Q:
What's up with rep requirements?
The way guilds seem to work post-Hot, the only reason I can still see for enforced full time representation, is a deluded form of self-importance on the part of the people that demand it. Best to distance yourself from that.
May i ask, what if anything you did while in said guild that made you feel isolated ?
9/10 times what i see from people who join large guilds is they never attempt to be social or demand that the guild be at their whim.
Who exactly are you doing a favor by joining a guild? Do you also enter parties saying: “Hey, I’m doing you the favor of being here, so treat me well!” ? Here’s the door. You don’t need to treat it well, just close it after you.
Do you know who’s harming a guild the most? Players that neither say hi, nor bye and never represent. They make a guild feel dead and make others leave. Any guild leader is well advised to kick those “corpses” before the guild corrodes.
I agree that with the guild chat overhaul it became possible in theory to be (as in interact and participate) in multiple guilds. However many people already have problems interacting with one guild.
Do you know what a guild is where noone represents? I am in one. It’s a list and a news board. No one knows each other and there are no events, but it still has 150 members. It’s the very definition of what a guild that aspires to be a guild should never become.
I don’t care if people rep my guild or they don’t. People who aren’t repping can see guild chat and that’s all I care about. We have enough chatty people to keep guild chat going at least some of the time.
However, since most of the major players are in mumble, guild chat is largely irrelevant, as is repping. We’re busy talking every day. Who cares if we’re repping while we do that?
I think a lot of guilds with 100% repping requirements are doing it out of sheer inertia. Over time the practice will die out.
Even before the change if I saw a rep requirement I would run far, far away. They were saying their guild was not good enough that I would not WANT to rep it if I was given the choice. If they were for a specific thing (WVW, TT, etc) then it made sense to require it for those occasions but in general?
Now that the system has changed, I don’t know why anyone would require 100% rep.
The only thing I can figure is some leaders seem to get their feelings hurt if you spend time repping any other guild but theirs.
I dislike the 100% repping atitude, simply because it’s bad for PvX players. There’s no guild that will do perfect wvw raids, pve raids, pve fractals, pve open world bosses, and pvp at same time. Not even the best guilds can do that (but perhaps come close, with good performance on all these aspects).
Still the best case would be:
Pvp guild
Wvw guild
Pve guild (raids, fractals, open world boss)
Personal bank guild
Reserve slot, take what you want.
But currently: only one ‘PvX’ guild, but one that is by far not as efficient in doing the above listed aspects, as their respective ‘single aspect’ guild counterparts.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
I believe that it stems a lot further than some people make it out to be. To some, a guild leader will start a guild and have people join their guild with the intentions of it being a second-home (a home away from home). These guilds care more about the friendships and relationships that are built within the guild more than the actual game itself. The people that dislike representation policies often care more about finding a fast group for a dungeon (etc.) than the friendships and relationships that are built in the game. Or sometimes you will find a guild with both. There is nothing wrong with either, it’s just a personal choice that people make. I don’t think it has anything to do with “sheer inertia” or being forced to represent full-time because “the guild is not good enough”. I’m actually not quite sure what people are trying to get at there. Personally, I feel that 100% representation guilds are a lot more friendlier and caring than those that are not. But again, that all supports my idea about caring more about friendships/relationships vs. the game.
Meaning players are meant to have more than one guild,
That, “meaning,” is inaccurate. It would be accurate if players were required to join more than one guild.
The whole situation is really easily solved though.
Don’t join guilds with requirements, such as rep %, that you don’t like. Not joining a guild is really very easy. It should take literally no effort on your part.
Complaining about how other people choose to play the game and organize among themselves for that play is a bit off.
You need to find guilds you enjoy.
I am in 3 guilds currently.
1`for PvE, 1 for PvP and the 3rd is a dead WvW guild.
….. And Elementalist.
I run a mile when I see the dreaded 50/80/90/100% whatever in guild recruitment.
I joined one just to be able to do some guild missions and ended up playing offline a lot to avoid them. I left their guild after a week then they /w me asking me questions. It was a bit weird.
Lucky I’ve got my main guild. Which is just full of awesome people who I’ve known for 6 years. We are not numbers in our guild. We all know each other by first name basis, and we are friends outside of this game.
With the new mission changes we have been getting on great with them.
Hopefully this rep trend is dying out though. I can understand repping for guild organised events. But that should be it.
You shouldn’t have to ask for 100%, if the people in guild gel well enough, it happens automatically.
(edited by Haleydawn.3764)
I can see the need for repping if the guild members were doing an event such that non-guildies might show up uninvited and mess it up. The commander(s) running the event might want to know what percentage of people there are actually being coordinated via Team Speak or guild chat or whatever.
One of the great things about there being so many guilds is that there’s a guild for everyone. I’ve been the Leader of my community guild for over 10 years now. We started back in GW1, where joining multiple guilds was never an option anyway. And this always worked for us.
With the introduction of GW2 and it’s multi-guild system, there was no need for us to reinvent the wheel, don’t fix it if it isn’t broken for us, so we never fully adopted the multi-guild system.
There’s clearly a lot of people here who are members of multiple guilds (or want to be), and that benefits them the most when wanting to cover all the area’s of play they want to, and might not be able to achieve with a single guild.
Our’s is much more community based, nearly 60 members. We know each other on a first name basis, drama is always at an absolute minimum, and we recruit people very infrequently because we have a really low player turnaround. We’ve also started doing real life meet ups.
To foster that kind of community, people need to be super involved, enthusiastic and dedicated. Fair weather players with one foot in, one foot out, I simply don’t want to waste my time with because they’re damaging to our community. We do our absolute best in ensuring everyone is treated as a person, and not a number.
You’ve got to remember that people multi-guild for different reasons. Some just want to be in multiple guilds because they enjoy being with multiple communities, some do it to cover all of the game-modes they want to play for all good intentions, and others may simply have commitment issues. It’s all well and good people in this thread saying “if you need to force your members to rep, you’re a bad guild”. If you’re someone with commitment issues, you’re a bad player for my community. Sometimes no matter how good a guild you are, some people just want to be in multiple guilds because they prefer that. We clearly mention our rep requirements in our application form, so why would someone who is so against those requirements apply to us in the first place? The idea of advertising it in the recruitment form is so that we only get applications from people who share our mentality.
We wouldn’t have achieved our 10th year anniversary, started real life meet ups, or know each other as well as we do if we followed what a lot of people in this thread are suggesting. So no, the 100% rep isn’t going to die out.
(edited by Baamoink.4281)
Would you kick someone who’s been a contributing member of that community for, let’s say, 8 years, if you caught him with a different tag?
Hypothetically speaking, it depends on the background. To set a bar, let’s assume it was completely out of the blue with no prior explanation. No it wouldn’t result in an instant kick from the community.
We operate a 100% rep rule, but we don’t ‘rule with an iron fist’. There’s a process to everything, and each case is dealt with on a very individual basis. As a rule, if someone isn’t representing for a day, we don’t hassle them. If it becomes an ongoing thing, 2-3 days, irregardless of whether someone had been with us for 8 years, or 8 weeks, we always approach for contact to find out if everything is OK.
Most of the time, it’s a case of them forgetting to rep after creating a new character, or switching back from their bank guild.
In other scenarios, it isn’t unheard of that someone would like to take a break from the community. 8 years is a long time after all. Although in all cases that have occurred, they notify us ahead of time, rather than suddenly not representing. It’s a mutual respect thing.
If someone does then need to have a break, and there isn’t any background to it, we part ways on good terms and leave an open door policy if they wish to return later on down the line. Where many have returned eventually.
No drama, no complications.
Personally I think any guild asking for 100% rep are silly, for the reasons already suggested in the thread. 100% rep no longer has the real benefit of what it used to have (influence). I actually made the same statement before HoT, when the guild changes were newly announced; people there were adamant that 100% rep would still have a place.
I think the guilds who still do it do so because they don’t want to change this “tradition” or admit that the previous ways of running things no longer really work. For instance, in the guilds I’m in and know, most demand that all guild missions are run at a certain time on a certain day and can only be started by an officer with permissions, although nowadays it makes more sense for many of them to be started whenever enough people are online to do them (and started by anybody), particularly the PvP ones and Trek so more people can get personal rewards.
Other than that, 100% rep is some sense of loyalty. Perhaps it’s to prevent these people from using other guild’s (more developed) GHs? This would mean that members of the 100% guild would feel more compelled to donate and develop the GH as they won’t be able to use another GH? I don’t know- it all seems forced, and I don’t think adding strict limitations is going to really increase the willingness of donation.
Oh, and so that members are “advertising” the guild by showing the 100% rep guild all the time. This would make more sense for medium-large guilds with an already heavy presence though, I think.
Rep rule is necessary for large enough guilds simply because they need a way to clean their roster and free up slots by removing the people who joined for the sake of joining.
Trust me, there are tons of people that join a guild for the sake of joining with near to zero intention to take the initiative to socialize, interact and participate. It is like those people who sit at the corner of the party and hope that some pretty girls or guys will talk to them out of the blue.
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