Hello All,
I’d like to start off by saying I’m fairly new to the game, having purchased it less than a week ago. I was in and out of GW1 for a number of years and really like the whole atmosphere and world that AN has created for their franchise.
So naturally when GW2 came out, and after reading that it is regarded as possibly the best MMO of 2012 as well as supporting a huge player base, I of course had to check it out.
Well here I am and… I don’t know what it is, but the place seems kinda empty :/
…
Now let me explain why I think that is by delving a bit into my MMO history.
I started out playing the recently shut down City of Heroes many years ago. That game was released roughly around the time when WoW was, so it had pretty stiff competition from the start. Comic books and superheroes were always a niche market too so the game never could draw as many players as a game like WoW could. Looking back now, CoH could be described as a mid-sized MMO in its heyday.
Nevertheless, in those early days, the place was jumping with activity 24/7. I used to play that game day in day out, and I could always find plenty of people to PUG or just talk with even at 2-4am in the morning, and that was before they added all the clubs/arenas/pvp zones.
…
Over the years, I understand the MMO market has gotten quite oversaturated, so a similar number of gamers interested in the genre would have been spread thin over various titles. A lot of subscription MMOs also either went F2P or out of business as a result of the above, the bad economy, or people getting tired of the genre in general.
Indeed, today not a single successful subscription-based MMO still exists besides WoW and maybe EVE. And most F2P games tend to hold a small group of diehards while most players leave as quickly as they join. So you could say the MMO genre has lost much of its former luster.
…
Still, when a game like GW2 came along, I had higher expectations. Knowing the wonderful lore, the incredibly immersive world, and the meticulously attention the AN team pays to polish and balance the game, I thought there would be a lot of people here, if for no other reason than based on GW1’s good reputation.
Having played for about a week, the game itself certainly doesn’t disappoint. So much to do, a massive world, great graphics, high production value in storytelling and voice acting, a new take on the traditional MMO quest formula, and huge objective-based world vs world pvp.
The only thing missing seems to be the actual players…
…
So far all of my toons are on the Crystal Desert server, which seemed like one of the most populated. I specifically refreshed the server list multiple times upon initial character creation just to see which ones would pop up at the top the most, and CD was one of these. I wanted to make sure when I came in that I could interact with as many players as possible, since I had been out of the MMO loop for a while and missed the social interaction.
I get into the game, create a sylvari, an asura, and 2 charrs… my main being lvl 21 by now, and every low level map I’ve been in thus far, I run into maybe a handful of players spread sparsely all over the place in maybe the course of 1-2 hours of play time, whereas in GW1 nearly every semi-large town was always full of people.
I also went into WvW. Albeit it was 4 in the morning, I remember back in GW1 GvG games would be going on all the time for spectatorship, and the pvp islands were always packed, but here there was barely a soul. I would run vast distances without meeting a single enemy player (and yes I know they show up as generic names), which is nothing like what I saw in the beta videos of GW2 on youtube.
…That is REALLY low pop, not just for a game that just recently came out, and sports nearly all (supposedly) full servers, and which is touted as one of, if not THE best MMO ever made… that is low even for a typical MMO entering mid life.
…
Continued…