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I wanted to make an organized thread so that we can all see exactly what members of the community are looking for in terms of ENEMY DROPS ONLY (not crafting).
Please organize your responses by what you want to drop, the source you want it from, and what you think a fair rate is.
For example…
What I want to drop: Uniquely skinned weapons, headgear, and backpieces from dungeons and from each region (not each map)
Source: Veterans and Champions
Rate: Veterans- 2-3% chance for rare; Champions 8-15% for rare, 5-6% for exotics
the rates are too high. i think the drop rate of rares/exotics is perfectly in line as they are.
5% for exotics from champs? 11.5% for rares? those rates are ridiculously high.
I want a full set up of legendary weapons and exotic or ascended armor to drop when Im level 1 and kill my first enemy, including insects.
someone posted method to revitalize the lower lvl zones and while i can’t cite the source, it had some good merit.
basically it works similar to the dungeon token system…
if you want a unique skin per region, i believe that repeating renown hearts should give you a set amount of tokens unique to that region, ie kryta, shiverpeaks, etc. each renown heart can only be completed once a day(much like dailies) to limit the amount of tokens a player can acquire. also, these renown hearts would only give out tokens after that zone has been 100%(zone or region, i haven’t decided yet).
have a vendor in each major capital city of each region that trades those region tokens for a region skin. i won’t venture to say how many tokens for what type of gear or what tier the gear would be(i say SKIN only-so imo, tier-less).
of course, it would be a long time coming unless the devs have already started working on such a system and the art directors have designed a whole new set of gear per region.
That token system sounds interesting. And sorry about the rates, I’m just spitballing here to see what sticks and what you guys think.
I really like the token system as well, but I would also like rare drops.
well, i think your question was actually 2 questions and i only really answered 1 of them(the easier of the 2). in reality, imagine the impact on the global market if the drop rate of rares was that high. i know you were throwing numbers out, but realistically, a 1% drop rate for rares and .2% for exotics seems to be perfectly viable imo.
i take it that your question about rares only applies to normally dropped rares and the other question was about unique skins and they are not related.
although i do see a problem with champs dropping trash or white items…i wish they were eliminated from the loot table. champs should be dropping blues and higher only.
well, i think your question was actually 2 questions and i only really answered 1 of them(the easier of the 2). in reality, imagine the impact on the global market if the drop rate of rares was that high. i know you were throwing numbers out, but realistically, a 1% drop rate for rares and .2% for exotics seems to be perfectly viable imo.
i take it that your question about rares only applies to normally dropped rares and the other question was about unique skins and they are not related.although i do see a problem with champs dropping trash or white items…i wish they were eliminated from the loot table. champs should be dropping blues and higher only.
How would you feel about regional skins that dropped at the rates i mentioned at a masterwork level, and exotic versions that dropped at 1-1.5% that had an additional effect on them?
Or should we go to a regional token system, which i think I could be ok with. Perhaps a hybrid version with rares available for tokens and exotics from drops?
Again, just trying to get as many ideas as possible until we get something good.
the rates are too high. i think the drop rate of rares/exotics is perfectly in line as they are.
5% for exotics from champs? 11.5% for rares? those rates are ridiculously high.
Lol. In reality……….
I want my 3rd and 4th legendaries.
I’d be happy with leaving drops and drop rates the way they are now.
But Remove diminishing returns.
If they did that, I’d be perfectly happy.
I definitely think drop rates are too low for champions. Veterans aren’t too hard to find and kill by yourself, but Champions provide a good challenge. I definitely think they should have better drop rates for exotic/rare items. Killing Champions and getting white loot or blue loot, or no loot at all is just a victory that I don’t relish in. Woohoo, I killed a champion, and I have vendor loot or salvage material to show for it. wooo….
The only reason I fight champions is because it’s a DE, other than that it’s a waste of your time and you could be doing more productive things to get rewards. Such as doing a DE with many mobs, because after that DE is done you will have way more vendor loot and salvage material to make a profit with.
Copy/paste what gw1 did. Tones of unique skins dropping only from a certain zone(s). Ultra rare skins (armor AND weapons) from dungeon chests. And every single component needed legendary weapons should drop waaaaaay more often
Vets dont drop anything, champs drop exotics 0.1% of the time. Then a gem store booster item that specifically increases that chance by 10%.
well, i think your question was actually 2 questions and i only really answered 1 of them(the easier of the 2). in reality, imagine the impact on the global market if the drop rate of rares was that high. i know you were throwing numbers out, but realistically, a 1% drop rate for rares and .2% for exotics seems to be perfectly viable imo.
i take it that your question about rares only applies to normally dropped rares and the other question was about unique skins and they are not related.although i do see a problem with champs dropping trash or white items…i wish they were eliminated from the loot table. champs should be dropping blues and higher only.
How would you feel about regional skins that dropped at the rates i mentioned at a masterwork level, and exotic versions that dropped at 1-1.5% that had an additional effect on them?
Or should we go to a regional token system, which i think I could be ok with. Perhaps a hybrid version with rares available for tokens and exotics from drops?
Again, just trying to get as many ideas as possible until we get something good.
i’m all for keeping the rates for rares/exotics between .5%-2%. the masterworks can drop at 25% for all i care. as for visual effects, i’m guessing that your motivation for these unique regional skins is FOR the visual effect, which i’m 100% with you. the reason i wanted these to be just skins is for the fact that the motivation behind rares and exotics is usually gold and vertical progression related. if they were skins only, then it would keep the marketeering out completely. actually, let me correct myself, these skins should work much like the karma gear you can buy- account bound(karma gear can still be made unbound by using 4x in the mystic forge, but skins you can’t forge, unless i’m mistaken).
even better, if the champion loot tables had some unique properties to them, such as rare materials. by that, i mean scaled fine and higher tier materials. imagine having the chance to get an obsidian shard or a mystic coin or a bag with 1 each t6 material or ‘xxx’ from a champion. these of course would need to be quite rare, as it is some champions can be soloed, to prevent abuse of the drops.
in the end, i believe that adding in a system similar to what i described would totally revitalize lower lvl zones. i really really miss queensdale and it’s sad that i rarely go there anymore.
Make some RNG stuff reachable otherwise, don’t make a system that fully revolves around pure randomness.
Thank you so much.
Ideally I’d like champion and veteran bosses to take into account how many players they are fighting. So if 2 or 3 players are taking on a champion they are likely to get fairly good loot. If it’s a mass battle with like 20 players the drop rates are as they are at the moment.
I realise that in some ways this could reverse everything Anet has tried to do, you might get people being more agresssive to other players because one player wants to farm a boss on his own for better rewards. But there are probably ways to counter this as well. Possibly make a boss you killed in the past 2 hours or so have normal drop rates.
I’d just like challenges to be rewarding. I also think event chains should take into acccount people who have stuck with them from the start. Say you’ve done the lyssa or Dwanya temple missions from the beginning to end you should have a higher reward rate than someone who joined in later on.
i do not care what drops all i want them to change is that a warrior gets heavy armor out of a chest and a mesmer would get light armor and a ranger medium (for all proffessions that is ofcourse)
ALWAYS i get light or medium on my warrior (with crappy blue exceptions and very sometimes a green heavy item) and vice versa on my mesmer. it does get annoying. this would be considered a drop too as we have to kill to get to the chest.
someone posted method to revitalize the lower lvl zones and while i can’t cite the source, it had some good merit.
basically it works similar to the dungeon token system…
if you want a unique skin per region, i believe that repeating renown hearts should give you a set amount of tokens unique to that region, ie kryta, shiverpeaks, etc. each renown heart can only be completed once a day(much like dailies) to limit the amount of tokens a player can acquire. also, these renown hearts would only give out tokens after that zone has been 100%(zone or region, i haven’t decided yet).have a vendor in each major capital city of each region that trades those region tokens for a region skin. i won’t venture to say how many tokens for what type of gear or what tier the gear would be(i say SKIN only-so imo, tier-less).
of course, it would be a long time coming unless the devs have already started working on such a system and the art directors have designed a whole new set of gear per region.
Such region unique skins alreday exist, they are called cultural weapons and everybody can get them for amount of karma.
I am not good with drop rates specifics when it comes to math so, just make the drop rate of rares close to what it was in GW1. They are worth more being able to salvage ecto so… something CLOSE to that drop rate.
I didn’t see my first exotic until 3 months into the game, no lie. And I’m not counting the one I got out of the halloween jumping puzzle, which was useless and I couldn’t even salvage by the way lol…. what an amazing reward, as always compliments of ANet loot team.
The effort you put in just to get nothing is ridiculous. Oh I solo’d a champ, cool wasted a bunch of time for nothing. Loot scaling yaaaaaaaaaaaaaaaaaaaaaaaaaaay!
Guarantee’d drops on elite mobs/bosses is a must with the abysmal rates in the game, that is, if you want anyone to actually feel rewarded for what they do.
What do l want to drop, or get from a chest.
Anything that actually makes it worth doing the DE, event, event chain, boss, champion, Veteran, Dragon and whatever.
The drops, rewards now are worthless, probably explains why nobodies doing anything, and the areas are dead, l’m sure l saw some tumble weed blow past a few times.
It’s a big lonely area out there.
Copy/paste what gw1 did. Tones of unique skins dropping only from a certain zone(s). Ultra rare skins (armor AND weapons) from dungeon chests. And every single component needed legendary weapons should drop waaaaaay more often
This sounds good.
If not i’d like to see from
lvl 35+ Champs Vets Matsx4, Rares Minipets of their type
lvl 62+ Champs and Vets, T4-T5 mats, Rares, Occasional Exotics, Minipets of their type
LvL 75+ Champs and Vets T6 mats, Rares, Exotics, Ascended Occasionally, Percursers Rarely (GW1 Rarely), Minipets of their types, Gold bags, Skins, Dungeon Tokens etc..
Just as guide these things are hard to drop, some as hard as dragons their loots should show this..
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