Whats #1? New content or fixing the current?

Whats #1? New content or fixing the current?

in Guild Wars 2 Discussion

Posted by: lenpup.3765

lenpup.3765

Most of the discussion about the problems with GW2 recently and which direction it’s headed seems to break down to a matter of what’s more important to players.

I feel that we have to accept that a no-subscription game means limited staff compared to a sub-based game (though I have no idea how much they’re making on Gems). I’ve heard that this translates to only a couple of folks working on fixing current issues, and most of the development team focused on “Whats Next.”
The fact that the investigation portion of the Lost Shores event was broken almost the entire time seems to support this.

A proper bug fix team would have stopped everything to correct a bug in an event that was supposed to be a big-deal, introduce new players to the game kind of event.
We all saw what an embarrassment that event was, from lag to progress-halting bugs to serious reward imbalances.

So, whats more important to you? For ArenaNet to focus on fixing perceived problems in the game as it exists currently, or for them to focus on adding new content?

My personal take is that they’ve put less emphasis on fixing existing issues, and much more on distracting us by keeping the game seeming fresh with new content.

I think I see a problem with a system that is constantly evolving without fixing its basic problems.

What say you?

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien
To be fair, they never said anything about not selling out on their principles. -Fungal Foot

(edited by lenpup.3765)