What is with these Dailies?
There are foods that cost 1c on the tp, so that’s an easy one.
Nonetheless I agree that a couple of the recent dailies have been a bit ridiculous and made me go too far out of my way even with 9 choices (since 4 are almost non-choices), and made me pine for the dailies of last month that I could do consistently in an efficient manner (since there wasn’t too much variation, I learned the best places to accomplish them quickly and didn’t have to waste much time everyday figuring out what I had to do). The “do x in zone y” dailies definitely need to go away.
Endless Petrification Tonic
You do know it’s a selection you can choose from, right ?
And spending silver on doing the dailies is up to you too, you don’t need to.
Admittedly, if I don’t have a lot of time I sometimes find the new dailies a bit of drag. But then, I choose to just not do them that day – you gotta love choice !
um… cheapest food costs 2 copper
I want the dailies we had originally, they weren’t intrusive and they were applicable to anyone who spent 20 minutes in the game.
I want the dailies we had originally, they weren’t intrusive and they were applicable to anyone who spent 20 minutes in the game.
but i dislike the monthlies in the past though i had a simple solution, “i never do them”
You do know it’s a selection you can choose from, right ?
Yes, of course. But if you take out the “do X in area Y” dailies you are essentially left with 4 or 5 dailies to choose from.
Dailies are good the way they are.
Only ones that i hate is killing vets in some areas.
Lol buy a hundred cookies, will cost like a silver total and will cover for this daily, and the next 3 dailies like this.
The dailies are clearly meant to show people different sides of the game. Many newer players, as well as some older ones don’t know or understand many aspects of this game or genre. Some probably aren’t even aware food exists, so a daily like this introduces that.
It’s optional. You have to only pick like 5 out of 9 things to do for the daily, it’s seriously not very difficult if you choose to do it at all.
Definitely not worth complaining about anyways.
Dailies are good the way they are.
Only ones that i hate is killing vets in some areas.
Kill veterans in Shiverpeaks? Claw of Jormag’s got you covered. Or hang out looking for the events near Hoelbrak, they refresh fairly quickly.
Kill veterans in Ascalon? Events in Fireheart Rise have you covered. Or you can go take the fight to the ghosts of Ascalon City.
Kill veterans in Maguuma? Sparkfly Fen, or the Hidden Garden.
Kill a champion? Wayfarer’s Foothills, there’s the Champion Corrupted Wolfmaster. I think he’s probably the easiest champion to take solo for any class.
Aquatic Slayer? Bloodtide Coast, near the Inquest lab, you can rack up quite an impressive amount of kills on the Inquest or jellyfish to the north. Mind the shark nobody ever . . . ever . . . kills.
Crafting? Refine copper ore, jute scraps, and such.
Mystic Forge? Save some blue useless junk and pitch it in.
I should go on, but . . . eh, the only thing the change in dailies have done for me is get me to play my alts and get their world completion in motion.
Yes but you need to be on good server to have those events. If event is off, you have problem. Thats why i always choose other daily than killing vets in certain zones.
Thanks Anet for great dailies. /nosarkasm i love them because i can really choose what to do
You need no event for Veteran Oakhearts, and they are in every starting zone…not too difficult to take down, really.
You need no event for Veteran Oakhearts, and they are in every starting zone…not too difficult to take down, really.
They’re actually pretty hard to kill if you’re standing in Lion’s Arch :p
Dailies are good the way they are.
Only ones that i hate is killing vets in some areas.Kill veterans in Shiverpeaks? Claw of Jormag’s got you covered. Or hang out looking for the events near Hoelbrak, they refresh fairly quickly.
Kill veterans in Ascalon? Events in Fireheart Rise have you covered. Or you can go take the fight to the ghosts of Ascalon City.
Kill veterans in Maguuma? Sparkfly Fen, or the Hidden Garden.
Kill a champion? Wayfarer’s Foothills, there’s the Champion Corrupted Wolfmaster. I think he’s probably the easiest champion to take solo for any class.
Aquatic Slayer? Bloodtide Coast, near the Inquest lab, you can rack up quite an impressive amount of kills on the Inquest or jellyfish to the north. Mind the shark nobody ever . . . ever . . . kills.
Crafting? Refine copper ore, jute scraps, and such.
Mystic Forge? Save some blue useless junk and pitch it in.
I should go on, but . . . eh, the only thing the change in dailies have done for me is get me to play my alts and get their world completion in motion.
you forgot to mention wolfmaster counts as a group event too for that daily
I hated yesterday’s daily. I sat in Kryta for the hour before reset and couldn’t get my daily in. Players we nuking the events in seconds! And, here I thought the Shaman had it rough in Wayfarer
For today’s daily, I started a Brawl Party in Lions Arch. Around the Mystic Forge I placed tray’s of food. With my Witches Costume on I placed cauldron’s all about. Then others with the Mad Kind costumes started food fights. It was a hoot! Not even a costume, foods, or tonics were required. Today should have been one of the easiest daily’s ever! You had 3 available to you right the in Lions Arch. You had Food, Forge, Costume brawl and hopefully FUN!
These dailies are awesome, and so is the new monthly. That’s what’s with them.
I think we should have a large pool fo dailies for a month to choose from. You make your own daily from that. But to make it far each would have a limited number of uses (so you don’t do laurel vendor daily everyday). Then on a short day you pick easy ones, on one with more time you “pay the debt” and do the hard ones left in the pool.
I like the change to the dailies. There is a random list to choose 5 from to get your daily. This is better than the old dailies in my opinion. I’m a very casual player and most dailies so far have been rather easy to achieve. If you’re complaining about eating 25 food, doing 15 dodges, 25 underwater kills….etc then you can always choose a different one to do. It’s that simple.
Dailies are good the way they are.
Only ones that i hate is killing vets in some areas.Kill veterans in Shiverpeaks? Claw of Jormag’s got you covered. Or hang out looking for the events near Hoelbrak, they refresh fairly quickly.
Kill veterans in Ascalon? Events in Fireheart Rise have you covered. Or you can go take the fight to the ghosts of Ascalon City.
Kill veterans in Maguuma? Sparkfly Fen, or the Hidden Garden.
What’s with all this ‘kill veterans’ kitten! This is shameful! I bet if it was ‘kill draft dodgers’ there would be an uproar! What a world!
/e nudge nudge wink wink say no more the larch
Ahem. Personally, I’ve decided I like the current style of dailies even though I sometimes still forget to complete them.
I like the new dailies. Usually I can get the new ones done faster than the old 0/15 kill variety, 60 kills, 20 gather, 5 events ones.
Dailies are good the way they are.
Only ones that i hate is killing vets in some areas.Kill veterans in Shiverpeaks? Claw of Jormag’s got you covered. Or hang out looking for the events near Hoelbrak, they refresh fairly quickly.
Kill veterans in Ascalon? Events in Fireheart Rise have you covered. Or you can go take the fight to the ghosts of Ascalon City.
Kill veterans in Maguuma? Sparkfly Fen, or the Hidden Garden.
Kill a champion? Wayfarer’s Foothills, there’s the Champion Corrupted Wolfmaster. I think he’s probably the easiest champion to take solo for any class.
Aquatic Slayer? Bloodtide Coast, near the Inquest lab, you can rack up quite an impressive amount of kills on the Inquest or jellyfish to the north. Mind the shark nobody ever . . . ever . . . kills.
Crafting? Refine copper ore, jute scraps, and such.
Mystic Forge? Save some blue useless junk and pitch it in.
I should go on, but . . . eh, the only thing the change in dailies have done for me is get me to play my alts and get their world completion in motion.
Posts like this one that detail specific locations to beat specific tasks have completely missed the point. Actually, they enhance the point that it’s ridiculous how specific these dailies have gotten.
I’ll say it before and I’ll say it again: Daily gatherer, kill amount (generic), kill variety, events (generic) – the four challenges that were part of the original Daily at launch – should always be included in the list of choices every single day. These are all generic activities that the player can complete while simply playing the game (rather than setting time aside specifically to “work on the daily”).
Should the design of any system in the game really revolve around the concept of finding the 5 chores that are the least annoying?
(edited by Edge.4180)
Dailies are good the way they are.
Only ones that i hate is killing vets in some areas.Kill veterans in Shiverpeaks? Claw of Jormag’s got you covered. Or hang out looking for the events near Hoelbrak, they refresh fairly quickly.
Kill veterans in Ascalon? Events in Fireheart Rise have you covered. Or you can go take the fight to the ghosts of Ascalon City.
Kill veterans in Maguuma? Sparkfly Fen, or the Hidden Garden.
Kill a champion? Wayfarer’s Foothills, there’s the Champion Corrupted Wolfmaster. I think he’s probably the easiest champion to take solo for any class.
Aquatic Slayer? Bloodtide Coast, near the Inquest lab, you can rack up quite an impressive amount of kills on the Inquest or jellyfish to the north. Mind the shark nobody ever . . . ever . . . kills.
Crafting? Refine copper ore, jute scraps, and such.
Mystic Forge? Save some blue useless junk and pitch it in.
I should go on, but . . . eh, the only thing the change in dailies have done for me is get me to play my alts and get their world completion in motion.
Posts like this one that detail specific locations to beat specific tasks have completely missed the point. Actually, they enhance the point that it’s ridiculous how specific these dailies have gotten.
I’ll say it before and I’ll say it again: Daily gatherer, kill amount (generic), kill variety, events (generic) – the four challenges that were part of the original Daily at launch – should always be included in the list of choices every single day. These are all generic activities that the player can complete while simply playing the game (rather than setting time aside specifically to “work on the daily”).
Should the design of any system in the game really revolve around the concept of finding the 5 chores that are the least annoying?
Pffft, you think I missed the point.
I don’t use these hints myself as much as you think. I offer them to other people. I play my two alts to get things, the change to dailies give me an excuse to leave them somewhere other than Lion’s Arch. And to take them out for a spin now and then, since my main is just waiting to finish “Victory or Death” with a group of friends.
I “work on the daily” because I don’t have other things to do most days. No, I don’t. I’ve got 100% world completion on my ranger, my computer stinks for doing WvW, and since I’m a ranger I generally avoid trying to pick-up-group for dungeons or Fractals. So instead? I do my daily, see if the guild is doing anything. If not? I screw around with small things for a while.
I did this before, you know. Guild Wars 1 had the same ending for me after I’d completed all the normal difficulty material. Pop on, check out the Zaishen Quests, and if I wanted to do them, pick them up. See what the alliance is up to, and if nothing then pick a track and work on it for an hour.
I didn’t miss the point so much as “the point” hasn’t ever been an issue for me. I’ve done everything basic I wanted to do here. The next step is looking for the next minor extra thing. Alternate characters. Dungeons. Fractals. Special items. World chest events.
Though my personal favorite? Postcards to my friends who play WoW. Go to vistas and wait for them to reach a good point before snapping a screenshot. Use Photoshop to write in “wish you were here” or something over a corner or edge. Send it off next time I see them online.
I’d just like to see the dailies and monthlies not reset, just keep adding things up until you complete it even if it takes you 5 months. The after you complete one, it resets to start another.
I got my 25 food daily with 50 copper and 10 seconds last night. Could have raided the guild fridge for free but I didn’t want to waste their food.
There are usually things listed in the options that I don’t feel like doing (Keg Brawl, Costume Brawl, etc.) but I can always find 5 that I can complete quickly through dedicated daily time or during regular play.
(edited by rozcinana.7249)
Not all food counts for the daily, it’s either by level or whoever had the job to add the flag to the food items gave up about 90% of the way through.
I “work on the daily” because I don’t have other things to do most days. No, I don’t. I’ve got 100% world completion on my ranger, my computer stinks for doing WvW, and since I’m a ranger I generally avoid trying to pick-up-group for dungeons or Fractals. So instead? I do my daily, see if the guild is doing anything. If not? I screw around with small things for a while.
OR, you could just pick a direction in the game and go, and see where the adventure takes you. There are plenty of events out there to just stumble across and play in, often one leading you to another. And the best part with the original Daily was that you actually stood a pretty great chance of completing it and being rewarded in the process, because the goals were so purposely generic.
But now.. well, you better hope your random journey takes you across some very specific hoops to jump through.
(edited by Edge.4180)
I “work on the daily” because I don’t have other things to do most days. No, I don’t. I’ve got 100% world completion on my ranger, my computer stinks for doing WvW, and since I’m a ranger I generally avoid trying to pick-up-group for dungeons or Fractals. So instead? I do my daily, see if the guild is doing anything. If not? I screw around with small things for a while.
OR, you could just pick a direction in the game and go, and see where the adventure takes you. There are plenty of events out there to just stumble across and play in, often one leading you to another. And the best part with the original Daily was that you actually stood a pretty great chance of completing it and being rewarded in the process, because the goals were so purposely generic.
But now.. well, you better hope your random journey takes you across some very specific hoops to jump through.
. . . that’s what I do.
It’s almost exactly what I do. I say “almost” because the first thing is to pop open the daily and see if it’s going to be a hassle. Like “Maguuma Event”, “Shiverpeaks Slayer” , “Mystic Forgewright”, “Group Event”, the Fractals one, and WvW Caravans on the list.
Note, this combination was rather close to existing. It gave me an excuse to dip into WvW for an hour and help take a couple towers and supply camps. Oh, and pick up the jumping puzzle too at the end.
I pick a place I know and like, and go there. Or in the case of one day, I picked a place I hadn’t been back to in a long time (Timberline Falls) to check it out. (-shrug-) I am supposing for whatever reason because it’s also poking at my Daily it doesn’t count.
. . . is it worth noting that even the original daily setup (Kill count, kill variety, events, gathering) meant you couldn’t just sit in a dungeon or Orr and get them finished?
I “work on the daily” because I don’t have other things to do most days. No, I don’t. I’ve got 100% world completion on my ranger, my computer stinks for doing WvW, and since I’m a ranger I generally avoid trying to pick-up-group for dungeons or Fractals. So instead? I do my daily, see if the guild is doing anything. If not? I screw around with small things for a while.
OR, you could just pick a direction in the game and go, and see where the adventure takes you. There are plenty of events out there to just stumble across and play in, often one leading you to another. And the best part with the original Daily was that you actually stood a pretty great chance of completing it and being rewarded in the process, because the goals were so purposely generic.
But now.. well, you better hope your random journey takes you across some very specific hoops to jump through.
. . . that’s what I do.
It’s almost exactly what I do. I say “almost” because the first thing is to pop open the daily and see if it’s going to be a hassle. Like “Maguuma Event”, “Shiverpeaks Slayer” , “Mystic Forgewright”, “Group Event”, the Fractals one, and WvW Caravans on the list.
Note, this combination was rather close to existing. It gave me an excuse to dip into WvW for an hour and help take a couple towers and supply camps. Oh, and pick up the jumping puzzle too at the end.
I pick a place I know and like, and go there. Or in the case of one day, I picked a place I hadn’t been back to in a long time (Timberline Falls) to check it out. (-shrug-) I am supposing for whatever reason because it’s also poking at my Daily it doesn’t count.
Sounds more like you’re picking the least annoying options in the Daily each day and then going to where you need to be to complete them. That’s different than the scenario I described.
. . . is it worth noting that even the original daily setup (Kill count, kill variety, events, gathering) meant you couldn’t just sit in a dungeon or Orr and get them finished?
That’s certainly true, but two things here:
1) the same could be said about the Daily now. Maybe when the stars align you can choose five activities that can be completed in a dungeon, but not usually.
2) the original Daily was designed around players who didn’t have a lot of time on their hands (which is not the dungeon crowd). It was a way of rewarding them for even just playing the game a little every day. That is why originally the tasks were generic and, more importantly, why we were awarded in tiers. You received an XP boost for participating in a single event, and then again if you completed a total of 3 events, and then again at a total of 5 events.
Unfortunately, now the Daily has moved away from that and changed into a mechanic to occupy players at end-game who have, apparently, run out of things to do. And while I’m not suggesting it isn’t important to have things for players to do, I think the developers should have found better ways of accomplishing that without sacrificing the Daily and its original intentions.
While the ‘consume 25 foods’ daily is easily obtainable by purchasing cheap food on the TP, it seems completely out of whack.
Most foods give you a 30 minute buff minimum. 25 foods would equate to over 12 hours worth of buffs.
Why require the consumption of more than 2-3 foods? A ‘normal’ player just playing would not use much more than this if this amount. I don’t know anyone who plays and consumes 25 foods in a normal playing day.
That said, I acknowledge it is an easy daily to complete.
Personal story completer? What if you have already completed your story? You are sol on that one. Mist caravan? Nice to have it in there, but if you don’t WvW then you won’t attempt this one. Five mystic forge attempts? Unless I’m trying for something, I rarely mystic forge misc items more than once or twice a day. Costume brawl? A novelty that not everyone even knows what it is.
Sounds more like you’re picking the least annoying options in the Daily each day and then going to where you need to be to complete them. That’s different than the scenario I described.
I still had to do that in the past, pick a spot for “Kill Variety” because some areas it’s not fast or impossible to do. Also, some places the events were not able to be done because, well, I’d be almost the only person around. I reiterate – “Timberline Falls”. I rarely see anyone there who isn’t mapping or just there for another reason.
. . . is it worth noting that even the original daily setup (Kill count, kill variety, events, gathering) meant you couldn’t just sit in a dungeon or Orr and get them finished?
That’s certainly true, but two things here:
1) the same could be said about the Daily now. Maybe when the stars align you can choose five activities that can be completed in a dungeon, but not usually.
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I think that probably won’t happen. I won’t say “never”, because what you will see are people not getting out of the dungeons or people drawn to the dungeons exclusively since they become the more profitable venture.
2) the original Daily was designed around players who didn’t have a lot of time on their hands (which is not the dungeon crowd). It was a way of rewarding them for even just playing the game a little every day. That is why originally the tasks were generic and, more importantly, why we were awarded in tiers. You received an XP boost for participating in a single event, and then again if you completed a total of 3 events, and then again at a total of 5 events.
Unfortunately, now the Daily has moved away from that and changed into a mechanic to occupy players at end-game who have, apparently, run out of things to do. And while I’m not suggesting it isn’t important to have things for players to do, I think the developers should have found better ways of accomplishing that without sacrificing the Daily and its original intentions.
Interesting thoughts . . . and yeah, I would like them to come up with something for players who finished most everything else. Problem is, I’m not sure it’d be popular or welcomed.
I preferred the original dailies as well, I could get those done easily while doing whatever else I wanted to do that day.
The new ones are so annoying that I don’t do them, and lately don’t even bother to login. It’s like a sick joke that someone is pulling, but it’s not funny anymore.
These dailies are their ticket to making a lot of people not want to play.
Also, I agree that dailies shouldn’t reset if you did not finish them the previous day, suppose for example you only completed one 1 out of 5 – this way someone could in theory take 5 days to finish something.
Kill a champion? Wayfarer’s Foothills, there’s the Champion Corrupted Wolfmaster. I think he’s probably the easiest champion to take solo for any class.
The champion ice wurm near the Vigil HQ is the easiest for ranged characters. Dodge the boulders it throws and you’ll go through the whole fight with zero damage — and it doesn’t throw them quickly enough to run out of endurance.
Overall, I do find some of the new dailies annoying, and often the difficulty depends on what kind of character you’re playing (so I switch. My necro is a conditional removal machine for instance.)
Overall though, I’m typically completing my set of five faster than I used to. Some of them are just gimmes. The ease of completing dailies always did depend on what area you were in, anyway.
My hope for the new dailies, with the optional choices, was that you would truly be able to play the game your way and be rewarded for gameplay. Sadly, they are if anything more restrictive than the prior daily. Now you are almost forced around the map. This game isn’t in the sandbox/emergent gameplay genre, but there was a small sliver of it around the dictum play it your way. At least I could choose where and what I wanted to do when I logged in—and that was enough for me. Please don’t tell me the dailies/monthlies are ‘optional’ or we will be in for a very long discussion already discussed. The dailies are the yellow brick road of the power curve in a vertically ascending game. There is no choice in the matter. If you want to play the game long-term, you follow the yellow brick road.
I’d like the tiers back but it doesn’t take any longer to do them if you just make a plan. There are zones for every level group in the zone slayer achievements so there’s a lot of choice.
While the ‘consume 25 foods’ daily is easily obtainable by purchasing cheap food on the TP, it seems completely out of whack.
Most foods give you a 30 minute buff minimum. 25 foods would equate to over 12 hours worth of buffs.
Why require the consumption of more than 2-3 foods? A ‘normal’ player just playing would not use much more than this if this amount. I don’t know anyone who plays and consumes 25 foods in a normal playing day.
I’m guessing they want to drive food prices up to get people to cook more, which seems sensible to me. The price of the cheapest foods on the TP on Desolation doubled today (from 2 to 4 cp), so it seems to be legit.
While the ‘consume 25 foods’ daily is easily obtainable by purchasing cheap food on the TP, it seems completely out of whack.
Most foods give you a 30 minute buff minimum. 25 foods would equate to over 12 hours worth of buffs.
Why require the consumption of more than 2-3 foods? A ‘normal’ player just playing would not use much more than this if this amount. I don’t know anyone who plays and consumes 25 foods in a normal playing day.
I’m guessing they want to drive food prices up to get people to cook more, which seems sensible to me. The price of the cheapest foods on the TP on Desolation doubled today (from 2 to 4 cp), so it seems to be legit.
Or maybe it’s more sinister. Maybe they noticed enough people weren’t doing the “Thirst Slayer” and “All You Can Eat” achievements so they put those in to entice people to actually think about progressing them.
Silly ArenaNet, all you need is titles for them like in the first game. Silly, giggly titles which people will see and skitten at. I know if I could have “Drunkard” showing on my norn (who blacked out at a moot in her personal story) it’d be there all the time . . .
I like the new dailies a lot. The recent one involving eating food though was a bit of a turnoff since as mentioned above, the completion of the daily means you need to eat food faster than the buffs would normally last so you’re essentially wasting food. I picture my character standing there forcing food into his mouth as fast as he can.
Yea I’m not that enthused either. I only have so much play time and my favorite aspect of the game is WvWvW and now I found myself drawn away from that aspect in order to get laurels for the best gear.
Quite frankly if they had not introduced the ascended gear grind I wouldn’t being doing these new dailies at all. Before this change I could complete dailies just by playing WvWvW. ANet claims ‘play the way you want’ but somehow I’m feeling compelled to play the way they want.
True choice would be 5 options for players that prefer PvE as well as 5 choices for those that prefer PvP and maybe a few game introduction options for new players. Players would then have true choice to mix and match as they please.
(edited by Sureshot.6725)
Well, the previous dailies were way better for a simple reason: You could accomplish them in PvE, dungeons or WvW. Well, maybe except the aquatic BS.
Nevertheless, unlike the new ones they didn’t feel like a chore to me.
I absolutely hate the new dailies. They eat simply way too much time to accomplish and are way too grindy for my taste. They simply force me to do things I don’t enjoy and I don’t have much choice, when I want to get the ascended gear I need instead of the RNG gamble and pathetic drop rates for useful stuff in fractals.
The ascended gear is another problem, especially since the devs promised not to make this game a gear treadmill. But hey, it’s not the first company to break their promises as soon as the opportunity arises. Personally, I think this game is going downhill and it makes me quite sad.
You do know it’s a selection you can choose from, right ?
Yes, of course. But if you take out the “do X in area Y” dailies you are essentially left with 4 or 5 dailies to choose from.
Just last month there were complaints that many maps were all but empty as there was little to temp players back to them especially with poor loot drop mechaincs and DR etc etc… add to that players were growing discontent with the Ascended Gear drind etc etc so they add a daily which gives you a reason to jump back to maps, they provide scaling loot and a chance to obtain an easy Laurel to help with those Ascended bits you might want… and then there is you who complains about feeling forced to go back to different maps….. pffft
No one is forcing you to do the daily or monthly… it’s a choice, and to date its been pretty decent choices imo. I mean lets be honest the dailies take what, 30mins tops. Most of the 5 you need can be achieved by doing nothing out of the ordinary and then there might be the odd one or two that might give you a choice to jump maps and find some event that will likely see you net some greens, maybe a rare, which in turn could help ya pay for that food or use in the mystic forge.
But I guess there is no pleasing everyone all of the time.. that’s why its a choice.
I seem to recall the endless tears that the previous dailies caused because it “made” you play a certain way!
Now you got choice, but clearly it’s still not enough! I can only imagine that when Anet creates a 200 option choice dailies and everyone is doing the 5 quickest ones there will still be some kitten complaining in the forums that “I like to RP being a bar wench in Queensdale tavern and the daily doesn’t reward my play style. Anet lied to me when they say play as you want!”
By the way, average time to complete the daily before 25-30 minutes. Average time to complete it now 20-25 minutes.
While the ‘consume 25 foods’ daily is easily obtainable by purchasing cheap food on the TP, it seems completely out of whack.
Most foods give you a 30 minute buff minimum. 25 foods would equate to over 12 hours worth of buffs.
Why require the consumption of more than 2-3 foods? A ‘normal’ player just playing would not use much more than this if this amount. I don’t know anyone who plays and consumes 25 foods in a normal playing day.
That said, I acknowledge it is an easy daily to complete.
This is exactly how I feel. It doesn’t cost much at all and it’s easy to do, but it just doesn’t seem like a natural objective. No one (besides maybe someone grinding Chef and not wanting to sell off a ton of food for no profit or clutter their inventory keeping it) is going to eat 25 food items in one day. Sure, some of the dailys are leaning more towards encouraging you to do things you wouldn’t normally do, get out of the comfort zone and all that, but this just seems like a really silly thing to try and encourage. “Go buy a bunch of cheap food and waste it all by eating it at once”. Uh… gee, thanks? I imagine a lot of people don’t use food at all, so just encouraging them to buy and eat a few food items would suffice perfectly fine, yet its 25 for some bizarre reason.
It makes even less sense when you compare it to something like the Crafting objective. Which is also easy and cheap to just grind it out (even if you’re buying materials to refine) but can also be accomplished with ease just by crafting a few actual items. Depending on the item you’re making, you can probably pretty easily craft 10 component items just to make one armor piece or sword (if you don’t already have everything refined). If you’re going to do any crafting it’ll come completely natural to finish this daily.
And yet when it comes to eating food, its a completely unrealistic “eat 25 items” goal that no one will ever do aside from just trying to grind a daily.
No one is forcing you to do the daily or monthly… it’s a choice, and to date its been pretty decent choices imo.
It’s a false choice if you want to have the best gear and the cumulative effect of ascended isn’t marginal. The gap will only get worse as they add more items.
If they really wanted to make it a choice they could have added rewards that do not effect combat stats.
Another option would be to provide 5 options for PvE, 5 options for PvP, and maybe a few introductory options for new players.
These solutions would provide real choices for players depending on what content they enjoy in the game. You can say it is a choice all day long but when you will find yourself at competitive disadvantage in a competitive game by opting out its not really a choice.
I for one love the new dailies. I can’t wait to log on every night to see what new combination of things I have to do to get my laurel for that day. They do require a more hands-on approach to complete compared to the originals, but as a result I find them to be more fun that way. Different strokes for different folks and all that, I suppose.
It’s a false choice if you want to have the best gear and the cumulative effect of ascended isn’t marginal. The gap will only get worse as they add more items.
If they really wanted to make it a choice they could have added rewards that do not effect combat stats.
Another option would be to provide 5 options for PvE, 5 options for PvP, and maybe a few introductory options for new players.
These solutions would provide real choices for players depending on what content they enjoy in the game. You can say it is a choice all day long but when you will find yourself at competitive disadvantage in a competitive game by opting out its not really a choice.
I agree with your point that between two options if one offers you competitive benefits while the other doesn’t, then at least for a competitive player there’s only one choice worth considering. However, if the benefits for doing the dailies are not competitive, as in they contribute nothing to gameplay and only contribute to, say, cosmetics in a dungeon gear kind of way, then one can argue at least some wouldn’t find them worth doing and whom would then complain about the lack of content/endgame/etc.
There’s unfortunately just no way to please both pro-vertical and pro-horizontal progression players due to their completely polar demands/expectations. :/
I think we should have a large pool fo dailies for a month to choose from. You make your own daily from that. But to make it far each would have a limited number of uses (so you don’t do laurel vendor daily everyday). Then on a short day you pick easy ones, on one with more time you “pay the debt” and do the hard ones left in the pool.
I’d be willing to bet a lot of people wouldn’t do it that way. They’d use up all the uses on the easiest ones first and then complain that it’s “impossible” for them to do the dailies any more because there is nothing they can do (or want to do). Then they’d complain that the limit needs to be removed because otherwise it’s too much of a grind and didn’t Anet promise that everything would be handed to you in this game…
I “work on the daily” because I don’t have other things to do most days. No, I don’t. I’ve got 100% world completion on my ranger, my computer stinks for doing WvW, and since I’m a ranger I generally avoid trying to pick-up-group for dungeons or Fractals. So instead? I do my daily, see if the guild is doing anything. If not? I screw around with small things for a while.
OR, you could just pick a direction in the game and go, and see where the adventure takes you. There are plenty of events out there to just stumble across and play in, often one leading you to another. And the best part with the original Daily was that you actually stood a pretty great chance of completing it and being rewarded in the process, because the goals were so purposely generic.
But now.. well, you better hope your random journey takes you across some very specific hoops to jump through.
Honestly my experience with the dailies has been the complete opposite. Before it was changed I rarely got them (and if I came close but didn’t quite get it I felt absolutely no reason to make the extra effort because the rewards weren’t worth getting).
Now I usually get at least 3/5 without even trying. I just log in, pick a character and get on with whatever I was going to do. Then when I have about 10 minutes left I check what progress I’ve made and more often than not realise I can finish the whole thing in a few minutes of dedicated play.
The funny thing about it is that if I look at the options before I start playing I almost always decided I won’t be able to get it. That I could work 3 or maybe 4 at a push into what I wanted to do but that’s it. It’s only after I’ve given up and thought I wasn’t even bothering that I realise it’s actually fairly easy.
While the ‘consume 25 foods’ daily is easily obtainable by purchasing cheap food on the TP, it seems completely out of whack.
Most foods give you a 30 minute buff minimum. 25 foods would equate to over 12 hours worth of buffs.
Why require the consumption of more than 2-3 foods? A ‘normal’ player just playing would not use much more than this if this amount. I don’t know anyone who plays and consumes 25 foods in a normal playing day.
That said, I acknowledge it is an easy daily to complete.
Personal story completer? What if you have already completed your story? You are sol on that one. Mist caravan? Nice to have it in there, but if you don’t WvW then you won’t attempt this one. Five mystic forge attempts? Unless I’m trying for something, I rarely mystic forge misc items more than once or twice a day. Costume brawl? A novelty that not everyone even knows what it is.
And this is exactly the point of the new system. Get players to try something they haven’t done before and maybe don’t know anything about, instead of always doing the same few things (and then complaining that there is nothing else).
(And about the personal story one you can make an alt and get it in a few minutes. I haven’t tried but you might even be able to get it just by doing the introduction.)
I like the new dailies a lot. The recent one involving eating food though was a bit of a turnoff since as mentioned above, the completion of the daily means you need to eat food faster than the buffs would normally last so you’re essentially wasting food. I picture my character standing there forcing food into his mouth as fast as he can.
I wasn’t keen on doing that one either. So I didn’t. I picked another 5 that fit with what I wanted to do today. Still IMO a big improvement over the old system where if you didn’t want to do just one of the achievements it meant you had absolutely no chance of getting the daily.
“Life’s a journey, not a destination.”
Some of the dailies were hilariously easy, and I don’t mean in a chomp-down-25-hamburgers-in-one-sitting kind of way. As a Ranger, for Daily Condition Applier I just flanked something and kept bleeding it with my shortbow until it was complete (it took less than ten seconds), and for Daily Condition Remover I just found something that applied conditions and went “CONDITION ME, BRO!”, after which I just waited for my pet to remove them or I removed them myself with Healing Spring. Done, and done.
tbh i liked the old way,i could do them all in wvw.
now it’s just a pain to get them done.
i tend to complete all 9 dailies each day. they are not hard and most of them can be completed by……… wait for it……… playing the game. I am a hugh wvw player and i tend to get 3 or 4 of them done by doing what i enjoy doing. the other 2 or so i go a little bit out of my way to get them done. The hardest daily for me is kill 30 bunnies since i norm aly dont do that but then again they get in the way in wvw and tend to dy there.
Overall, I really enjoy the new dailies over the same old day in, day out ones.
Also if you dont like them, dont do them. you are not being forced to do them.
Darkhaven Asuran Guardian
S O T D Warband [SotD]
Also if you dont like them, dont do them. you are not being forced to do them.
Tec we are forced to do them.
If we want the legendary neckless rings ect ect.
Everything revolves around these laurels now.
And to get the laurels we have to do the dailys and monthlys.
Some of us like to log off the game once and a while. Add an option for this crap to be earned in WvW.