I don’t mean for that question may come across as aggressive or insulting. I really want to understand, and hopefully rekindle my interest in the game.
My first MMORPG was WoW; I started in 2009 during Wrath and took my time leveling. I capped at BC and ran all the raids there before moving into Wrath content. Then I finally had a chance to reach max level and give up questing and exploring in favor of raiding (specifically, as a healer). I stuck with things all the way through to the beginning of 2013, when a friend and I decided to try some other games to see if they solved the WoW problems that we just saw getting worse.
After a few different experiences, both good and bad, we found GW2 and absolutely loved it. The personal storylines were a fantastic concept, the voice acting was more welcome than I can express, the dynamic events and level scaling made the world big and dangerous and super immersive, and the professions…well, they didn’t make it to “mini-game” level like I always wanted, but they were miles ahead of WoW. And combat mechanics, ‘downed state’, effects working ‘on friendly players’, and the like were just incredible. My best ever “boss fight” in an MMORPG was as a level 38 Mesmer! I thought I had found my eventual home.
I hit max level uncomfortably quickly. GW2 developers appeared to have bought into the concept of “the game begins at max level” and rushed players through to get there. But when I did, and my personal story was about over, and the world was just about fully explored, and I was ready for a super-challenge to work toward I found emptiness. There was no chat channel to find others to run a dungeon with (still haven’t done one), no chat channel or gui to find a guild (found two dead ones by happenstance), and seemingly no raid content in the attempt to get away from the “gear grind.” In short, I felt like I was rushed to max level to get to an end-game that didn’t exist.
Between having no sense of purpose to anything, and missing playing a healing class, I returned to WoW within a few months of trying GW2. Yet I keep finding myself making suggestions to the developers to make WoW more like GW2, and keep seeing WoW go in a different direction. I get an urge to return to GW2 and remember great times leveling up, but before I even load it up I begin asking: to do what? What would I even do when I logged in? What is there to work toward achieving?
So I guess my question is twofold. Did I miss something before that could have captured my attention and given me purpose in a social context, like raiding does in WoW? Have updates over the past year added an end-game in any way?
I have tried the following and they just don’t capture my interest:
WvW – Very cool concept that I love, but no long term progression. We just fight for bonuses that reset each week. And a bit too much “giant group kills single player” while being unable to find a group.
Guilds – Poor interface and no real common goals to work towards. But I may be jaded because I could find absolutely zero methods to find a guild. Lack of global chat kills any chance at in-game social interaction.
Dungeons – May be fun, but as mentioned above I have no way to find a group to try them.
Economy – I loved playing the economy in WoW, but though GW2 has an interesting setup, the massive number of players all using the same market has normalized all prices and stymies any real economic mini-game. Worse, most crafted goods are worth less than their components!
Professions – Without any sort of global chat, there’s no way to assist other players or ask for another profession expert to help you. So they seem worthless once you get geared up in yellow.
Orr – I explored a little over half of it. It was interesting, to a degree, but there didn’t seem like there was much ‘buddying up’ while I was there, and that’s 90% of the fun of an MMORPG.
I think what I really want is:
A purpose – Some long term goal to work towards that each thing I do in game contributes towards in some direct or indirect way. A transmog weapon doesn’t quite do it for me on this front.
A social group – A guild would be great. I hate monster guilds with hundreds of players. And most of the ones I find are dead or dying or not working towards anything in particular. But how does anyone find one without a good guildfinder or global chat channel?
Social dependencies – Social interaction is often kickstarted and maintained in games by players needing something others can provide (mats, a friend with superior strength, etc).
I hope this hasn’t come across as too negative. As I said, I absolutely love the game, the interface, the graphics (I have far too many screen captures), my class…I just don’t know what to do from here and would love some help.
Thanks,
Nicholas