When we will get a real black dye?
midnight ice is darker than abyss
Take it..
Apparently it’s not that simple, for a couple of reasons. One is there are 3 types of materials and each one dyes differently. http://wiki.guildwars2.com/wiki/Dye
“Up to four different colors may be applied to an individual item, and the outcome may differ depending on the type of material (cloth, leather, metal) that the dye is used on.”
The other is, each race handles dyes a little differently
“Also, each race has a cultural palette that reflects the character of the species. This means a red color for a human may not look the same as a red color for a norn or charr.”
Which means at the very minimum there has to be 3 dyes for each identical color, if not more, depending on the material (and the race sometimes).
Let’s not forget the light of the ambient influence how the dye looks like. Like the blue tint in places like Frostgorge, the current orange tint in Lions Arch, a purple tint around the Dragonbrand and so on.
(and the other 8 elite specs maxed too)
If you bounce between Midnight Ice and Abyss for different armor types, I’ve found you can get REALLY close to full black from head to toe.
Gotta be careful though, cause lighting can play tricks with the midnight ice and you’ll find you’ve been running around blue the whole time, and your monitor just didn’t clue you in =D
Midnight Fire is 0,0,0 but only for cloth. :p
It doesn’t really matter anyway due to ambient light as Belzebu mentioned above. There is only one location in the game where the 0,0,0 will stay that way(most of the time). The dark room in Obsidian Sanctum.
My point is that right now we don’t have a dye that is actually black. I do know about slighty different colors based on the material, thats why midnight fire looks on leather(if rebember right that was leather) like a black color but when it comes to metal there inst any.
Also a black color won’t be affected by lighting. A black remains black no matter what.
We don’t have pure white either (255/255/255) or anything even close to that – celestial is 211/207/204 http://www.colorcodehex.com/d3cfcc/
As for abyss actually http://www.colorhexa.com/1a1b18 “1a1b18 color description : Very dark (mostly black) green.”
A black dye color howered looks like that.
http://www.colorcodehex.com/121212/
And here is a pure black
http://www.colorcombos.com/colors/000000
Perhaps there isn’t a true black or a true white because both will wash out or cover up armor details to an undesirable amount in game, so they chose colors which are close but not exactly there.
Perhaps there isn’t a true black or a true white because both will wash out or cover up armor details to an undesirable amount in game, so they chose colors which are close but not exactly there.
Yeah I’d say this is likely the case. Armor detail is a lot more intricate than you’d imagine unless you have super high graphics. That’s why gem store dyes are so cool, the accentuate those details. A pure black or white probably would not texture well. I’m sure it would look good in areas on an armor piece but so much of the detail on armor can be masked by even the darkness of abyss…
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
If we get a pure black dye, I’m also going to need more fire on my armor to make sure I hit all the stereotypes.
www.getunicorned.com / northernshiverpeaks.org
In my experience, midnight fire is the darkest hue across multiple armor types….
I’m more frustrated with white myself. Celestial is the whitest white available, yet it only is truly white on nightmare dungeon pieces when it comes to light armor. On most other light armor pieces it ends up looking grey in most areas, or blue/orange depending on the light.
Just find a dye where the RGB values are more or less the same, and manually adjust your monitor brightness until they are dark enough.
Also a black color won’t be affected by lighting. A black remains black no matter what.
That’s true, black is black because it doesn’t reflect light; the less light something reflects, the blacker it is. The thing is, total lack of reflectivity doesnt actually happen, anywhere. It doesn’t occur in nature. Everything reflects some light, even you monitor gives light when displaying “black”. If an armor were to be colored COMPLETELY black, with no light-reflect details, it would obscure all the details of the armor other than the silhouette, and look like someone colored over your armor in ms paint.
EDIT: It would look something like the below. Yuck.
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping
(edited by Piogre.2164)
In my experience, midnight fire is the darkest hue across multiple armor types….
On cloth definitely. On leather or metal, midnight ice is usually darker. Midnight fire on most leather armour looks quite brown.
Unless you professionally calibrate your monitor, there’s no point in this thread. Your black and my black are completely different colors.
I use Abyss and Midnight Fire depending on the material. Adjust your gamma in-game to suit your needs, don’t destroy the color balance on your monitor by adjusting its settings.
Also, gw2 doesn’t internally use RGB, it uses HSL.
Also a black color won’t be affected by lighting. A black remains black no matter what.
That’s true, black is black because it doesn’t reflect light; the less light something reflects, the blacker it is. The thing is, total lack of reflectivity doesnt actually happen, anywhere. It doesn’t occur in nature
Exactly. There is no such thing as “black” dye in real life, so why should there be in game? Everything reflects some light, and the intensity and spectrum of that light will always change the colour we perceive.