Where are Dynamic Events heading?

Where are Dynamic Events heading?

in Guild Wars 2 Discussion

Posted by: Azjenco.9425

Azjenco.9425

Colin touched upon DEs in his blog, and that they’ve “barely scratched the surface”. What really caught my interest was:

To complement this concept of regular world events with strong stories and themes, we also need to build on and strengthen our existing open world and its persistent content. The more persistent events we can provide in a specific area, the less often each of the events in that area needs to occur, which in turn adds to the sense of an ever-evolving open world.

I’m a little unsure what this means. Did he mean to say that a single event will persist a longer stretch of time, meaning events will need to restart less? Or did he mean that there will be a greater concentration of events in one area, like say five overlapping events, meaning you’ll see a single event less because the game will be constantly cycling through the five.

I hope it’s the later, because it will give the world a more lively feel. When you’re in a zone you’ll see more differences in the events going on at the same time and give a more “realistic” feel.

This makes me wonder where events are heading in the future, since ANet is merely scratching the surface.

Where are Dynamic Events heading?

in Guild Wars 2 Discussion

Posted by: Blissified.8369

Blissified.8369

I think he ment their will be more events in a single area so each event is less likely to be played over and over, which is a good thing.

Also in my opinion i think they need to change some events in some areas permanenlty or perhaps for a set ammount of time, example ; What if a certaint area has been invaded by a seperatist group that is weilding some anceint power where they can use the undead as a weapon, and this would spawn many mini events, where towns are constantly being attacked, an oposition is trying to move in to take the new seperatist citadel that has been created using dark energies, we later find out that the seperatist was using old white mantel tricks (the seperatists have been tied to the white mantel)

I just put that together out of the top of my head, but its a good example of the way they could make events seem dynamic and ever changing, once the seperatist leaders have been slain or captured (how bout give US the players a choice which could then impact the story of that area or of that incident onto future event / storylines )