What keeps me playing MMO's? Big Changes!

What keeps me playing MMO's? Big Changes!

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Posted by: Warjin.8942

Warjin.8942

I can’t speak for everyone but as far as I go what keeps me playing the same MMO for years is change, big changes like new land masses, new classes and such.

I am content so long as I have something big to look forward to, I am happy that at least you are adding some type of progression even though the stats on new gear is small, I am also happy to see more perma content, however I need something game changing.

With all the new MMO’s coming out, EQNL,TESO & Wildstar (yes I beta tested all) to name the major ones off the top of my head I fear you have might have to bring on one of those big changes I was talking about.

I know a few people have been pondering a new class and I know that’s a lot of work and money, so I was thining what about a advance layer of character progression to all classes, okay hear me out.

(and yes I got the idea from EQN below)

Upon max level let players advance there class in secondary training from other professions, okay picture this, I am a level 80 Warrior, via a quest or what ever the case may be I have the option to train in (example) the art of becoming a novice Necro, meaning that my Warrior can learn lower level Nerco skills that modify my Warriors weapon attacks with that secondary training or maybe the abilty to unlock the secondary classes utilty skills, I know this would be a pain in the kitten to balance so just make so secondary training can only be used in WvW and PvE, keep those secondary training skill away from SPvP.

I need something to look forward to and the same old classes no matter what content will get old fast, I am already showing signs of this as I rearly log on now, but the thing is I love this game, I love the lore the setting the way the game feels but I’m bored, I need to having something big to look forward too.

I played WoW for 7 years because WoW always keept things fresh, new land masses, classes, races, even major class revamps ever other year or so, before WoW I played EQ1 for 3 years and they did the same, new land masses, even a expac that updated the GFX on all classes, I really hate to see this game take a hit because of players getting bored, and with Wildstar, Elders Scroll Online and EQ-Next, this is going to happen unless you take a page out of WoW’s book, and drop some major game sweeping chages that keep players hooked, I mean players all ready have the time invested in GW2 and would love to stay but it’s like the new job opportunity scenario, you love you current job, love the co-workers, even the love boss (I know rare lol), but this other job is willing to pay alot more money and the only thing that would keep you from leaving is a raise, hell the raise dont’ even have to be as a large as what the other job is offering because your ties and connection with your current job more then makes up for it, but that small raise will by your current job will show you how much they don’t want you to leave.

So Anet give me that small raise and I will turn down that big job offer.

(edited by Warjin.8942)

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Posted by: lordkrall.7241

lordkrall.7241

They had dual-professions in GW1.
And it was a total nightmare to balance. Which was the reason they didn’t keep it in GW2 (it was planned before release, but they scrapped it).

Right now the professions are balanced around what they can and can’t do.
With dual-professions you could suddenly have a thief with the same armor and health as a warrior, but still be able to do massive amounts of damage from stealth.

Or the warriors base stats with the Guardians support abilities.

Or even better, a Mesmer with thief-clones.

You might not care for WvW, but those of us that do want at least some sort of balance in it, since it is after all partly PvP.

GW2 is already updating with new stuff much more often than all those games you have mentioned (and all MMOs I can think of to be honest).

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Cush.4063

Cush.4063

Anet is planning something big I’m sure of it. They’ve only hinted at it in the last several interviews/blogs. As far as your suggestion goes, it wouldn’t work. There’s plenty more the game could give us but multi passing is definitely out of the question. And when you relate it to balancing issues, WvW is PvP as well. And you can’t leave out the PvP crowd in it as well. So PvE gets a whole revamp and PvP gets left in the dust? There would be an outrage. Just saying. But anyways, there’s going to be a big update nonetheless.

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Posted by: kokiman.2364

kokiman.2364

You want a dual profession system and never played GW1? Urgh, I don’t know dude.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Warjin.8942

Warjin.8942

Player housing would be great too, or how about ground mounts that you can gear up and use in battle, like a new combat set when mounted, picture progressing not only your character but your mount with armor, better stats for speed , skills, this should be simple to balance if all classes have the ability to gear there own mounts with the same skill combos.

(edited by Warjin.8942)

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Posted by: Warjin.8942

Warjin.8942

Almost forgot, I would be very happy with a new weapon type in the game for all classes, unarmed fist weapon, crossbow, 2 handed axe, also add a new layer to adventuring add grappling hooks for climbling mountains.

Also lets open up the waters for ships, yes ships, large guild battle ships, small underwater subs to make way for a new WvW and SPvP play type, naval warfare like in Darkfall Unholy Wars.

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Posted by: lordkrall.7241

lordkrall.7241

It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: kokiman.2364

kokiman.2364

It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.

That was the first thing that came to my mind aswell.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Warjin.8942

Warjin.8942

It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.

That’s not it, I just want this game to be the best it can be, add major ground sweeping content that will grow the game, this is what’s missing from MMO’s today IMO.

We have wayyyy to many MMO’s nowdays so game Dev are to afraid to do crazy stuff like they use back in the day, they fear of failure and the loss of money and that is understandable, but what MMO need to understand because we have way to many MMO’ today they need to stay ahead of the game if not they will bleed players.

In todays MMO world MMO pretty much have a 50/50 chance of making it, GW2 has made it and established themselves as a good game with a good amount of people playing, theyhave the love and i’m pretty sure the have the money by now, but in business it takes money to make money, you got to keep feeding the beast of it will die.

GW2 is safe for the most part but they need to keep the people they have and bring new people in and the only way to do that is with game changing content, take the best of other games and add it to GW2 with there own flavor.

You got to keep it new for players of they will leave, it’s as simple as that, to date there are only 2 MMO that grew strady for 10 years, one WoW and the other is EvE Online, the reason is simple, you add more you bring more, granted EvE online pretty much had and has a monoply when it comes to Space MMO’s but WoW did not, out of the hundreds of fantasy MMO’s that came out over the last 10 year, WoW stayed ontop because they keept things new and fresh, GW2 can take that throne if they play there cards right, GW2 has a solid game engine (unlike Swtor, and that why they failed), the lore, the fans(like WoW) and a timeless artsyle that will still look good 8 years from now, all they have to do is take it.

(edited by Warjin.8942)

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Posted by: lordkrall.7241

lordkrall.7241

Adding stuff for the sake of adding stuff is usually not a good idea though. And you still keep ignoring the fact that they ARE adding stuff.
We have gotten way more stuff added since release than WoW usually gets within the same time-frame.

It is always easy to say how things should be and that people should try and risk stuff when you are not the one risking your money or your job. ArenaNet doesn’t have a back-up of billions of dollars to fall back on if one of their risks fails, so they need to play it somewhat safe.
Despite that we have seen quite a bit of risk-taking (such as Karka-invasion, new updates every two weeks, Living Story, no subs).

I also find it interesting that you keep bringing up WoW as an example seeing as they usually take quite long between their updates (despite demanding you pay them every month to even log into the game), and often those are catered for specific playstyles.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Taygus.4571

Taygus.4571

dual profession is probably not a good idea.

Just remember this game was meant to be more casual.
I’ve avoided WoW, because for me. It’s too difficult to keep up/catch up. With the constant “upgrading”. Its very frustrating.

I think GW2 tried to keep things interesting with the living story, but then for many people thats too slow to change to the next chapter or too boring. But then that depends on what you like. Everyone isn’t going to want to play the same MMO. And an MMO shouldn’t try to cater to everyone, pick a player base and make that base love what you do.

also I seem remember this being suggested before?..

(edit: yeah, thats why it’s a gw1 style)

(edited by Taygus.4571)

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Posted by: Paffus Piffus.9430

Paffus Piffus.9430

It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.

That’s not it, I just want this game to be the best it can be, add major ground sweeping content that will grow the game, this is what’s missing from MMO’s today IMO.

We have wayyyy to many MMO’s nowdays so game Dev are to afraid to do crazy stuff like they use back in the day, they fear of failure and the loss of money and that is understandable, but what MMO need to understand because we have way to many MMO’ today

You should try the secret world if you think that is true, those guys took a major risk by making a horror themed MMO and it is definitely one of the best I’ve played and I’ve spent a LOT of time with a LOT of MMOs’.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Right now the professions are balanced around what they can and can’t do. With dual-professions you could suddenly have a thief with the same armor and health as a warrior, but still be able to do massive amounts of damage from stealth.

Krall is correct.

The dual-class system from GW was balanced by the way character stats were handled. You got 200 stat points and had to spread them out across the traits you wanted to emphasize. Also, a secondary profession did not allow access to that profession’s core stat. You couldn’t run a Rit/Necro and use the Necro Soul Reaping stat, for example. A Necro/Rit could take Soul Reaping along with a Rit stat, but the Rit stat would not benefit from armor runes.

Those checks and balances are completely absent from GW2. The stat system focuses more on things like direct damage, survivability, or conditions — which have cross profession benefits. In order to make secondary professions feasible, there would have to be massive changes to the game — and that’s not going to happen.

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Posted by: Cyhann.2609

Cyhann.2609

How do you beta test a game in alpha?

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Posted by: Zypher.7609

Zypher.7609

Since when did WoW put out new lands under the 2 year expansion schedule? Also did you see what happened to those after people grinded through them, they became deserted. GW2 is actually trying to prevent that by changing up the current areas to make them interesting to go back to. Also we have recieved new updates every 2 weeks, even if you may scream but it was temporary, all content even permanent can be considered temporary. How often once you clear and area do you go back through that area, unless it is a new character?

I for one am glad they are not throwing new land at us every 6 months, but rather change up the current land, add reason to go back to those areas with my same character rather than a new one.

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Posted by: Judge Banks.9018

Judge Banks.9018

Right now the professions are balanced around what they can and can’t do.
With dual-professions you could suddenly have a thief with the same armor and health as a warrior, but still be able to do massive amounts of damage from stealth.

Armor class never changed with your second profession.

At most dual professions would cause players to think and that has no place in a casual mmo.

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Posted by: lordkrall.7241

lordkrall.7241

Armor class never changed with your second profession.

At most dual professions would cause players to think and that has no place in a casual mmo.

I am fully aware of that.

But if I have a warrior character, I can basically use that professions stats and use the abilities of the thief. And thus the issue I talked about still exists.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Judge Banks.9018

Judge Banks.9018

Armor class never changed with your second profession.

At most dual professions would cause players to think and that has no place in a casual mmo.

I am fully aware of that.

But if I have a warrior character, I can basically use that professions stats and use the abilities of the thief. And thus the issue I talked about still exists.

Would traits even support such a notion?

How would Function abilities work? Would you have access to your primary only, both, or something entirely different?

How would the UI support the merge of adrenaline and combo points?

At most I could imagine shortbow being the best option available from such a merge. In which case Engi/Thief would be silly.

Anyways despite having such a change require more work from the balance team(Gods forbid more than 3 people dedicate more than 6 hours a week to such an important task), the game simply isn’t structured to support such an overhaul. It would take more than a years worth of time to work out just how it would fit into the current systems and UI. On top of needing proper writers to explain dual professions being worked back into Tyria, or at least Kryta/Ascalon. Lest you would enjoy another scarlet debacle.

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

dual profession is probably not a good idea.

Just remember this game was meant to be more casual.
I’ve avoided WoW, because for me. It’s too difficult to keep up/catch up. With the constant “upgrading”. Its very frustrating.

I think GW2 tried to keep things interesting with the living story, but then for many people thats too slow to change to the next chapter or too boring. But then that depends on what you like. Everyone isn’t going to want to play the same MMO. And an MMO shouldn’t try to cater to everyone, pick a player base and make that base love what you do.

also I seem remember this being suggested before?..

(edit: yeah, thats why it’s a gw1 style)

Actually, WoW has made it easier than ever to catch up. If you’re casual and hit max level you can get into the latest content in a few days. I raid at normal difficulty and it only takes me a couple months to gear up and then I have 4-6 months to do whatever I wish. And I only put 4-5 hrs a week into raiding. How long would it take me to get full ascended in this game?

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Posted by: phys.7689

phys.7689

It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.

You are missing the point, he offered a suggestion, but his main point is that they need to add big new exciting content if they want to keep people engaged/returning.
I fully agree, if GW2 wants to continue, they need to offer things like new dungeons, new classes, new abilities, new story lines, new zones etc. They need to evolve their content, and build on it.

In GW1 for example, you get new skills, a new main plotline, a plethora of zones. What he is saying isnt that he wants a different game altogether, hes saying they need to do big things, and they shouldnt be afraid to. Its a proven formula for success, and they themselves have done it many times.

Now, i dont think dual proffessions is the answer here, but i think he also enjoy expanded traits, new weapon types, etc. Which are things anet has said they want to do, however they have not fully commited to it yet.

And yes new proffesions would be great.
to give the player hope, recently in some interview they said they want to give people the type of content they are used to in expansions, and mentioned proffesions, zones, and races, However my guess is most of that would take them many many many years. I mean precursor quest was first mentioned in like november last year, and it still isnt out. And from descriptions, it would not be surprising if it was just getting a whole lot of crafting materials (which probably shouldnt take 1.5 years to implement but what do i know)