What is this game becoming?
So we’re now into the point that Silverwastes is what defines if GW2 is generic or not? Nice try, K.
I will however agree that I enjoy any one of the original zones much more than any of the maps added post-launch (although I have to admit I love/loved Challenger Cliffs). The new zones we’ve got post-launch are lackluster in comparison. Small, stripped down versions of the original maps.
They’re nice (and free!) and have a lot of nice, small details and secrets that lead you to explore them, but the original maps are so much more diverse, bigger and have tons more content.
I don’t know what it would take for Anet to add more zones that can compare to the original zones in scope and diversity, but if it is a paid expansion, I’d be more than willing to pay for it.
Any changes that are best suited to having to play forty hours a week for months/years whole dedicating most of that time played to a single objective should be pitched into the garbage and never dug out again.
Certain lamentations that ‘there isn’t enough challenge’ sound disturbingly uninterested in actual challenge to me, though very interested in a new grueling grindfest season of I Have No Career/Friends/Family And I Hate Real Life.
Rightly or wrongly, I get that impression a lot from most of the pained whimpers about how everything is too easy.
Call it anecdotal, as it is. Everyone I know that agrees with such demands that everything should be insanity mode difficulty while taking forever minus one hour to do anything even in the most perfectly formed, polished groups that can be refined into a short list out of the corpse pile all lesser pixel pushers sills be reduced to? They aren’t the folks with careers and families and hobbies that exist outside gaming. They’re usually the people that, if they work at all, have very undemanding and sedately static job schedules and tend to do almost nothing except pot the minimum effort into pretty much everything else in their lives so they can ‘be there for their guild’, insert thousands of other reasons/excuses/dismissive lies here.
I don’t know anybody that has both a gaming hobby and a fairly busy work and home schedule that ever sits around moaning about how everything is too easy and it’s all participation ribbons now, and oh, to go back to the glory days when ‘games were hard’ and ‘it meant something’ to even be able to see late game content, etc, so on, ad nauseum.
Get the kitten out of the house. The glory and meaning you so desperately crave is not there too be found in a game, no matter how amazing you felt for fleeing moments when you ‘finally accomplished X, Y and Z’.
The real thing dwarfs this sick, sad surrogate. Go get it, and leave the rest of us just wanting something that isn’t a gods bedeviled major life investment to play the kitten alone.
Because that’s what casual seems to actually be – anyone not interested in a new unpaid career pushing pixels as though everything that holds meaning in our lives depends on it.
(edited by naiasonod.9265)
I don’t know what this game is trying to become OP.
But I do know what it doesn’t want – it doesn’t want to add new Dungeons, there is no Dungeon developer team, and it doesn’t want to invest resources in real WvW Developer team.
All MMOs are generic .. you log in .. create a character .. and “do stuff”
We can go even further and say : you just click your mousebuttons and type on your keyboards .. so even every software is generic.
In the end this whole discussion makes now sense if you just use “generic arguments” to make something look generic.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.