http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
When are thieves getting the highest burst?
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Stealth too strong to be together with high burst.
“Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.”Right now our single target burst is beaten out by the aoe burst (per each target I mean) by warriors and mesmers. Are thieves ever going to get their burst increased to become #1? Are warrior and mesmer going to have their burst nerfed so they aren’t at the top? Or is everything just going to stay the same?
I long ago gave up thinking the class descriptions were an accurate description of how they played.
but a harsh word stirs up anger.” -Jewish Proverb
We don’t need more burst in this game. If anything we need to slow it down a bit and give thieves more team utility apart from jumping in and finishing a player off here and there.
“Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.”Right now our single target burst is beaten out by the aoe burst (per each target I mean) by warriors and mesmers. Are thieves ever going to get their burst increased to become #1? Are warrior and mesmer going to have their burst nerfed so they aren’t at the top? Or is everything just going to stay the same?
The ability to spam stealth isn’t enough for you?
“Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.”Right now our single target burst is beaten out by the aoe burst (per each target I mean) by warriors and mesmers. Are thieves ever going to get their burst increased to become #1? Are warrior and mesmer going to have their burst nerfed so they aren’t at the top? Or is everything just going to stay the same?
“Some of the highest burst damage” does not mean “THE highest burst damage”. Nowhere in that description does it say nor imply that thieves have THE highest burst damage.
Thieves aren’t going to be buffed to have THE highest burst damage. This is balanced/compensated for by being able to have relatively high burst damage in conjunction with stealth. Everything is just going to stay the same
Are warrior[s] … going to have their burst nerfed so they aren’t at the top?
LLLLLLOOOOOOOOOOOOOOLLLLLLLL!!!!!!!!
Nerfing warriors… wipes tear classic! ANET would sooner sell their mothers into slavery than nerf a class that actually needs nerfing.
Its because a thief is really a assassin in GW2, they purposely designed it to be able to kill any of the other 7 classes in a 1v1 situation no problem…
Its because a thief is really a assassin in GW2, they purposely designed it to be able to kill any of the other 7 classes in a 1v1 situation no problem…
Assassins aren’t brawlers. They killed people in their sleep, from a distance, or via proxy. Most documented assassinations prior to the industrial age were actually performed by woman.
So, no, assassins aren’t inherently more deadly than other professional killers.
“Thief
Thieves are the masters of mobility, stealth and HIGH SINGLE TARGET DAMAGE. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.”Right now our single target burst is beaten out by the AOE burst (per each target I mean) by warriors and mesmers. Are thieves ever going to get their burst increased to become #1? Are warrior and mesmer going to have their burst nerfed so they aren’t at the top? Or is everything just going to stay the same?
Problem solved
you compare AOE burst with Single Target burst!!!!!!!!
the description of thief never said something of highest AOE burst….
(ofc other classes deal more damage if you count all the targets together that they hit… but they have less Single Target Burst instead… that’s why for example thieves are so popular for Cof path 1farm because you basically only need Single Target burst)
Now delete this senseless post!
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
(edited by Orangensaft.7139)
Its because a thief is really a assassin in GW2, they purposely designed it to be able to kill any of the other 7 classes in a 1v1 situation no problem…
Assassins aren’t brawlers. They killed people in their sleep, from a distance, or via proxy. Most documented assassinations prior to the industrial age were actually performed by woman.
So, no, assassins aren’t inherently more deadly than other professional killers.
You seem to underestimate the female gender?
Its because a thief is really a assassin in GW2, they purposely designed it to be able to kill any of the other 7 classes in a 1v1 situation no problem…
Assassins aren’t brawlers. They killed people in their sleep, from a distance, or via proxy. Most documented assassinations prior to the industrial age were actually performed by woman.
So, no, assassins aren’t inherently more deadly than other professional killers.
You seem to underestimate the female gender?
Clearly, they are only good for healing and cooking profession!
You seem to underestimate the female gender?
Are you really going to argue that human females aren’t physically inferior to human males? I’m not speaking in terms of opinions, here – it’s a scientific fact. Some species, the female is physically superior, but humans aren’t one of them.
That all aside, prostitutes were the dominant assassins for a long period of history. No easier way of killing a man than getting him naked and exhausted, then slitting his throat or slipping him some poison.
Just make a warrior it has highest damage. The game is so easy its all you will ever need.
Anets idea of hard content is mobs 1 shotting you. If you use tank spec maybe you survive 3 hits but you will take so long to kill the mobs that you’re survival is worse.
“Thief
Thieves are the masters of mobility, stealth and HIGH SINGLE TARGET DAMAGE. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.”Right now our single target burst is beaten out by the AOE burst (per each target I mean) by warriors and mesmers. Are thieves ever going to get their burst increased to become #1? Are warrior and mesmer going to have their burst nerfed so they aren’t at the top? Or is everything just going to stay the same?
Problem solved
you compare AOE burst with Single Target burst!!!!!!!!
the description of thief never said something of highest AOE burst….(ofc other classes deal more damage if you count all the targets together that they hit… but they have less Single Target Burst instead… that’s why for example thieves are so popular for Cof path 1farm because you basically only need Single Target burst)
Now delete this senseless post!
OR you could actually read my post and see what I was saying. They do aoe burst but even if it’s just against a single target, they still do damage than thieves. Hope that cleared it up for you
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
“Thief
Thieves are the masters of mobility, stealth and HIGH SINGLE TARGET DAMAGE. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.”Right now our single target burst is beaten out by the AOE burst (per each target I mean) by warriors and mesmers. Are thieves ever going to get their burst increased to become #1? Are warrior and mesmer going to have their burst nerfed so they aren’t at the top? Or is everything just going to stay the same?
Problem solved
you compare AOE burst with Single Target burst!!!!!!!!
the description of thief never said something of highest AOE burst….(ofc other classes deal more damage if you count all the targets together that they hit… but they have less Single Target Burst instead… that’s why for example thieves are so popular for Cof path 1farm because you basically only need Single Target burst)
Now delete this senseless post!
OR you could actually read my post and see what I was saying. They do aoe burst but even if it’s just against a single target, they still do damage than thieves. Hope that cleared it up for you
Warrior does NOT have more dps vs a single target
maybe ele has if the enemy stays in all his AOE effects all the time…
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
Warrior does NOT have more dps vs a single target
maybe ele has if the enemy stays in all his AOE effects all the time…
1. Yes they do. If the target has 25 vuln and the thief/war has 25 might then yes the thief would do more. Although, in a normal situation, warrior does more dps vs a single target until said target gets below 25%. Warriors also have higher burst than thieves in an aoe and vs a single target… while at range so they’re safe.
Please don’t argue about this. Very tired of trying teach ignorant people the truth
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Warrior does NOT have more dps vs a single target
maybe ele has if the enemy stays in all his AOE effects all the time…1. Yes they do. If the target has 25 vuln and the thief/war has 25 might then yes the thief would do more. Although, in a normal situation, warrior does more dps vs a single target until said target gets below 25%. Warriors also have higher burst than thieves in an aoe and vs a single target… while at range so they’re safe.
Please don’t argue about this. Very tired of trying teach ignorant people the truth
ok Warrior can have highest burst in 1 attack but i thief still has more single target dps… and in duels rifle killshot is not useful (very easy to dodge) and in PvE rifle is definitly not the weapon you want to chose for dps^^ (…only if you are forced to go ranged fight)
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
Warrior does NOT have more dps vs a single target
maybe ele has if the enemy stays in all his AOE effects all the time…1. Yes they do. If the target has 25 vuln and the thief/war has 25 might then yes the thief would do more. Although, in a normal situation, warrior does more dps vs a single target until said target gets below 25%. Warriors also have higher burst than thieves in an aoe and vs a single target… while at range so they’re safe.
Please don’t argue about this. Very tired of trying teach ignorant people the truth
That video was taken before they fixed the bugged piercing.
That video was taken before they fixed the bugged piercing.
it still pierces if traited and still can hit foes in front of the target.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
http://www.youtube.com/user/checkyourcornerstv
CheckYourCorner@gmail.com
I think our burst is fine. What I’d prefer is not to die in 3 seconds when going toe to toe with a boss. I am still dying for a source of protection…
Its because a thief is really a assassin in GW2, they purposely designed it to be able to kill any of the other 7 classes in a 1v1 situation no problem…
Assassins aren’t brawlers. They killed people in their sleep, from a distance, or via proxy. Most documented assassinations prior to the industrial age were actually performed by woman.
So, no, assassins aren’t inherently more deadly than other professional killers.
You seem to underestimate the female gender?
Clearly, they are only good for healing and cooking profession!
Seems some women’s biggest falt is in raising their children to not see women as having a specific role in life :-)
“Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.”Right now our single target burst is beaten out by the aoe burst (per each target I mean) by warriors and mesmers. Are thieves ever going to get their burst increased to become #1? Are warrior and mesmer going to have their burst nerfed so they aren’t at the top? Or is everything just going to stay the same?
…..What?
Mesmer 3 clone shatter at best is about 12-13k damage every 12 secs, assuming your clones don’t get 1 shot by mob aoe.
Mesmer sword auto is WAY inferior to thief dagger auto, and the frequency of burst a thief can do with cnd>backstab is much more frequent than mesmer.
Once the mob drops to <50% HP, heartseeker will outdamage a mesmer by a great deal.
You’re not even doing the same burst on a warrior compared to a thief — their haste is nerfed, so now HB at best is a 4 sec damage channel for burst, while your actual mug>backstab burst is much higher damage per action on a single target.
Warriors are just better than anyone because they do close damage to thief, but aoe and on top of it all bring the best offensive utility in the game with banners and for great justice+ vulnerability and might stacking, on top of a 2 sec cast aoe instant rez.
Mesmers are just brought for time warp. If they didn’t bring time warp, they’d be replaced because their sustained damage is actually less than a guardian’s.
(edited by Zenith.7301)
I think our burst is fine. What I’d prefer is not to die in 3 seconds when going toe to toe with a boss. I am still dying for a source of protection…
We have that role but it’s not how people want it. We have evasion where others have invuln. Only problem is you need to be quick and jumpy where most other classes can melee bosses with the reaction time of a sloth (for periods of time).
@ zenith
I lol’d, thanks for that. You need to do some research on mesmer. You’re right about the 12-13k, add an 8k blured on top of that. Here’s the big deal though about the dps you thought was so low. Phantasms. That is all. I’ll leave you to figure out the rest.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
(edited by randomfightfan.4091)
you want more? is it not enough that your contant QQing about a class that beat you gets it nerfed hard, not enough?
now with the ability to have almost infinite stealth you wanna kill people even faster?
maybe if they nerfed stealth.
I think our burst is fine. What I’d prefer is not to die in 3 seconds when going toe to toe with a boss. I am still dying for a source of protection…
We have that role but it’s not how people want it. We have evasion where others have invuln. Only problem is you need to be quick and jumpy where most other classes can melee bosses with the reaction time of a sloth (for periods of time).
I understand that, I could evade all day and do no damage or spam my shortbow like a boss, which is about as fun as watching ice melt.
I think our burst is fine. What I’d prefer is not to die in 3 seconds when going toe to toe with a boss. I am still dying for a source of protection…
We have that role but it’s not how people want it. We have evasion where others have invuln. Only problem is you need to be quick and jumpy where most other classes can melee bosses with the reaction time of a sloth (for periods of time).
@ zenith
I lol’d, thanks for that. You need to do some research on mesmer. You’re right about the 12-13k, add an 8k blured on top of that. Here’s the big deal though about the dps you thought was so low. Phantasms. That is all. I’ll leave you to figure out the rest.
Have you played a mesmer? In full berserker with 110% crit damage, BF hits for around 4.6k. An 8k BF is not happening often at all, and on top of it all it roots you in place and is on a 8-10 sec cd.
Phantasms don’t stay alive on any dungeon shortly after they’ve been summoned, and at best hit a target for 8k. That’s 2 warrior axe autoattack crits. Warden doesn’t even live beyond a few seconds in fractals. Standard single target phantasms are 16 sec cd’s — warden is even longer.
Test next time before you talk out of your kitten With spending on points on inspiration for extra phantasm HP and signet of illusions, a Frostgorge Sound normal alpine wolf still kills your Warden phantasm in 2 hits. A single normal alpine wolf.
You really seem to have no clue about ramp up in mesmer burst (the fact that each phantasm has a cast time, and you bring 3 clones out to do a shatter, which is several more globals than it takes a thief to do any amount of similar damage. Neither do you have any respectable insight about the applicability of mesmer damage in fractals or dungeons outside cof p1 where bosses and trash aoe the crap out of illusions the moment they come out or how sustained damage is misleading (HB seems really high damage until you figure out its channel is outdone by thor eles or mainhand axe warrior autoattacks — the same case goes for ranger rapid fire).
(edited by Zenith.7301)
you want more? is it not enough that your contant QQing about a class that beat you gets it nerfed hard, not enough?
now with the ability to have almost infinite stealth you wanna kill people even faster?
maybe if they nerfed stealth.
They are. Btw, what is this class that has been nerfed hard? I’m assuming you’re talking about ele but everyone was complaining about ele. No other class was nerfed hard as far as I can tell. Besides thief has been nerfed in nearly every patch so I don’t get all this qq everyone does towards thief. I’m pretty sure people are just using thief as a scapegoat excuse to direct all the nerf-hate.
I’m pretty sure the story, for every thief in zerg hate thread, starts off with, "A ranger and necro conditioned me down to 50%. I tried to attack back but their guard gave them protection and retaliation. I backed away from everything at about 30% hp then this kitten thief came outa nowhere and finished me off! BULL CRAP MUST NERF THIEF!
In the cases of where people get mad at thief for picking them off as they’re making their way to a zerg, why are you running alone?
In the cases of a thief killing 5 people, congratulations, you just met a very skilled player! Instead of hating, you should try to figure out what he did so you can learn to do it yourself! I guarantee if that player spent all their time on a different class, they could do something very similar on that class.
If a thief is in the middle of a zerg killing ruthlessly and cannot be stopped, where are the aoes and cc from the dozens of people in the zerg? I’m pretty sure this story doesn’t exist but I’m just covering my bases here.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
kitten?
my thief does tons of burst….
Have you played a mesmer? In full berserker with 110% crit damage, BF hits for around 4.6k. An 8k BF is not happening often at all, and on top of it all it roots you in place and is on a 8-10 sec cd.
Phantasms don’t stay alive on any dungeon shortly after they’ve been summoned, and at best hit a target for 8k. That’s 2 warrior axe autoattack crits. Warden doesn’t even live beyond a few seconds in fractals. Standard single target phantasms are 16 sec cd’s — warden is even longer.
Test next time before you talk out of your kitten With spending on points on inspiration for extra phantasm HP and signet of illusions, a Frostgorge Sound normal alpine wolf still kills your Warden phantasm in 2 hits. A single normal alpine wolf.
You really seem to have no clue about ramp up in mesmer burst (the fact that each phantasm has a cast time, and you bring 3 clones out to do a shatter, which is several more globals than it takes a thief to do any amount of similar damage. Neither do you have any respectable insight about the applicability of mesmer damage in fractals or dungeons outside cof p1 where bosses and trash aoe the crap out of illusions the moment they come out or how sustained damage is misleading (HB seems really high damage until you figure out its channel is outdone by thor eles or mainhand axe warrior autoattacks — the same case goes for ranger rapid fire).
1. Never said anything about dungeons, cof p1, fractals, or anything. I said mesmers have high dps which is fact. Phantasms do survive long peroids of time IF you use the right phantasm and in the right spot. Wardens in arah (p2 mostly), gunslingers and warlocks against a lot more, etc. Not saying they’ll never die or that you’ll be able to get 3 wardens up in 5s, just saying that every phantasm is useful. Weapon swaping and planning ahead is important here.
2. When your phantasm is alive or dead, you’re still attacking.
3. 8k blured may not be common but it is very possible to achieve. There’s nothing wrong with using that in the burst combo calculator. Don’t forget that when you use sword dash, it also roots the target, making it very easy to land your blured.
4. In dungeons, even if the boss focuses down one of your phantasms or illusions, what that did is take agro off your teamates. Good work phantasm!
5. The amount of access mesmer has to summon illusions is disgusting. There should be no reason to not be able to summon more clones at any time. I don’t know of a single weapon set that doesn’t have access to at least 1 clone and 1 phantasm. There are also traits that give more, buff your own, debuff the enemy when they die, reduce cd of summoning skills, etc. All that coupled with ways to get clones/phantasms with utilities as well.
6. If you can have 3 good phantasms out, mesmer has the highest potential dps in the game.
7. With all this said, I don’t think mesmer or their illusions/phantasms are op. I just said that mesmer has higher burst than thief but they also get theirs in an aoe. That is truth.
Thief does do good burst but it doesn’t make sense that multiple classes beat us out. If the class that’s supposed to be highest single target spike doesn’t even get that, then what makes us super special awesome?
I still love my thief though. I dance around targets and don’t have to follow zergs to survive. Thing is though, if you want to do good burst, you can be bursted down just as easily, even by non-burst professions. That is an acceptable drawback but our burst should be higher on a single target than other people’s aoe bursts should be on that same target.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Bosses don’t focus your illusions. They cleave them when they melee you or place one of their many aoe’s on top of you.
Highest DPS when 3 phantasm’s out? Assuming said phantasms attack for 4-8k every 4-5 seconds, that’s not even close to highest DPS in game.
My thor ele can cleave for 9-10k auto hits, aoe. Warrior skills, which all hit for similar numbers, also rest at about 8 second cooldowns or less, and the axe gives warrior the highest sustained damage after ele, with all of his offensive utility.
The most common argument when people don’t want to give specifics is “when used properly at the right time”. I hear the same of ranger pets, but the fact is that the ranger is still garbage with poor pet uptime, minion necros don’t exist successfully in high end pve, and all successful pve mesmers run shatter spec because phantasms simply do not last long at all in places like fractals.
I really want you to show me a video of phantasms having any uptime in the ascalon fractal or any other dungeon where you have hard hitting melee mobs whose autoattacks cleave.
You also seem to be forgetting that phantasm uptime and shatter spike are mutually exclusive. To use shatter for the burst, you sacrifice the potential sustained damage of leaving phantasms up (unlike your thief, whose cnd backstab spam in between autoattacks has no impact whatsoever on his sustained).
There is a reason teams run D/P thieves in tournaments over another class. They do the biggest damage spike in the shortest amount of time with little ramp up. The mesmer’s spike takes longer to wind up, can be shut down by killing the illusions, and is entirely telegraphed by clones having to run up to the target, while with a thief the target;s best chance is guessing correctly as to where to circle strafe and cross his fingers the thief doesn’t land a backstab for half his health (non-bunker).
(edited by Zenith.7301)
Just have to say I don’t know why this conversation, that started about thief spike in wvw, has de-escalated to mesmer dps in dungeons, but I’ll follow along.
I may be off with saying mesmers having the highest potential dps (don’t think so though) b/c they have respectable damage alone along with phantasms to boost themselves. Since you’re relying on ai, it really isn’t the best circumstance but it’s still pretty good since the phantasm insta hits for high amounts as soon as it comes out. As long as it can get 1 full combo off then it’s worth it.
The illusions certainly don’t last long in fractals but that’s usually fine as you get to do high damage shatters and amazing passive debuffs from when they die. They are especially good in fractals like kitty (always reflecting those balls of death and rapid fires), grawl, and swamp (gun slingers will be safe behind all the walls usually newais).
The biggest draw back though is how they expire when your target dies. That reason alone is why I stopped playing my mesmer and now he’s basically my mule/portal kitten. It makes it quite hard to maximize the wardens. Nothing is worse than having 5 elementals getting ready to shoot you right as that warden goes away. Pretty frustrating having to focus the clones and such on the main boss then having to swap your attention to the mobs.
In the case of bosses with cleaving autos, I’d say use gunslingers or the gs or sword off hand phantasms. That way they should be out of the way most of the time, giving you the best up-time possible. Against ranged heavy bosses, use warden and focus skills reflect. Against something with mass aoes, like alpha, just keep shattering away and don’t forget to time warp.
The 1 thing I tried to keep in mind when using my mes was if I was using the phantasms, don’t use shatter. When they go down, pop up a few clones THEN shatter away. Was a simple rule that seemed to work. Obv it doesn’t work in every circumstance but it was a good way to get the hang of things.
Without cnd and backstab on thief, our damage (pre sub 25%) is very low. Without the backstab rotation, most likely wouldn’t need all those phantasms to beat us in dps. Wait… I just reread that and WHAT. No thief ever spams cnd… You’d get 2 off, be revealed, and lose the 10% damage bonus for having +6 ini. That just doesn’t make sense so I’ll just ignore that and move on.
Lastly, hardly anyone uses thieves in tournaments. They are fine in spvp but when you go to tpvp, thieves get crushed. Reason being is that everything there is based around who can stand on point the longest and not get off. Thief looses that battle 100% of the time. It’s especially true since EVERYTHING in tpvp is bunker so the game is more a contest of who can’t die the longest more than who’se the better killer. Maybe at very low end tpvp there are thieves running amok but I have yet to see a thief do as well in tpvp as a bunker beastmaster ranger, bunker ele, bunker guard, bunker engi, or hgh engi. Necros are pretty good right now for tourney play too since they can drop insane sustained aoe on the points and force the bunkers off long enough to neutralize. Thieves can’t do that. The best use I’ve found with my thief for tpvp was in the map with svanir and chieftan. My team would get our creature and I’d steal the enemy creature 100% of the time. I wouldn’t even need to kill it, I’d just quick burst the thing when it was low and take the buff. Only reason why I was able to do this so consistently is b/c everyone is bunker so they don’t have burst/were busy killing the thing for the past 10 seconds. This isn’t their only use but this is for sure one of their only special uses in tpvp.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
wow didn’t mean to turn that into a wall of text…
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
That video was taken before they fixed the bugged piercing.
it still pierces if traited and still can hit foes in front of the target.
The pierce is not the point, the point is that the damage you see him getting against multiple enemies is much higher than you get today.
That video was taken before they fixed the bugged piercing.
it still pierces if traited and still can hit foes in front of the target.
The pierce is not the point, the point is that the damage you see him getting against multiple enemies is much higher than you get today.
How much lower is it? I’m asking b/c I got hit for 10k from a kill shot today and I could not tell you what the gear on the other guy was but I’m mostly glass but not full. Have about 1200 toughness/2200 armor. Have a pretty good feeling that it can still hit higher than that. The warrior didn’t use OOM for sure but have no idea about self buffs. Kind of want to test this out right now but don’t want to spend the money. Wish someone would make a recent sniper warrior wvw video. Whenever I go looking, the ones I posted are always the ones that pop up.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Comparing what happens to me in sPvP Thieves do have more single target Burst DPS.
A warrior jumping up to me knocks me down and starts chopping spinning and whatever they do will never be able to get me down under 50% health before I have used stunbreak and dodged out of there.
A thief that suddenly poffs up behind me can get me down to around 10% Health and have also placed root, poison, bleeding, chilled, weakness and I think even more conditions and since I am rooted I have to cure all my conditions and get away from there quick and protect me from another stab from behind since the thief is stealthed again. I am pretty sure that Thieves are topping the Burst DPS of all classes but if you compare to a fight that could take a while their DPS output will lower since they have to stealth and recharge initiative and whatever they do, a thief that is visible will die.
Guild Leader of Alpha Sgc [ASGC]
Yeah stealth is way too strong atm for theif to get highest burst. They are pretty broken in wvw at the moment. Devs did say they want to move away from stealth and give thief better damage avoidance out of stealth though, so maybe your highest burst dream comes true when they reach that goal :P
That video was taken before they fixed the bugged piercing.
it still pierces if traited and still can hit foes in front of the target.
The pierce is not the point, the point is that the damage you see him getting against multiple enemies is much higher than you get today.
How much lower is it? I’m asking b/c I got hit for 10k from a kill shot today and I could not tell you what the gear on the other guy was but I’m mostly glass but not full. Have about 1200 toughness/2200 armor. Have a pretty good feeling that it can still hit higher than that. The warrior didn’t use OOM for sure but have no idea about self buffs. Kind of want to test this out right now but don’t want to spend the money. Wish someone would make a recent sniper warrior wvw video. Whenever I go looking, the ones I posted are always the ones that pop up.
Well, it depends on your game mode. But since your reference was a WvW video, I’ll roll with that.
By checking my own warrior, I discovered that the skill coefficient for a 3 bar Kill Shot is 3.5.
With that in mind, this is the best setup I could come up with for the damage. That yields 2,940 power, with +12% from Berserker’s Power for 3,293.
Now, we can consider three cases: non-crit, crit and average. Naturally, I’ll use minimum weapon damage for the non-crit, maximum for the crit and average for the average. The numbers you get, for your 2200 armor, are:
- Non-crit: (3293 * 986 * 3.5)/2200 = 5165
- Crit: [(3293 * 1205 * 3.5)/2200] * (1.5+1.13) = 16603
- Average: [(3293 * 1095 * 3.5)/2200] * [(0.89 * (1.5+1.13)+(1-0.89] = 14058
Lots of assumptions here, though:
- Only 8 stacks of might (Signet of Might + For Great Justice)
- No Vulnerability stacks
- Using Curry Butternut Squash Soup
- Using Superior Sharpening Stone
- Using Exotic gear
(edited by Olba.5376)
I long ago gave up thinking the class descriptions were an accurate description of how they played.
This.