[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
If you can’t do jumping puzzles then you don’t deserve the rewards.
I guess a ton of people don’t deserve ascended gear and laurels then… gated content INDEED.
Since when have jumping puzzles rewarded ascended gear and laurels?
did somebody say breaking maps? I may decide to roll an engi just to be able to use jump shot to get places. I love the high cliffs you guys have made, and really wanted to explore more.
I used to bypass map boundries out of boredom, in some cases I’d just be jumping a bit and before I realised I was in places not intended to be reached.
Name one map or one specific area in a map and I most likely walked out of it at some point, or would be able to without much effort, without the use of fancy leap abilities (although they can be very useful).
I’d say the three Orr zones are probably easiest to climb out, I’ve jumped every building, every map edge, and several more places in just Cursed Shore alone, simply running around looking for Ori nodes back in the day (then getting distracted or bored and proceeding to jump on rocks).
I do this is all games, I got this weird dedication to reaching places developers didn’t think players would reach. I report each of those locations… Sadly they aren’t as creative as I am in reaching them, using cheap invisible walls to block off areas rather than creativity.
I recently revisited some of the area’s I managed to enter around launch, I reported them then, but you can still acces them today.
Anyway, I’d like more jumping puzzles, it’s the only properly unique PvE element GW2 has compared to most MMO’s. I get working on big jumping challenges takes a solid amount of time, but I certainly don’t mind seeing regular additions of smaller ones, rather than a big one every few months.
Man, have you ever tried to make a map for a game and not seal up the holes with invisible collision hulls, AND make it look natural? It’s tougher than it sounds, lol.
My attempt was just in making a moderate sized FPS deathmatch, I can’t even imagine how long they had to jump at walls and rocks for to make sure everything was the way they wanted it.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.