What other stealth changes on 11/13?

What other stealth changes on 11/13?

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Posted by: TsaiKo.9067

TsaiKo.9067

I find the fact that they announced that no content changes were made on the 13th to be extremely disturbing.

For one, I found that they made it so that pressing the engineer’s medkit after you already have it equips no longer reequips the medkit, but rather brings you back to your standard weapon. Note while this is a bugfix, I find it disturbing that it was unannounced and that changes are being made without announcement.

I’ve heard thieves complaining about changes they wouldn’t elaborate on as well, but I’d like to start compiling these stealth changes that they’re pushing through.

What other stealth changes on 11/13?

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Posted by: Alberel Leonhart.9640

Alberel Leonhart.9640

I imagine they’ll be in the notes for today’s patch. If I recall that happened with halloween; a few changes went live unannounced before and then they were in the halloween update notes a few days later.

What other stealth changes on 11/13?

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Posted by: enos.1580

enos.1580

Uhm. I’m on my engineer right now, and using the medkit when it’s equipped most definately does keep it equipped. Just like it always did.

—Arakny, 80 Engineer
—Tarnished Coast