What's Your Favourite Part of Guild Wars 2?

What's Your Favourite Part of Guild Wars 2?

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Posted by: captaincrash.6528

captaincrash.6528

Considering all the features and stories and everything that fit into this monster of a game, what is your most favourite part of it? It can be anything.

Mine would be the combat system as a whole. I like the feel of everyone doing the same thing, but doing it completely different, and having so many choices in what you do. Plus I feel like such a hero dodging past enemy attacks in an attempt to pick up a team mate who’s gone down.

Crash ~ Charr Reaper

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Posted by: NetherDiver.6079

NetherDiver.6079

Getting downlevelled. I love being able to hang out with anyone and not miss out on XP and loot.

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

wvw

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

Getting downlevelled. I love being able to hang out with anyone and not miss out on XP and loot.

This is definitely a big one for me.

But I think the thing I like the most is the fact that you have so many different ways to level up your character.

And the fact that you can play the entire game at level 1 makes it even better.
There definitely should be some sort of content that is available at max level, but I love that I have such freedom to just wander around and do my own thing and get rewarded for it.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

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Posted by: LiveForExploring.3459

LiveForExploring.3459

When i quit playing. and realized that all horizontal progression that made GW1 so great was scrapped for vertical gear progression.

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Posted by: ilr.9675

ilr.9675

Running.

…In a couple ways it’s harder than Gw1, (jumping… lunging over gaps, etc…)
…in other ways, a lot easier… (everything is a projectile … no ice imp MindFreeze BS)

The suppression is annoying, but areas you want to run through aren’t as cluttered with as many trash mobs as in Gw1 so it feels more free and you get to enjoy the scenery and open space feeling a lot more.

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Posted by: Vayne.8563

Vayne.8563

I’d love to answer this question..but I don’t think it’s that easy to answer.

There are a lot of things I like about this game…but it’s the sum of those things that I love about this game.

For example, I like being able to go back to old zones and be downleveled. I like that I still get rewards in those zones, even just coin and karma, that I can use. And I like that you can’t kill steal or steal someone else’s node. But it’s the combination of those factors that make the game interesting as a whole.

I’m not sure that Guild Wars 2 does any one thing amazingly but the combination of design elements, from the downed state, to the way combat feels, to the way that I keep finding/noticing little things I didn’t see the first time through, keeps me entertained.

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Posted by: Danikat.8537

Danikat.8537

Broadly speaking it’s open-world PvE exploration.

But more specifically I think it’s probably 2 features of that:
1. Down-levelling, which means all the content I “missed” while levelling is still viable, I can go back to any area and do anything and it will still be fun and somewhat challenging. It also means getting to level 80 gave me a huge sense of freedom – I could go anywhere and do anything I wanted – instead of simply meaning I was locked into a new set of level-specific zones and effectively (or literally) locked out of the ones I had been doing.

2. All the hidden content. Things like jumping puzzles, mini dungeons, vistas in strange and cool places, dynamic events that start up in seemingly empty areas, even just things like hard to reach resource nodes. It all makes it feel like I’m really exploring the world instead of just running between a series of checkpoints or gradually uncovering the map.

I loved doing map completion in GW1. I’m possibly the only person to say that but I did. I really enjoyed uncovering every area and although the wall-scraping was boring it was good to know I really had seen everything. But after GW2 I don’t enjoy it as much because aside from the rare NPCs with a quest in instances or some beautiful scenery there’s not really much of anything to discover. Thinking back the most exciting parts were finding the obscure little dead-end outposts in the middle of nowhere or spots where you could see the edge of the map.

I’ve already got more great memories of things I’ve found in GW2. Like the time getting to one POI that was just over a hill took me about 4 hours because I got to the top of the hill and then spotted a cave, which turned out to have a jump puzzle inside it and then I found some diving goggles and climbing out of the water I discovered a section of a town I’d missed before so I stopped to explore that and talk to the NPCs and then when I went to double back on myself a new event chain lead me 1/2 way across the map and I got distracted doing things over there…

And the nice thing is Tyria is so big that I think it will be a very long time before I know it all well enough to be bored with it. There’s too much for me to really remember it all so when I’ve been gone from an area for a while I’ll still have some challenge in figuring it out again. And of course doing events I missed the first time around.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Balkanwarrior.5132

Balkanwarrior.5132

Logging off

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Posted by: RashanDale.3609

RashanDale.3609

-down- and upleveling. even if youre still too strong (downleveled) or too weak (upleveled in wvw).
-jumping puzzles
-the combat system. while i complain a lot about balance and stuff, every time i play another, less mobile game, i realise how amazing GW2’s system is.
-no kittening trinity
-Charr!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

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Posted by: tigirius.9014

tigirius.9014

the DE’s and metas would be mine (tho i have to say waiting on a boss to show is not fun at all!) the rest of the mechanics for these events are great imo. the only other time i’ve enjoyed that is in one other game with the same type of event system in place it starts with an R.

I used to like the combat system but they’ve really done a number on my class so until they fix the glaring issues in it I’ll just say it requires alot of work to get it back to the glory it had at launch. Engineer.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Louveepine.7630

Louveepine.7630

Asuras and their personal history!
the sets
The current system of combat!
jumping puzzle

However, it would be nice to add customizations to hair Charr, Asura and Sylvari.

# Asura because I’m worth it!

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Posted by: Manu.6078

Manu.6078

Pve/pvp separation, the fact that I can walk anywhere without being harassed by a brainless bully.

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Posted by: Jski.6180

Jski.6180

Combo fields and combo finishers.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Grounder.7381

Grounder.7381

the current aoe loot.
discovering new dungeons.

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Posted by: maddoctor.2738

maddoctor.2738

Dynamic Events system… Being able to participate in a battle/event without the prerequisite to talk to an npc first. I’d really like every single MMO that is to be released in the future to follow a similar system, at least to some basic quest types that exist in all MMORPGs, like Escort quests, Defend/Assault quests, Gathering quests and of course Kill quests, are all horrible in all other games.

Meta events, the world changing, and staying changed, depending on player action and if an event fails or succeeds.

Combat system, no rooting in combat, no holy trinity. I’d love to see an option for a true 3rd person camera, with Mouse Aiming/Shooting, that would make the Combat system 100% perfect for me.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

a LOT of things, but i’d say:

Loot sharing (no ‘this was my loot, you @ss’, sort of situations).
Reward for everything (mat farm, mob farming, exploring, all give reward)

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Meglobob.8620

Meglobob.8620

WvW & combat system & the lovely looking open PvE world they created…

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Posted by: Danikat.8537

Danikat.8537

Pve/pvp separation, the fact that I can walk anywhere without being harassed by a brainless bully.

This too.

I tend to forget about it because other than GW1 & 2 I haven’t played an MMO since UO over 10 years ago, but PKers (or people endlessly nagging everyone to duel) and other unpleasant aspects of “sharing” the world with other players like kill and loot stealing, or having someone in the group assign you your share of the loot and ‘honestly not letting favouritism affect it at all, honest’, are a big part of the reason I haven’t played other MMOs beyond free trials or a short period.

It was a bit of a shock yesterday when I went into WvW for the first time (yes, ever) to do the puzzle for the Aetherblade cache and suddenly had to worry about whether other people around me were allies or enemies.

On the good side I found out that once you get past the very first bit of the puzzle there seems to be an unspoken agreement (at least with my server and our current match-up) that you’re all there for the same purpose and should leave each other alone. Although I still had to be careful whose fires I jumped into in the dark room.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Zavve.8205

Zavve.8205

I can’t pick just one thing so…

WvW, combat, and the exploring

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Posted by: JoakimFA.4713

JoakimFA.4713

Logging off

lmao.

Anyway, on topic. I’d say my favorite part of GW2 is… the ability to dye my armor.

Yoshioka [YUI] | Sea of Sorrows | Human Warrior. And a good looking one at that.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)