What to add from GW1 to GW2
I really liked the fact you stayed in a guild with your whole account. Just one guild. Made the guilds alot more personal and fun, also guild halls, guild capes and ritualists.
I really liked the fact you stayed in a guild with your whole account. Just one guild. Made the guilds alot more personal and fun, also guild halls, guild capes and ritualists.
Usually I’d agree about everythigng here but the guild setup in gw2 lets me run my own little guild with my friends and family and also be in a guild that focuses on dungeons/speedrunning and teaching the two (instead of trying to figure it out myself with only youtube and twitch for guidance)
Dungeon Vanquish
Rather than skip trash mobs and speed run to the end, the goal of this activity is to kill every single enemy in the dungeon. For this unique path, all routes through a dungeon are opened, and the main bosses are not spawned. Instead its all trash mobs and mini-bosses (like the troll in AC). This type of vanquish is designed specifically for 5 players, and can be done for a daily reward at the end, much like any other dungeon path. The difference is that there is a timer for gold, silver, and bronze reward levels. Gold may be 30 minutes, silver 60 minutes, bronze after that. You can keep going back and trying to get Gold as much as you like (but only receive Gold reward level once per day). There’s also a title for vanquishing all dungeon paths on Gold.
This is essentially a new dungeon path added to the existing options for each dungeon. Rewards are structured the same as normal paths, but you get better rewards if you beat the timer.
Hard Mode Dungeons
This is a setting chosen before entering the dungeon. What it does is adjust the level scaling so that there’s a bigger divide between player and enemy; making enemies stronger and more difficult to beat. It also gives enemies 1 or 2 new abilities each, including bosses. There could also be an environmental effect unique to each path, similar to fractal instabilities.
The aim of hard mode dungeon balancing is to make it feel like it did back when we were running AC on level 35 toons with blue/green gear, while adding new flavor to the mix. Rewards would be similar to that of fractals, although instead of fractals skins/tonic there would be other skins to hunt for, unique to each dungeon. There would be a title for clearing all paths on hard mode too.
Instead of thinking of adding things from gw1 into gw2 (that have been mentioned for yeeears) why not just play gw1 instead?
I play gw1 almost just as much as gw2. In fact, i have a “daily” routine in gw2 that i can dash trough in a hour or two and then continue to play gw1 normaly.
I also wanted to post some rediculous (imo) suggestions that you mentioned here:
1) adding NPC heroes/henchmen that follow you and fight with you
Henchmen and heroes were needed in gw1 because the entire game required you to play in some sort of a party. Gw2 is a real mmo, go make friends and play around with them. I sure it would be more interesting and memorable if you adventure with a friend than with a NPC that attacks once per 5 seconds….
2) Hardcore mode for dungeons that makes the enemies higher lvl than you and use more abilities
This isnt “hard core” at all… everyone would still be doing the same thing. Full zerk, skip area, buff, stack in corner and ratatata at boss.
Except you would be glancing your strikes cause the enemy is higher lvl than you…
And why should there be a need of hard core mode in order to add new abilities to mobs and bosses? Isnt that needed anyways for the boring :attack once per 5 second, knock back, 1 bleed…cripple attacks mobs normally have ?
3) Vanquishing a personal instance of a world zone
What for!? what possible reward would you want to go for in order to do 100% map completion AGAIN,but this time you have to kill everything that moves…and do all the events i assume? even tequatl!?
Oh, you think having 5 party members would solve everything?
4) More gw1 skills/combat/trait system/attribute points, Dual classes system
gw2 has a completely different and very simple combat mechanics, and it is paired up with a even simpler gear/stats mechanic. Please deal with it.
Gw1 has a very complex skill /build system that often requires you to use it with other members of your party (people mostly solo in gw2 anyway…) You also use your planed and hand made party build against groups of mobs that also use those same skills.
What would you achieve if you had a even more complex and deeper build/combat mechanic from gw1 in gw2 if you are facing 1 ettin at a time (cause you rarely see groups of mobs in gw2) that can smash the ground for aoe, and hit his club for a frontal knock down every 10 seconds (with around 1-2 seconds charging up animation at which time you can just walk behind him or move away..or dodge it completely anyway)
Why the need of a more complex combat system if you are just going full zerker gear GS warrior that balls up what enemies he can find and just 100 blades them in 1 shot….
All gw2 can add from gw1 has been already added in one way or the other.(mostly done differently than in gw1…)
-Yearly BD presents for characters,you get either a unique tonic, or a random mini from the yearly pack
In gw2 everyone gets queen jenna for first year, for 2nd year they get a title and a cake rifle…
-Tonics that are cool to use ,and even tonics that transform you into a diferent character that you can play in combat
In gw2 most all tonics are for costume brawl,and since they remove your skills its not encuraged to be used outside towns..
-guild capes
We got guild armor and weapons that have a tiny guild emblem on them…i dont remember seeing those on anyone in my 2 years of playing
-guild halls
We got player home instances…that we visit for our city exploration and our daily node mining…..i know they also “evolve” and more npcs are added to the instance as you do events and story missions….but nobody rly seems to bother much with that….
-Content
Gw1 had expansions
gw2 has living story,which is fine by me. I get new content ,new updates,patches, changes,sometimes a new zone. But lets face it. LS will never make a impact as a expansion can…well..the “traditional” meaning of a expansion…
Instead of thinking of adding things from gw1 into gw2 (that have been mentioned for yeeears) why not just play gw1 instead?
I play gw1 almost just as much as gw2. In fact, i have a “daily” routine in gw2 that i can dash trough in a hour or two and then continue to play gw1 normaly.
I also wanted to post some rediculous (imo) suggestions that you mentioned here:
1) adding NPC heroes/henchmen that follow you and fight with you
Henchmen and heroes were needed in gw1 because the entire game required you to play in some sort of a party. Gw2 is a real mmo, go make friends and play around with them. I sure it would be more interesting and memorable if you adventure with a friend than with a NPC that attacks once per 5 seconds….
2) Hardcore mode for dungeons that makes the enemies higher lvl than you and use more abilities
This isnt “hard core” at all… everyone would still be doing the same thing. Full zerk, skip area, buff, stack in corner and ratatata at boss.
Except you would be glancing your strikes cause the enemy is higher lvl than you…
And why should there be a need of hard core mode in order to add new abilities to mobs and bosses? Isnt that needed anyways for the boring :attack once per 5 second, knock back, 1 bleed…cripple attacks mobs normally have ?
3) Vanquishing a personal instance of a world zone
What for!? what possible reward would you want to go for in order to do 100% map completion AGAIN,but this time you have to kill everything that moves…and do all the events i assume? even tequatl!?
Oh, you think having 5 party members would solve everything?
4) More gw1 skills/combat/trait system/attribute points, Dual classes system
gw2 has a completely different and very simple combat mechanics, and it is paired up with a even simpler gear/stats mechanic. Please deal with it.
Gw1 has a very complex skill /build system that often requires you to use it with other members of your party (people mostly solo in gw2 anyway…) You also use your planed and hand made party build against groups of mobs that also use those same skills.
What would you achieve if you had a even more complex and deeper build/combat mechanic from gw1 in gw2 if you are facing 1 ettin at a time (cause you rarely see groups of mobs in gw2) that can smash the ground for aoe, and hit his club for a frontal knock down every 10 seconds (with around 1-2 seconds charging up animation at which time you can just walk behind him or move away..or dodge it completely anyway)
Why the need of a more complex combat system if you are just going full zerker gear GS warrior that balls up what enemies he can find and just 100 blades them in 1 shot….
All gw2 can add from gw1 has been already added in one way or the other.(mostly done differently than in gw1…)
-Yearly BD presents for characters,you get either a unique tonic, or a random mini from the yearly pack
In gw2 everyone gets queen jenna for first year, for 2nd year they get a title and a cake rifle…-Tonics that are cool to use ,and even tonics that transform you into a diferent character that you can play in combat
In gw2 most all tonics are for costume brawl,and since they remove your skills its not encuraged to be used outside towns..
-guild capes
We got guild armor and weapons that have a tiny guild emblem on them…i dont remember seeing those on anyone in my 2 years of playing-guild halls
We got player home instances…that we visit for our city exploration and our daily node mining…..i know they also “evolve” and more npcs are added to the instance as you do events and story missions….but nobody rly seems to bother much with that….-Content
Gw1 had expansions
gw2 has living story,which is fine by me. I get new content ,new updates,patches, changes,sometimes a new zone. But lets face it. LS will never make a impact as a expansion can…well..the “traditional” meaning of a expansion…
This is a pretty long post to basically just say “I disagree with everything in this thread.”
You dont have to be one to love one.
Looks like the game is at the point of no return. Most of these have been suggested a million times, but I’d be surprised if the devs know the title of their game anymore. Or even it’s predecessor.
1) adding NPC heroes/henchmen that follow you and fight with you
Henchmen and heroes were needed in gw1 because the entire game required you to play in some sort of a party. Gw2 is a real mmo, go make friends and play around with them. I sure it would be more interesting and memorable if you adventure with a friend than with a NPC that attacks once per 5 seconds….
2) Hardcore mode for dungeons that makes the enemies higher lvl than you and use more abilities
This isnt “hard core” at all… everyone would still be doing the same thing. Full zerk, skip area, buff, stack in corner and ratatata at boss.
Except you would be glancing your strikes cause the enemy is higher lvl than you…
And why should there be a need of hard core mode in order to add new abilities to mobs and bosses? Isnt that needed anyways for the boring :attack once per 5 second, knock back, 1 bleed…cripple attacks mobs normally have ?
3) Vanquishing a personal instance of a world zone
What for!? what possible reward would you want to go for in order to do 100% map completion AGAIN,but this time you have to kill everything that moves…and do all the events i assume? even tequatl!?
Oh, you think having 5 party members would solve everything?
4) More gw1 skills/combat/trait system/attribute points, Dual classes system
gw2 has a completely different and very simple combat mechanics, and it is paired up with a even simpler gear/stats mechanic. Please deal with it.All gw2 can add from gw1 has been already added in one way or the other.(mostly done differently than in gw1…)
-Yearly BD presents for characters,you get either a unique tonic, or a random mini from the yearly pack
In gw2 everyone gets queen jenna for first year, for 2nd year they get a title and a cake rifle…-guild capes
We got guild armor and weapons that have a tiny guild emblem on them…i dont remember seeing those on anyone in my 2 years of playing-guild halls
We got player home instances…that we visit for our city exploration and our daily node mining…..i know they also “evolve” and more npcs are added to the instance as you do events and story missions….but nobody rly seems to bother much with that….-Content
Gw1 had expansions
gw2 has living story,which is fine by me. I get new content ,new updates,patches, changes,sometimes a new zone. But lets face it. LS will never make a impact as a expansion can…well..the “traditional” meaning of a expansion…
1) Sure, but I work, and have class so I game at weird hours, I’d like to have a friend on but not everyone can and maybe lots of people are in y position and simply don’t mention it.
2)I think when they say hardcore they mean that they want a genuinely more challenging dungeon option where, say, the bosses might keep you in agro or the disengage spots don’t work, the objective enemies are tougher and smarter while the trash ones know how to get in the way better
3) Perhaps as a way to obtain another exploration gift without a brand new character or there could be separate achievements/rewards for vanquishing and for that area, maybe include it with a title track that grants a pve buff like others have suggested; clear x mobs in mount maelstrom and gain +5% vs destroyers, etc.
4) I agree here, it is far too late to rework or revert traits and the combat system EXCEPT that I would like non-story instances where i can truly fight proper mobs
-But why not allow some random mini’s/tonics for bday’s to give us a little RNG love that we don’t risk anything for?
-guild capes
Emphasis on tiny; they are barely visible and usually on subpar skins. Sure I can show my guild emblem on my breast plate but unfortunately it is the equivalent of Banded armour with cloth on top and it makes my character look dumb. A long flowing cape would look very at home on my guardian however. And what if I roll an asura? Is my emblem really visible on my chest piece or on my bow or rifle?
-guild halls
Player instances are a start, but they could be so much more. Think Airship but for the guild; you unlock vendors and services, crafting units, etc. have access to banks and guild banks and it provides a good place for your guild to hang out together not to mention the hopefully incoming GvG where it would make defending your base actually feel important; hell, if a certain npc is killed in a ranked gvg maybe you need to gather more commendations or influence to bring him back and until then you might be short a jewelcrafting merchant or a black lion trader.
-GW2’s living story doesn’t really draw me in the way that the expansion packs did and it isn’t too late for the expansion pack anyways; we still have Cantha and Elona and many places are cut off in Tyria that could be obtained in an expansion.