What we need are contested depth dungeons.

What we need are contested depth dungeons.

in Guild Wars 2 Discussion

Posted by: Daecollo.9578

Daecollo.9578

Cool Skins with random drops, mobs that trash people who don’t group up. However big enough not to run into the same 2-3 people and mobs not hard enough to not be taken down by a single group.

No Event stuff or clues to where the mobs are either, and make lots of them around the world so everyone is around searching, add unique skins that give players a goal or a way to get ascended backpacks easier or something with depth.

I feel like all the danger is gone now that i’m higher level, I want a place that scares me.

Has anyone ever played in the last days of SWG in the Quarantine Zone, let me give you a link http://swg.wikia.com/wiki/Quarantine_Zone , it was pretty much left for DEAD style but really fun because it was challenging and you got cool armor, a vehicle (Lets just say you could get something aesthetic that was cool, like a hover board!) and even some amazing dead-broken beaten looking scary weapons!

Basicly, something that made us afraid to even die (Making us start all over instead of just a 2 second wp away.) Something with mobs that can pretty much destroy you if you don’t play them right none of this tank and spank stuff you need to actually work together with combo fields keeping these guys off ya.

Although i’m just ranting about it, I feel like they need to add more depth and dungeons like this instead of living story stuff that just goes away every month, we need REPLAYABILTY, types of zones I will go back to JUST for the memories and fun and hardness just because I want something. Something I can bring some friends to and have a story not something I will forget next month.

Replayability is the key to success. That is why sandboxes will always rule themeparks.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

What we need are contested depth dungeons.

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Posted by: Daecollo.9578

Daecollo.9578

Would love to actually brag about something… make memories…

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

What we need are contested depth dungeons.

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Posted by: emikochan.8504

emikochan.8504

Sandboxes rock yes, but don’t try to turn a themepark into a sandbox, it will just be bad for everyone.

Welcome to my world – http://emikochan13.wordpress.com

What we need are contested depth dungeons.

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Posted by: Latinkuro.9420

Latinkuro.9420

I’m sorry but…
that clip may have been a lot of action and fun back in it’s day, something like this in Guild Wars would actually put me to sleep rather than give me enjoyment.

It’s like saying oh man I had so much fun and excitement on my 486DX I want computers to be like that again.

it just wouldn’t work times have changed, so have games, move on and treasure the memories you made in that game it will not happen again, at least not in the same way.

What we need are contested depth dungeons.

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Posted by: Raven.9603

Raven.9603

DAoC had a contested dungeon called darkness falls that basically made the entire game.

Who ever was winning overall in the war (in GW2 terms, this would be winning PPT), that faction had access to a dungeon. It was a multilevel dungeon 20 up to max level, and had very good gear. Because of this, carebears would actually participate in RvR (WvW) to get access to the dungeon.

Once your side was winning PPT and you could zone in to the dungeon, you have to realize that the enemies who owned it last are still inside, and killing them is fun. So everyone from the now-winning faction would leave the battlefield to go clear the losers out of Darkness Falls.

This in turn created a balancing effect, where the winning faction had less players on the battlefield because they were in Darkness Falls.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

What we need are contested depth dungeons.

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

DAoC had a contested dungeon called darkness falls that basically made the entire game.

Who ever was winning overall in the war (in GW2 terms, this would be winning PPT), that faction had access to a dungeon. It was a multilevel dungeon 20 up to max level, and had very good gear. Because of this, carebears would actually participate in RvR (WvW) to get access to the dungeon.

Once your side was winning PPT and you could zone in to the dungeon, you have to realize that the enemies who owned it last are still inside, and killing them is fun. So everyone from the now-winning faction would leave the battlefield to go clear the losers out of Darkness Falls.

This in turn created a balancing effect, where the winning faction had less players on the battlefield because they were in Darkness Falls.

That would actually be epic.

What we need are contested depth dungeons.

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Posted by: Shufflepants.9785

Shufflepants.9785

So… you want a dungeon where you slowly walk around a boring desert at a snail’s pace?