What's fun about lost rewards?

What's fun about lost rewards?

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Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

With the release of the latest specialization blogs ( Part 1 & Part 2 ) it seems that Arena Net has chosen again to convert rewards that players have earned in the game into something else that may be useless, depending on how a person plays the game, this time by converting skill points into mystic forge materials.

As a veteran GW1 and GW2 player I’m baffled by how this can be considered fun. The last time something like this happened in GW2 I got stuck with a huge cache of reward items that could once be exchanged for Black Lion items but suddenly became worthless junk, with the only warning being on this forum, which I hadn’t read. I didn’t find it fun or funny that the hours I spent collecting what I thought were rewards turned into wasted time.

Now, with skill points, developers have decided that once again, rewards that players have spent time earning are being converted into something new. Admittedly, this is not inherently bad. The problem is that my trust wkittentered that first time I was burned by an unexpected change in item value. It’s a sad truth that after over 8 years, I don’t trust Arenanet.

The previous change ultimately effected the economy by reducing the amount of BLT items players could get through *playing the game* rather than spending money. The future change seems to have similar economic mechanics. Although skill points currently have little value outside of the mystic forge merchant, players do get to choose what they will be spending those points on and the value of skill points is constant. Changing this single currency into a set of mystic forge materials removes player choice while splitting the single currency into various currencies which will each fluctuate to different values. The value fluctuation across multiple currencies will ultimately result in a loss of value for players, not to mention the priceless value of choice which will be lost when these multiple currencies appear.

For example: given the current mystic forge materials Crystals and Siege Master Guides, both of which can be purchased with skill points, players have 2 completely unrelated sets of forge results. The value of crystals is different than the value of siege master guides because the recipes they are involved in produce different things used by different player populations. Skill points allow players to choose which materials fit their play styles best and are most fun for them. Replacing 6 skill points with x Crystals and y Siege Master Guides may seem fair on face value; but, only if the player receiving these things uses both equally. If a player rarely uses or is disinterested in the results of one of those materials, that player automatically receives a loss that did not exist previous to the change. Is this fun?

I would guess that if your boss came into work one day and announced that he’d taken 20% of all employee retirement funds and invested them in his favorite sports teams most employees would be something akin to furious. I understand that Guild Wars is a game; but, the premise is the same.

Does anyone else see my perceived problem here?

If something needs to be removed from the game, I would suggest discontinuing it and letting players spend it until it’s depleted, rather than simply forcing a conversion on everyone. There is no real urgency in conversion because — it’s a game.

Can anyone explain to me how swapping out the rewards I’ve earned for something else is more fun than simply letting me receive the rewards I spent time earning?

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Posted by: eekzie.5640

eekzie.5640

I’m thinking it’s a huge overreaction and it’s not that big of deal.
For example, for all I care an Bloodstone Shard can be replaced by 200x Scroll of Knowledge. Works out fine.
Same with all other things like crystals and philosopher stones.
The value of a Siege Master Guide and the Value of a Crystal are inherently already interlocked as you need Skill Points to buy them. They can simple choose to remove that buying proces, or you use a different currency. As long as they use the same rate it’s all fine. In the end, you get the same result.

Or in other words, I don’t think they are going to change in value.

(edited by eekzie.5640)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Does anyone else see my perceived problem here?

I see you perceive a problem. I don’t see that there is a problem…yet. The details released to-date are too sparse to draw any conclusions. All we know so far is:

  • SPs earned from leveling or challenges can be applied to the new mechanics.
  • SPs earned otherwise cannot be.

It’s not clear what will happen to a player with 8+ characters at L80, one with 100% map completion. Will they be able to unlock everything outside of area-specific masteries? Will they need to go back to old content (like the ‘new’ trait system required)?

It’s even hard to say what would be ‘fair’ or what would be best for the game. It’s reasonable to ask questions about the details, but I don’t think it’s reasonable to accuse ANet of taking stuff away from us. Not yet, anyhow.

tl;dr too soon to speculate about “lost” anything.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I don’t see that there is a problem…yet. The details released to-date are too sparse to draw any conclusions.

That.

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Posted by: Zania.8461

Zania.8461

They might streamline the MF currencies. Turn them into a single currency (perhaps even redesign the MF interface and make it an actual currency and not a bank clogging set of items).

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Posted by: Talonblaze.3175

Talonblaze.3175

They might streamline the MF currencies. Turn them into a single currency (perhaps even redesign the MF interface and make it an actual currency and not a bank clogging set of items).

Yeah, instead of SP, everything now costs GOLD.
I wouldn’t be surprised if they are doing this to create even more goldsinks into the game, especially for Legendaries.

Duty is heavier than death.

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Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

I’m thinking it’s a huge overreaction and it’s not that big of deal.

Admittedly, I do think this may be the case; but, as I said in the OP: I don’t trust Anet to make equitable decisions about player rewards anymore; so, my opinions are tainted by that.

The amount of information currently available is sparse. I simply felt a visceral desire to react immediately (which may be unwise at times, I know).

My greatest concern is the apparent lack of vision and foresight that would allow such general information to be released without expecting wild reactions and speculation.

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Posted by: tolunart.2095

tolunart.2095

The major difference between an MMO and a single player game, and the reason why I started playing MMOs in the first place, is that the game changes over time. SPGs can have a few bugfixes and a little DLC to add to the experience, but unless there is a significant number of player-created addons like Baldur’s Gate or Skyrim has had over the years, most SPGs eventually run out of interesting things to do.

The downside is that not all changes to an MMO are going to be to your liking. It’s in the devs’ best interest to make changes that keep their players happy, but every change they make is going to make some aspect of the game unfun for someone. And every part of the game they leave alone is also making the game unfun for someone, there is simply no way to please everyone. So they try to make sure that the game is as fun as possible for the greatest number of people.

Sometimes you’re going to be part of that majority that like whatever they changed/kept, and sometimes you’re going to be one of the few who are disappointed that something was/was not changed.

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Posted by: Gibson.4036

Gibson.4036

The major difference between an MMO and a single player game, and the reason why I started playing MMOs in the first place, is that the game changes over time.

There are different kinds of changes. An MMO can change because new stuff is added that shakes things up, or an MMO can change because old things are dismantled and replaced with something else.

Sometimes you’re going to be part of that majority that like whatever they changed/kept, and sometimes you’re going to be one of the few who are disappointed that something was/was not changed.

True. And as customers, we should express our views whichever side we end up on. A complaining customer is better than a former customer.

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Posted by: Thaddeus.4891

Thaddeus.4891

‘’Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.’’

From what I can tell. We only gonna have enough skill point to unlock our skills. If you already unlocked all your skill then skill point shouldn’t be an issue anymore.

Every other skill point you have and will earn will be transform into a new crafting material for the mystic forge. It just seem that they make a division between skill point that you use to unlock skills and skill point you use in recipe. You won’t lose anything, they just gonna change the name and the icon, in the end everything will be the same. The only difference is that a recipe that need 50 skill points now, will cost 50 ‘’insert a name here’’.

Thaddeauz [xQCx]- QC GUILD

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Posted by: tolunart.2095

tolunart.2095

The major difference between an MMO and a single player game, and the reason why I started playing MMOs in the first place, is that the game changes over time.

There are different kinds of changes. An MMO can change because new stuff is added that shakes things up, or an MMO can change because old things are dismantled and replaced with something else.

Sometimes you’re going to be part of that majority that like whatever they changed/kept, and sometimes you’re going to be one of the few who are disappointed that something was/was not changed.

True. And as customers, we should express our views whichever side we end up on. A complaining customer is better than a former customer.

Both kinds of changes are common in MMOs, and both can be good or bad from an individual’s point of view. By signing up to play an MMO, you are accepting that these things will happen occasionally, and generally speaking you don’t get to choose what changes happen to the game, only your reaction to those changes.

Expressing an opinion is fine, collecting feedback about changes is an important part of planning the future of the game, and unpopular changes can be adjusted or reversed. But not without good reason. The forums are a collecting point for disappointed customers and experienced players who are already used to doing things a certain way. Their complaints do not reflect how many players enjoy the new content or changes to existing systems, and tend towards extremes of entitlement and hyperbole.

The devs have access to far more detailed information about how people play the game than any player, no matter how many “me too” posts you point to or how many guildies quit the game because “they changed it now it sucks.” Real data guides their actions, not hyperbolic complaints from someone who is personally affected by the latest updates and assumes that he speaks for the player base in general.

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Posted by: Strill.2591

Strill.2591

There’s going to be literally no change. As-is you either spend skill points on unlocking skills, or on the mystic forge. They’re separating the two, and you’ll be credited for both categories. It’s only a matter of logistics (new skill point currency instead of mystic forge items purchased with skill points.)

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Posted by: Brother Grimm.5176

Brother Grimm.5176

How are unused skill points even close to a “reward”? They are a currency. Yes, they are worth gold if you wish to take the time to convert them (and to get a decent conversion it IS a lot of clicking work). Once you buy all the skills an Traits you need, their immediate usefulness is gone. This is demonstrated by most players having several characters with hundreds of points just sitting there doing absolutely nothing.

Now it remains to be seen if it will be more adventitious to spend them all prior to the update conversion, but Anet is basically forcing us all to spend them in one way or another and until skill points are spent, they are a currency, not a reward.

Semantics aside, I see this as a potential positive change, but it does bear some scrutiny, but not a blind assumption that it’s Anet forcing you to “loose” something (that is likely not being properly utilized to begin with).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Strill.2591

Strill.2591

(and to get a decent conversion it IS a lot of clicking work)

Or you could just go to this website.

http://gw2sp2g.herokuapp.com

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Posted by: CureForLiving.5360

CureForLiving.5360

it seems that Arena Net has chosen again to convert rewards that players have earned in the game into something else that may be useless, depending on how a person plays the game, this time by converting skill points into mystic forge materials.

As apposed to doing what with them? What does one do with extra skill points… oh yes you use them to buy mystic forge materials. So I’m not understanding the complaint.

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Posted by: ShroomOneUp.6913

ShroomOneUp.6913

there si ONE problem NOONE said anything:

the materials that are needed for the mystic forge HAVE NO MATEERIAL BANK SLOT.
means that with the sudden materials you get for your scrolls AND allready gathered SPs you have more stuff in your bank you DONt need and can not sell.

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Posted by: felessan.9587

felessan.9587

there si ONE problem NOONE said anything:

the materials that are needed for the mystic forge HAVE NO MATEERIAL BANK SLOT.
means that with the sudden materials you get for your scrolls AND allready gathered SPs you have more stuff in your bank you DONt need and can not sell.

We don’t know they’re not adding one. They did for quartz, sprockets, toxic spores, and ambrite. They may for this as well. It is still my hope they make it a freaking currency and just add it to the wallet.

Right now though it’s too early to freak out about it.

Though given the track record of snatching defeat from the jaws of victory, it’s understandable why people would be nervous.

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Posted by: Khisanth.2948

Khisanth.2948

‘’Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.’’

From what I can tell. We only gonna have enough skill point to unlock our skills. If you already unlocked all your skill then skill point shouldn’t be an issue anymore.

Every other skill point you have and will earn will be transform into a new crafting material for the mystic forge. It just seem that they make a division between skill point that you use to unlock skills and skill point you use in recipe. You won’t lose anything, they just gonna change the name and the icon, in the end everything will be the same. The only difference is that a recipe that need 50 skill points now, will cost 50 ‘’insert a name here’’.

That would be the major issue. If currently unlocked skills/traits remain as they are regardless of how you got the currency to unlock them then I don’t think there will be any issue.

If on the other hand the game decides to refund all SP cost for your unlocked skills/traits and then give back a number of hero points equal to the number of completed challenges then there will definitely be issues(not for me though, working on 100% on last character :P).

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Posted by: MachineManXX.9746

MachineManXX.9746

Its not even a change, other than the name. Once you have unlocked your skills, what do you do with your excess skill points? You either hoard them or spend them in the Mystic Forge.

With the expansion, the excess skill points will get a new name and you can do what with them? Spend them in the Mystic Forge, just as always.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Skill points can be used to:

  • Buy skills; this is being changed, they will no longer be needed for this function
  • Buy traits; this is being changed, they will no longer be needed for this function
  • Buy MF mats

It looks like MF mats are all that’s left once the changes hit. What am I missing?

I will say this, if you’re inclined toward a specific MF mat, I’d think about buying them before the changes come, as I’ve seen no guarantees we’ll get a choice.

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Posted by: Chaba.5410

Chaba.5410

When they implemented the Wardrobe, they converted existing transmutation stones into the new transmutation currency. What they didn’t really tell you was that it took three stones to get one of the new transmutation things. I’ve got like 1 or 2 transmutation stones still in my inventory to remind me of how not having multiples of three kittened me over.

I really hope there’s a 1 to 1 exchange at least.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Khisanth.2948

Khisanth.2948

When they implemented the Wardrobe, they converted existing transmutation stones into the new transmutation currency. What they didn’t really tell you was that it took three stones to get one of the new transmutation things. I’ve got like 1 or 2 transmutation stones still in my inventory to remind me of how not having multiples of three kittened me over.

I really hope there’s a 1 to 1 exchange at least.

On the other hand if you only have lv80 characters the transmutation stones were previously completely useless.