(edited by Warjin.8942)
What keeps me playing MMO's? Big Changes!
They had dual-professions in GW1.
And it was a total nightmare to balance. Which was the reason they didn’t keep it in GW2 (it was planned before release, but they scrapped it).
Right now the professions are balanced around what they can and can’t do.
With dual-professions you could suddenly have a thief with the same armor and health as a warrior, but still be able to do massive amounts of damage from stealth.
Or the warriors base stats with the Guardians support abilities.
Or even better, a Mesmer with thief-clones.
You might not care for WvW, but those of us that do want at least some sort of balance in it, since it is after all partly PvP.
GW2 is already updating with new stuff much more often than all those games you have mentioned (and all MMOs I can think of to be honest).
Krall Peterson – Warrior
Piken Square
Anet is planning something big I’m sure of it. They’ve only hinted at it in the last several interviews/blogs. As far as your suggestion goes, it wouldn’t work. There’s plenty more the game could give us but multi passing is definitely out of the question. And when you relate it to balancing issues, WvW is PvP as well. And you can’t leave out the PvP crowd in it as well. So PvE gets a whole revamp and PvP gets left in the dust? There would be an outrage. Just saying. But anyways, there’s going to be a big update nonetheless.
You want a dual profession system and never played GW1? Urgh, I don’t know dude.
Currently playing Heart of Thorns.
Player housing would be great too, or how about ground mounts that you can gear up and use in battle, like a new combat set when mounted, picture progressing not only your character but your mount with armor, better stats for speed , skills, this should be simple to balance if all classes have the ability to gear there own mounts with the same skill combos.
(edited by Warjin.8942)
Almost forgot, I would be very happy with a new weapon type in the game for all classes, unarmed fist weapon, crossbow, 2 handed axe, also add a new layer to adventuring add grappling hooks for climbling mountains.
Also lets open up the waters for ships, yes ships, large guild battle ships, small underwater subs to make way for a new WvW and SPvP play type, naval warfare like in Darkfall Unholy Wars.
It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.
Krall Peterson – Warrior
Piken Square
It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.
That was the first thing that came to my mind aswell.
Currently playing Heart of Thorns.
It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.
That’s not it, I just want this game to be the best it can be, add major ground sweeping content that will grow the game, this is what’s missing from MMO’s today IMO.
We have wayyyy to many MMO’s nowdays so game Dev are to afraid to do crazy stuff like they use back in the day, they fear of failure and the loss of money and that is understandable, but what MMO need to understand because we have way to many MMO’ today they need to stay ahead of the game if not they will bleed players.
In todays MMO world MMO pretty much have a 50/50 chance of making it, GW2 has made it and established themselves as a good game with a good amount of people playing, theyhave the love and i’m pretty sure the have the money by now, but in business it takes money to make money, you got to keep feeding the beast of it will die.
GW2 is safe for the most part but they need to keep the people they have and bring new people in and the only way to do that is with game changing content, take the best of other games and add it to GW2 with there own flavor.
You got to keep it new for players of they will leave, it’s as simple as that, to date there are only 2 MMO that grew strady for 10 years, one WoW and the other is EvE Online, the reason is simple, you add more you bring more, granted EvE online pretty much had and has a monoply when it comes to Space MMO’s but WoW did not, out of the hundreds of fantasy MMO’s that came out over the last 10 year, WoW stayed ontop because they keept things new and fresh, GW2 can take that throne if they play there cards right, GW2 has a solid game engine (unlike Swtor, and that why they failed), the lore, the fans(like WoW) and a timeless artsyle that will still look good 8 years from now, all they have to do is take it.
(edited by Warjin.8942)
Adding stuff for the sake of adding stuff is usually not a good idea though. And you still keep ignoring the fact that they ARE adding stuff.
We have gotten way more stuff added since release than WoW usually gets within the same time-frame.
It is always easy to say how things should be and that people should try and risk stuff when you are not the one risking your money or your job. ArenaNet doesn’t have a back-up of billions of dollars to fall back on if one of their risks fails, so they need to play it somewhat safe.
Despite that we have seen quite a bit of risk-taking (such as Karka-invasion, new updates every two weeks, Living Story, no subs).
I also find it interesting that you keep bringing up WoW as an example seeing as they usually take quite long between their updates (despite demanding you pay them every month to even log into the game), and often those are catered for specific playstyles.
Krall Peterson – Warrior
Piken Square
dual profession is probably not a good idea.
Just remember this game was meant to be more casual.
I’ve avoided WoW, because for me. It’s too difficult to keep up/catch up. With the constant “upgrading”. Its very frustrating.
I think GW2 tried to keep things interesting with the living story, but then for many people thats too slow to change to the next chapter or too boring. But then that depends on what you like. Everyone isn’t going to want to play the same MMO. And an MMO shouldn’t try to cater to everyone, pick a player base and make that base love what you do.
also I seem remember this being suggested before?..
(edit: yeah, thats why it’s a gw1 style)
(edited by Taygus.4571)
It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.
That’s not it, I just want this game to be the best it can be, add major ground sweeping content that will grow the game, this is what’s missing from MMO’s today IMO.
We have wayyyy to many MMO’s nowdays so game Dev are to afraid to do crazy stuff like they use back in the day, they fear of failure and the loss of money and that is understandable, but what MMO need to understand because we have way to many MMO’ today
You should try the secret world if you think that is true, those guys took a major risk by making a horror themed MMO and it is definitely one of the best I’ve played and I’ve spent a LOT of time with a LOT of MMOs’.
Right now the professions are balanced around what they can and can’t do. With dual-professions you could suddenly have a thief with the same armor and health as a warrior, but still be able to do massive amounts of damage from stealth.
Krall is correct.
The dual-class system from GW was balanced by the way character stats were handled. You got 200 stat points and had to spread them out across the traits you wanted to emphasize. Also, a secondary profession did not allow access to that profession’s core stat. You couldn’t run a Rit/Necro and use the Necro Soul Reaping stat, for example. A Necro/Rit could take Soul Reaping along with a Rit stat, but the Rit stat would not benefit from armor runes.
Those checks and balances are completely absent from GW2. The stat system focuses more on things like direct damage, survivability, or conditions — which have cross profession benefits. In order to make secondary professions feasible, there would have to be massive changes to the game — and that’s not going to happen.
How do you beta test a game in alpha?
Since when did WoW put out new lands under the 2 year expansion schedule? Also did you see what happened to those after people grinded through them, they became deserted. GW2 is actually trying to prevent that by changing up the current areas to make them interesting to go back to. Also we have recieved new updates every 2 weeks, even if you may scream but it was temporary, all content even permanent can be considered temporary. How often once you clear and area do you go back through that area, unless it is a new character?
I for one am glad they are not throwing new land at us every 6 months, but rather change up the current land, add reason to go back to those areas with my same character rather than a new one.
Right now the professions are balanced around what they can and can’t do.
With dual-professions you could suddenly have a thief with the same armor and health as a warrior, but still be able to do massive amounts of damage from stealth.
Armor class never changed with your second profession.
At most dual professions would cause players to think and that has no place in a casual mmo.
Armor class never changed with your second profession.
At most dual professions would cause players to think and that has no place in a casual mmo.
I am fully aware of that.
But if I have a warrior character, I can basically use that professions stats and use the abilities of the thief. And thus the issue I talked about still exists.
Krall Peterson – Warrior
Piken Square
Armor class never changed with your second profession.
At most dual professions would cause players to think and that has no place in a casual mmo.
I am fully aware of that.
But if I have a warrior character, I can basically use that professions stats and use the abilities of the thief. And thus the issue I talked about still exists.
Would traits even support such a notion?
How would Function abilities work? Would you have access to your primary only, both, or something entirely different?
How would the UI support the merge of adrenaline and combo points?
At most I could imagine shortbow being the best option available from such a merge. In which case Engi/Thief would be silly.
Anyways despite having such a change require more work from the balance team(Gods forbid more than 3 people dedicate more than 6 hours a week to such an important task), the game simply isn’t structured to support such an overhaul. It would take more than a years worth of time to work out just how it would fit into the current systems and UI. On top of needing proper writers to explain dual professions being worked back into Tyria, or at least Kryta/Ascalon. Lest you would enjoy another scarlet debacle.
dual profession is probably not a good idea.
Just remember this game was meant to be more casual.
I’ve avoided WoW, because for me. It’s too difficult to keep up/catch up. With the constant “upgrading”. Its very frustrating.I think GW2 tried to keep things interesting with the living story, but then for many people thats too slow to change to the next chapter or too boring. But then that depends on what you like. Everyone isn’t going to want to play the same MMO. And an MMO shouldn’t try to cater to everyone, pick a player base and make that base love what you do.
also I seem remember this being suggested before?..
(edit: yeah, thats why it’s a gw1 style)
Actually, WoW has made it easier than ever to catch up. If you’re casual and hit max level you can get into the latest content in a few days. I raid at normal difficulty and it only takes me a couple months to gear up and then I have 4-6 months to do whatever I wish. And I only put 4-5 hrs a week into raiding. How long would it take me to get full ascended in this game?
It sounds like you don’t actually want GW2 at all, but rather some other game to be honest.
You are missing the point, he offered a suggestion, but his main point is that they need to add big new exciting content if they want to keep people engaged/returning.
I fully agree, if GW2 wants to continue, they need to offer things like new dungeons, new classes, new abilities, new story lines, new zones etc. They need to evolve their content, and build on it.
In GW1 for example, you get new skills, a new main plotline, a plethora of zones. What he is saying isnt that he wants a different game altogether, hes saying they need to do big things, and they shouldnt be afraid to. Its a proven formula for success, and they themselves have done it many times.
Now, i dont think dual proffessions is the answer here, but i think he also enjoy expanded traits, new weapon types, etc. Which are things anet has said they want to do, however they have not fully commited to it yet.
And yes new proffesions would be great.
to give the player hope, recently in some interview they said they want to give people the type of content they are used to in expansions, and mentioned proffesions, zones, and races, However my guess is most of that would take them many many many years. I mean precursor quest was first mentioned in like november last year, and it still isnt out. And from descriptions, it would not be surprising if it was just getting a whole lot of crafting materials (which probably shouldnt take 1.5 years to implement but what do i know)