What's the best way to farm Wintersday Gifts?
10 bags per jumping puzzle. About 50 for beating the dungeon. If you’re really good at the JP that might be fastest, but a good group for the dungeon seems decent too since the challenges aren’t hard at all (I solo’d it last night to see what it was like. Took me like an hour solo having never done it before). Toy apocalypse takes too long it feels like and your team mates are random.
You can buy them with karma too.
Looks like the PvP reward track.
I did all the lanes and to me gingerbread seems easier than snowman because snowman’s candycanes decline instead of incline, so you can’t jump and ensure the next candy cane prevents you from overjumping.
Any idea what’s an estimate drop rate on gifts outside the event area?
If the PvP reward track is the most profitable method, its kinda hilarious.
Nothing against the pvp reward track, but it isn’t even a Wintersday activity.
Karma wins hands down. Spread it over the whole holiday period for best value.
Toypocalypse……………..
Jumping puzzle without fail should get you 160-170per round…
If you can make that happen :p.
So I was looking around for someones calculation on this.. There was none, so feel free to spread this.
Would like to Credit Errant Venture.9371 for a rough drop rate, and Altair.8402 for catching my mistakes and fixing the jumping puzzle calculation.
•Every Cycle of the Bells is (18Bags/7mins),
•Most people say they can average 11 cycles of the Jumping Puzzle an hour,
(11cycles*10bags = {110Bags/1Hour}*{1hour/60mins} = 1.83333 * 7minutes = 12.83Bags ). So if we reverse that you need (18Bags/7min = 2.5714Bags/min*30min round = 77.142 Bags/30min) Meaning you need too do 8+Cycles to match Bells.
•Someone earlier mentioned (50Bags/Dungeon), too make it worthwhile you’d have to do the dungeon in 28minutes. (50bags/18bags = 2.777777)
•Don’t do Toypocalypse its not worth it.
So if you can’t do the 16cycles or more of the jumping puzzle. I highly suggest bells.
“10k drinks * 1.2 bags/drink (80% drop rate) = 12,000 gifts” – Errant Venture
12000Gifts / 2.5714Gifts/mins =4,666.71Mins Or 77.78Hours Or 3.24 Full Days
30Songs = 3Large Bags from the achievement which I find seems to drop at least 4 drinks, 30Songs / 6Songs/Cycle = 5 Cycles which means 4Drinks/5Cycles * 5Cycles/90Bags = 4Drinks/90bags, {1bag*.8Drop = 0.8Drinks/Bag}
90Bags *.8 Drinks/Bag = 72Drinks+4Drinks = 76Drinks/5Cycles = 15.2Drinks/Cycle which results in 10,000Drinks / 15.2Drinks/Cycle =
658 Cycles of Bells. Too complete the achievement.
@current market value of 7S.72C. the value of 12,000Gifts is (7.72*12000Gifts = 926.40 Gold)
@current market value of 7S.28C. The value of 10,000Drinks is (7.28*10,000Drinks = 728.00Gold)
(edited by Kejumi.3826)
So I was looking around for someones calculation on this.. There was none, so feel free to spread this.
•Every Cycle of the Bells is (18Bags/7mins),
•Most people say they can average 11 cycles of the Jumping Puzzle an hour,
(11cycles*10bags = {110Bags/1Hour}*{1hour/60mins} = 1.83333 * 7minutes = 12.83Bags ). So if we reverse that you need (18Bags/7min = 2.5714Bags/min*60min/hour = 154.28 Bags/hour) Meaning you need too do 16+Cycles to match Bells.
•Someone earlier mentioned (50Bags/Dungeon), too make it worthwhile you’d have to do the dungeon in 28minutes. (50bags/18bags = 2.777777)
•Don’t do Toypocalypse its not worth it.So if you can’t do the 11cycles or more of the jumping puzzle. I highly suggest bells.
“10k drinks * 1.2 bags/drink (80% drop rate) = 12,000 gifts” – Errant Venture
12000Gifts / 2.5714Gifts/mins =4,666.71Mins Or 77.78Hours Or 3.24 Full Days@current market value of 7S.72C. the value of 12000Gifts is (7.72*12000Gifts = 92.640 Gold)
You got some of the math wrong there.
7s 72c * 12000 = 926g 40s
Also each jumping puzzle round lasts 30 mins, so you would get 220 in an hour at the “average” rate.
You got some of the math wrong there.
7s 72c * 12000 = 926g 40s
Also each jumping puzzle round lasts 30 mins, so you would get 220 in an hour at the “average” rate.
Ya i fixed that, and you make a good point if your only making 11 cycles an hour your doing really poorly, this could be fixed by if people threw in some averages. and I’ll fix that, that means you really just need 8 Cycles of the puzzle per 30minutes, instead of 16.
Note that this calculation also doesn’t include, Daily Gifts, Other events such as Escorting and natural drops. Or Karma purchased gifts.
(edited by Kejumi.3826)
If the PvP reward track is the most profitable method, its kinda hilarious.
Nothing against the pvp reward track, but it isn’t even a Wintersday activity.
It’s really not.
Winning a hotjoin, or losing an unranked/ranked match gives you 500 points (assuming the game lasted at least 7 minutes, you get less points if the game ends sooner than that), so it takes 1.5 hours to get through two tiers that way; if you look at the 2015 reward track that’s 31 gifts for the first 1.5 hours, another 32 gifts for the next 1.5 hours, 53 after that, and 160 when you finally reach the end of the track for a grand total of 276 gifts.
That’s a minimum of 6 hours for 276 gifts, 4 if you pop a PvP reward booster.
You can cut the time by a third if you manage to win every unranked/ranked match, but that’s still 1.3~2 hours for 276 gifts; you’re obviously not going to win every match though, so it’ll be more like 2~3 hours.
Conversely someone who’s good at the JP can complete 12~16 jumps in half an hour, so by the first hour they’d already be sitting on 240~320 gifts (plus another 3~6 personalized gifts for completing the JP 15 times), in the second hour they’ve already left the best PvP player behind with 489~652 gifts.
The sole exception to this is if the PvP player spent 2~3 months saving the potions they get from PvP dailies, in which case they’ll be able to instantly complete the Wintersday Reward Track 45 times to get all the gifts they need for 10k drinks. That information is useless to you unless you have a time machine, of course.
(edited by Pandaman.4758)
So I was looking around for someones calculation on this.. There was none, so feel free to spread this.
Would like to Credit Errant Venture.9371 for a rough drop rate, and Altair.8402 for catching my mistakes and fixing the jumping puzzle calculation.
•Every Cycle of the Bells is (18Bags/7mins),
•Most people say they can average 11 cycles of the Jumping Puzzle an hour,
(11cycles*10bags = {110Bags/1Hour}*{1hour/60mins} = 1.83333 * 7minutes = 12.83Bags ). So if we reverse that you need (18Bags/7min = 2.5714Bags/min*30min round = 77.142 Bags/30min) Meaning you need too do 8+Cycles to match Bells.
•Someone earlier mentioned (50Bags/Dungeon), too make it worthwhile you’d have to do the dungeon in 28minutes. (50bags/18bags = 2.777777)
•Don’t do Toypocalypse its not worth it.So if you can’t do the 16cycles or more of the jumping puzzle. I highly suggest bells.
“10k drinks * 1.2 bags/drink (80% drop rate) = 12,000 gifts” – Errant Venture
12000Gifts / 2.5714Gifts/mins =4,666.71Mins Or 77.78Hours Or 3.24 Full Days30Songs = 3Large Bags from the achievement which I find seems to drop at least 4 drinks, 30Songs / 6Songs/Cycle = 5 Cycles which means 4Drinks/5Cycles * 5Cycles/90Bags = 4Drinks/90bags, {1bag*.8Drop = 0.8Drinks/Bag}
90Bags *.8 Drinks/Bag = 72Drinks+4Drinks = 76Drinks/5Cycles = 15.2Drinks/Cycle which results in 10,000Drinks / 15.2Drinks/Cycle =
658 Cycles of Bells. Too complete the achievement.@current market value of 7S.72C. the value of 12,000Gifts is (7.72*12000Gifts = 926.40 Gold)
@current market value of 7S.28C. The value of 10,000Drinks is (7.28*10,000Drinks = 728.00Gold)
I did a math post about it but it got merged with the QQ about doing all that work. Seems pretty accurate but 1 round of bells is actually 10 minutes because of either the downtime between rounds or you trying to get into a world without bugging out a bunch first.
If the PvP reward track is the most profitable method, its kinda hilarious.
Nothing against the pvp reward track, but it isn’t even a Wintersday activity.It’s really not.
Winning a hotjoin, or losing an unranked/ranked match gives you 500 points (assuming the game lasted at least 7 minutes, you get less points if the game ends sooner than that), so it takes 1.5 hours to get through two tiers that way; if you look at the 2015 reward track that’s 31 gifts for the first 1.5 hours, another 32 gifts for the next 1.5 hours, 53 after that, and 160 when you finally reach the end of the track for a grand total of 276 gifts.
That’s a minimum of 6 hours for 276 gifts, 4 if you pop a PvP reward booster.
You can cut the time by a third if you manage to win every unranked/ranked match, but that’s still 1.3~2 hours for 276 gifts; you’re obviously not going to win every match though, so it’ll be more like 2~3 hours.
Conversely someone who’s good at the JP can complete 12~16 jumps in half an hour, so by the first hour they’d already be sitting on 240~320 gifts (plus another 3~6 personalized gifts for completing the JP 15 times), in the second hour they’ve already left the best PvP player behind with 489~652 gifts.
The sole exception to this is if the PvP player spent 2~3 months saving the potions they get from PvP dailies, in which case they’ll be able to instantly complete the Wintersday Reward Track 45 times to get all the gifts they need for 10k drinks. That information is useless to you unless you have a time machine, of course.
I saved all the pvp potions for about half a year to prepare for HoT. I had ~400 potions and it got me 5 reward tracks (the 4 HoT ones and 1 halloween completion)
If the PvP reward track is the most profitable method, its kinda hilarious.
Nothing against the pvp reward track, but it isn’t even a Wintersday activity.It’s really not.
Winning a hotjoin, or losing an unranked/ranked match gives you 500 points (assuming the game lasted at least 7 minutes, you get less points if the game ends sooner than that), so it takes 1.5 hours to get through two tiers that way; if you look at the 2015 reward track that’s 31 gifts for the first 1.5 hours, another 32 gifts for the next 1.5 hours, 53 after that, and 160 when you finally reach the end of the track for a grand total of 276 gifts.
That’s a minimum of 6 hours for 276 gifts, 4 if you pop a PvP reward booster.
You can cut the time by a third if you manage to win every unranked/ranked match, but that’s still 1.3~2 hours for 276 gifts; you’re obviously not going to win every match though, so it’ll be more like 2~3 hours.
Conversely someone who’s good at the JP can complete 12~16 jumps in half an hour, so by the first hour they’d already be sitting on 240~320 gifts (plus another 3~6 personalized gifts for completing the JP 15 times), in the second hour they’ve already left the best PvP player behind with 489~652 gifts.
The sole exception to this is if the PvP player spent 2~3 months saving the potions they get from PvP dailies, in which case they’ll be able to instantly complete the Wintersday Reward Track 45 times to get all the gifts they need for 10k drinks. That information is useless to you unless you have a time machine, of course.
I saved all the pvp potions for about half a year to prepare for HoT. I had ~400 potions and it got me 5 reward tracks (the 4 HoT ones and 1 halloween completion)
Oh, kitten , that’s right. 80 potions per track, 45 tracks, 3,600 potions, 6 potions a day, so saving for 20 months, not 2~3.
I can maths.
If the PvP reward track is the most profitable method, its kinda hilarious.
Nothing against the pvp reward track, but it isn’t even a Wintersday activity.It’s really not.
Winning a hotjoin, or losing an unranked/ranked match gives you 500 points (assuming the game lasted at least 7 minutes, you get less points if the game ends sooner than that), so it takes 1.5 hours to get through two tiers that way; if you look at the 2015 reward track that’s 31 gifts for the first 1.5 hours, another 32 gifts for the next 1.5 hours, 53 after that, and 160 when you finally reach the end of the track for a grand total of 276 gifts.
That’s a minimum of 6 hours for 276 gifts, 4 if you pop a PvP reward booster.
You can cut the time by a third if you manage to win every unranked/ranked match, but that’s still 1.3~2 hours for 276 gifts; you’re obviously not going to win every match though, so it’ll be more like 2~3 hours.
Conversely someone who’s good at the JP can complete 12~16 jumps in half an hour, so by the first hour they’d already be sitting on 240~320 gifts (plus another 3~6 personalized gifts for completing the JP 15 times), in the second hour they’ve already left the best PvP player behind with 489~652 gifts.
The sole exception to this is if the PvP player spent 2~3 months saving the potions they get from PvP dailies, in which case they’ll be able to instantly complete the Wintersday Reward Track 45 times to get all the gifts they need for 10k drinks. That information is useless to you unless you have a time machine, of course.
I saved all the pvp potions for about half a year to prepare for HoT. I had ~400 potions and it got me 5 reward tracks (the 4 HoT ones and 1 halloween completion)
Oh, kitten , that’s right. 80 potions per track, 45 tracks, 3,600 potions, 6 potions a day, so saving for 20 months, not 2~3.
I can maths.
Asuming you dont forget to get the last 2 after the daily stops showing up on your screen after the first 4.
If the PvP reward track is the most profitable method, its kinda hilarious.
Nothing against the pvp reward track, but it isn’t even a Wintersday activity.It’s really not.
Winning a hotjoin, or losing an unranked/ranked match gives you 500 points (assuming the game lasted at least 7 minutes, you get less points if the game ends sooner than that), so it takes 1.5 hours to get through two tiers that way; if you look at the 2015 reward track that’s 31 gifts for the first 1.5 hours, another 32 gifts for the next 1.5 hours, 53 after that, and 160 when you finally reach the end of the track for a grand total of 276 gifts.
That’s a minimum of 6 hours for 276 gifts, 4 if you pop a PvP reward booster.
You can cut the time by a third if you manage to win every unranked/ranked match, but that’s still 1.3~2 hours for 276 gifts; you’re obviously not going to win every match though, so it’ll be more like 2~3 hours.
Conversely someone who’s good at the JP can complete 12~16 jumps in half an hour, so by the first hour they’d already be sitting on 240~320 gifts (plus another 3~6 personalized gifts for completing the JP 15 times), in the second hour they’ve already left the best PvP player behind with 489~652 gifts.
The sole exception to this is if the PvP player spent 2~3 months saving the potions they get from PvP dailies, in which case they’ll be able to instantly complete the Wintersday Reward Track 45 times to get all the gifts they need for 10k drinks. That information is useless to you unless you have a time machine, of course.
I saved all the pvp potions for about half a year to prepare for HoT. I had ~400 potions and it got me 5 reward tracks (the 4 HoT ones and 1 halloween completion)
Oh, kitten , that’s right. 80 potions per track, 45 tracks, 3,600 potions, 6 potions a day, so saving for 20 months, not 2~3.
I can maths.
Asuming you dont forget to get the last 2 after the daily stops showing up on your screen after the first 4.
Well, you can immediately track all four PvP dailies as soon as the daily login chest pops up, so that’s a good way to remember them.
Also having a second account really helps, picked one up during the $10 sales, kinda wish I picked up a third as well now.
What about doing PvP track via those dailies arena where you basically tag and suicide? Using PvP 10% boost from the GH? Would that be faster than doing the Bells?
What about doing PvP track via those dailies arena where you basically tag and suicide? Using PvP 10% boost from the GH? Would that be faster than doing the Bells?
I’m not going to attempt the math but I can tell you that those arenas not only give you less PvP points than a regular PvP match (winning in there gives you the same amount of points as losing a regular match) but they are capped in the amount you can earn in one day.
ANet may give it to you.
In no particular order:
- Running maps for open-world gifts (they always spawn in the same locations and by rotating toons based in individual maps, you can get a lot in a short period of time).
- Running the JP
- Bell Choir (you just have to finish each song; no gift bonus for perfect scores).
- Tixx’s Infinirarium (50 for the first time; 25 the second — it’s slow solo, fast with 3+)
- Trading karma for gifts: the first 50/day cost only 70,000 karma. (It gets progressively more expensive: after the first 100, each 50 additional gifts cost over 192k of karma.)
- PvP wintersday reward track.
- Farming gold any old way you like and putting in aggressive buy offers on the TP.
My recommendation is to mix up two or three of the methods above. You won’t be 100% efficient over any given hour, but you’ll be much more likely to avoid burn out (which means more hours of farming, thus more gifts in the end).
If the PvP reward track is the most profitable method, its kinda hilarious.
Nothing against the pvp reward track, but it isn’t even a Wintersday activity.
PvP reward tracks are the most efficient at farming dungeon skins (even before HoT; more so now), as well as any number of things usually associated with PvE. It’s not surprising that they are also good for farming gifts.