What takes so long?
-#3 – Actually I think at least 3 of the PvP maps were added post-release. Skyhammer was one, albeit not so popular. Spiritwatch was another, and iirc Temple of the Silent Storm was one of the first ones added. Then there’s that new deathmatch arena, but we shall see how that goes…
The rest I agree with, would be nice.
And #7 – Real, actual GvG
Fact is content IS being released and often…
F2P, B2P content = cash shop. get them skins Yo.
You have 6 maps for pvp.
Don’t confuse EotM with WvW.
WvW still is very active and enjoyable.
Bar brawls are active, not sure how much, but those Funny Game Mods have their own use.
There is so much to do in game, that I doubt that you need more instances and other fancy features.
Guild missions are available to Guilds which can do them. And you can get an awesome rewards for their currency. So if those aren’t popular, then it’s the fault of Guilds, not devs. Feature is there.
The only thing I agree with this topic would be need of GvG.
I have to agree. I love GW2 and love the 2 week release of LS, even though sometimes that’s too much, but beside LS…? In terms of new content volume and speed of delivery, I give LS A+++++, but other areas I give D.
- Skill balance update should be 4-6 week cycle to keep up changes.
- There hasn’t been a new map for PvP for a long time now and we still don’t have other game types beside the experimental team death match. We had a big reward system change which is nice but this doesn’t exactly make PvP game play more fun.
- There hasn’t been too much update in WvW. (Sadly as this point EotM cannot be considered as WvW) Yes we had small changes such as account bound WXP, etc but really the last major thing was culling fix.
- Dungeons are abandoned content. It’s a great way to farm and make money, but if you are looking for fun, dungeons no longer provide that. Stacking is breaking the game and it is known for so many months, yet ANet have not fixed this issue. I don’t call stand still and spam skills as fun.
- Big feature patch? We finally had 1 feature patch and it didn’t include everything it should have after waiting for 20 months. Let’s be honest LFG tool was released 1 year after the release of the game and LFG tool should have been there from the beginning. When it comes to adding new features, ANet is a turtle and things go way too slow.
-#3 – Actually I think at least 3 of the PvP maps were added post-release. Skyhammer was one, albeit not so popular. Spiritwatch was another, and iirc Temple of the Silent Storm was one of the first ones added. Then there’s that new deathmatch arena, but we shall see how that goes…
The rest I agree with, would be nice.
And #7 – Real, actual GvG
You can GvG – ever go into the arena in Obsidian Sanctum? Off of TC, there are always guilds scrimmaging in that arena. You can also set up a private PvP arena and GvG in that. What else do you want? What you want is the GW1 version of GvG, but I don’t think that will happen. Since all guild halls were instanced on the same piece of map and that part of the map is taken over by Orr, not sure where the GvG would be held.
Fact is content IS being released and often…
F2P, B2P content = cash shop. get them skins Yo.
15 agreeing charr
You have 6 maps for pvp.
Don’t confuse EotM with WvW.WvW still is very active and enjoyable.
Bar brawls are active, not sure how much, but those Funny Game Mods have their own use.There is so much to do in game, that I doubt that you need more instances and other fancy features.
Guild missions are available to Guilds which can do them. And you can get an awesome rewards for their currency. So if those aren’t popular, then it’s the fault of Guilds, not devs. Feature is there.The only thing I agree with this topic would be need of GvG.
I’m not sure what you’re talking about here. 6 maps of the same game mode. Gets tiring after a while.
We do guild missions. Once a week. But after you’ve done them for over a year, we can do all of them in our sleep.
I’m really confused by the rest of your message.
-#3 – Actually I think at least 3 of the PvP maps were added post-release. Skyhammer was one, albeit not so popular. Spiritwatch was another, and iirc Temple of the Silent Storm was one of the first ones added. Then there’s that new deathmatch arena, but we shall see how that goes…
The rest I agree with, would be nice.
And #7 – Real, actual GvG
You can GvG – ever go into the arena in Obsidian Sanctum? Off of TC, there are always guilds scrimmaging in that arena. You can also set up a private PvP arena and GvG in that. What else do you want? What you want is the GW1 version of GvG, but I don’t think that will happen. Since all guild halls were instanced on the same piece of map and that part of the map is taken over by Orr, not sure where the GvG would be held.
That ad-hoc crap they do in OS is not real GvG. Real GvG would be set up like sPvP with matchmaking and specially tailored maps with specific mechanics.
And really? You think they couldn’t come up with a place to put GvG maps in their own game? What law of computer programming says they have to put a multiplayer instance in a physical location that exists on a photoshop painting of a map? Nevermind the fact that there’s tons of free space on those paintings, and the possibility of painting new paintings.
The only thing stopping Anet from doing it is apathy.
Edit: Well, apathy and funding.
(edited by Xenon.4537)
300 people and we’re waiting this long for temporary content that’s gone within a 1-3 month period with almost 0 Casual elements even though people on the forums are still using that word to describe the game.
You have 6 maps for pvp.
Don’t confuse EotM with WvW.WvW still is very active and enjoyable.
Bar brawls are active, not sure how much, but those Funny Game Mods have their own use.There is so much to do in game, that I doubt that you need more instances and other fancy features.
Guild missions are available to Guilds which can do them. And you can get an awesome rewards for their currency. So if those aren’t popular, then it’s the fault of Guilds, not devs. Feature is there.The only thing I agree with this topic would be need of GvG.
I’m not sure what you’re talking about here. 6 maps of the same game mode. Gets tiring after a while.
We do guild missions. Once a week. But after you’ve done them for over a year, we can do all of them in our sleep.
I’m really confused by the rest of your message.
Yup only one game mode has really been detrimental to pvp. Sure having one game mode is fine at launch. However it’s been almost two years later, and we still only have one. You have six maps with some slightly different mechanics, however at the end of the day it’s still conquest. It gets boring, and it also fosters in a certain type of game play.
Heavens Rage
300 people and we’re waiting this long for temporary content that’s gone within a 1-3 month period with almost 0 Casual elements even though people on the forums are still using that word to describe the game.
Last I heard it was 350.