Where is all my money?
Are you a norn?
The trick is to not waypoint travel frivolously like the way you are describing it to us.
your money has gone into a goldsink system that is designed to steer you to the cash shop.
I found this as well… well not the running out of money thing but more the awarness of you must watch your spend, waypoints are a killer, well for anyone leveling and no high main to feed them.
When I hit 40 1g was like all my money for the trait book. when I hit 60 2g for the trait book bankrupted me again (Auction House wasn’t in at the time so can’t comment on earning there and I’m not much of a WTS spamming type of person).
I found money tight because I salvaged everything I got or upgraded from for mats. Now I just vendor items for the 40c to 1s50c, I know small money right? Well consider every Waypoint costs now 70c to 3s and there is your drain. If your not rolling in money you will run out fast teleporting around all the time.
So, I think it’s a problem of not watching your cash enough and whenever you see the waypoint cost come up in copper you just click yes even if it’s 99c that 1c away from 1s and your spending as fast as you earn.
I’m guessing your haven’t banked any money for your level 60 trait book?
Have you checked the mails you get from renown hearts?
That may sound like a rude question but I’ve read of many people missing the money from them completely before.
Do you die a lot?
Repairs cost quite a bit of money over time.
Do you sell the materials you don’t need on the trading post?
This is a great source of money if you are smart about it.
Do you NPC or salvage bad items instead of trying to sell them for the NPC price on the trading post?
The taxes will eat up your money and you’d be better off NPCing.
If I come off as rude I apologize.
I really just want to get a sense of what you might be doing wrong.
The trick is to not waypoint travel frivolously like the way you are describing it to us.
So…why there are waypoints in game? Is theire purposue the same as loot chest? Just to shine and “be”?
The trick is to not waypoint travel frivolously like the way you are describing it to us.
So…why there are waypoints in game? Is theire purposue the same as loot chest? Just to shine and “be”?
To travel great distances at a cost. Short hops are ok but TBH you should plan your questing as much as possible with the least cost. If you spend at the same rate that you earn you can see how you will not have much money.
The trick is to not waypoint travel frivolously like the way you are describing it to us.
So…why there are waypoints in game? Is theire purposue the same as loot chest? Just to shine and “be”?
To travel great distances at a cost. Short hops are ok but TBH you should plan your questing as much as possible with the least cost. If you spend at the same rate that you earn you can see how you will not have much money.
Putting something in game only for purpouse of “use in case of emergency” is called a bad design, nothing more.
Putting something in game only for purpouse of “use in case of emergency” is called a bad design, nothing more.
I don’t think it’s “in case of an emergency”, I use waypoints all the time. I just don’t use waypoints to travel around the same zone I am in, I walk.
You just need to watch your cash is all and spend proportionally to what you earn.
The trick is to not waypoint travel frivolously like the way you are describing it to us.
So…why there are waypoints in game? Is theire purposue the same as loot chest? Just to shine and “be”?
To travel great distances at a cost. Short hops are ok but TBH you should plan your questing as much as possible with the least cost. If you spend at the same rate that you earn you can see how you will not have much money.
Putting something in game only for purpouse of “use in case of emergency” is called a bad design, nothing more.
How did you get that out of the post you responded to?
SOS Spy Team Commander [SPY]
Putting something in game only for purpouse of “use in case of emergency” is called a bad design, nothing more.
ummm…? The waypoints are for normal use, but not for constant use, also you need to use them wisely. You shouldnt be takeing a waypoint from metrica to ascalon, instead you should be going to the nearest city and useing the gates to get closer to your destination, you can probably save around 80% of your munnies anytime you travel a long distance this way.
If you cant figure out how to use the waypoints when appropriate then this game isnt for you, and you shouldnt be blameing the games designers, perhaps you should try nickjr.com my toddler has a blast on there…
Since waypoints are the only fast way to travel (and meetup with party members, yes this isn’t single player game I play with friends and meet up at certain WP) they shouldnt be taking half of my income. I shouldn’t be forced to plan how I use them so I won’t waste every bit of silver I have. If I want to meet up with guild members, I use waypoint and that’s it. Now it’s like – no, you come to me, I’m not gonna waste 4s on this"
WHERE IS MY MONEY
Don’t know about yours, but I found most of mine in my collectables section of my bank.
It was just sitting there in the form of crafting mats.
I have the game guide, and they say something like:
Contrary to what some players say, waypoints make you earn money. It is much more efficient to teleport and do something for money, then wasting time getting there and doing the same thing…
Yeah sure. They think we aren’t too smart or what? That doesn’t make any sense. You are not farming gold 100% of the game. Sure, if you were, than teleporting from one farming point to the other would be efficient since you save travel time and instead farm more. But what about teleporting to friends, to the bank, to explore, and much more…
I remember one time thinking to myself, “Time to swim to Lion’s Arch”, so I travel up from the level 55-65 zone with the frog people and zombies and upwards past the level 45-55 pirate zone. Along the way I did a quest where you have to use cannons to take down some ship that catapults zombies at you, a heart quest for the Order of Wispers in addition to a random event involving saving an agent, and killed things along the way, so I actually made more than the 30 silver I had on me.
Since fast travel cost scale upwards with level I’m getting into this practice now in the 60s.
Putting something in game only for purpouse of “use in case of emergency” is called a bad design, nothing more.
ummm…? The waypoints are for normal use, but not for constant use, also you need to use them wisely. You shouldnt be takeing a waypoint from metrica to ascalon, instead you should be going to the nearest city and useing the gates to get closer to your destination, you can probably save around 80% of your munnies anytime you travel a long distance this way.
If you cant figure out how to use the waypoints when appropriate then this game isnt for you, and you shouldnt be blameing the games designers, perhaps you should try nickjr.com my toddler has a blast on there…
Since waypoints are the only fast way to travel (and meetup with party members, yes this isn’t single player game I play with friends and meet up at certain WP) they shouldnt be taking half of my income. I shouldn’t be forced to plan how I use them so I won’t waste every bit of silver I have. If I want to meet up with guild members, I use waypoint and that’s it. Now it’s like – no, you come to me, I’m not gonna waste 4s on this"
I’m sorry, but this is kind of dumb.
Yes, it’s about cost vs reward. Just like in RL you have to ask yourself: is skipping a 5 minute trip walking to the supermarket worth the X dollar I have to spend on gas to go by car?
Honestly, I have not had a cash problem yet – even converted a few gold into gems. But I’m not bunnyhopping waypoint to waypoint everytime I have to walk more than 10 steps to get to my destination.
Since waypoints are the only fast way to travel (and meetup with party members, yes this isn’t single player game I play with friends and meet up at certain WP) they shouldnt be taking half of my income. I shouldn’t be forced to plan how I use them so I won’t waste every bit of silver I have. If I want to meet up with guild members, I use waypoint and that’s it. Now it’s like – no, you come to me, I’m not gonna waste 4s on this"
In my experience the difference between traveling with asura gates and waypoints is at most 5 minutes. If a friend can’t be bothered to wait 5 minutes it’s most likely not that important to help him anyways.
Yes, it’s about cost vs reward. Just like in RL you have to ask yourself: is skipping a 5 minute trip walking to the supermarket worth the X dollar I have to spend on gas to go by car?
It’s a video game not a real life, as almost everyone is saying to me – I’m supoused to have fun it.
Yes, it’s about cost vs reward. Just like in RL you have to ask yourself: is skipping a 5 minute trip walking to the supermarket worth the X dollar I have to spend on gas to go by car?
It’s a video game not a real life, as almost everyone is saying to me – I’m supoused to have fun it.
Ingame or in real life: you can only spend money once. In ANY game. You decide what is worth more: bunnyhopping, converting to gems, buying armor or whatever it is that floats your boat.
But you are wasting it on something that is obviously not worth it to you, and now you are complaining that you don’t have anything left? It’s like the lazy fat dude on the couch who uses his car to ride the single mile to the supermarket because he cannot be bothered to walk, and then complaining about the gas prizes. Don’t want to waste your money? Take a walk. Want to be lazy? Okay, then pay up.
In other games you have to buy mounts to get around, and most of the time, those are not cheap either.
You can’t possibly run out of coin if you’re selling materials at TP.
well thing is that i THOUGHT i should have enough money collect at being lvl 56 so that i dont need to worry bout money really
in all other mmo’s and rpgs, by the time i am a high lvl, i no longer need to worry bout money
What about x free travels per day? Just 2 or 3, but it would allow you to group with friends and visit other areas now and then, without permitting “waypoint hopping”.
Maybe make a “waypoint token” available for completing your dailies?
It’s a totally nonsensical consideration that only exists to fuel the cash shop. That’s just what it is. You can mitigate the amount it makes the game worse without spending real money, but you can’t exclude it totally.
When it comes to suggesting changes the only sensible ones are to abolish the fee entirely or to have an alternate gem item that mitigates it in some other way. The concepts of making money and making the game better are wholly at odds.
It’s a totally nonsensical consideration that only exists to fuel the cash shop. That’s just what it is. You can mitigate the amount it makes the game worse without spending real money, but you can’t exclude it totally.
When it comes to suggesting changes the only sensible ones are to abolish the fee entirely or to have an alternate gem item that mitigates it in some other way. The concepts of making money and making the game better are wholly at odds.
I agree they lower drops, gold and other items to make gold so more people will buy Gems for gold. There is NO REASON a player cannot go farm a location for 1-2 hours if they want. There is nothing wrong with that.
The fact that the restrictions are specific to stop players from getting gold…is crazy. I mean, I can’t even farm for crafting mats because the mobs stop dropping them!!!! The other night I went for blood vials and literally out of 50 (yes, I counted) kills only 5 mobs dropped loot.
Yeah I’m still disappointed with the high travel costs. I don’t expect that to change anytime soon with their gems —> gold conversion system, so instead i’ve tried to organize the way I travel.
I only use the waypoints to travel to the cities closest to me like Lion’s Arch, then I use the Asura portals to get to the city that is nearest to my desired destination. While I’m there, I roam around in that area and do everything I’ve wanted to before I leave. I’ve managed to keep my travel costs down a bit, but I still think the scaled prices are too high.
The trick is to not waypoint travel frivolously like the way you are describing it to us.
I prefer to not apologize for an intentionally hindering design.
no one enjoys that, no one finds it fun.” – Colin Johanson
R.I.P. in piece, Guild Wars 2, August 2012 – September 2012
I never have money troubles nor drop troubles i usually use all 76 slots and run out of inventory. Mind you i dont stand in 1 spot either i am constantly on the move. TO get materials is not hard i had enough materials to get my one character from 0 to 130 weaponsmithing. (only stopped cause i ran out of iron to make steel). materials you can kill a few monsters then move. In a single zone or event fight i can pick up 30 bags (that give material) and about 50 other items. THen i move on to the next event and repeat. Its not hard guys dont stand around and kill monsters for no reason go to events espically ones with timers (rather then mob counts). You will see your item drops increase greatly. Hell when i had 56 item slots i ran out of space at each event just cause of all the drops (i actually had to leave stuff behind)
[GWAM] and [LUST]
Mess with the best, die like the rest.
Yes, it’s about cost vs reward. Just like in RL you have to ask yourself: is skipping a 5 minute trip walking to the supermarket worth the X dollar I have to spend on gas to go by car?
It’s a video game not a real life, as almost everyone is saying to me – I’m supoused to have fun it.
Ingame or in real life: you can only spend money once. In ANY game. You decide what is worth more: bunnyhopping, converting to gems, buying armor or whatever it is that floats your boat.
But you are wasting it on something that is obviously not worth it to you, and now you are complaining that you don’t have anything left? It’s like the lazy fat dude on the couch who uses his car to ride the single mile to the supermarket because he cannot be bothered to walk, and then complaining about the gas prizes. Don’t want to waste your money? Take a walk. Want to be lazy? Okay, then pay up.
In other games you have to buy mounts to get around, and most of the time, those are not cheap either.
Personaly I don’t have problems with gold, I have it plenty waiting in bank depo and I couldn’t care less. Thing is, I know how to earn gold easy way without sweat, and new players won’t figure it out so easly, I got tons of experience in getting gold from other games, some of new players don’t have it and they can feel punished.
Personaly I don’t have problems with gold, I have it plenty waiting in bank depo and I couldn’t care less. Thing is, I know how to earn gold easy way without sweat, and new players won’t figure it out so easly, I got tons of experience in getting gold from other games, some of new players don’t have it and they can feel punished.
As I posted in a similar thread, I am not so sure this is even the case. I have zero issues with money at this point, and I use waypoints pretty extensively. I havent sold any crafting item, and only used karma vendors sparingly. I constantly bought equipment on the TP. I only recently (as in yesterday) started using the trading post to sell items to get a bit of extra money. Everything else has just been vendored. The only thing that hit my wallet hard was trait books, which took pretty much all of my money at the respective levels. It has been slow growth otherwise. I am obviously doing something different, but I have never put a thought into waypoint cost other than from reading threads about it.
06-04-13
NEVER FORGET
Waypoints are designed an an economy drain. Without the constant outflow of money — directly into the ether as opposed to another player — you get steady inflation that devalues the currency to the point where the amount of money being earned in low-level areas is completely insufficient to allow a new player to participate in the economy in any meaningful manner.
In addition to waypoints the game also has repair costs, vendor-purchased crafting materials, salvage kit costs, cosmetic items, gold to gems exchange, etc.
The costs for waypoints are actually pretty modest if you are participating in the economy. If you cannot afford the costs you can always walk to where you are going, which will likely involve you in a few dynamic events and allow you to make some money.
Overall, it’s a good system. It could use some tweaks, but its heart is in the right place.
[BICE] Black Ice / Maguuma Server
Is anybody else here horrified by how often words like, “plan”, “decision”, “cost”, “conserve” and “sacrifice” keep coming up about A GAME?
Maybe I’m crazy but… I have a job in my real life where I have to do all of these things to pay the bills. I don’t want to do it in my video games too.
I’ve been thinking about this a lot and travel by waypoint should PAY the player, not the other way around. I don’t give akittenabout “the economy” and “gold sinks” because I don’t buy gold. For those that do… groovy. Buy your way to the most awesome skins, or xp potions to super zoom your way to level 80.
I play this game to explore, hang with friends, see the amazing artwork etc.
So I run most of the time. Butkitten when I don’t want to, I don’t want to FOR A REASON and it shouldn’t ever be akittenif you do,kittenif you don’t scenario in a game.
I’ve said it before but here it is: having to make a choice between spending my real life minutes running through content I’m not in the mood to slow roll at the moment and “farming” to make gold to skip said content by using the waypoints is a punishment to me simply for being in the game world.
It has to be changed.
I can avoid the “death penalty” (at least in theory) by NOT DIEING. But this one… it’s unavoidable. It’s a penalty no matter which way I go and I’m coming to like it less and less the more I think on it.
Is anybody else here horrified by how often words like, “plan”, “decision”, “cost”, “conserve” and “sacrifice” keep coming up about A GAME?
Maybe I’m crazy but… I have a job in my real life where I have to do all of these things to pay the bills. I don’t want to do it in my video games too.
I don’t remember if it was here or in other topic but someone said to me – a game or RL what’s the difference, you have to make decissions and plan things out. He cannot simply understand that after 8h in office the last thing I dream when I turn on my game is to make more decissions and more planning.
I’m coming to like it less and less the more I think on it.
Welcome to Guild Wars 2.
no one enjoys that, no one finds it fun.” – Colin Johanson
R.I.P. in piece, Guild Wars 2, August 2012 – September 2012
… is completely insufficient to allow a new player to participate in the economy in any meaningful manner.
…
Overall, it’s a good system. It could use some tweaks, but its heart is in the right place.
They can participate as a new player should even in ridiculously inflated economies. By looting their own stuff and buying from vendors. Just like we had to do while the TP was down for two weeks. It didn’t stop me from reaching 80, experiencing any of the content, participating in any way. The outrageous costs of travel as the size of the world increases (as I open new areas by leveling) is definitely impacting my ability and desire to participate in the larger world.
So I disagree that it’s a good system. There are other gold sinks that are optional. This one is not and it’s particularly bad because it wastes the only currency that really matters: player time.
“Farm” to pay for travel (which costs time), or spend time to travel. You’re spending time no matter what and no amount of skill in the world will change the costs or the time required to move from any given point A to any other given point B.
!http://i191.photobucket.com/albums/z95/reddaggerz/Guild%20Wars%20Too/gw180.jpg!
It amuses me that so many people have a problem with this. I understand the waypoints are costly but seriously, do you use waypoints to travel everywhere? What is the point of exploring the vastness that is Tyria if you’re just going to quickport to every place and make it all seem trivial anyway?
3rd Flora Artillery Unit
Putting something in game only for purpouse of “use in case of emergency” is called a bad design, nothing more.
ummm…? The waypoints are for normal use, but not for constant use, also you need to use them wisely. You shouldnt be takeing a waypoint from metrica to ascalon, instead you should be going to the nearest city and useing the gates to get closer to your destination, you can probably save around 80% of your munnies anytime you travel a long distance this way.
If you cant figure out how to use the waypoints when appropriate then this game isnt for you, and you shouldnt be blameing the games designers, perhaps you should try nickjr.com my toddler has a blast on there…
And exactly how do waypoint costs add value to the game? Right, nothing. They knew that with GW1 and they also know that with GW2, plain bad game design. Except in GW2 there is an incentive for ArenaNet to add goldsinks, so people like OP are steered into the gem store when they run out of money.
Since waypoints are the only fast way to travel (and meetup with party members, yes this isn’t single player game I play with friends and meet up at certain WP) they shouldnt be taking half of my income. I shouldn’t be forced to plan how I use them so I won’t waste every bit of silver I have. If I want to meet up with guild members, I use waypoint and that’s it. Now it’s like – no, you come to me, I’m not gonna waste 4s on this"
At no point in my entire leveling process did a waypoint cost more than a single DE/Heart completion. If you’re waypointing every time you’re finishing something, you’re doing it entirely wrong.
what are you doing with all your money? i’ve never had a single problem with way-point costs (which people act is like some big, huge, game-breaking issue…).
well, that’s a lie. the one time i did is when i was stupid and bought an item and that left me with a few silver, but, that was my ownkittenfault and not the games.
look in your collectibles tab. surely, you don’t need every single material there, right? i’d also advise against salvaging every single piece of gear and start vendoring/selling on the TP some. generally, i only salvage gear i need the materials from and sell the rest.
on my brand new character that i recently started (and is now… 44?), i’ve made several gold without any aid from my other characters.
Overall, it’s a good system. It could use some tweaks, but its heart is in the right place.
A great post, agreed.
what are you doing with all your money? i’ve never had a single problem with way-point costs (which people act is like some big, huge, game-breaking issue…).
well, that’s a lie. the one time i did is when i was stupid and bought an item and that left me with a few silver, but, that was my ownkittenfault and not the games.
look in your collectibles tab. surely, you don’t need every single material there, right? i’d also advise against salvaging every single piece of gear and start vendoring/selling on the TP some. generally, i only salvage gear i need the materials from and sell the rest.
on my brand new character that i recently started (and is now… 44?), i’ve made several gold without any aid from my other characters.
I am truly wondering what is being done with the money as well. As I said, I havent even sold collectibles/crafting items (ALL have been banked) and use waypoints pretty extensively with zero issue whatsoever. I continue with slow wealth acquisition.
The only thing I can think is that they are doing something like buying new, overpriced equipment on the TP every single level along with dyes/minis/various other collectibles along with using waypoints every minute. As I said previously, I use them a lot, including to get to almost every DE announced in chat. I have zero doubt this is actually happening, but I am curious as to the cause. I am not doing anything special to get money, and yet this is completely a non-issue for me.
06-04-13
NEVER FORGET
nvm, you also bring up an interesting point with salvaging (cant edit post to add this in for whatever reason). I only salvage “salvage items,” and sell pretty much all equipment and gear I get. I will randomly salvage gear, but not very often. Only if I need a piece of crafting material that I know will be given by a certain piece.
06-04-13
NEVER FORGET