Fellow Tyrians, I wanteed to share with you my observations concerning HoT maps and creatures in particular.
Encounters are both more challanging and more interesting:
- Monsters requiring different approach – kite some, aoe others, dodge deadly attacks, go to melle, reflect projectiles, get stability, do not go to melle, do not use projectiles… and the list goes on.
- Differences in monsters are highlighted – some are huge and require you to focus on them others are small and try to overrun you.
- Event spawns are balanced – no more waves and waves of mobs to be killed 1s after being vulnerable. Champions, veterans and elites, need time and focus to kill or deplete break bar.
- Monster skills combine with each other – mordrem have healers, immobilise you so that you can’t run out of deadly aoe, reflect projectiles protecting their allies…
Now, would there be possibility to revamp Orr in similar fashion? It would probably require to review all the event spawn tables, but maybe addition few more interesting, impactful and unique skills to different risen would do some good?
More health for veterans, more of them spawning in events along elites, some risen having more vitality, others more toughness, some spawmming damaging conditions, others healing allies fully, some reaping boons, others providing them, maybe stealing…
Seeing Maguus Falls gave me fresh view on Orr and its possibilities. These maps can be just as engaging!