well its been running for over a months and its just as big a mess as it was on rollout..megaserver is a good idea but not the way anet did it..what should of happened is the homeworlds server amount reduced and all guesting and overflows were dealt with on megaserver..that way guild mission would still work and the smaller guilds wouldnt be punnished for being small and the largerguild would be able to have their members in same map instance..and then when you needed more ppl to do events like Teq,EvoWurm,Kraka and so on there is megaserver..it would also give the communities there homes back and the WvW could be done in open chat again and recruitment would be easy..this gives u the reduction in server loads and the increase in maps where there isnt any content so its just ppl mapping and node farming can join MS or when a homeworld map is 100% empty from that world u just go MS until enough from same server goes there and opens HW map..gettin rid of the QD train has good and bad points but as always with anet when changing things they use a hammer not a scapol..sometimes being delicate makes the changes more acceptable!!