What's Your Favourite Part of Guild Wars 2?
Getting downlevelled. I love being able to hang out with anyone and not miss out on XP and loot.
wvw
Getting downlevelled. I love being able to hang out with anyone and not miss out on XP and loot.
This is definitely a big one for me.
But I think the thing I like the most is the fact that you have so many different ways to level up your character.
And the fact that you can play the entire game at level 1 makes it even better.
There definitely should be some sort of content that is available at max level, but I love that I have such freedom to just wander around and do my own thing and get rewarded for it.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
When i quit playing. and realized that all horizontal progression that made GW1 so great was scrapped for vertical gear progression.
Running.
…In a couple ways it’s harder than Gw1, (jumping… lunging over gaps, etc…)
…in other ways, a lot easier… (everything is a projectile … no ice imp MindFreeze BS)
The suppression is annoying, but areas you want to run through aren’t as cluttered with as many trash mobs as in Gw1 so it feels more free and you get to enjoy the scenery and open space feeling a lot more.
I’d love to answer this question..but I don’t think it’s that easy to answer.
There are a lot of things I like about this game…but it’s the sum of those things that I love about this game.
For example, I like being able to go back to old zones and be downleveled. I like that I still get rewards in those zones, even just coin and karma, that I can use. And I like that you can’t kill steal or steal someone else’s node. But it’s the combination of those factors that make the game interesting as a whole.
I’m not sure that Guild Wars 2 does any one thing amazingly but the combination of design elements, from the downed state, to the way combat feels, to the way that I keep finding/noticing little things I didn’t see the first time through, keeps me entertained.
Broadly speaking it’s open-world PvE exploration.
But more specifically I think it’s probably 2 features of that:
1. Down-levelling, which means all the content I “missed” while levelling is still viable, I can go back to any area and do anything and it will still be fun and somewhat challenging. It also means getting to level 80 gave me a huge sense of freedom – I could go anywhere and do anything I wanted – instead of simply meaning I was locked into a new set of level-specific zones and effectively (or literally) locked out of the ones I had been doing.
2. All the hidden content. Things like jumping puzzles, mini dungeons, vistas in strange and cool places, dynamic events that start up in seemingly empty areas, even just things like hard to reach resource nodes. It all makes it feel like I’m really exploring the world instead of just running between a series of checkpoints or gradually uncovering the map.
I loved doing map completion in GW1. I’m possibly the only person to say that but I did. I really enjoyed uncovering every area and although the wall-scraping was boring it was good to know I really had seen everything. But after GW2 I don’t enjoy it as much because aside from the rare NPCs with a quest in instances or some beautiful scenery there’s not really much of anything to discover. Thinking back the most exciting parts were finding the obscure little dead-end outposts in the middle of nowhere or spots where you could see the edge of the map.
I’ve already got more great memories of things I’ve found in GW2. Like the time getting to one POI that was just over a hill took me about 4 hours because I got to the top of the hill and then spotted a cave, which turned out to have a jump puzzle inside it and then I found some diving goggles and climbing out of the water I discovered a section of a town I’d missed before so I stopped to explore that and talk to the NPCs and then when I went to double back on myself a new event chain lead me 1/2 way across the map and I got distracted doing things over there…
And the nice thing is Tyria is so big that I think it will be a very long time before I know it all well enough to be bored with it. There’s too much for me to really remember it all so when I’ve been gone from an area for a while I’ll still have some challenge in figuring it out again. And of course doing events I missed the first time around.
“Life’s a journey, not a destination.”
Logging off
-down- and upleveling. even if youre still too strong (downleveled) or too weak (upleveled in wvw).
-jumping puzzles
-the combat system. while i complain a lot about balance and stuff, every time i play another, less mobile game, i realise how amazing GW2’s system is.
-no kittening trinity
-Charr!
Gunnar’s Hold
(edited by RashanDale.3609)
the DE’s and metas would be mine (tho i have to say waiting on a boss to show is not fun at all!) the rest of the mechanics for these events are great imo. the only other time i’ve enjoyed that is in one other game with the same type of event system in place it starts with an R.
I used to like the combat system but they’ve really done a number on my class so until they fix the glaring issues in it I’ll just say it requires alot of work to get it back to the glory it had at launch. Engineer.
Asuras and their personal history!
the sets
The current system of combat!
jumping puzzle
However, it would be nice to add customizations to hair Charr, Asura and Sylvari.
Pve/pvp separation, the fact that I can walk anywhere without being harassed by a brainless bully.
Combo fields and combo finishers.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
the current aoe loot.
discovering new dungeons.
Dynamic Events system… Being able to participate in a battle/event without the prerequisite to talk to an npc first. I’d really like every single MMO that is to be released in the future to follow a similar system, at least to some basic quest types that exist in all MMORPGs, like Escort quests, Defend/Assault quests, Gathering quests and of course Kill quests, are all horrible in all other games.
Meta events, the world changing, and staying changed, depending on player action and if an event fails or succeeds.
Combat system, no rooting in combat, no holy trinity. I’d love to see an option for a true 3rd person camera, with Mouse Aiming/Shooting, that would make the Combat system 100% perfect for me.
a LOT of things, but i’d say:
Loot sharing (no ‘this was my loot, you @ss’, sort of situations).
Reward for everything (mat farm, mob farming, exploring, all give reward)
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
WvW & combat system & the lovely looking open PvE world they created…
Pve/pvp separation, the fact that I can walk anywhere without being harassed by a brainless bully.
This too.
I tend to forget about it because other than GW1 & 2 I haven’t played an MMO since UO over 10 years ago, but PKers (or people endlessly nagging everyone to duel) and other unpleasant aspects of “sharing” the world with other players like kill and loot stealing, or having someone in the group assign you your share of the loot and ‘honestly not letting favouritism affect it at all, honest’, are a big part of the reason I haven’t played other MMOs beyond free trials or a short period.
It was a bit of a shock yesterday when I went into WvW for the first time (yes, ever) to do the puzzle for the Aetherblade cache and suddenly had to worry about whether other people around me were allies or enemies.
On the good side I found out that once you get past the very first bit of the puzzle there seems to be an unspoken agreement (at least with my server and our current match-up) that you’re all there for the same purpose and should leave each other alone. Although I still had to be careful whose fires I jumped into in the dark room.
“Life’s a journey, not a destination.”
I can’t pick just one thing so…
WvW, combat, and the exploring
Logging off
lmao.
Anyway, on topic. I’d say my favorite part of GW2 is… the ability to dye my armor.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)