What would you do with a stat pool?
Power: 1326
Precision: (To critcap)
Ferocity: (Everything else)
Condition Damage: 132
Power: 1326
Precision: (To critcap)
Ferocity: (Everything else)
Condition Damage: 132
This
Surely the stats you pick are dependant on the profession and build you use and which game mode you use them in?
“Life’s a journey, not a destination.”
Something between
Condition Damage : 1326
Precision : 789
Expertise : 405
Power : 132
And
Condition Damage : 1326
Expertise : 750
Precision : 444
Power : 132
Depending on which profession and setup. The idea would be to reach 100% condition duration with maximum condition damage, minimum power as possible and the remaining as precision.
Power
Vitality (or Toughness, I’m not picky here)
Healing Power
Concentration
…I’ve been wanting to make a gw2 version of a thorns paladin with a guardian… and that will require keeping retaliation up 100% of the time on top requiring surviving all the hits. Those are the stats I’d need.
Whether or not I can make it work, who knows, but I’d have a lot of fun trying.
~EW
Power: 1326
Precision: (To critcap)
Ferocity: (Everything else)
Condition Damage: 132This
Yep
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Power
Vitality
Condi
Expertise
or just Power & Vitality
Power: 1326
Precision: (To critcap)
Ferocity: (Everything else)
Condition Damage: 132
You can’t actually hit crit cap. Even with Fury, base, and flat sigil that won’t, you’d need 1,449 precision. So I presume your armor looks like this:
1326 power, 1062 precision (50% crit chance), 132 ferocity, 132 condition damage.
You sure you want to go with that?
Power 810
Condition Damage 810
Concentration 810
Vitality 222
that it makes every other class in the game boring to play.”
Hawks