When will GW2 have a Guild War mechanic?
I don’t see open world pvp ever happening.
that’s what i was thinking too. But it would be cool to see a red player in your area.
I do believe the Stronghold Gametype is being touted as an answer to GvG because there will be Guild Leaderboards and ability to have Guild Teams in it. They mentioned this off-handedly a few times.
There will NEVER be open world PvP, ANet has separated PvP and PvE all together and they will never mingle the two outside of WvW which is a different beast on its own.
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(shrug) Probably when they finally decide to make a tabletop game, which is pretty much what the eponymous Guild Wars are best suited for.
I do believe the Stronghold Gametype is being touted as an answer to GvG because there will be Guild Leaderboards and ability to have Guild Teams in it. They mentioned this off-handedly a few times.
There will NEVER be open world PvP, ANet has separated PvP and PvE all together and they will never mingle the two outside of WvW which is a different beast on its own.
I was looking at the Stronghold mechanics and i looks like they’re adding pve to pvp. We don’t need pve in pvp but the other way around. it would make the game hardcore. But it looks like they’ll just stick to soft ball.
As it stands, this game has nothing to do with guilds fighting each other unless we set it up ourselves.
Please learn the lore of the game. The title of the game comes from the lore of the game: http://wiki.guildwars.com/wiki/The_Guild_Wars
It has nothing whatsoever to do with player guilds fighting each other so there is no reason why the game would have a guild vs. guild mechanic or mode.
If they do introduce such a mechanic or mode it is unlikely to be in PvE areas as doing so would be detrimental to the game – as has been proven in the past where other games have introduced PvP modes into existing PvE areas which had no prior PvP modes.
Yeah…it should really be called Dragon Wars…
Yeah…it should really be called Dragon Wars…
I agree.
However, that would only reduce the number of times asks for support for GvG… for about an hour. People who want to see that mechanic don’t need the name of the game to ‘justify’ the idea. (Personally, I have no interest in it, but I can see why people are passionate about it.)
As it stands, this game has nothing to do with guilds fighting each other unless we set it up ourselves.
Please learn the lore of the game. The title of the game comes from the lore of the game: http://wiki.guildwars.com/wiki/The_Guild_Wars
It has nothing whatsoever to do with player guilds fighting each other so there is no reason why the game would have a guild vs. guild mechanic or mode.
If they do introduce such a mechanic or mode it is unlikely to be in PvE areas as doing so would be detrimental to the game – as has been proven in the past where other games have introduced PvP modes into existing PvE areas which had no prior PvP modes.
Spot on, guild means different things in this game than what you have been told in other games. PvP conquest is a guild war. Both teams are fighting for areas on a map. A guild war, let alone any war is never about running in to a fight in the middle of nowhere for no reason. This is why death matches make absolutely no sense in a big scale.
If you have a guild war it is about capturing a point AKA WVW as your guild (server) is fighting another guild (server) for land ownership aka war. GvG is a stupid for of mindless blobbing into each other for no purpose except for who has more of a class dominant setup.