When do u expect the lvl cap be raise?
20 levels is not a grind,
It is when you have a lot of alts and need to regear them all because of a stupid level increase.
~Sincerely, Scissors
I advocate no level at all, it is an arbitrary number that skill and gear tie with it. When you gain XP, you gain skill stat with some player flexibility so you can tweak each stat slightly within class. It will also affect what equipment could be used. Example, in order to use heavy equipment, you need higher power… etc. But well, I’m talking about an entirely different game then. >_<
20 levels is no grind.
its the same time you need to make 1 Lvl 80 character split with 4 Alts.
The game offers more than enough of ways to earn very quickly level.
Leveling alts also becomes alot more fun, when you combine it with activities, that you’d do so or so anyways, like making Dungeon Runs for Tokens/Gold.
Each run is basicalyl a guaranteed level up…
If you just play the game further like you do know, without always complaining about everything you do/ have to do and instead play the game without thinking about what you do actually passively while you do somethign else in the game with your Alts, you’ll quickly see how your Alts will have again Max level…
And if this isn’t even enough, we will get soon options to earn thes Level Up Tomes…
Last WvW Season Rewards gave 10 of them as rewards, soon we will have such a tournament again… just collect these tomes and keep them for the moment when a Level Cap Increase is sure to come, so that you can use them to make your most important characters instantly to the new Max Level..
So whats seriously the fricking point here???
http://wiki.guildwars2.com/wiki/Experience
Just so that you know.. people ican increase easiyl the Exp they gain from Kills massively:
+100% from Improved BLT Boosters
+ 30% Laurel Exp Boosters
+100% from Kill streaks especially usefull for very crouded places with lots of spawning enemies
+ 100% from Birthday Gifts for 24 hours
+ 25% from Buff Items
+ 5% from Guild Bonus
+10 % from World Bonus
+ 10% from Guild Banner
+ % from Achievement Points
—
add all together for the typical PvE Player you could get a Boost of 380+ % plus what your AP Boost gives you..
Then you get even alot of Extra Exp if you kill something, that hasn’t been killed long ago, even without the Killsteak Booster, 280 % is already a massive boost if you kill somethign that hasn’t been killed a long time
(edited by Orpheal.8263)
So whats seriously the fricking point here???
Having to regear all my alts. after working for a long time to finish them I like them to stay finished so I can screw around and do whatever I want without worrying about not having BiS gear.
The levelling itself is not the problem, it’s just the gear. I would have to spend a ton of gold on transmutation crystals alone.
~Sincerely, Scissors
Realistically though, ANet isn’t about vertical progression. Increasing the level cap is a such A blatantly obvious carrot on a stick design cop-out that it’s pretty offensive.
People with experience gaming know that when developers add to the grind to achieve something (max level in this case) it’s the laziest way to incentivize people to offer up their money.
I have yet to view ANet as a lazy company, like some other MMO companies that aren’t getting my time or money. ANet is very proactive and on the forefront of MMO innovation, which has its pros and cons.
They claim this, but have also shown they will cave and cater to the established , tired traditions of the current MMO’s.
Ascended gear is a direct result of that. Regardless of what has been said about it by them or the fanbase, its sole purpose is to be an endgame grind. Its there to fill that role that is currently in every other stagnant MMO and was a very lazy and uninspired way for them to add content/gear.
Getting back to the OP……what do you mean the map has gotten bigger recently? Its the same size its always been?
No more increase of stats, level or anything else. Bigger numbers don’t add nothing to the game.
Why don’t you just make ten louder and make ten be the top number and make that a little louder?
These go to eleven.
RIP City of Heroes
Impossible to do. It will never happen.
I don’t see a level cap adding anything of value. Levels are kind of pointless as is. We could do with more options for set-ups (weapon swap on Ele), builds (multi-classing with any other class that uses any of the same weapons), skills, and maybe even new weapons though.
I agree with this. I don’t, however, understand how you can say:
Realistically though, ANet isn’t about vertical progression.
They’ve said they are committed to gradual vertical progression. They made it clear when they first started implementing Ascended that they plan to continue adding vertical progression. They’ve also made it clear they expect to increase the level cap at some point in the future.
That belief of mine the main reason I play this game.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
The gear is no problem, Anet could find easy ways to let us earn higher leveled versions of gear.
- Adding new Dungeon Weapons/Armor of higher levels for Dungeon Tokens
- Adding new higher leveled Gears as rewards/loot from Fractals above Level 40
- Adding new Refinement Crafting Recipes that don’t require higher Crafting Levels than 500 to raise with Refinements just the Equipment Level
- Throwing Ascended Items together with other Items into the Mystic Forge and receive just a highe leveled version of the original Equipment back Zelda Fairy Well-Style
- Letting them drop as loot from new higher leveled World Bosses of new explorable Areas
- Earning them as Meta Achievement Rewards from Living Stories
- Earnign them as Rewards from futurous Personal Story Missions
- Trading them in for Karma/ Guild Commendations/ Badges of Honour
ect.
Just be for once more open minded and creative and you’ll find alot of ways how anet can implement new gears with higher level requirements easily, instead of fighting against the unstoppable chancges that are going to happen, regardless of what people will say about it.
This game will get prepared for the Asian Market, its more of an traditional MMORPG, than many GW1 Veterans want to believe.
For the asian market around tradiotional MMORPGS, a Max Level of at Least 100 (99) is basically standard for them and with the Max level of 80, this Game already has started beign alot nearer to this Standard, then any other MMORPG out there before GW2.
The only classical MMORPG that started with a very high Cap that comes near to 80 that comes intio my mind is only Final Fantasy 11, which started with a Cap of 75, until it got raised several years later with an Expansion – you could have guessed it – to Max Level 99 and this game is already 12 years old!!! After that one increase, nothing has changed after that anymore until today… because the game reached the market’s “Standard” and the Game Devs were fine with this letting it stay that way, while there are also other Games with Max Caps of like 150 or even 250 or even Infinite/Levelless.
Anet is working kitten gettign GW2 released in Asia and I’m pretty sure, the day will come, where GW2 will get its Level Cap increase to fit at least to the Asian Standard to make the game more appealing to the asian market as a game, that provides a long character progression, but with an alot faster progressing and alot lesser grind, than the usual typical MMORPG that you’d expect from such a Game with a high Level Cap, where leveling is really fast…
GW2 was already before of the implemention of Ascended Gear a MMORPG, where you could get extremely quick Max Gear by just playing a few rounds of Dungeons to earn enough Tokens…. what worked with exotic gear, could work again at any given time in the future with new higher leveled gears of ascended quality or maybe even new gear tiers, if Anet ever should really add another tier, what I hardly doubt, but who knows … the token system would make it at least very easy to implement new better equipment.
I think, the whole issues around Ascended gear wouldn’t also be so much, if Anet would remove the senseless time gating in the crafting part of making ascended items and also allowing players to sell their crafted ascended items.
Makign them accountbound before usage imo was just the only wrong decision and the time gating, which has been implemented only so that the game’s economy doesn’t break in.
I think thats a restriction, that should get removed at some day.
—-
However, I understand your point regarding the Transmutation Crystals
I think Anet should remove them from the Gemstore and let us earn Transmutation Crystals with every Xth Daily Reward or so or by other methods and replace the Transmutation Stones just with something new with that they can earn money..
ANet is anyway at the position to permanently add new thigns to the gemstory, so its no problem for them to replace at any moment the Transmutation Items with somethign new, without that they should lose really any profits at all…
(edited by Orpheal.8263)
To raise the level cap at all, they’d have to consider a ton of stuff, and “gear” has been chanted considerably. There’s also power creep in the trait builds. It’s nice to have those build options, but at the same time, an extra 10 levels could cause some huge balance issues.
Assuming they keep the trait point system the same at all. We could see entire trait lines added/removed/redefined with more or less points than the current system. Long-time WoW players are definitely used to this.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
The Trait System needs a complete redesign anyway … seriously.. just looking at that system and seeing, that it is designed only around the land combat and completely lefts out the whole water combat of the game, makes me rage everytime I log into the game. It should provide seperate “trees” for both combat versions of the game.
Its really ridiculous, how the water combat of this game has been handled like an unwanted step child for over a year now getting no attention at all …
Not only that, but the system could really need a Split into Traits, Talents and Abilities to allow for improvements also for overall vertical as like horizontal progression, creating that way a clear structure for active and passive effects as also visual effects to customize our skills more… just my opinion.
(edited by Orpheal.8263)
I’m perplexed with the overall responses here.
I’m kinda hoping for a level cap increase (20 levels or so?) to get rid of all these gw1 fans that still can’t get over the fact that this is not gw1.
If you want to play Grind Wars, there are already plenty of other games like that out there.
20 levels is not a grind, you are overreacting.
Until you actually try what’s real grinding (months to reach certain level) you don’t have the right to call a level cap increase as “grinding”, specially in a game where there’s no exp curve, the exp needed to level up is always the same.
This is not guild wars 1 and this was not meant to have a level set for a lifetime, it will happen and just quit the game now if you won’t deal with it. Stay away from all MMORPGs if you don’t want to deal with level cap increase.
It is not just 20 levels. The players will also need to grind for new gears for at least their main character. And many players have alt characters.
And when they get there, they will find that the mobs have also gotten stronger.
A level 100 player with level 100 ascended gear, fighting level 100 mobs.
(But the player need to grind for 2 months before they can attempt the new contents.)
=
A level 80 player with level 80 ascended gear, fighting level 80 mobs.
(But the player can attempt the new contents right away.)
The fun/utility levels are exactly the same for both! The game play are exactly the same for both! The story are exactly the same for both! Everything is the same, except for those wasted 2 months!
Raising the level cap only delay the players from having fun by 2 months. What is the point?
If the level cap is raised, then clearly the old GW1 population is no longer the target audience that Anet have in mind for GW2. You don’t have to ask us to leave. We can find the exit on our own, thank you very much. ^^
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
Much as I like this game, I would drop it instantly and walk away if there were to be a level cap increase. It would mean that ANet had given up on horizontal progression, and killed one of the most important links with GW1. I’ve got zero interest in seeing a never-ending treadmill.
It will happen, so or so.
The question is only in which kind of way and in what kind of extent it will happen and naturally especially when.What will be dead sure is, that Anet surely will announce it very early before they make the change, so that people can prepare up for the upcoming changes, same like they have done it with the coming changes to the PvP System and its rewards very soon.
They announced these changes months before they get implemented tomorrow, so that people could prepare.
Same they did with Ascended Equipment, they announced it, and gave people time to prepare.
The same way will it be done with a Level Cap Increase….
Anyone who believes, that anet would bring such a change into the game without making the announncement months before actually implementign the change to give us players time to prepare is just very naive.This game has been designed from begin on to cater a complete different target group and ANet has clearly calculated around it, that many of their design desicisons will find a massive disliking from the old GW1 players. They don’t care, they absolutely know that they will never please all, they just follow to make the game, that THEY want to make and thats good so.
Where do we get to, when players try to “forbid” a Game Developer, how they should expand their very own game…seriously.
When Anet wants to increase the Level Cap for example from 80 to 90, then simply accept it, or leave.ANet can basically implement a Level Cap Increase of +100, it wouldn’t affect any PvP-Players, because in PvP you are always maximum with max equipment…
In fact, Anet will change PvP soon to make it more fluidly integrated with the rest of the game, what will surely also result in a good new way to earn in a new way Max Equipment through playing PvP, where you need to have instantly Max Equipment so that this Game Mode worksIt won’t also affect very much WvW, because in WvW you can simply get overwhelmed at any given time by a Zerg with players that have WvW Buffs, Buff Food, WvW Shrine buffs and whatever else active. WvW isn’t designed around that kind of balance anyway, that PvP has…
In PvE it would just increase the options for vertical progression, the game itself downscales you for low Level Maps, so that you can’t face roll everything in the game in seconds solo 1hittign everything like killing critters.
Again, Vertical Progression – something ANet has already commited to gradually increase – to this belogns also increasign the max level, giving us slowly more trait points to allow us for more build diversity.
With all due respect, I just cannot understand this line of thinking.
You are a supporter of raising the level cap. But In your whole message, you did not post ONE SINGLE benefit, to the players, with the level cap being raised.
All you said was basically “Anet already decided to have vertical progression. They no longer cares about the old GW1 players. Take it or quit the game.”
But where are the benefits to the players?
It seems certain people loves level cap increases just so they have more to grind. Even if the grind brings no extra joy and are a massive waste of time, they just love to grind for no reason. They have a lot of spare time on their hands.
As for the “GW2 is entering the Asian market, and Asians loves to grind”. Asians are wrong, period. How do I know? I am Asian, and I played Lineage 1, Lineage 2 and Silkroad Online. So I know what grinding is. And I tell you for a fact that the Asians are wrong, period.
My friend, listen to my advice. Spent your spare time playing another game instead. There are plenty of awesome games, like The Last of Us.
Please do not support grinding without a cause anymore. Never support grinding. It is a massive waste of everyone’s time, and you know it.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
I love how people are saying that it will never happen or that Anet would never do that…
It was even in the manifesto that they would raise the level cap for every expansion. It was one of the first things we found out about the game even before beta. The level cap WILL be increased, it is just a matter of when. It’s that same brand of denial from the people who think ascended is the last gear tier even though Anet specifically said it was the first tier increase of many.
I love how people are saying that it will never happen or that Anet would never do that…
It was even in the manifesto that they would raise the level cap for every expansion. It was one of the first things we found out about the game even before beta. The level cap WILL be increased, it is just a matter of when. It’s that same brand of denial from the people who think ascended is the last gear tier even though Anet specifically said it was the first tier increase of many.
I love ppl who make up problems and use them as talking points. Yes they have a point IF and only IF what they are making up is true but they are still making it up.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
And then they said they weren’t planning on making any expansions.
Just because it was in the manifesto doesn’t mean it’ll happen. Odds are they’ll just keep pumping out level 80 zones because balancing classes and keeping people playing existing zones is complicated enough without taking the cap to 90.
“Not a grind”? I don’t know what the )&#^&$ you’d call a month of laurels per trinket on nine 80th level characters, but re-gearing my stable is NOT going to happen. Yes, the leveling is trivial. Having bashed out 4/6 and occasionally 6/6 pink jewelry on 9 characters, I PROMISE re-gearing for the sake of re-gearing not going to increase the odds of my playing the game or browsing the Gem-Store.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
- allows ANet to have a bigger range for Class Balancing to balance out Classes at the new End, especially expanding also the Trait System with new Trait Lines (Sub Classes again)
- adds more Class Build Versatility
- can be used to integrate more Character Progression, vertically as like mostly horizontally with the introduction of Sub Classes, without that Vertical Progression has to be raised too much
- Gives the Game a longer feeling of Character Progression in general, somethign thats very important for alot of people, because once CP becomes stagnant, the game becomes quickly boring, one reason why alot of people want more skills, want more weapons ect., so that they Game doesn’t become too quickly too stagnant
- Allows Anet to add more challenging new content continously that players have to overcome by progressing with their characters… you never stop learning, not in real life, so shouldn’t we also in a game with our characters.
But naturally in the pace that is preset by Anet adding new content.
Why in the name of god do you see in every expansion around character development just only “grind” ?
There is no grind in a game, that gets expanded in something that the game provides leading to you doing just the things in the game still furthe,rm you would do also if the expansion wouldn’t exist..
An expansion resets you not to 0, it just expands somethingthat is already there to provide the player more new content to keep the player entertained
If Anet wouldn’t add by expansions new content level cap increases, more new skills ect. people would quickly start to QQ over it, that there is nothing new (thats exactly what happened with Ascended, because alot of people QQed over it, that theres nothing new and that alot quicker, than Anet has expected it), nothing that keeps the players interested in keeping on playing the game and developing your characters somehow further meanwhile.
Anet has enough options to implement level cap increases and new character progression options, without that the game will look like unendless grind…
Alot of the GW1 spoiled people just have lost only their faith in Anet, because of the implementation of Ascended Items, which normally would have been from begin on in the game, if NCSoft wouldn’t have rushed Anet to release the game earlier, than planned to keep the release date of 2012 for “the year of the dragon” at any cost, because it was basically part of their whole marketign campaign around this game to release it in the “year of the dragon” >.>
Wouldn’t have all of this been, this game could have been released realistically just this year and no one would have QQed over the existance of ascended equipment at all, because people would have ackknowledged the stuff from begin on simply as a normal part of the game.
However, the benefits are “objective”, because for people that don’t care about character progression, casual gamers that seek only the quick fun, these kind of players don#t care for character progression.
But GW2 isn’t a game for the extreme casual players, like GW1 was.
Its a game, that tries to find the golden middle, the point of compromise for casual, as like hardcore gamers and the asian Market is absolutely a market of players, that are full of Hardcore Gamers.. the Casual Gamers are there more of a minority.
The term “Asia Grinders” surely doesn’t come out of nowhere, because its fact that the asian mmo market is well known for its grindy games, that are designed far more for Hardcore gamers, than Casual gamers and thats the reason why I strongly believe, that ANet has to adapt the Game slightly to this market, if they (and especially NCSoft) want , that this game becomes very successful also there, in a market, where exists far more competition , than in the west in regard of MMORPGs.
Anet made Ascended items only so “grindy” and and time gated, to slow down the progress of people a bit, but just look around…you already see players running around in full ascended weapon/armor sets.
So even If I think Anet won’t add more tieres, I’d not be surprised to see in some years a new gear tier with increased level cap per Expansion or so, seeing how quickly alot of people (hardcore gamers only) adapted to the new content and thats the point, where old GW1 players should finally grasp, that Anet will keep on following this road to keep the hardcore players interested in playing the game further, where the essence of the classical MMORPG is in, just with the big difference, that you can make at any time breaks and come back later, without that you have to pay in the meantime monthly fees even if not playing the game at all
Quite soon actually.
I imagine this is why they pushed through the Ferocity changes, to address any potential scaling issues.
@ Orpheal.8263
Benefits:
-Balancing has nothing to do with increasing the level caps. The game DOES NOT become easier to balance with higher levels. It is the same, if not more difficult because of increased trait points and stats.
-Class build variety does not increase at all with high level cap, unless new skills are introduced. And adding new skill (something I support) have nothing to do with increasing the level cap.
-I played GW1 for 7 years, and all 10 of my characters are level 20. I do not need grind to keep me playing. In fact grinding will turn me away from the game. I never felt the game stagnated. I had 10 characters and so there were plenty of stuff for me to do across 4 campaigns.
-Challenging contents can be introduced without increasing the level cap. Players should overcome challenges by player skills and experience. If you overcome challenges by increasing your stats, you DIDN’T become a better player. Your stats won the game for you, not your skills and experience.
So, all the benefits you listed are non-related to level cap.
-Grind and expansion
The game can provide expansions without increasing the level cap. New skills can also be introduced without increasing the level cap. GW1 did that just fine. Stop linking expansions to increasing level cap please.
Grinding by itself is purely a waste of time. No one can deny this fact.
-Spoiled and Asians.
If GW1 is the only game I played then maybe I am spoiled. But I also played Lineage 1, Lineage 2, Silkroad Online, and many other MMOs. So trust me I know what grinding is. And guess what, I am an Asian myself and I am fluent in an popular Asian language.
I am not spoiled, nor am I misinformed. I just know what is wrong with grinding. Grinding is wrong, period.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
My guess is when GW3 is release
It’s a much larger grind to go from level 80 to 80 with ascended than it would be to go from 80 to 100 with exotic. Here’s to me hoping that if they decide to raise the cap, they will make acquiring gear at 100 grind free.
Never ever.
Level 80 is already far too much. They should have just made it 40 if anything if they wanted to add more levels then 20.
If they raise level cap with more gear and armor the company have been completely switched out.
I think, People that want to turn GW2 into a GW1 clone with better graphics only are more spoiled by this game, than they think they are.
However, I think discussing this further is pointless. You have your opinion, I have mine and you surely won’t change mine, regardless of how much you state your opinion as if its the ultimate opinion that has only right here. Period.
But maybe its because of the fact that you are Asian and thus have more experience with “Asia Grinder” MMORPG’s than me, that this lead to the point, that you just see in everything “grind”, because of GW2 or GW1 in general having showed you the first time, that there is also a different way of Game Design, which you didn’t knew before of GW1 anything different about, which is why I absolutely believe, that you are more spoiled by GW1 already, than you think that you are really.
But thats just my impression. I found GW1 became for me after 6 years of playing it way too boring, too stagnant, no real character development, everything was based only on the tons of skills that resulted only in the most weirdest skill/class combos that were also totally unrealistically partwise and created that way tons of builds which were completely a balance chaos from begin to the end leading only into 1 chain reaction of imbalanceed skills to another…
You had no character development basically in GW1 All you could do is just only collect tons of skills, where most of them were useless junk after some time when new skills got added that were more effective, and you could do 2 side quests to maximise your attribute points, get lvl 20 within a day once Factions was out and get Max Equipment also very faster.. after that there was nothing do do for you more in this game that was relative to Character Progression, other then hunting titles and doing stuff for your hall of monuments, but all of these thigns were all no thigns that have to do with character progression at all…most of the stuff was just item progression by grinding materials and gold to buy the various weapons/runes/minipets/hero armors ect. ya even buyable titles !!.
I found myself in the game at the end only logging in, to grind materials ect. to become able to buy what I need to put something new into my HoM, because GW1 had abokittenely nothing after reaching Lvl 20 and gettign Max Equip, what I would really call Character Progression after that point… and repeating such grindful things, like doing Elite Dungeon Runs ect to grind farm materials like Armbands, Ectoplasm, Obsi Shards ect., thats far more grind, than GW1 has in regard of collecting the Materials that you need
Never, hopefully.
But if we did get it, I would hope the monsters aren’t also levelled up. Most of them are overpowered as it is.
I hope they do raise it but I hope they do it in a sneaky way. Don’t call it a level call it a rank.
That way they don’t have to add more armor and everyone can keep their ascended but earning ranks can give you access to things like talents and abilities. I would also tie ranks to upgrades like runes and sigils.
Using skill points would be a perfect way to increase rank.
I personally don’t see a need to raise the level higher than 80. If they did…I’d probably give up on the game since I hate leveling characters to cap. Once I’m at a cap I want it to just stay there so I can enjoy my capped character and then focus on gearing them. I hate leveling in general, I like playing powerful characters and that is what being at cap helps me feel like, esp once I get the gear I want.
Now if they added in ranks like in WvW that could be cool. I think that could add more depth to character builds which would then be more fun (at least for me). Then that way I wouldn’t feel like I have to regear my already maxed character. I liked how GW1 was set up with a cap of 20 and max gear relatively easy to obtain.
I don’t mind level increases as long as it doesn’t mean stat increases.
i hope they raise it and we recive more skills beter gear maybe gear whit 4 statcs instead 3 or so on lvl 100 why not the same lvl after years is so borring and people wanna play teh same gear from day one thac why they hate progres but deep inside they goan get bored soon
The level cap will NOT be raised.
Ascended is intended to be the final tier and progression from this point onwards is meant to be horizontal rather than vertical.
If you didn’t wan’t level cap (Increase) you shouldn’t have bought this game. They’ve stated a couple times before the games release that their will be level progression. People are simply crying over spilled milk, if they increase the level cap by ten so be it this is Arenanet’s game and they know what they want out of it. We all know it won’t be happening anytime soon.
Martin no they have not…
They’ve stated multiple times that any progression they do will be horizontal rather than vertical – as in new trait lines, rather than increased levels.
They’ve learnt a LOT from ascended gear and the uproar from it, they aren’t about to increase the level and create a tier above that because it would make a rather large portion of the game redundant. Crafting would become pointless for any new players.
GW1 never once raised the level cap and it would be ridiculous for GW2 to do so. They put the level cap at 80 to appease traditional MMO players, but it still functions similarly to GW1’s low level cap. There’s no reason for them to ever raise it.
If you didn’t wan’t level cap (Increase) you shouldn’t have bought this game.
Nah. I’m perfectly capable of enjoying it right up until they tell me all my gear is now rubbish, and then the game and I can part ways.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
To clarify some information being said:
Reports came out that ArenaNet planned on never doing expansions due to the assumptions made from:
Mike ZadorojnySo right now we’re not really looking at expansions as an option
It’s something that’s on the table but it’s not something we’re focused on, because what we want to do is – our idea here is that with Living World, we can do what expansions would have done but do it on a more regular basis.
They then had to clarify that that wasn’t the case. It’s not that they’ll never do an expansion, they’re just unsure of how they’re going to do one since they would like to do traditional expansions through the living story.
Colin JohansonJust to clarify a bit, as Mike said there are numerous teams beyond our Living World teams, and some of them are working on much longer term projects which we’ll go into details on much further down the road.
It’s entirely possible some of the types of content which you might traditionally find in expansions would be released through an expansion in the future for Gw2, and it’s possible we’d try something different when it comes to integrating those type of releases.
We have no final plans one way or another about expansions at this time, and certainly haven’t ruled them out, it’s something we’ll discuss more in the future.
In short, they plan on having a constant vertical progression on a low curve.
Mike OBrienMore generally, I hope we’ve been clear that GW2 is not a game with virtually no stat progression in it like GW1 was. That’s why GW2 shipped with a higher level cap, and with a hard separation between PvE and PvP.
Chris WhitesideSo to the question of vertical progression. So as we know there is already vertical progression in the game and we do intend to keep moving forward with this philosophy. However we have no intention of adding a new Rarity of Gear such as Ascended. Instead and as we evolve the game existing Rarity’s will evolve over time. However these will not be common occurrences, for example full Ascended gear will be introduced over a long period of time and will be earn able through lots of different parts/activities of the game. We had intended for example for the first release of acsended items come from other parts of the game but sadly it did not work out this way. Moving forward this is how it will work however.
Chris WhitesideI would also like add that we have never said there would be no vertical progression. We do intent to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve.
Please understand that we see the community as a ‘whole’ and therefore are not intending to design again for one specific type of player over another. This is a misconception and one that is not promoted by the team. We will continue to develop the game for the community as a whole offering game play that caters to lots of different types of players in a unified approach that will evolve over time based on feedback and the direction the team as a whole wants to take.
Also keep in mind that they recently held the vertical progression CDI.
Mike OBrienIn GW1 we never advanced the level cap through four campaigns/expansions. The game design didn’t allow for it. But GW2 was designed without those restrictions, and we’ve always expected that we will someday raise the level cap in GW2.
Colin JohansonThe level cap will be 80 on the initial release of the game, and we absolutely would increase it further into the game, probably through expansions is the most likely place we would do that
@ Orpheal.8263
Ok, it seems you have a big big misunderstanding of what GW1 was about. Let me say that:
GW1 was NEVER meant for you to spent 5+ hours on it everyday, for 7 years.
It was never designed to be that kind of MMO.
GW1 have no pressure on you to play constantly. You should play maybe 1 or 2 hours a day, sometimes less. You play until you had you fill for the day, then you play something else. And it was perfectly ok to go Missing in Action for a few weeks. That’s what I did here and there.
Yet, every time a new expansion comes, I would come back full time and spent 5+ hours on it a day. Why? Because it was fun.
And this system was perfect. The game didn’t “fail” when people stops logging on. Because guess what, people always comes back when a new expansion with new game play comes. The game was designed this way. There is nothing wrong with this.
Look. MMOs used to be a big part of my life. In fact they used to be the only game I played. Those grinding MMOs did require me to spent 5+ hours on it every day, just to keep up. I did not have time to play anything else.
Then I got into GW1, and my view changed. I am no longer bounded by MMOs. They no longer take up so much time in my life. I was able to do something else. Going out, etc. And I was able to get into other games. Dead Space, Mass Effect, Last of Us, Total War, Bioshock, etc.
MMO is no longer all of my gaming life, and it will never be again.
So if GW2 or any other MMO tries to become my whole gaming life again, I will simply quit. I enjoy many other types of games. sRPG, shooters, RTS, etc. There is zero chance I will give them all up for one game.
If you want to call that being spoiled, go ahead. There is no way I will waste time grinding like that again. There are tons of other games out there to play.
Many people thought GW2 is only fighting against other MMOs. Nope. They are fighting against every other games out there for the players’ play time.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
it’ll happen when their metrics show them the majority of players are done grinding their ascended gear etc, then they’ll reset everyone and make them grind lvl 81 ascended gear
never
15 chars
If you didn’t wan’t level cap (Increase) you shouldn’t have bought this game. They’ve stated a couple times before the games release that their will be level progression.
That was when the BiS gear was supposed to be easily acquirable during (not after) you journey to max level. With that assumption adding new levels wasn’t too much of a problem, as you wee supposed to be able to regear in days.
Introducing ascended gear changed the whole paradigm. Now adding even 5 more levels means a massive grind – not because of exp (20 levels can be done in a day if you really want it), but because getting BiS gear for one char now takes, few months to half a year to anyone except a very, very tiny minority, and the new level cap BiS gear is unlikely to be easier to acquire.
Also keep in mind that they recently held the vertical progression CDI.
Remember, that the progression CDI ended with almost unanimous agreement (including devs opinion) that the vertical progression wasn’t the solution after all, and the game should instead concentrate on switching towards horizontal more and more.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Hopefully they change it to 81 and make people craft new ascended gear.
It starts to really become ridiculous how more and more people post their desperate looking "Never"’s in the face of two way too overshadowing clear developer statements that have been brought up by Healix to remind everybody again, how Anets official stance towards level Cap Increasres really is.
Do you really believe, a game like GW2 gets developed, without the Developers having already made up for the game any plans on how the game should get improved and expanded for the next few years in the future?
Deciding over the fact, if you are planning for or not for Level Cap Increases in the futre is something of fundamental weight for the whole game design and futurous plans.
Its in my humble opinion also absolutely no coincidence, that the next territory that NCSoft/Anet is striving after is to release the Game in Asia next.
GW2 got only release first in Europe and America, because ANet literally wanted to take over a bit from the hype about the game from its GW1 Veteran so thatGW2 has a better headstart, then if Anet would have released the game first in asia, what would have annoyed alot of the western fans (to not use the p-off word) for sure and also wouldn’t have been as good for the hype around GW2, because the biggest hype around GW2 came from the western players due to them beign the biggest part of the GW1 community thats still playing the game with Germans and Americans being very far at the frontline (whats also for sure a reason why the game has been officially introduced at Gamescom in Germany! – its all just pure marketing reasons to advertise the game as best as possible)
This year we will see some very good contenders getting released for the western market, -games that got released first in Asia, where the game developers literally took the complete different route vice versa as what Anet/NCSoft did here with GW2.
So I think out of the view of marketing and that the game release of GW2 in Asia comes every day closer and closer, its just seeming natural, that ANet wants and will adapt the game in the future gradually slowly more to the basically “golden middle” of its both very different target groups.
Western more Casual Gamer orientated Players and eatern more Hardcore Gamer orientated Players.
It will be a balance act for them to try to please both sides as best as possible.
Thats something, that by far not many Game Developers try even at all.
Games that cater this kind of Player only are games like LineAge 1+2, Aion, Tera, Rift, WoW, Runes of Magic, and many more.
GW2 compared to this is far more a kind of hybrid between these kind of listed up games and GW1, but the Devs always have left open for themself the possibility, the so said loophole into that they could slip through at any given time, whenever it would be needed to expand the game more towards the classical MMORPG, whenever it would be needed to keep the game fresh and to keep players interested in playing the game for many years to come and this game even hasn’t reached yet the 2 year hurdle that is a very important milestone for MMORPG’s …
MMORPG’s are like One Hit Wonders, if they don’t successfully stay for long enough in the ears of their listeners, then these One Hit Wonders and their singers will just fade away very quickly again into oblivion and thats why Level Cap Increases and vertical progression is also very important for MMORPG’s together with Expansions ..
That was now my official last posting in this thread, because I think i have everythign said by now about this topic, what can be said about this topic in regard of the standpoint and view of someone, who supports vertical progression and level cap increases, because I personally don’t see these changes instantly as “grind” always, like many other people seem to do, cause they are more of the casual player, which seek only for quick fun and don#t like gradually expanded character progression.
I see such kind of expansions for the game just as new additional content, that I will just automatically reach sooner or late,r by just playing normally the game and keep on doing what i want in the game, whenever I want and how I want…
Levelign Up with my Main or my Alts is juts a nice positivie side product feeling, which I take with me passively, without actually thinking about it, that I “need” to do something special in the game, just to reach as quickly as possible the new Max Caps.
I just don’t make myself pressure around all this.
As long the new capped new content isn’t only receiveable through pure mindless grind that requires of a player to do one and the same thing to do unendlessly for several months of playtime or where I need to kill something a few thousands of times, until the RNG gods finaly bless me with the 1 drop of 0,001% drop chance, that I desperately need for something.
Its not desperation. It’s experience.
I enjoyed Champions Online tremendously. I have a lifetime subscription – Its a B2P game just like this one form my perspective. Played the holy heck out of it and amassed BiS everything for my main. Continued to play events, dabbled in PvP, and generally swanned around annihilating bad-guys by the hundreds chasing after achievements and various cosmetic gee-gaws plus a few rare seasonal items (sound familiar?).
While the level cap didn’t change, they reworked the entire gear system so that I effectively had to start over. I played maybe two whole days under the new regime and dumped the game completely aside from logging in maybe once every 3 months for screenshots. I went from paying customer who frequented the store for a number of goodies beyond my permanent subscription to totally non-involved financially.
History may repeat itself here, but I know exactly what the outcome will look like in my case. I’ve dropped about $500-$600 dollars in the gem store since launch. I expect that rate to continue into the future right up until they think I’ll tolerate the Ascended Grind a second time. Because I won’t. There’s lots of other ways to add content and keep the game fresh that don’t burn my goodwill. Hopefully they pursue those first, before finally wimping out and falling back on the level cap bump.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I have zero love for this kind of progression. When ArenaNet announced Ascended Gear I vowed never to spend a cent of real money in the game ever again. I have held true to that promise. If they raise the level cap then forget it. Good-bye and good riddance.
Much as I like this game, I would drop it instantly and walk away if there were to be a level cap increase. It would mean that ANet had given up on horizontal progression, and killed one of the most important links with GW1. I’ve got zero interest in seeing a never-ending treadmill.
Me too, going to drop it anyways though… too grindy as is.
Hopefully never though I have seen that old interview that was linked here in the thread, and it bothers me a bit.
I just stopped another game due to yet another lvl cap increase coming. It just gets so tedious for me, and I was hoping this game would avoid it. Already there are 80 levels and the thought of grinding through more with my characters has just become a turn off personally.
At one time it did not affect me, but I have finally reached the point after many years of gaming, that I have just so much tolerance for level cap increases (which may well be zero for me now). For a change, I really wanted the horizontal expansion that was advertised for GW2.
I don’t expect it to happen. Played the first game. They made it work once before w/ lv20
Its not desperation. It’s experience.
I enjoyed Champions Online tremendously. I have a lifetime subscription – Its a B2P game just like this one form my perspective. Played the holy heck out of it and amassed BiS everything for my main. Continued to play events, dabbled in PvP, and generally swanned around annihilating bad-guys by the hundreds chasing after achievements and various cosmetic gee-gaws plus a few rare seasonal items (sound familiar?).
While the level cap didn’t change, they reworked the entire gear system so that I effectively had to start over. I played maybe two whole days under the new regime and dumped the game completely aside from logging in maybe once every 3 months for screenshots. I went from paying customer who frequented the store for a number of goodies beyond my permanent subscription to totally non-involved financially.
History may repeat itself here, but I know exactly what the outcome will look like in my case. I’ve dropped about $500-$600 dollars in the gem store since launch. I expect that rate to continue into the future right up until they think I’ll tolerate the Ascended Grind a second time. Because I won’t. There’s lots of other ways to add content and keep the game fresh that don’t burn my goodwill. Hopefully they pursue those first, before finally wimping out and falling back on the level cap bump.
Glad to have another former hardcore grinder agree with me here. ^^
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
hopefully never.
Archeage = Farmville with PK