What's wrong with the new instabilities

What's wrong with the new instabilities

in Guild Wars 2 Discussion

Posted by: Kronicle.4652

Kronicle.4652

Hey, here are a few issues I’ve found with the new instabilities.

- Flux Bomb Instability

During the Thaumanova Anomoly fight, you cannot tell if you will receive this instability or the bomb that destroys the platforms below you. Is that intended?

- Toxic Trail

For an attempt to stray away from the Necro Meta and give other classes a chance, this instability seems to head in the complete opposite direction. Melee classes have no chance with this one. Also, the trails seem to stay in place sometimes for very long periods of time. For instance, in the Thaumanova fractal, between the Flux bombs and the permanent toxic trail left by the golems, it was very hard to coordinate the switches. Is the length that the trails stay down for intended?

(edited by Kronicle.4652)

What's wrong with the new instabilities

in Guild Wars 2 Discussion

Posted by: Kronicle.4652

Kronicle.4652

Just want to add that overall I really admire the changes, especially boon thieves as I main a Guardian.