess as well. I think it may have something to do as an extra layer of protection to help Anet differentiate between bots and players multi boxing. Having a rule against a tactic that may look like a bot to some people helps reduce the number of reports about bots and the number of times they have to task an employee to review it.
Very good point, just like having no macros, no follow system and when the game was released until today, no reporting system had to be put into place while ArenaNet didn’t have to form a support team to stop the rule breakers. Yea the layer of protection worked well…. NOT!
My point is, the rules against a multi-boxer in Guild Wars 2 has absolutely NOTHING to do with people that break the rules. Most MMO gaming companies understand why and that’s why they don’t have the rule. That’s why they have a /follow command in their game too because it not only helps in having a nice feature in the game, it also helps players that have an alternate play-style instead of just playing one account. Having more features and game play styles in an MMO also means more sales and a larger player-base.
Ok, let’s say you are right, and no other game has rules like Guild Wars 2. Ok. They do things differently. Hmm, they do a few things differently. Some people agree and enjoy their way of doing things, and some people don’t. It is, after all, their game, their ‘ball’; they make the rules. I guess we can all abide by them, or….well, not. /shrug
Well in his defense botting does imply extremely limited human interaction. A script performing an automated series of actions, like visiting nodes to gather.
Once again, please do not refer to botting here. That’s not what this message thread is about.
Very good point, just like having no macros, no follow system and when the game was released until today, no reporting system had to be put into place while ArenaNet didn’t have to form a support team to stop the rule breakers. Yea the layer of protection worked well…. NOT!
Breath… I didn’t say it was fool prof but it could help reduce the instances of false bot reports. Since there is no /follow function people may see this and think it is a bot.
Ok, let’s say you are right, and no other game has rules like Guild Wars 2. Ok. They do things differently. Hmm, they do a few things differently. Some people agree and enjoy their way of doing things, and some people don’t. It is, after all, their game, their ‘ball’; they make the rules. I guess we can all abide by them, or….well, not. /shrug
This is why, I always play an MMO within the rules of the game. An interesting point that you may not be aware of, the rule wasn’t originally part of the game until only two months ago. During the Beta weekend events and the game’s release until March 2013, there wasn’t a rule that stated you couldn’t send a single key press to more than one account.
So the point of this message thread is, why does Guild Wars 2 have the rule which prohibits multi-boxers from sending one key press to more than one account? Players can play any number of accounts; that is multi-boxing. Multi-boxing is allowed and stated on this message forum as well as in the Guild Wars 2 User Agreement. But the rule as posted on this forum severely cripples game play and makes it very unfair against the same number of players in terms of world vs world PvP or any form of PvP. It also makes it unfair in any part of the game as the player cannot follow any of his other characters while the need to press a key for each account.
Very good point, just like having no macros, no follow system and when the game was released until today, no reporting system had to be put into place while ArenaNet didn’t have to form a support team to stop the rule breakers. Yea the layer of protection worked well…. NOT!
Breath… I didn’t say it was fool prof but it could help reduce the instances of false bot reports. Since there is no /follow function people may see this and think it is a bot.
Not fool proof? It didn’t do anything! That’s my point! All of those measure don’t stop the illegal stuff not one bit! Only the reporting system with a support team to catch the illegal activities worked. The other measures did nothing.
I play 12 Guild Wars 2 accounts and I guarantee that I get reported every day from players that think I’m breaking the rules of the game. I don’t even have to move. I just log in and players start /say that they are reporting me. The reason is because a good 90 to 95% of the player-base doesn’t know what the rules are concerning multi-boxing.
All the lack of follow function and rule in place to stop sending one key press to many accounts does is stops the game from making more sales. That’s my point, but I wanted to see if anyone including ArenaNet could give me a valid reason for the rule other than severely crippling a person that wants to play more than one account.
(edited by Wirldwide.8046)
I think Wirldwide is the only person dense enough to think that its okay for one person to perform actions on multiple accounts at the same time without it being qualified as botting. As others have said, suck it up and stop bringing this trash to the forums.
Once again, please do not bring in the discussion about botting here. That’s not what this discussion is about.
That’s actually exactly what this is about, you’re just trying to put a different spin on it., a different label. You say other games allow this, but no legitimate AAA title would even consider allowing this.
I play 12 Guild Wars 2 accounts …
All the lack of follow function and rule in place to stop sending one key press to many accounts does is stops the game from making more sales.
But you have 12 accounts so obviously they have gotten some sales from you.
One thing you have not done to reinforce your argument is to explain exactly why you want to use this function. How do you plan to benefit from it and enhance your game experience? Do you want to just be able to run maps with yourself? Do you want to farm resource nodes with your accounts at the same place at the same time to get multiple drops then transfer them to your main? Why are you so adamant about being able to do this? Please tell us how keybinding your now 12 accounts will make your game more fun and enhance the gaming experience with your fellow gamers?
you’re looking at it wrong, you’re not considering that the multi-boxer takes up 3 slots of game play just as 3 players would.
It comes down to multiboxing being Pay2win.
Why should you be able to get 3times the drops, get 3times the resources from nodes, be 3 times as effective in combat as another player, simply because you paid for 2 extra accounts?
Ok, let’s keep this discussion to 3. We’ll use your numbers…
Three characters multi-boxed means that those three characters need to be geared on three separate accounts. Those three characters need to gather for all three of them. Not just one character, but three! So your argument is that three characters shouldn’t be able to gather three times from a node, but you’re not considering that there are three characters that need to be geared, need to get their trade-skills improved, need to get their proper weapons equipped, need to get their skill points accumulated, need to get their traits purchased from a trainer, etc… Your argument is comparing the three characters as if they are only one. That’s way incorrect because the three characters must be maintained, not just one character.
Now let’s talk about combat. You’re saying three characters against one player is unfair. As just stated in other replies here, you’re making the wrong comparison. You’re stating that three players against one player is unfair. Well, guess what? That unfairness exists in all MMOs regardless of any multi-boxing. In any MMO if one player meets three players all similarly geared, the three players should beat the one player in terms of combat (PvP). Wouldn’t you agree? Your argument goes against the very nature of grouping, character movement in MMOs and the world in which MMOs are built.
By the way, this is a little bit shortsighted. You are using a single keystroke to gain three times the result. You are gaining time at a rate of three to one, dont forget the cost of keystrokes (time) which takes place in real life. A fair system would involve you spending 3 separate keystrokes for 3x the gain (or 1 to 1 which is the system for the single account player).
Also I don’t understand. You’re wasting all this time fighting a battle which in itself doesn’t lead anywhere. You could have allocated this time to developing better control of your left hand and toes which could be occupying different keyboards. With that said, you couldn’t even be questioned for multiboxing because of how A Net layed out the ToS.
There is multi-boxing and then there is multi-boxing with macros. Basically, all it is stating is that multi-boxing with macros is not allowed; this is basically “no third party software allowed” in other MMO terms. All Anet did was spell it out for you people.
You having trouble with your accounts again, Wirldwide?
you’re looking at it wrong, you’re not considering that the multi-boxer takes up 3 slots of game play just as 3 players would.
It comes down to multiboxing being Pay2win.
Why should you be able to get 3times the drops, get 3times the resources from nodes, be 3 times as effective in combat as another player, simply because you paid for 2 extra accounts?
Ok, let’s keep this discussion to 3. We’ll use your numbers…
Now let’s talk about combat. You’re saying three characters against one player is unfair. As just stated in other replies here, you’re making the wrong comparison. You’re stating that three players against one player is unfair. Well, guess what? That unfairness exists in all MMOs regardless of any multi-boxing. In any MMO if one player meets three players all similarly geared, the three players should beat the one player in terms of combat (PvP). Wouldn’t you agree? Your argument goes against the very nature of grouping, character movement in MMOs and the world in which MMOs are built.
I’ve been avoiding this thread so far but I feel I have to add in here. Three individual players vs one player is the game. Three characters controlled by one individual player vs one character controlled by one individual player is not the game.
It’s really this simple. This guy gets it /\
Or boil it down even further: Being able to spend 1 keystroke and gain 12 signals is unfair because you didn’t spend 12 keystrokes.
Or boil it down even further: Being able to spend 1 keystroke and gain 12 signals is unfair because you didn’t spend 12 keystrokes.
So what about people who bought gold with real money from gems, how many keystrokes did they spend compared to someone who didnt buy gold and spent more keystrokes earning it the old fashioned way killing mobs, is that fair? I wouldnt say it is, but thats allowed in this game, so Anet says its fair, so whats the difference if they spend money on gems to make more gold. or money on accounts to multibox to make more gold? Its the same thing, except Anet’s not being consistent. Maybe when they release a rune of multiboxing item in the gem store, and people can buy it and be allowed to multibox with 1 input, then it will be fair right? because they paid for it? Well they’re already paying for it now with more accounts.
Point is , if you think multiboxing is unfair, then isnt selling gems unfair too?
(edited by bigtime.7410)
Well let’s examine your example.
Small amount of clicks + US Dollars (in A Net’s posession) = Gold
Huge amount of clicks = Gold
How is this unfair?
I mean the game wouldn’t exist if the company can’t even pay their bills… I’m a little lost here.
Also note that you’re comparing two completely different methods of obtaining gold, while in a multiboxers case, he’s obtaining gold in the same method, just 12 times as frequently (assuming he is insanely good at doing what he does + good hardware)
(edited by Casualist.1052)
Well let’s examine your example.
Small amount of clicks + US Dollars (in A Net’s posession) = Gold
Huge amount of clicks = GoldHow is this unfair?
You’re the one said it was unfair. That multiboxers pressed less clicks to get the same result. Which isnt allowed. I showed you its the same thing as buying gold, less clicks to get the same result. Which is allowed. They’re both the same thing, except one is and one isnt allowed. So which ones right?
Well, assuming your statement is true, I’d be more curious as to why other games don’t also ban this.
Because other games are dumb.
I’ve seen what synchronised multi-boxed toons can do when they all move as one, and they are the most massively insanely overpowered thing you’ll ever see in a game. They can (and do) single handledly turn the tide of battle, and they walk all over PVE content as well.
You really have to actually witness multi-boxers in action to see how devastating they can be. I’ve seen a 4 shaman multi-boxer rip through a dozen enemy players like a bowling ball through tenpins.
(edited by Wanderer.3248)
1 vs 5. Yes that one player is going to die no matter the situation.
But why should one person have the power of 5 players at their disposal?
Here’s an example of multiboxing getting out of hand:
(edited by Azure Prower.8701)
There is multi-boxing and then there is multi-boxing with macros. Basically, all it is stating is that multi-boxing with macros is not allowed; this is basically “no third party software allowed” in other MMO terms. All Anet did was spell it out for you people.
If you’re going to post here, I would suggest you do your homework first. Understanding the terms of what is posted here is key to providing a response that is accurate.
1. No MMO user agreement states you can’t use any third party software. None of them state that! They always state you can’t use third party software to do XXXX. They can’t state that you can’t use any third party software because Direct X is third party software from Microsoft that is used in just about all windows games. So they always place some verbage along with that statement. However a lot of people interpret it incorrectly and think that you can’t use any third party software which is not true.
2. Stating no macros are allowed is different from stating that key presses can go to all accounts or not. One key press going to one account or many accounts has nothing to do with macros.
3. Stating that ArenaNet spelled it out and other gaming companies did not is also incorrect.
As mentioned many times already in this message thread, this is not about automation. Automation is against the rules of all MMOs today.
Well let’s examine your example.
Small amount of clicks + US Dollars (in A Net’s posession) = Gold
Huge amount of clicks = GoldHow is this unfair?
I mean the game wouldn’t exist if the company can’t even pay their bills… I’m a little lost here.
Yeah youre a little lost, you’re worried about bills you dont have to pay or dont even exist. Dont worry about their bills, there not your bills and if they couldnt cover the bills they wouldnt have made the game. Bills have already been paid. Investors have been taken care of, game has been made, server costs are paid for many years to come. Gems sales arent here to cover bills there to make profit, profit that can be used to buy new cars for company employees or invest back into the game, none of your business whats done their either.
But save us the sob story of game company needing to allow cheaters into the game (gold buyers) to keep the game running. They dont need to , and juding by youre take of multiboxers you also dont agree to gem sales because its the same thing, but somehow you excuse it, because… you think they need to pay bills? They dont, so whats the excuse for allowing gold buyers (cheaters basiaclly into the game) ? whats the reason for allowing it?
Read my updated post. It’s important to realize how paying A Net money is an entirely different method of gaining gold. Having 11 other signals generated for you by 3rd party software is using the same method (playing the game) but with a potential of theoretically gaining 12 times the result.
Read my updated post. It’s important to realize how paying A Net money is an entirely different method of gaining gold. Having 11 other signals generated for you by 3rd party software is using the same method (playing the game) but with a potential of theoretically gaining 12 times the result.
Its the exact same thing. You cant have it both ways, you cant be against multiboxing and FOR gem sales. Because its the same thing, spending real money to gain more in game money. Im for neither. But youre for whatever anet says is ok even if its contradictory, so … no sense discussing anything with you, you dont have an opinion.
Okay this is getting silly with talking about the fairness of buying gems. A couple of points.
An easy example of how this could be exploited. Player A spends say 2 minutes to go to a resource node and one click gets 4 mats and can’t get anymore from that node. Player B with his 12 accounts uses 1 key to navigate 12 players to the same resource node, one click to have them all hit the resource node and gets 48 mats. That person then mails them to his “main” giving in essence 1 player 48 mats for the same effort it would take 1 person to get 4.
I’m rather skeptical why one person would want to play 12 accounts anyway but that is allowed so whatever.
Final line is that the developers put this rule in place for a reason. I don’t think they were just throwing darts one day and said, “Hey lets make it harder for multiboxers because I think it is silly.”
There are rules in GW2 that I don’t necessarily care for but that’s fine. I agreed to the ToS so I can either live with it, break the rules and get banned or stop playing.
1 vs 5. Yes that one player is going to die no matter the situation.
But why should one person have the power of 5 players at their disposal?
We were actually discussing three, but we can change to five, no problem.
In terms of a multiboxer playing 5 accounts, the one person would have the power of 5 slots of game play. It’s the equivalent of 5 slots in the battle in PvP. There is a queue remember? So by allowing multi-boxing but stating that each account must have its own key press is severely crippling the side that has the multi-boxer. Add to that there is no follow command so each account must be directed to move in the same direction in order to keep the characters together. You are forgetting that 5 slots of the battle are being taken up. It’s not one person has the power of 5 players, it’s 5 slots.
To answer your question, for more copies of the game sold and to allow more styles of game play and further game play options. In essence, the MMO genre continues to evolve and grow instead of shrink. No one likes being ganked by 5 players, just like no one likes being ganked by a 5 multiboxer. It’s the same regardless, however if the multiboxer goes up against 5 players with his 5 characters with the rule and no follow means the multiboxer will die about 90% of the time making it completely unfair in terms of slots taken up in battle.
I don’t have an opinion that matters, you’re right. A Net does though however, and thankfully they understand that every player should play the game on the same even level (I spend 1 keystroke to gain 1 in-game action ratio). Supporting gem sales is an entirely different point, you’re comparing apples to oranges.
“But by just clicking a bunch more times you never have to spend any real life money on the game!”
It’s the same regardless, however if the multiboxer goes up against 5 players with his 5 characters with the rule and no follow means the multiboxer will die about 90% of the time making it completely unfair in terms of slots taken up in battle.
You’ll die 90% of the time because you’re not as good as a multiboxer from hell who has better hardware, and does it more efficiently than you do.
(edited by Casualist.1052)
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Uh yeah we get whats going on… more accounts get you more things… 12x more mats but they also spend 12x more money on accounts so… you should be able to excuse it like you excuse gem buyers… with whatever current reason you guys excuse gem sales with, to pay for water or food for starving employees or supporting the game, whatever.. take your pic, so why cant you use that same excuse for multiboxers, and say they’re helping starving employees, or supporting the game for new content with their extra box purchases, so they should be allowed to have that advantage? We give gem buyers an advantage without question, why not multiboxers?
I don’t think it is fair that players can spend in game gold to buy gems. I am a very casual player and don’t generally spend the time to make much gold. I had to do real work for real money to buy gems. NOT FAIR!!!!
Of course I’m being sarcastic. I don’t care how people get gems as long as it is within ToS.
Now if I am competing with someone within the TP to sell mats and they used 12 players at one time to get them in significantly less time than it took me I would think that sucked but I’d live with it.
Read my updated post. It’s important to realize how paying A Net money is an entirely different method of gaining gold. Having 11 other signals generated for you by 3rd party software is using the same method (playing the game) but with a potential of theoretically gaining 12 times the result.
This is as incorrect statement if you’re talking about multiboxing. Once again we’re not talking about automation (botting) so I’m going to have to assume that you mean sending the same key press to all 12 accounts.
If we’re talking about sending the same key press to all 12 accounts, the key doesn’t go to one account then get sent to 11 others. It doesn’t work like that. If it was allowed, the software that sends the keystrokes is not “playing the game” for you. All activity is done by the player at the keyboard and mouse. Every single action was the result of a player pressing a key or using the mouse. The keys pressed were not decided by a software program. If the player stops using the keyboard and mouse, all activity stops on all characters just like when a user playing one character would stop. In multi-boxing, a player must be at the keyboard and mouse in order for anything to happen. That’s why it’s allowed. There is no software playing the game for you, a player is playing the game and making decisions on which skills to use, where to move, what to do. It’s a player doing those actions.
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Uh yeah we get whats going on… more accounts get you more things… 12x more mats but they also spend 12x more money on accounts so… you should be able to excuse it like you excuse gem buyers… with whatever current reason you guys excuse gem sales with, to pay for water or food for starving employees or supporting the game, whatever.. take your pic, so why cant you use that same excuse for multiboxers, and say they’re helping starving employees, or supporting the game for new content with their extra box purchases, so they should be allowed to have that advantage? We give gem buyers an advantage without question, why not multiboxers?
Please do not discuss illegal activities here. This message thread is not meant for such discussion.
The most broken thing about arguing with a Multiboxer is that he can thumbs up his own posts 11 times.
The most broken thing about arguing with a Multiboxer is that he can thumbs up his own posts 11 times.
Lol that just made my even taking part in this debate worth it. +12