What's the point of Influence boosters?

What's the point of Influence boosters?

in Guild Wars 2 Discussion

Posted by: ThiBash.5634

ThiBash.5634

What’s the point of influence boosters (other than giving large guilds an even greater advantage)?

For example, the dungeon influence bonus (+20%) costs 200 influence. A 5-man dungeon run earns a guild 100 influence. That means that, just to break even, a guild would need to run 10 dungeons with 5 guild members (0.2*100*10=200) within 24 hours, just to break even.

The +5% generic bonus on the other hand, costs only 100 influence. However, in order to earn back the cost of that, your guild will need to accrue a whopping 2000 influence just to pay back the cost of the item.

The PvP influence boost (100 points for 10%) requires 1000 PvP earned influence, which at 5 influence a win, would thus require 200 wins.

These numbers only seem doable with very large guilds, which are unlikely to even need the extra influence.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

What's the point of Influence boosters?

in Guild Wars 2 Discussion

Posted by: THACO.7021

THACO.7021

Good point … anyone wanna tackle this? XD

What's the point of Influence boosters?

in Guild Wars 2 Discussion

Posted by: roachsrealm.9284

roachsrealm.9284

your numbers are sound if doing events are the only way you are getting influence.

you can also convert coin into influence, and gems into coin, and therefore real money into guild influence, anytime you want.

it’s not pay to win, its pay to be lazy.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

What's the point of Influence boosters?

in Guild Wars 2 Discussion

Posted by: ThiBash.5634

ThiBash.5634

Neither the dungeon booster nor the PvP booster affect coin purchased influence. The main issue I’m discussing here is the gain per item, not influence in general.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.