What is up with charged quartz?

What is up with charged quartz?

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Posted by: Entropy.6784

Entropy.6784

Timegated and accountbond = unfair. Don’t start about the fairness of life. T6 mats like damask and leather which are also timegated are obtainable through fractals, trading post and daillies, why can’t charged quartz receive the same treatment. This game has never been this restrictive and I know it since I’ve been here since launch. You’re telling me I’ll have to wait 8/9 days for a full set of EXOTIC sinisters armor + weps and even longer if I would bother for celestial armor. This kills diversity, this kills fun in experimentation. Honestly I am repulsed as a long time player and have no idea what a new person would think. And quartz can’t be locked behind the HoT premise since it’s been there pre-hot. Heck! Even crystalline ore is obtainable from the guild commendations shop, so what’s the deal here? An offical response would be lovely.

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Posted by: Shiyo.3578

Shiyo.3578

You can buy charged ambrite off the TP.

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Posted by: Garambola.2461

Garambola.2461

It also makes guild mining upgrades very hard. Unless there are dozens of contributors or a lot of gold to spend, of course.

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Posted by: Cecilia.5179

Cecilia.5179

I lucked out on charged quartz with the broken wintersday loot that one year (got 100 on day 1). However, I think it is unfair how unreasonably hard this is for everyone else to get. It deserves to at least be sellable.

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Posted by: tolunart.2095

tolunart.2095

Just a guess, but I’d say that creating new content is a higher priority than non-critical issues like this. If it doesn’t break the game, changing something months or years later is a “maybe if there’s time to work on it” thing.

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Posted by: Sir Mad.1092

Sir Mad.1092

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: StinVec.3621

StinVec.3621

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

If you would not mind elaborating, which Queen would this be that gives you 10 quartz per day? The Queen, as in going and talking to Queen Jennah in her throne room?

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(edited by StinVec.3621)

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

If you would not mind elaborating, which Queen would this be that gives you 10 quartz per day? The Queen, as in going and talking to Queen Jennah in her throne room?

That would be the rich node in Dry Top inside the Skritt Queen’s room.

Be careful what you ask for
ANet may give it to you.

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Posted by: StinVec.3621

StinVec.3621

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

If you would not mind elaborating, which Queen would this be that gives you 10 quartz per day? The Queen, as in going and talking to Queen Jennah in her throne room?

That would be the rich node in Dry Top inside the Skritt Queen’s room.

Ah, that does explain it. Thank you very much.

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Posted by: Entropy.6784

Entropy.6784

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Fair enough maybe I should have gone for felt, since I’ve written this from personal perspective, boy does time fly. And even though it’s unlikely that I’ll get an official response you can’t blame me for hoping =) Though I’d say with the installment of ascended mats in fracs there might be a chance that they’ll listen this time around (although that might me being hopeful).

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Posted by: Wanze.8410

Wanze.8410

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Fair enough maybe I should have gone for felt, since I’ve written this from personal perspective, boy does time fly. And even though it’s unlikely that I’ll get an official response you can’t blame me for hoping =) Though I’d say with the installment of ascended mats in fracs there might be a chance that they’ll listen this time around (although that might me being hopeful).

First poster already offered a solution for your problem. Sheets of charged Ambrite, which are needed to craft the sinister gear, are tradeable and therefore obtainable via the tp.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

What is up with charged quartz?

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Posted by: Entropy.6784

Entropy.6784

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Fair enough maybe I should have gone for felt, since I’ve written this from personal perspective, boy does time fly. And even though it’s unlikely that I’ll get an official response you can’t blame me for hoping =) Though I’d say with the installment of ascended mats in fracs there might be a chance that they’ll listen this time around (although that might me being hopeful).

First poster already offered a solution for your problem. Sheets of charged Ambrite, which are needed to craft the sinister gear, are tradeable and therefore obtainable via the tp.

It’s not about sheets of charged ambrite, I used sinisters as an example of gear availabe in comparison to HoT gear which requires charged thorns. I want charged quartz on the market or not timegated; It’s not a t6 and the way it’s being handled atm makes no sense, I mean give me a reason as to not to make it more available? It wouldn’t hinder its market, on the contrary, demand would increase for quartz as people start experimenting with the new types of armor including celestial, sinisters and the hot stuff.

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

While I agree that the Charged Quartz time gating is excessively restrictive, there have been other posts about this.

My hypothesis: Celestial gear is the final gear to own. Once you make it, you don’t need anything else…. so it’s gotta be time gated up the wazoo. Of course so many people will disagree, but that’s because they don’t understand the glory that is Celestial.

~EW

P.S. I’ve made an entire set of ascended celestial heavy, and I’m currently working on all ascended celestial weapons…. trust me, I understand fully the frustration of the charged quartz time gating… it’s the second biggest bottleneck I have to deal with.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

How is it unfair? Everyone is in the same boat as you. Unfair suggests preferential treatment.

Blood & Merlot [Wine]

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Posted by: Rhaegar.1203

Rhaegar.1203

Truth be told, not only they are Time-gated, the base material is also hard to come by, as other already pointed out. Perhaps adding them to the drop table on a few maps?
Or salvageable from some drops?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Truth be told, not only they are Time-gated, the base material is also hard to come by, as other already pointed out. Perhaps adding them to the drop table on a few maps?
Or salvageable from some drops?

I’d be happy with a couple more nodes so that a dedicated person could mine enough quartz to make 1 charged per day just from farming. As it stands I believe you can regularly only get 22 per day sans special circumstances.

~EW

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Posted by: tolunart.2095

tolunart.2095

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

You can buy quartz crystals on the TP – and this was the case when it was first released into the game too – so the time-gate is the only restriction on creating charged quartz, you can buy 1000 crystals instantly if you wanted to.

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

You can buy quartz crystals on the TP – and this was the case when it was first released into the game too – so the time-gate is the only restriction on creating charged quartz, you can buy 1000 crystals instantly if you wanted to.

You can. However, given the scarcity of nodes the prices can be pretty substantial. Atm a single quartz crystal is ~9s25c on the TP. Since you need 25 for a charged, that’s ~2g31s25c to make a single charged quartz. For exotic Celestial equipment, you need 5 charged each piece… raising the cost to ~11g56s25c AND a 5 day time gate. If you were to buy all the quartz needed to make a set of armor + 2 weapons + 5 accessories (13 pieces) you’re looking at ~150g31s25c + 65 days in time gating (totaling 1625 quartz crystals). As I mentioned above, sans special circumstances, if you were to gather all of that (at ~22 quartz/day), you’re looking at 73 days of dealing with the Skritt Queen.

For me, it is what it is, and I’m going to be patient with my crafting… especially since I’m doing ascended (which means I get to ignore accessories, yay for small blessings). But the scarcity of nodes means to gather (OR buy) quartz plus the time gating of turning it into charged can feel really, really punishing/restrictive.

To me this is a parallel discussion to those who have issues with Mystic Coin availability.

~EW

(edited by EphemeralWallaby.7643)

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Posted by: Rhaegar.1203

Rhaegar.1203

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

You can buy quartz crystals on the TP – and this was the case when it was first released into the game too – so the time-gate is the only restriction on creating charged quartz, you can buy 1000 crystals instantly if you wanted to.

So let’s say 1000 players gather one day to purchase 1000 crystals at once, making the total of quartz acquired from the TP 1 million units. Let’s also say the number of available materials is lower than that. So, now no more quartz is available in the world; how long does node farming take to make quartz available again? (Without taking into account that you would need surplus quartz, not just farmed material, since you would probably use it for crafting).

Which is why I say that rarity through scarcity isn’t necessarily a good thing; we’re also not requesting that it becomes common, abundant. Just that it becomes a little easier to acquire.

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Posted by: DeanBB.4268

DeanBB.4268

@EW: For Ascended, can’t you craft any old type then change it to Celestial in the forge? I haven’t done so yet, but thought that was now the case.

You probably don’t wanna hear that I have too much of the stuff. If I have time, I take all 5 of my accounts into my home to harvest, and funnel it all into my primary account, which also makes a Charged each day. I have about 2 stacks of regular waiting to get charged up and who knows how much Charged in the bank.

Additional accounts are a nice way to “support” the main account, but do take time away from advancing the main. But whatever, I enjoy it.

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Posted by: CMM.6712

CMM.6712

I’d be okay with the chance of 1-3 charged when you commune. Maybe add in a rich quartz node or 2 somewhere.

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Posted by: Ayrilana.1396

Ayrilana.1396

Players get 2G from doing the daily which they didn’t get before. Buying quartz crystals for armor that you want seems like a good use for it to me.

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

@EW: For Ascended, can’t you craft any old type then change it to Celestial in the forge? I haven’t done so yet, but thought that was now the case.

You probably don’t wanna hear that I have too much of the stuff. If I have time, I take all 5 of my accounts into my home to harvest, and funnel it all into my primary account, which also makes a Charged each day. I have about 2 stacks of regular waiting to get charged up and who knows how much Charged in the bank.

Additional accounts are a nice way to “support” the main account, but do take time away from advancing the main. But whatever, I enjoy it.

You still need the insignia to change it in the MF….. which is where the charged goes into… so, unfortunately not.

Thank you for the suggestion, though… I do appreciate it. What I’ve done is a mix of the two methods… I bought a fair portion of quartz off the TP, and am trying to regularly get my ~22 by farming…. so I am guaranteed to make my 1 charged / day. As I mentioned above, it’s not my biggest bottle-neck to deal with.

I am okay (just not enthusiastic) about the cost and the time, though, because I do plan on making at least one of each type of ascended celestial equipment (two of the weaps that can be dual-wielded)…. and when that’s done it’ll likely be the last equipment I ever make/own. Outside of some specialist builds, of course lol. It’s a great long-term project… an endgame of sorts.

~EW

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Posted by: tolunart.2095

tolunart.2095

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

You can buy quartz crystals on the TP – and this was the case when it was first released into the game too – so the time-gate is the only restriction on creating charged quartz, you can buy 1000 crystals instantly if you wanted to.

You can. However, given the scarcity of nodes the prices can be pretty substantial. Atm a single quartz crystal is ~9s25c on the TP. Since you need 25 for a charged, that’s ~2g31s25c to make a single charged quartz. For exotic Celestial equipment, you need 5 charged each piece… raising the cost to ~11g56s25c AND a 5 day time gate.

I think this was a reaction to a problem they encountered when introducing Ascended crafting. Some of the component pieces are account bound but the materials such as Elonian Leather, Bolts of Damask, etc. were tradeable. They seemed to believe that because creating these items were time-gated, it would take a long time to craft ascended armor and weapons. But a few players spent whatever it costs and created their gear within days of release.

So this is the reverse situation – the components are tradeable, but the main crafting ingredient is account bound. Twelve gold is nothing – I have two accounts and can make 4g per day just doing the dailies (takes maybe an hour) and another few gold doing the boss events and selling the gear/salvage I get. Without the time gate someone who really wants it could have a full set of celestial exotics within a day even a set of ascended if he already had some of the money.

Now, most players who want them have already put in the time and/or spent the gold to get them. Whether the time-gate is still relevant or not… that’s a matter of opinion. If it’s on a list of changes for the next expansion or something, Anet isn’t going to talk about until right before the change goes through because they’ve learned not to release that kind of info too early.

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Posted by: tolunart.2095

tolunart.2095

To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).

You can buy quartz crystals on the TP – and this was the case when it was first released into the game too – so the time-gate is the only restriction on creating charged quartz, you can buy 1000 crystals instantly if you wanted to.

So let’s say 1000 players gather one day to purchase 1000 crystals at once, making the total of quartz acquired from the TP 1 million units. Let’s also say the number of available materials is lower than that. So, now no more quartz is available in the world; how long does node farming take to make quartz available again? (Without taking into account that you would need surplus quartz, not just farmed material, since you would probably use it for crafting).

Which is why I say that rarity through scarcity isn’t necessarily a good thing; we’re also not requesting that it becomes common, abundant. Just that it becomes a little easier to acquire.

Crafting materials move through the TP so fast that this is irrelevant. What happens is the price of the remaining crystals are high, so players start farming them again and players like the one posting after you who has stacks of them waiting in his bank start putting them up on the TP – don’t need them so might as well turn them into something you can use via gold – and the supply builds up again with a few days.

It’s been attempted before, but it doesn’t work except in the very short term.

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Posted by: Tumult.2578

Tumult.2578

Don’t forget you can get Quartz Crystals from a home instance node too. I’ve been collecting those and converting them into Charged Quartz, about one every 5 days, and after crafting a light, medium and heavy set of Celestial armor There must still be near 500 left. I try to look at all the required components of anything I might craft in the future and start making those time gated items way in advance, and if I end up not needing them, they still bring good gold when sold.

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Posted by: Wanze.8410

Wanze.8410

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Fair enough maybe I should have gone for felt, since I’ve written this from personal perspective, boy does time fly. And even though it’s unlikely that I’ll get an official response you can’t blame me for hoping =) Though I’d say with the installment of ascended mats in fracs there might be a chance that they’ll listen this time around (although that might me being hopeful).

First poster already offered a solution for your problem. Sheets of charged Ambrite, which are needed to craft the sinister gear, are tradeable and therefore obtainable via the tp.

It’s not about sheets of charged ambrite, I used sinisters as an example of gear availabe in comparison to HoT gear which requires charged thorns. I want charged quartz on the market or not timegated; It’s not a t6 and the way it’s being handled atm makes no sense, I mean give me a reason as to not to make it more available? It wouldn’t hinder its market, on the contrary, demand would increase for quartz as people start experimenting with the new types of armor including celestial, sinisters and the hot stuff.

So what is it? First you say that lifting the timegate wouldnt hinder the quartz market and in the next sentence you claim demand would go up.

I am not saying that quartz/charged quartz is in a good place right now but i think the timegate and its relatively high price are two separate problems. When it got released in july 2013, the price wasnt really an issue because quartz was dropping plenty and it was available for less than 5% of its current value. Introducing the timegate at that time was just a test run to see how the player base reacts to introducing timegates prior to ascended crafting. That reasoning might have become invalid by now but changing it now will definately not go down easily with players that crafted celestial gear with time restrictions.
And keep in mind that these days, charged quartz isnt only used to craft account bound items but also tradeable ones, like sheets of charged ambrite, ley line infused tools or grow lamps. One reason, why they put a timegate on asc mats was to make sure that crafters, who craft it on a daily basis and sell it, will get a profit. The same is true for charged quartz now, so why change it?

You can also avoid the timegate by buying and opening lots of wintersday gifts or t&t bags, which both have charged quartz as a rare drop. If you buy these containers on buy order by the thousands and sell everything else, except the charged quartz for lowest listing prices, you should even get most of your gold back, or even make a profit.

As I said, I agree that expecially celestial gear is a bit pricy atm but I dont think that this has anything to do with the timegate. Changing the recipe to 2-3 quartz per charge isnt a good idea in my opinion because it will upset those players that charged it with the regular recipe in the past. Its always better to adjust the supply and its droprates, which they have already done, at least temporarily during wintersday, when quartz lost about 60% of its value.
Concerning the timegate, I think it should stay in place. At first I thought that making charged quartz tradeable as well might be a good idea but putting some thought into it, it will probably cause a decent price spike on regular quartz because investors that want to speculate on rising prices for quartz would need 96% less space to store it in charged form.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: stephanie wise.7841

stephanie wise.7841

well quartz you can get 10 from the queen on the same map there is 3 other node that gives 3 each some time a little more. in home instance minimum is 3 sometime 8. also some time 5 and a charge quartz. so that makes a minimum from 19 to 24 quartz per day.

yes it takes some time to make all you need I know I have made 9 ascended backpack that are time gated and require charged quartz. just do a little part each day. if you rush to finish all in same day of course you will be kitten.

also in some chest that you open you also get some also. in the desert waste land or in hot map. normal or charged one it vary.

(edited by stephanie wise.7841)

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Posted by: Justine.6351

Justine.6351

A month of charging, like a 5sec channel once a day.
For someone to have been here from launch that is nothing. Instant gratification…I’m sorry you cannot just go and buy everything ingame off tp…wait no I am not sorry.

Everytime I see one of these threads I laugh a little because by the time the thread has run its course the person probably already has half or more of the charged quartz.

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Posted by: Entropy.6784

Entropy.6784

This game has never been this restrictive and I know it since I’ve been here since launch.
Quartz and time gated charged Quartz was added to the game in July 2013, so it’s been in game for 3 years now.

An offical response would be lovely.
It’s very unlikely you’ll get an official response for a mechanic that’s been in game for several years. There’s been a lot of threads over the years on this and they never got a response.

Fair enough maybe I should have gone for felt, since I’ve written this from personal perspective, boy does time fly. And even though it’s unlikely that I’ll get an official response you can’t blame me for hoping =) Though I’d say with the installment of ascended mats in fracs there might be a chance that they’ll listen this time around (although that might me being hopeful).

First poster already offered a solution for your problem. Sheets of charged Ambrite, which are needed to craft the sinister gear, are tradeable and therefore obtainable via the tp.

It’s not about sheets of charged ambrite, I used sinisters as an example of gear availabe in comparison to HoT gear which requires charged thorns. I want charged quartz on the market or not timegated; It’s not a t6 and the way it’s being handled atm makes no sense, I mean give me a reason as to not to make it more available? It wouldn’t hinder its market, on the contrary, demand would increase for quartz as people start experimenting with the new types of armor including celestial, sinisters and the hot stuff.

So what is it? First you say that lifting the timegate wouldnt hinder the quartz market and in the next sentence you claim demand would go up.

I am not saying that quartz/charged quartz is in a good place right now but i think the timegate and its relatively high price are two separate problems. When it got released in july 2013, the price wasnt really an issue because quartz was dropping plenty and it was available for less than 5% of its current value. Introducing the timegate at that time was just a test run to see how the player base reacts to introducing timegates prior to ascended crafting. That reasoning might have become invalid by now but changing it now will definately not go down easily with players that crafted celestial gear with time restrictions.
And keep in mind that these days, charged quartz isnt only used to craft account bound items but also tradeable ones, like sheets of charged ambrite, ley line infused tools or grow lamps. One reason, why they put a timegate on asc mats was to make sure that crafters, who craft it on a daily basis and sell it, will get a profit. The same is true for charged quartz now, so why change it?

You can also avoid the timegate by buying and opening lots of wintersday gifts or t&t bags, which both have charged quartz as a rare drop. If you buy these containers on buy order by the thousands and sell everything else, except the charged quartz for lowest listing prices, you should even get most of your gold back, or even make a profit.

As I said, I agree that expecially celestial gear is a bit pricy atm but I dont think that this has anything to do with the timegate. Changing the recipe to 2-3 quartz per charge isnt a good idea in my opinion because it will upset those players that charged it with the regular recipe in the past. Its always better to adjust the supply and its droprates, which they have already done, at least temporarily during wintersday, when quartz lost about 60% of its value.
Concerning the timegate, I think it should stay in place. At first I thought that making charged quartz tradeable as well might be a good idea but putting some thought into it, it will probably cause a decent price spike on regular quartz because investors that want to speculate on rising prices for quartz would need 96% less space to store it in charged form.

Now I may not a native speaker but hindering the market and an increase in demand appear to be two different things to me. Let me clarify what I meant: By either lifting the timegate/removing the accoundbond factor or increasing the availability of charged quartz you’re leaving the orginal quartz market intact; prices can’t drop lower than they are now, so it isnt like that the market would be negatively effected by this change. Instead I foresee an increase of demand which will result in an increase in price which is profitable for the current sellers. Like you’ve said, now this doesn’t need to be a spike since there will be multiple ways to obtain charged quartz then.

Secondly you’ve mentioned that changing the timegate now won’t go down with those who have already crafted celestial armor, with this point. I agree to disagree, that’s a personal experience, I for one wouldn’t give a kitten since I’ve already made my armor or make some more for different classes to try it out, or I could be annoyed. But those players are only a tiniest bit of the fraction of gw2 players, so in other words the majority have to suffer for the 10%? (gotta love southpark xD)

And lastly wintersday presents are the biggest sham before the ecto gamble I have had better luck finding a precursor then I ever will finding a charged quartz in those and boy have I tried.

Listen peeps I’m not saying that they should increase the nodes and remove the timegate and increase the availability of charged quartz. Just one of these would suffice. Quartz are not a t6 mats, they are only used for 1 legendary and only 1 charged quartz is needed there, even ascended mats have multiple ways of obtaining them and they’re supposed to be the games endgame. And quartz cam be used for other recipes true, but so are the easily obtained materials for let’s say berserker’s insignia.

A month of charging, like a 5sec channel once a day.
For someone to have been here from launch that is nothing. Instant gratification…I’m sorry you cannot just go and buy everything ingame off tp…wait no I am not sorry.

Everytime I see one of these threads I laugh a little because by the time the thread has run its course the person probably already has half or more of the charged quartz.

I’m not asking for your sympathy, I’m asking for a contribution to this thread something that either opposes or confirms what there’s been said. And yes this is about instant gratification, (woops you’ve caught me), this also about getting materials the same treatment.

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Posted by: Belenwyn.8674

Belenwyn.8674

well quartz you can get 10 from the queen on the same map there is 3 other node that gives 3 each some time a little more. in home instance minimum is 3 sometime 8. also some time 5 and a charge quartz. so that makes a minimum from 19 to 24 quartz per day.

yes it takes some time to make all you need I know I have made 9 ascended backpack that are time gated and require charged quartz. just do a little part each day. if you rush to finish all in same day of course you will be kitten.

also in some chest that you open you also get some also. in the desert waste land or in hot map. normal or charged one it vary.

If you are very lucky you can harvest 13 crystals from your home node. There are also weeks, where certain maps provide crystals. During these weeks you can get10 additional ones as a map bonus reward before the daily cap hits.

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Posted by: Mizuki Kusanagi.6584

Mizuki Kusanagi.6584

The home instance node also has a slim chance of generating a bonus Charged Quartz on each strike, my notes suggest long term average is running about 1 chance in every 35 or so strikes.

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Posted by: Rhaegar.1203

Rhaegar.1203

In the past 2 days since I’ve been paying attention to this thread, my daily farm at the home node has yielded one Charged piece each time; must thank the RNG gods.

(edited by Rhaegar.1203)

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Posted by: DoctorDing.5890

DoctorDing.5890

The time-gating of this and other materials allows patient folks like me to make a modest profit from crafting stuff.

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Posted by: Behellagh.1468

Behellagh.1468

Celestial gear seemed to be as the prototype framework for ascended gear, a base time gated material and the final armor being account bound requiring the owner to craft it themselves.

It appears the lesson ANet learned from this was to add a second material that used the time gated material but could then be sold on the TP so the Daddy Warbucks of Tyria could at least shortcut around the time gate while providing a lucrative crafting item.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

A month of charging, like a 5sec channel once a day.
For someone to have been here from launch that is nothing. Instant gratification…I’m sorry you cannot just go and buy everything ingame off tp…wait no I am not sorry.

Everytime I see one of these threads I laugh a little because by the time the thread has run its course the person probably already has half or more of the charged quartz.

I’m not asking for your sympathy, I’m asking for a contribution to this thread something that either opposes or confirms what there’s been said. And yes this is about instant gratification, (woops you’ve caught me), this also about getting materials the same treatment.

And for my part, I disagree with both of you. I can fully understand and support time-gating… I can also understand and support certain mats being limited or restricted in availability.

My part is that the combination of the two feels punishing and unnecessarily restrictive. I don’t want to feel punished or severely restricted in my crafting. I can be patient, and I think I am given that I’ve committed to making Ascended Celestial Everything. I have a full understanding of the time commitment involved in my endeavor… and it’s an endeavor that will take me well into next year to complete if I work on it every single day.

For me it’s about the feeling that this part of the process gives me, and that is a negative feeling… Even if it takes me a long time to do something in game, I’d prefer not to feel negative about my investment of time and effort. I’m taking part in my project because I can find enough positive things in the endeavor itself to counter ballance it for me, but that doesn’t mean the negative feeling doesn’t exist.

~EW

(edited by EphemeralWallaby.7643)

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Posted by: Jorvych.3064

Jorvych.3064

…they are only used for 1 legendary and only 1 charged quartz is needed there…

actually, the Bolt III: Zap collection requires 9 of them.

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Posted by: Killface.1896

Killface.1896

You can get charge from winterday gifts to,when I was buying them I made profit on selling the mats from it but that was few months ago

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

First, I don’t know why we’re arguing with the OP: everyone knows that Entropy is inevitable. Second, it’s hard to disagree with the main points: to the extent that ‘gating’ is appropriate for acquisition of mats to craft, then ANet should limit the gates to either time or source or account-binding, but not all three, as it is for celestial stats (without even getting into the recipes).

Still, I disagree with the OP’s proposal: I don’t think ANet should worry about charged quartz or celestial because that would have such a tiny impact on the game. Most people never need to worry about this and of those that do, it’s only for a set or three — and then (probably) never again on the same account. Thus addressing this issue has a narrow impact on a small fraction of the players.

Instead, I’d prefer that ANet review their entire design around the acquisition of gear with specific stats. They should first establish a couple of core principles and then make adjustments as necessary to bring the supply/requirement mechanics in line with those guidelines. For example:

  • The process should be consistent. We shouldn’t have to look up the wiki for each stat, because each follows a (potentially) different path, as they do now.
  • Gating should be limited to two steps at most and one type of gating, e.g. if time gating is used, then it shouldn’t be account bound and the sources should be plentiful.
  • Ideally, stat prefixes shouldn’t be arbitrarily limited by old-style RPG tropes. Instead (for example) of blood producing just berserker, make it the power-related mat, so zerk, assassin, etc, all use blood, but some use more, some less.

tl;dr I agree that celestial and charge quartz could use some adjustments. However, I’d rather that they overhaul the entire system rather than worry about that particular prefix/mat first.

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