With the release of the latest specialization blogs ( Part 1 & Part 2 ) it seems that Arena Net has chosen again to convert rewards that players have earned in the game into something else that may be useless, depending on how a person plays the game, this time by converting skill points into mystic forge materials.
As a veteran GW1 and GW2 player I’m baffled by how this can be considered fun. The last time something like this happened in GW2 I got stuck with a huge cache of reward items that could once be exchanged for Black Lion items but suddenly became worthless junk, with the only warning being on this forum, which I hadn’t read. I didn’t find it fun or funny that the hours I spent collecting what I thought were rewards turned into wasted time.
Now, with skill points, developers have decided that once again, rewards that players have spent time earning are being converted into something new. Admittedly, this is not inherently bad. The problem is that my trust wkittentered that first time I was burned by an unexpected change in item value. It’s a sad truth that after over 8 years, I don’t trust Arenanet.
The previous change ultimately effected the economy by reducing the amount of BLT items players could get through *playing the game* rather than spending money. The future change seems to have similar economic mechanics. Although skill points currently have little value outside of the mystic forge merchant, players do get to choose what they will be spending those points on and the value of skill points is constant. Changing this single currency into a set of mystic forge materials removes player choice while splitting the single currency into various currencies which will each fluctuate to different values. The value fluctuation across multiple currencies will ultimately result in a loss of value for players, not to mention the priceless value of choice which will be lost when these multiple currencies appear.
For example: given the current mystic forge materials Crystals and Siege Master Guides, both of which can be purchased with skill points, players have 2 completely unrelated sets of forge results. The value of crystals is different than the value of siege master guides because the recipes they are involved in produce different things used by different player populations. Skill points allow players to choose which materials fit their play styles best and are most fun for them. Replacing 6 skill points with x Crystals and y Siege Master Guides may seem fair on face value; but, only if the player receiving these things uses both equally. If a player rarely uses or is disinterested in the results of one of those materials, that player automatically receives a loss that did not exist previous to the change. Is this fun?
I would guess that if your boss came into work one day and announced that he’d taken 20% of all employee retirement funds and invested them in his favorite sports teams most employees would be something akin to furious. I understand that Guild Wars is a game; but, the premise is the same.
Does anyone else see my perceived problem here?
If something needs to be removed from the game, I would suggest discontinuing it and letting players spend it until it’s depleted, rather than simply forcing a conversion on everyone. There is no real urgency in conversion because — it’s a game.
Can anyone explain to me how swapping out the rewards I’ve earned for something else is more fun than simply letting me receive the rewards I spent time earning?