When SAB gets a new world, make it world 5
No. World two is fine how it is. If people want to simply blow through them then they can take the shortcuts. For those of us who enjoyed those maps, we can play it the normal way. Everyone wins.
Unfortunately they said they do not have the time or manpower to make new SAB content so I doubt they would do what you suggest. I would be fine with them reworking world two into world 2/3/4 and eventually giving us the last just to tidy it all up. But it almost feels like a waste with them constantly reworking old content, plus doing that to world 2 would be a massive amount of work.
If they did have time and manpower it might be best to keep world 2 as is and just give us one new zone at a time on each release. It will take a while to get a full world, but it would lessen the overall work load and give them time to make something spectacular each release.
Unfortunately they said they do not have the time or manpower to make new SAB content so I doubt they would do what you suggest. I would be fine with them reworking world two into world 2/3/4 and eventually giving us the last just to tidy it all up. But it almost feels like a waste with them constantly reworking old content, plus doing that to world 2 would be a massive amount of work.
If they did have time and manpower it might be best to keep world 2 as is and just give us one new zone at a time on each release. It will take a while to get a full world, but it would lessen the overall work load and give them time to make something spectacular each release.
Yeah, I doubt we’re getting any new SAB content anytime soon no matter what they do to it. I suppose my main concern is that they try to make world 3 and follow the pattern set by world 2, with levels as long or even longer that drag on so long they stop being fun. As long as the next release (whenever it happens) follows the world 1 formula of reasonably-sized levels, I don’t really care what happens to world 2.
i agree , how the levels get broken down is just details but they are waaaaaaaaaaaaaaaaaaaaaaay too long and i feel it would really benefit from being shortened.
i agree , how the levels get broken down is just details but they are waaaaaaaaaaaaaaaaaaaaaaay too long and i feel it would really benefit from being shortened.
It’s not even that they need to be shortened, per se. All I’m really asking for is two places in the middle of the level where you can re-enter if you leave. For that matter, allowing checkpoints to remain active when you quit (resetting when you beat the boss) would fix the issue as well.
Don’t touch my World 2 stage 1. I just enjoy this level so much.
Thanks.
No. World two is fine how it is. If people want to simply blow through them then they can take the shortcuts. For those of us who enjoyed those maps, we can play it the normal way. Everyone wins.
Don’t touch my World 2 stage 1. I just enjoy this level so much.
Thanks.
For what it’s worth, I’m not even suggesting shortening the levels or altering them significantly. In fact, this would actually lengthen the “standard” run of the level by removing the new shortcuts. You’d still be able to play through the whole thing untouched save for maybe a couple short loading screens. The only change would be that you could start 1/3 or 2/3 of the way through the level if you wanted to (for example, if you were halfway through the level and had to quit for some reason, and didn’t want to repeat as much to get back where you were).
World 1 is well designed in that aspect. The individual levels are short enough that you don’t feel bad if you quit halfway through, because it’s fairly quick to get back to where you were. Quitting in the middle of a level of World 2 feels awful, because you’ll have to spend 10-30+ minutes, depending on how good you are at jumping, just getting back to where you were. Having to choose between playing something other than SAB with your friends or losing half an hour of your time for absolutely nothing just isn’t fun.
Edit: This may be a familiar argument considering it’s also a huge issue with how HoT maps are structured. They’re working on fixing those, and it would be a shame if future installments of SAB suffered from the same issues rather than avoiding them from the get-go.
(edited by Entrea Sumatae.7830)