When will Arenanet explain magic find?

When will Arenanet explain magic find?

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Posted by: Supa.5912

Supa.5912

1) Is there a limit?
2) What chances does it increase?
3) If you stay in the same area would the anti-botting code take into effect and render your magic find useless?

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Posted by: Dmorin.9543

Dmorin.9543

is magic find calculated upon killing an enemy or upon looting it?

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Posted by: Josher.9612

Josher.9612

The odds of finding a useful random drop is almost nill. I’m lucky to find a drop that’s even my lvl, much less has the stats I want. I find more heavy armor and swords on my Necro a nd I find more light armor on my Guardian. I think it’s almost a sick joke Anet is playing. Instead of writing code to steer class relevant drops in your favor they actually stack the odds against you. NOT cool.

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Posted by: Striata.6739

Striata.6739

1) I’m sure there’s a limit but I haven’t heard of what that maybe.
2) As far as I know it increases your chance to get a rare item (say the item on a mob has a 0.05% chance to drop, and you have 100% magic find that said item now has a 0.25% chance of dropping)(someone correct me if I’m wrong here).
3) If you are killing the same type of mob over and over yes the anti-botting script will nail you, but not if you are killing multiple types of mobs ex: lizard types and undead.

(edited by Striata.6739)

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Posted by: Phy.2913

Phy.2913

“The odds of finding a useful random drop is almost nill. I’m lucky to find a drop that’s even my lvl, much less has the stats I want. I find more heavy armor and swords on my Necro a nd I find more light armor on my Guardian. I think it’s almost a sick joke Anet is playing. Instead of writing code to steer class relevant drops in your favor they actually stack the odds against you. NOT cool”

Why are you trying for class relevant drops? The main purpose of drops is for salvage or vendoring. Get gear from heart vendors if you’re having trouble with gear.

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Posted by: Sprinkles.6748

Sprinkles.6748

2) As far as I know it increases your chance to get a rare item (say the item on a mob has a 0.5% chance to drop, and you have 100% magic find that said item now has a 0.25% chance of dropping)(someone correct me if I’m wrong here).

I think that the chance increases, rather than decreases with MF. So if you have 100% MF a .5% chance drop increases to 1%. Not decrease…unless MF is some kind of masochist stat bonus.

If so, I’ve been putting a lot of resources into the wrong stuff.

http://www.pwnzerfaust.com/ – Dragonbrand

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Posted by: Phy.2913

Phy.2913

He probably meant .05%.

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Posted by: Striata.6739

Striata.6739

He probably meant .05%.

yes I did mean .05%, sorry my typo.

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Posted by: Delsaber.1562

Delsaber.1562

Im interested in this too.

had my MF set a few days now and notice no difference with 140%+ MF!!

Feel like I havent wasted my time. It actually feels like I have been getting less drops when farming fine crafting mats!

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Posted by: Alizianne.4058

Alizianne.4058

The idea of a magic find set, in my opinion, isn’t so much about trying to get more Rare items but rather to get more items in general. Compare the number of gray junk items you get with 100% magic find to the number you get with 0% and you will come out ahead every single time; over time, the magic find set will pay for itself entirely through gray drops, and that’s on top of the increased chances to get other stuff as well.

When I was looking at it as a stat to get more rare quality drops, I felt the same way. It didn’t seem effective at all. But you do get an overall larger quantity of drops, and if that doesn’t seem like enough to you, then go back to stacking combat stats instead. I do wish they’d say whether or not there was a cap, though.

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Posted by: Reven.2854

Reven.2854

The odds of finding a useful random drop is almost nill. I’m lucky to find a drop that’s even my lvl, much less has the stats I want. I find more heavy armor and swords on my Necro a nd I find more light armor on my Guardian. I think it’s almost a sick joke Anet is playing. Instead of writing code to steer class relevant drops in your favor they actually stack the odds against you. NOT cool.

This is something that is annoying me. So far I have gotten loot that could outfit a hunter several times over for almost every level they could possibly be at. Almost all of it rare drops from golden bows and leather armours and gloves yet literally the only things I have ever gotten from drops for my Elementalist that is anywhere near my level to be useable is, 2 tridents 2 Staffs 3 pairs of boots 4 or so daggers and a handful of focus and other usable magic items and a cabalists hood that matched my cabalists armour reward for completing the Highlands map 100%. I literally see more rare dye’s and black lion key’s then I see Staff’s and Armours.

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Posted by: Zplus.4217

Zplus.4217

“The odds of finding a useful random drop is almost nill. I’m lucky to find a drop that’s even my lvl, much less has the stats I want. I find more heavy armor and swords on my Necro a nd I find more light armor on my Guardian. I think it’s almost a sick joke Anet is playing. Instead of writing code to steer class relevant drops in your favor they actually stack the odds against you. NOT cool.”

Are you sure you are on the right forum? D3 is that way —→

Im level 80 and all the gears I have ever used are either from drops or karma vendors. The heavy and light armors that I do not use gets vendored or put onto the trading post.

I must say the heavy/medium/light armor ratio are quite even, and dropped weapons have better stats than vendor ones.

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Posted by: Kietay.2345

Kietay.2345

The real question is when will Anet explain anything?

I wonder how much actual defence each point of armor gives, I wonder how much attack each point of power gives. I wonder how my attack damage affects my skills and to what ratio.

I wonder exactly how much certain attributes give (20% of lifesteal on crit) well thats great! If only I knew how much lifesteal I could actually make an educated guess as to if I want that rune or not.

This game is fun but it was made as though only 6 year olds who put 0 thought into how the played were only intended to ever play. There is not even an option to check all your buy and sell orders at the same time along with current prices.

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Posted by: Kazak.8459

Kazak.8459

Made my exotic Explorer + Traveler set for farming and tanking mobs. Can’t tell much of a difference in loot. Feel like going Exotic was an overkill, I didn’t know any better. Don’t make that mistake and go Rare instead. Same MF, just better stats for survivability and more dmg.

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Posted by: Hawken.7932

Hawken.7932

@Kietay: Why would they explain it? Why do you feel that you’re entitled to know the exact algorithm that goes into their loot tables?

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Posted by: Evil.9061

Evil.9061

@Kietay: Why would they explain it? Why do you feel that you’re entitled to know the exact algorithm that goes into their loot tables?

Played many MMOs? Met many MMO gamers? They kind of like to know these things.

You’re curious as to why that poster feels entitled, i’m curious as to why you care? It wasn’t the coefficient of lot drop percentage they asked for.

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Posted by: vjek.4270

vjek.4270

@Kietay: Why would they explain it? Why do you feel that you’re entitled to know the exact algorithm that goes into their loot tables?

Because computer games are spreadsheets with GUI’s in front of them, and happy customers refer their friends.

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Posted by: Promega.7628

Promega.7628

1) Is there a limit?
2) What chances does it increase?
3) If you stay in the same area would the anti-botting code take into effect and render your magic find useless?

1) You can stack over 200% MF with a full gear set, food, and a booster.
2) It increases the chance of finding higher tier magical items from mob drops only. ie. with 200% MF the chance of an items being blue instead of white has tripled, the chance of green instead of blue has tripled, rares instead of greens tripled, exotic instead of rare tripled.
3) Presumably when DR kicks in your chances of getting any loot decrease accordingly. Your MF still applies the same to the drops you are getting, in that they will be of better quality.

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Posted by: vjek.4270

vjek.4270


2) It increases the chance of finding higher tier magical items from mob drops only. ie. with 200% MF the chance of an items being blue instead of white has tripled, the chance of green instead of blue has tripled, rares instead of greens tripled, exotic instead of rare tripled.

Promega,

What is the source of this information?

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Posted by: Joiry.2504

Joiry.2504

I suspect MF actually acts as a bonus to your loot table roll, rather than multiplying a chance directly. Eg imagine a D&D style loot table (very simplified example) randomly generating a value between 1-100%:

1-50% nothing
51-80% common loot
80-98% fine
98.1-99% masterwork
99.1-99.9% rare
100% exotic (ie 1 in a 1000 in this simplified example)

And the MF adds to the roll, say turning a 40% roll with X% MF into 51%. But I suspect its also not a linear bonus – the more MF the less the actual addition to the role (ie 100% MF does not add 100 to the roll, otherwise would always result in exotic).

MF is not a stat I care for, I’d prefer to kill mobs faster with other stats. But I just made a level 40 set with power/MF just because claws were cheap and put it on a secondary character. After 20 kills, I had a marked increase in masterwork and rares, and the whole next day’s daily gave me probably twice the total MW and rare’s I had gotten since the game released, with only a +5% MF. Could be because that character is on my second account, which atm I only do the dailies and then switch to my main account. (ie its definitely not hitting any DR)

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Posted by: Hawken.7932

Hawken.7932

@Kietay: Why would they explain it? Why do you feel that you’re entitled to know the exact algorithm that goes into their loot tables?

Played many MMOs? Met many MMO gamers? They kind of like to know these things.

You’re curious as to why that poster feels entitled, i’m curious as to why you care? It wasn’t the coefficient of lot drop percentage they asked for.

Oh yes, indeed I have. I’ve played most of the major ones over the last 9 years.

This is what theorycrafting within the MMO community is called. People take pleasure in extracting as much information from available data as possible to try and estimate what’s going on behind the scenes.

As for Arenanet giving up the equations for their loot system, I wouldn’t hold your breath. Any data like that is just going to help people who would exploit the game to maximize their gains in the shortest period of time.

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Posted by: Flynch.6034

Flynch.6034

If Anet say that MF has a large contribution to whether you get seriously nice loot, then people will automatically spec for MF.

If Anet say that MF has very little contribution to the above, then people will go ballistic in the forum.

Seems to me that by not saying anything, it still remains an enigma stat that intrigues players, and as such, will not make it redundant.

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Posted by: CC Dalmarus.8397

CC Dalmarus.8397

Community Coordinator

While we can appreciate the desire for information on every aspect of the game, the development team does not have time to come answer all these questions, despite their desire to do so. Rest assured that the forums are read and issues of importance are forwarded for their notice though. As such, this this thread will be closed. Thanks for your understanding!