When do u expect the lvl cap be raise?

When do u expect the lvl cap be raise?

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Posted by: Orpheal.8263

Orpheal.8263

Its not desperation. It’s experience.

Glad to have another former hardcore grinder agree with me here. ^^

I do call this not experience, but instead prejudices… thats a difference.
Who says, that if someday another tier of equipment gets introduced, that it will be introduced the same way, like Ascended Items have been introduced and that we will have to do the same things “again” to obtain the new tier?? Thats just simply only a presumption of you

Anet could for example also just implement “Epic” as a new Gear Tier and could let us simply receive them through throwing ascended items together with some new items that could be received through Dungeon Tokens, Skill Points or simply with Karma/Fractal relics or through Refinement Crafting with some new crafting Recipes for C-Lvl 500 into the Mystic Forge.
Put these Epic weapons then with Mystic Coins, Augur Stones and somethign else again into the Mystic Forge and we could upgrade our Epic item into a “Mystic Item” for a final new gear tier in x years to come perhaps lol ,who knows that even at all – nobody, but fact is, somethign like this is very likely to happen in x years in classical MMORPGs.

That way we would get a new tier, but gaining it would be alot easier, than getting Ascended, but Ascended would be a prerequisite item that you’d need first to get your epic item. However, behind epic Items wouldn’t exist any time gating or so.. this kind of tier would be just basically be an “upgraded” version of ascended items and the requirements of what you need to collect to upgrade your ascended item to epic would be all thigns, that players have by the tiem in tons or can collect if needed easily by doing something, what these players did all the time already anyways, like Dungeon Runs, Fractal Runs, Karma Farming anywhere, be it in WvW, Activities, Champ Train Farm ect.

The reason why I keep calling people like Chips beign spoiled by GW1 is, because games like LineAge 1/2 and GW2 are like black and white. Both just published by the same company NCSoft, but both games have completely different game design.

GW2 is literally a hybrid between GW1 and LineAge2, it took something of both.
The Soul of GW1 to be easy accessible, fast to learn, hard to master, easy to grow with your Characters to the point, that you can do everything in the game with the easiest accessable equipment in the game, while giving the Hardcome Gamers also their Progression, that they seek for, but its so miniscule, that its not required to have it really to be successful in the game.

All of this “I need to have it, to be competitive” is just BS.. its just all in your heads only…
Once you realise, thatthis is not true, that you are forced to have the equip to do somethign in this game, then you’ll realize also ,that behind Ascended Equipment and other tiers to follow is no need to “grind” after them.

I played through the game literally nearly in complete greenish equipment with just only my weapons being rare. I just started first to improve slowly my equipment more and more to exotic stuff, when I started to play more and more WvW and went more oftenly in PvE into Dungeons.
That are the only places, where better equipment is helpful, but still not neccessary to be successful.Everything in GW2 is fine doable also with masterwork stuff, just takes a bit longer, thats all.

The point, why many people see behind higher equipment forced up grind are the Elitist Players

People with the ill opinion, that only the best of the best is good enough for them and everybody thats not their opinion, gets the boot kick.
Its due to the people with like this attitude, why many people are so full of prejudices that they “need” to grind to get as quickly as possible the best of the best there is in the game, just to have not to fear to fall behind, so that the so said Elitists won’t boot kick them out if they don’t pass the gearcheck >.<

People just want only to play together, without having to fear, that they fall behind.
Thats why many people dislike vertical progression, because they instantly fear, that they fall behind due to Elitists that boot them, if they don’t are on par with them in relationship to Equipment.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Memnoch.2589

Memnoch.2589

^ TLDR
Level 80 is high enough and the way this game is designed there is no need to go beyond that, Leveling in this game isn’t that great so please..don’t ever raise the level cap.

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Posted by: Knighthonor.4061

Knighthonor.4061

Short answer: Never.

came here to say this.

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Posted by: Ashen.2907

Ashen.2907

That way we would get a new tier, but gaining it would be alot easier, than getting Ascended, but Ascended would be a prerequisite item that you’d need first to get your epic item. However, behind epic Items wouldn’t exist any time gating or so..

I think that if you examine this portion of your post carefully you will see a logic disconnect.

If getting a new, “epic,” tier of gear requires that you first acquire ascended gear, and then spend more effort to convert it to epic, then epic is not easier than getting ascended.

If ascended requires X units of effort and epic requires ascended +1 unit of effort, then:

Ascended = X
Epic = X+1

X+1 > X

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Posted by: blakdoxa.7520

blakdoxa.7520

OH YEAH THEY’LL INCREASE THE LEVEL CAP ALONG SIDE RELEASING
DUAL PROFESSIONS AGAIN!!!!!111oneone

That will be the day.

Devona’s Rest

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Posted by: Judge Banks.9018

Judge Banks.9018

2016

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Posted by: Orpheal.8263

Orpheal.8263

That way we would get a new tier, but gaining it would be alot easier, than getting Ascended, but Ascended would be a prerequisite item that you’d need first to get your epic item. However, behind epic Items wouldn’t exist any time gating or so..

I think that if you examine this portion of your post carefully you will see a logic disconnect.

If getting a new, “epic,” tier of gear requires that you first acquire ascended gear, and then spend more effort to convert it to epic, then epic is not easier than getting ascended.

If ascended requires X units of effort and epic requires ascended +1 unit of effort, then:

Ascended = X
Epic = X+1

X+1 > X

My point here wasn’t about it, that Epic Equipment should be easier to get, than Ascended… Would that be the case, would people just skip completely working on Ascended Items and go directly for the better epic stuff…

My point was just, that newer higher tierse, when beign implemented must not be same as hard to gain. as like the step from Exotic to Ascended is.

The step fro mExotic to Ascended requires alot of effort, what alot of peopel do call grind in review of seeign this huge effort to do for every single character they have and due to this high effort in becoming able to gain ascended equipment by yourself, people are saying, that the game did become more alt unfriendly and thats something, where I have to agree.

Ascended Equipment needs more ways on how to obtain it, other then just only through Crafting, super rate World Boss Loot or super rare WvW chest Reward/Fractal Chest Reward on insane high difficulty levels very high in the Fractal Level Range to be even able at all to get the very good stuff at all as rewards there.

Abet has other options to make equipment easier to obtain.
But in Ascended Equipment you can clearly see, why Naet had chosen here to go for the very hard way – to make Ascended Equipment a new massive Gold Sink

Because literally everythign you do for getting Ascended Weapons/Armor, and the recipes/materials ect. do cost you really a ton of gold and if you want to bypass the silly time gating even alot more money will it cost you just to craft your equipment, if you don’t want to have to rely on your luck, that you get the stuff that you want by LooT and Chest Rewards from the RNG God’s on a Silver Platter presented.

However, if Anet should ever add another tier of equipment, they absoliutely must not go again the exact same rout again by turning Epic Equipment into an even more stronger Gold Sink that just would increase insanely again only the effort and woudl make the game only more alt unfriendly

Thats why I say.. if Anet should ever decide to make another tier of equipment in some years, they also do have easy options to implement the new tier and if they choose the easy way of implementing that tier, chances are alot better, that the community will “tolerate” the new gear, because they would know, that obtaining the newest tier would be easier that time, than the last time for those players, that run around by then already in full ascended equipment…

However, those which do not, should still have to do first the steps on getting the required ascended stuff, to become qualified to become able to get the newest tier.
Nobody should be able to bypass anets Gold Sinks (as long you had no luck by RNG God naturally), thats why I said, that throwing in your ascended stuff together with various other materials into the mystic forge would be required.

So there was no logic disconnect. My view point was just different than yours.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: CHIPS.6018

CHIPS.6018

@ Orpheal.8263

Please don’t take this the wrong way, but let me say this. If you enjoy grinding so much, why not go play another MMO that requires hours of grinding every day? There are tons of them out there.

I will repeat why I enjoyed GW1.

GW1 was never designed for you to play for 5+ hours everyday, for the next 7 years. And since this is my preferred method of gaming, I hope GW2 goes the same route.

You have to understand that in GW1, I have 10 alt characters with maxed level and maxed equipment. I actually had more than 10 but a few got deleted, but that’s beside the point. And I DIDN’T need to play 5+ hours a day to get it. Every time a new expansion comes, I just pick whoever character I want to play and go right in to enjoy myself.

I never had to grind AT ALL. I played all 10 professions to various degree. I had at least a basic understanding of all 10 professions, and a few that I was very good with.

The rest of my spare time are spent playing other games. FPS, sPRG, RTS, etc. And this was perfectly fine. I would often go Missing in Action for a few weeks and then come back. GW1 NEVER FAILED for me, even when I go Missing in Action.

Many players are the in the boat as me. Amount having alt characters, expansions, and caual play, GW1 have survive for a good SEVEN YEARS and still have many loyal fans.

The only reason why I don’t play GW1 right now is because there isn’t an expansion/new release to GW1.

Now let’s talk about today.

My current GW2 main character have full exotic armour and weapon, with fully ascended accessories. When the new ascended armor was release, I DIDN’T bother with it. I actually have enough money to get it. But I refuse to craft them. Why? Because there is no way I am spending my “life” savings on a few extra stat points.

I will play this game until my old exotic armour is no longer good enough to keep my alive, and then I will play another game.

And so when even “ascended armour” is overpriced to me, it is pointless to try to convince me to agree that “ascended armour+1” is awesome. Because they way I see it, it is just another armour set that I will never get.

Again, let me put bluntly the differences between GW1 and GW2, in terms of being alt friendly.

In GW1, I had 10 alt characters that all got maxed level and equipment.
In GW2, I DO NOT even have 1 character that got max level and equipment.

The alt friendliness of GW1 is AT LEAST 10 times better than GW2, if not MUCH more. So any suggestions to make this even worst will be flatly rejected by people like myself.

Hope you understand now why it is pointless to try to convince people like me that GW2 should be a grinding MMO. You can say it “isn’t a grind” or “the grind isn’t that bad” all you want. It wouldn’t matter. I want the “zero grind” system of GW1, where “player skills” and “player experience” shrines instead of “playing more often”.

Player Skills & Player Experience >>>>>>>>>> Playing more often

This is the MAIN OBJECTIVE of GW1. And this is the theory on MMOs that I will stand by.

Once again please don’t take this the wrong way. But I would politely ask you to please just go join another MMO that requires grinding. If not, please stay and support the MAIN OBJECTIVE of GW1 so it lives on in GW2.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: Orpheal.8263

Orpheal.8263

@ Chips:

You know what?
You talk too much about GW1!

If GW1 was so divine perfect for you, why did you leave it then in the first place again?
Why didn’t you “politely” went back already when ANet introduced Ascended Equipment?? Hmm ? Answer me that first, before you point onto others!

A real Reason, other tha only a whiny "theres no Expansion anymore…* QQ

This IS NOT GW1* Grasp this finally! Its a complete new and different game, which shares only its name and its lore, but nothing more (rhyme not intended)

Who the hell are you to “politely” forbid me my opinion by saying I should leave the game??
You know what? People like you freak me off.
You think, you’ve eaten wisdom with spoons and that only your opinion counts hmm ?

Sorry to disappoint you, but you are wrong and nobody interests it here, nor cares anyone about your personal play history of GW1 and how many Alts you played there.
You could have literally played there 100 alts, I wouldn’t care much.

I’m no Casual Player like you, so don’t compare your personal interesnts with mine!
I have different interests that you have to accept as same as like I have to accept yours.
The point is – its not our decision, which path Anet is following, but currently it does look more like, as if ANet is following alot more the path of the classy traditional MMORPG by their own stance of how they want to design the Game and how they want to add new content in the future.

Theres no need to work currently on any Ascended Stuff.. you can play completely well the whole game through in just Masterwork Equipment
You can WvW perfectly in Exotic Equipment. In PvP you get upcaled directly to Max anyway like in GW1. Really needed are perfect infused Ascended Items only for Fractals and freaking nowhere else. Anything/one else demanding you to grind your butt off for Ascended is just only an Elitist – scum I personally never would play with a single second and that I’d put instantly on the Ignore List, if ever someone like that would come to me and demand of me a gearcheck or something like that.

GW2 currently has only 1 real problem in relationship of Ascended Equipment and that is:

  • Too less options of receiving ascended equipment, because Anet rather turned this tier into the game’s biggest Gold Sink.

Thats an understandable decision, but its one that cripples the alt friendliness of the whole game and thats imo the only thing that needs to get changed to make the game better and to lead to the point, that more peopel would tolerate this higher tier of equipment and maybe also to the point, that alot of people who gave up on the game might maybe return, if the game would become again alt friendly, like it was before of the implementation of Ascended Equipment and thats the true point, where I have agreed to also in my last posting, that this is the only bad thing about vertical progression – once it starts to cripple alt friendly gameplay, it needs to get changed or expanded to offer more options of how you can obtain the equipment to speed up the “grind” that every person individually perceives diferently, whats naturally also a matter of how long each person can play daily.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Behellagh.1468

Behellagh.1468

My take an ascended equipment is it’s there for those who feel compelled to get the absolutely best equipment in a game. But the bar ANet set for that privilege is so high, in terms of coin, materials and time gates, that it is actually a deterrent for most and that’s good.

You wanted vertical progression, well here it is and all the flaming hoops to jump through, enjoy.

And because of that they will never bump up the levels and gear because if level 90 exotics have the same stats as legendary, those diehard, BIS, min/maxers would spontaneously combust. Whether the resulting carnage be a good or bad thing, that’s to be seen.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Astralporing.1957

Astralporing.1957

My point was just, that newer higher tierse, when beign implemented must not be same as hard to gain. as like the step from Exotic to Ascended is.

The only reason they introduced ascended was (as the devs already admitted) to create something that would require lot of effort from players to acquire. If there would ever be a new ier introduced, that reason would not change. There’s simply no point in creating a new tier if it’s easy to get (unless you were trying to backtrack on your decision due to community backlas, that is), as the only point of vertical progression is to make something for players to waste their time on.

So, if the “epic” gear were ever to be introduced, you can certainly expect it to be at least as hard to acquire as ascended.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Omne.4603

Omne.4603

WTB increase to 100. inb4casualswithpoorexcusesandexaggerations

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: emikochan.8504

emikochan.8504

There is no need to screw over the balance even more by adding more trait points. Higher level cap would be a terrible idea. The skill points are fine (the 25 point heal really needs to be 5 points though)

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Orpheal.8263

Orpheal.8263

My take an ascended equipment is it’s there for those who feel compelled to get the absolutely best equipment in a game. But the bar ANet set for that privilege is so high, in terms of coin, materials and time gates, that it is actually a deterrent for most and that’s good.

You wanted vertical progression, well here it is and all the flaming hoops to jump through, enjoy.

And because of that they will never bump up the levels and gear because if level 90 exotics have the same stats as legendary, those diehard, BIS, min/maxers would spontaneously combust. Whether the resulting carnage be a good or bad thing, that’s to be seen.

This will never happen.
Anet always had said, that regardless of what they do, Legendary Equipment will always stay the best Equipment in the game..

So if there should be ever something like my thought out Epic Gear Tier, Legendary Equipment will be better than this or at least same as powerful as it, like what they did with Ascended.

I say Lvl 90 Exotics could be like 10% more powerful, like Lvl 80 Ascended/Legendary right now.
But with the introduction, Legendary’s would get upcaled to the same Power Level of Lvl 90 Ascended, which would be 15% more powerful than a Lvl 80 Ascended and just like now 5% more powerful, compared to the Lvl 90 Exotic. (PS. don’t take the numbers serious, just there to show you the math )

Whereas the Level 90 Exotic would be again alot easier to obtain.
That would be the vertical progression, if Anet would just increase only the Max Level Cap on the current Equipment Tiers without addign any Epic Gears…

The same could be reached by just only adding Epic Gears without Level Cap increase.
A real big difference would we get just only, if ANet would do BOTH together, raise the Level Cap AND add epic gears as new tier, because that together would mean a much bigger power increase for our characters compared to now. unless ANet cuts not the used Numbers I used here by 50% on both sides, that 7,5% come from the Epic gear and the other 7,5% come from the 10 Levels higher Max Cap, what I think would be if at all the best solution.

However, i think further discussing this topic makes no sense, because we are talking here about unlayed eggs, nothing in this direction has been ever yet announced and the if-case is basically still at least 2+ years I think away from really happening, because I truly believe, that Anet has for at least stil lthe next 2 years more than enough of other stuff to do as content for us up their sleeves, than to increase the Level cap and add more Gear Tiers…

There are first things like Housing, Guild Halls, Mounts, new Maps to explore within Tyria, more new Weapon Types, new playable Races, new Minigames and the implemention of the still missing ones like Polymock, new WvW Maps, more new PvP Modes liek the return of Codex Arena and GvG and the stuff, that has been already announced basically like legendary accessoires and legendary armors the content, that will keep Anet busy enough for now first…

So time will tell…

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Astralporing.1957

Astralporing.1957

This will never happen.
Anet always had said, that regardless of what they do, Legendary Equipment will always stay the best Equipment in the game..

Will be equal to the best tier in the game. So, they introduce epic? Your twilight gets bumped up to epic stats. They raise level cap? Your twilight remains the best tier, but nowhere it is said it will be bumped to level 90/100/whatever. Most likely new level 100 legendaries would take their place then.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Orpheal.8263

Orpheal.8263

This is a logic mistake..
Whats about “legendaries do stay always the best” missunderstandable ?

If they raise the cap, your level 80 legendary will get raised to 90+ whatever too.
legendary equipment means to be at the ultimate end station…

It would make absolutely zero sense to upscale equipment, when a new gear tier gets introduced but not to do the exact same thing, when the level cap gets increased.

What you describe here would be the typical 0815 stupid Grinder Mentality that people who have already the best of the best equipment in the game, would have to start from completely “new”, if ever the cap would get raised.
Anet can also add new level cap without that people have to work again for something, what they already own.

However, just in case your fears should become true and anet really does, what you describe here, I’m very sure of it, they bring this then together with mechanics, that allow players to just upgrade their lower level legendary weapon to the new max by throwing it into the mystic forge together with something to receive the same weapon with the nes max stats back and this could be just done to give the game again some money sink/skill point/karma whatever else for a currency that players should have by then more than plenty enough….

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Astralporing.1957

Astralporing.1957

What you describe here would be the typical 0815 stupid Grinder Mentality that people who have already the best of the best equipment in the game, would have to start from completely “new”, if ever the cap would get raised.

Yes. That’s the main reason of raising level cap – to invalidate all the effort you have already put into gear. Why would you think that Anet would raise a level cap without making sure it does what it’s supposed to do?

And as for “logic mistake” – i am just taking everything Anet says quite literally, without assuming anything more than they have said. They taught me that long ago, when they continued time and time again to repeat “we didn’t actually say that” anytime they acted against something they strongly suggested before.

Remember the last case? “Scarlet hideout will remain”? People were laughing when some of us said “but we don’t know anything about chests”. And lo and behold, chests went and disappeared.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

I have no problem with the levelcap beeing raised. However I do habe aproblem with the resulting grind to the new max. gear.
I have created 8 characters with a special armor or weapon in mind they would get.
This mindset turns the grind to lvl 80 to a painful issue and it’s getting even worse with the maps beeing boring if you have to complete them over and over again (I want my characters to have the map completed).
So if ANet just raises the levelcap to 100, I’ll be really kittened.
However, ANet could do some things to prevent the raise to become grindy.
One way would be to introduce armorpieces, which would adapt to the level you are. So if you’re lvl60, your armor would have lvl60 stats and if you’re lvl100, your armor would have lvl100 stats.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

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Posted by: Nury.3062

Nury.3062

I probably answered to this,i don’t remember and i don’t want to search…
GW2 will never have the lvl cap raised because it does not work that way.
Every item tier introduced will be harder to get like the ascended,will not be based on the lvl,in gw2 20 more lvls is nothing,even 40…the leveling is so easy and fast.
Anet never said the lvl cap will be increased(they said something like "to add more levels to the game) but by levels they mean depth , diversity etc. not actual lvls.

—-Balthazar Order [Gods]—-
“We are now! We are forever!”

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Posted by: Xenon.4537

Xenon.4537

I’m pretty sure last year they mentioned they were planning to add new utilities and traits that could be earned after 80 as part of their horizontal progression. Rather than raise level caps, they just add new unlockables.

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Remember the last case? “Scarlet hideout will remain”? People were laughing when some of us said “but we don’t know anything about chests”. And lo and behold, chests went and disappeared.

They’re working on putting the chests back in and making the lair accessible for those who did not have enough power cores…

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Posted by: Shockwave.1230

Shockwave.1230

I don’t know how many other people feel the same as I do, but I don’t care for levels or stat progression at all.

I’d be fine with 0 levels and being able to reallocat a non-progressing set of stats to suit however I feel like playing.

I should explain that I can’t ever see them adding to the level cap, because it’s a lot of rework they would have to do and a lot of wasted time they could completely avoid.

Regardless of the initial stances provided about raising the level cap, I’m sure that ANet has by now realized that their leveling process in Guild Wars 2 has very little grind.

So if they’re going to add to the level cap what does that mean? That they are going to add 10-20 levels that adds no grind? It’s a pointless waste of their own resources to rework all the various things in the game that would need to be redone and added.

If they do add to the level cap in order to make it grindy, then there goes the thing that separates them from everyone else (a game without power progression grind) and additionally there go all the people who play the game for that reason. I know people who love grind would say good riddance, but the game would be losing revenue (it’s lifeblood).

tl;dr — Given that the game’s level progression has very little grind, given that adding levels that don’t add grind means a lot of wasted time on rework and adding more items, given that adding levels with grind means that the thing that makes GW2 different goes away…

Given all of that, I don’t see the game getting a level cap increase. I don’t mind ANet increasing the level cap without grind (I would be annoyed they wasted resources to do it when they could have been used for other features). If it does get increased and it is grindy, I would be one of the people that would stop playing unless they reverted it or at least removed the grind.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Shockwave.1230

Shockwave.1230

I don’t know how many other people feel the same as I do, but I don’t care for levels or stat progression at all.

I’d be fine with 0 levels and being able to reallocat a non-progressing set of stats to suit however I feel like playing.

I should explain that I can’t ever see them adding to the level cap, because it’s a lot of rework they would have to do and a lot of wasted time they could completely avoid.

Regardless of the initial stances provided about raising the level cap, I’m sure that ANet has by now realized that their leveling process in Guild Wars 2 has very little grind.

So if they’re going to add to the level cap what does that mean? That they are going to add 10-20 levels that adds no grind? It’s a pointless waste of their own resources to rework all the various things in the game that would need to be redone and added.

If they do add to the level cap in order to make it grindy, then there goes the thing that separates them from everyone else (a game without power progression grind) and additionally there go all the people who play the game for that reason. I know people who love grind would say good riddance, but the game would be losing revenue (it’s lifeblood).

tl;dr — Given that the game’s level progression has very little grind, given that adding levels that don’t add grind means a lot of wasted time on rework and adding more items, given that adding levels with grind means that the thing that makes GW2 different goes away…

Given all of that, I don’t see the game getting a level cap increase. I don’t mind ANet increasing the level cap without grind (I would be annoyed they wasted resources to do it when they could have been used for other features). If it does get increased and it is grindy, I would be one of the people that would stop playing unless they reverted it or at least removed the grind.

I just realized that unless they redo the way crafting works I can instantly level my toons to max level since crafting levels you by giving a percentage towards your level, so if they do increase the level cap it wouldn’t really mean anything anyways.

I think this is further reason to not expect an increase in level cap.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Shockwave.1230

Shockwave.1230

I don’t know how many other people feel the same as I do, but I don’t care for levels or stat progression at all.

I’d be fine with 0 levels and being able to reallocat a non-progressing set of stats to suit however I feel like playing.

I should explain that I can’t ever see them adding to the level cap, because it’s a lot of rework they would have to do and a lot of wasted time they could completely avoid.

Regardless of the initial stances provided about raising the level cap, I’m sure that ANet has by now realized that their leveling process in Guild Wars 2 has very little grind.

So if they’re going to add to the level cap what does that mean? That they are going to add 10-20 levels that adds no grind? It’s a pointless waste of their own resources to rework all the various things in the game that would need to be redone and added.

If they do add to the level cap in order to make it grindy, then there goes the thing that separates them from everyone else (a game without power progression grind) and additionally there go all the people who play the game for that reason. I know people who love grind would say good riddance, but the game would be losing revenue (it’s lifeblood).

tl;dr — Given that the game’s level progression has very little grind, given that adding levels that don’t add grind means a lot of wasted time on rework and adding more items, given that adding levels with grind means that the thing that makes GW2 different goes away…

Given all of that, I don’t see the game getting a level cap increase. I don’t mind ANet increasing the level cap without grind (I would be annoyed they wasted resources to do it when they could have been used for other features). If it does get increased and it is grindy, I would be one of the people that would stop playing unless they reverted it or at least removed the grind.

I just realized that unless they redo the way crafting works I can instantly level my toons to max level since crafting levels you by giving a percentage towards your level, so if they do increase the level cap it wouldn’t really mean anything anyways.

I think this is further reason to not expect an increase in level cap.

I just realized again, that Tomes of knowledge exist, so if they increase the level cap I can instantly get to max level so long as I keep stockpiling them. Further reason for me to believe that they wouldn’t increase the level cap since it’d be a lot of rework and wouldn’t be grindy. Meaning they’d waste time and resources.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Zaxares.5419

Zaxares.5419

^ That’s a very good point. With Tomes of Knowledge, increasing the level cap would be more or pointless as a hook to keep players playing; they could just use stored tomes and get to the new level cap in seconds.

That said, I wouldn’t be against an increased level cap provided it doesn’t create new gear grind. What do I mean? Well, say you can keep gaining levels past 80 (up to 100), but all it does is give you additional trait points to spend. This allows you to create new, interesting builds in PvE, but it doesn’t require you to get more gear, or increase your stats, so it wouldn’t affect game balance too badly. In sPvP/WvW, you get downscaled back to 80, so it doesn’t affect balance there either.

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Posted by: Shockwave.1230

Shockwave.1230

^ That’s a very good point. With Tomes of Knowledge, increasing the level cap would be more or pointless as a hook to keep players playing; they could just use stored tomes and get to the new level cap in seconds.

That said, I wouldn’t be against an increased level cap provided it doesn’t create new gear grind. What do I mean? Well, say you can keep gaining levels past 80 (up to 100), but all it does is give you additional trait points to spend. This allows you to create new, interesting builds in PvE, but it doesn’t require you to get more gear, or increase your stats, so it wouldn’t affect game balance too badly. In sPvP/WvW, you get downscaled back to 80, so it doesn’t affect balance there either.

With the way that gear drops work you could instantly get to max level, do a few champ train runs to get green max level gear. Then do a few things that guarantee rares to get yellow max gear things. Exotics and Ascended would be the only grindy gear to get, and since they said they don’t want to do vertical progression except with a low power curve they wouldn’t make exotics very challenging to get either. I’m guessing it’d be pretty easy to nab them from WvW. Wow how mad would people be that they spent badges of honor on WvW exotics if they raised the level cap and made WvW exotics at the new max level available. All of these are more reasons they wouldn’t raise the level cap, it just becomes a pointless waste of time and resources.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Astralporing.1957

Astralporing.1957

I just realized again, that Tomes of knowledge exist, so if they increase the level cap I can instantly get to max level so long as I keep stockpiling them. Further reason for me to believe that they wouldn’t increase the level cap since it’d be a lot of rework and wouldn’t be grindy. Meaning they’d waste time and resources.

The levelling itself would be the easiest part of adjusting to a new level cap. If it would be done at all, it would not be so people can spend more people levelling up their chars. It’d be done to invalidate all the previous BiS gear.
And that’s where the real grind would be.

Actions, not words.
Remember, remember, 15th of November

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I hope they bring out an expansion and a level cap increase to 100, so we can slowly level through the new areas with a thrilling story and nice dungeons.

I don’t get all this hate against progression? It would be a nice way to expand the game. If you just add more zones/maps without any level increase and better gear, then there is no feel of progression. With a raise of the level cap this would be a natural way. Maybe I am too much of an oldschool 90ies RPG-player…

This is something I always complained in GW1. Leveling was too fast, there was no feel of achievement and you could get the best in slot stuff too easily. I want to work towards such stuff and work for my rewards.

I admit that the way they added most ascended gear (ONLY through crafting) is a very bad way. They should have added raids or harder dungeons and give ascended gear as rewards or made the dungeon tokens let us buy ascended gear.

I really hate the fact, that they didn’t add anything except the pretty shallow living world. I am pretty bummed as they didn’t even announce any expansion like Cantha or Elona. I am bored since about 1 year, since I have completed everything on December 2012 (including legendary weapon). With the the focus for casual players who – as it seems – like the living world and as it seem it is ‘just enough’ to keep players coming online and buying gem store stuff they won’t change this.

I really hope they don’t go the way ‘least effort, highest income’ as it seems until now…

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Shockwave.1230

Shockwave.1230

I don’t think people are against progression. It’s vertical progression alone that a large segment of this community don’t like.

Horizontal progression most people here are more than happy to get more of

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

I don’t think people are against progression. It’s vertical progression alone that a large segment of this community don’t like.

Horizontal progression most people here are more than happy to get more of

Depends on what hotizontal progression we’re talking about. If they just add 30 new armorskins, I would be happy but I wont call that progression by any means.
I already have 6 different armosets on my main, I don’t need 3 more.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

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Posted by: yksdoris.2194

yksdoris.2194

Have you notice d the world map is much large r than before?

Just recently I notice d the world map s have gotten bigger. There is are a lot more areas that is are not yet accessible. I am looking forward to more contents to explore so I can’t wait until we see them it.

However, I wonder when they the new areas will be available and what level they will be. I can’t imag in e the points of content to be more low level areas as most low level areas are ghost towns anyway.

In the traditional mode we will be expecting they will be available in an expansion but in the living story mode I have to wonder. Since adding new areas and raising level caps are very big jobs and cost alot a lot of money, I wonder how Anet is going to approach this and how they ’re going to get their money back.

So whats are your thoughts. ?

fixed that for you (please please don’t be offended, I’m not a native English speaker either. Some things just rub me the wrong way. Such as not ending words.) And just for fun times, here’s an Alot for you.

for the actual question, the map is not bigger than it was, the explorable areas have always been smaller than the world map. They’ve gradually opened smaller bits of the map for exploration, and those have all been l80 (Southsun for instance). I don’t know about the level cap increase; before reading the interview posted in this thread I would have said no way they’ll increase the level cap but now I’m not so sure any more.

#ELEtism
Yak’s Bend

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Posted by: Heezdedjim.8902

Heezdedjim.8902

With any luck, never.

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Posted by: Malevil.2104

Malevil.2104

Ehm, and what would be the point of level cap increase ?

You know there is 1 item in game, it’s called Tome of Knowledge, all it does is that my character gains 1 lvl . I have about 12 of them sitting in bank and can buy additional 8 (for found belongings from current LA event) and I’m prettys ure that there are ppl who have more of them .

So lets say Anet raises cap by 20 lvls to 100. NP for me, I get 1 char to lvl 100 in few seconds. So what exactly would Anet achieve with lvl cap increase in terms of progressions ? NOTHING. They would just kitten ppl.

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Posted by: Tom Gore.4035

Tom Gore.4035

Pretty soon after enough people start whining that they’ve crafted their full sets of Ascended armor.

One – Piken Square