Where is feedback gathered?
So there was a silent majority being silent that wanted item progression?
I remember a vocal minority saying that doing dungeons for skins is useless since they don’t increase the power.
It is the same vocal minority that say dungeons aren’t fun since they are a graveyard zerg because there are no way to control mobs aggro.
Lets hope that vocal minority doesn’t morph into a silent majority giving loads of silent feedback.
If you look back in this forum history this 2 months, almost half of the topics were touching this. If you go to forum like ign and others talking about gw2, you see as much feedbacks about this too.
Many dedicated players leave the game because of the anti-progression and punishing dedicated players. I’m sure they have their database records of players and know when and how they quit. It’s kinda obvious that there’s no goals for exotic players left. The ascended gears is a good addition.
Read this, it said the truth.
“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.”
Source – https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
If you look back in this forum history this 2 months, almost half of the topics were touching this. If you go to forum like ign and others talking about gw2, you see as much feedbacks about this too.
Many dedicated players leave the game because of the anti-progression and punishing dedicated players. I’m sure they have their database records of players and know when and how they quit. It’s kinda obvious that there’s no goals for exotic players left. The ascended gears is a good addition.
Read this, it said the truth.
“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.”
Source – https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
And now they will get feedback of the people losing interest and leaving because they were interested in a game where there was no rush to get exotics or legendary items since they would remain the same for lots of time and personal progression was obtained by a better knowledge of the game, including by playing different builds (that require different armor/weapon sets) and different professions.
Now personal progression is having a main and grinding the new item tier. And then the next item tier.
(edited by Swoo.5079)
If you look back in this forum history this 2 months, almost half of the topics were touching this. If you go to forum like ign and others talking about gw2, you see as much feedbacks about this too.
Many dedicated players leave the game because of the anti-progression and punishing dedicated players. I’m sure they have their database records of players and know when and how they quit. It’s kinda obvious that there’s no goals for exotic players left. The ascended gears is a good addition.
Read this, it said the truth.
“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.”
Source – https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
And now they will get feedback of the people losing interest and leaving because they were interested in a game where there was no rush to get exotics or legendary items since they would remain the same for lots of time and personal progression was obtained by a better knowledge of the game, including by playing different builds (that require different armor/weapon sets) and different professions.
No personal progression is having a main and grinding the new item tier. And then the next item tier.
I wonder why people think there’s a rush to get higher tier equipments in gw2.
The game still live up to it’s philosophy.
Their philosophy:
They already said that they want you to avoid grinding to reach content X/Y/Z right? In traditional mmo, they force you to grind. In gw2, they do not. You are not forced to acquire ascended equipments to experience 100% of the fun content the game has to offer. In fact, you can experience all 100% fun content in this game even with a white-tier equipment. I see some WvWvW players wearing blue-tiers. You can experience all fun dungeons smoothly with green-tier. Grinding for rewards are just a bonus for dedicated players – and they need real rewards for the source of motivation.
GW2: Ascended gears are just another tier. It’s not a requirement to have it to experience any future new content X/Y/Z. You can have fun in-game content and dungeons with any tier equipments. They don’t force you to grind. You can explore the entire game content with white-tier equipments.
Traditional MMO: Better gears are needed to experience new contents and raids. Those gears are a mandatory requirement to reap the fun of the the new content X/Y/Z. They force you to grind just to play the game.
GW2 is already a game of it’s own.
They’re already very different from any traditional mmo even with better stat eqs.
If you look back in this forum history this 2 months, almost half of the topics were touching this. If you go to forum like ign and others talking about gw2, you see as much feedbacks about this too.
Many dedicated players leave the game because of the anti-progression and punishing dedicated players. I’m sure they have their database records of players and know when and how they quit. It’s kinda obvious that there’s no goals for exotic players left. The ascended gears is a good addition.
Read this, it said the truth.
“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.”
Source – https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
And now they will get feedback of the people losing interest and leaving because they were interested in a game where there was no rush to get exotics or legendary items since they would remain the same for lots of time and personal progression was obtained by a better knowledge of the game, including by playing different builds (that require different armor/weapon sets) and different professions.
No personal progression is having a main and grinding the new item tier. And then the next item tier.
I wonder why people think there’s a rush to get higher tier equipments in gw2.
The game still live up to it’s philosophy.Their philosophy:
They already said that they want you to avoid grinding to reach content X/Y/Z right? In traditional mmo, they force you to grind. In gw2, they do not. You are not forced to acquire ascended equipments to experience 100% of the fun content the game has to offer. In fact, you can experience all 100% fun content in this game even with a white-tier equipment. I see some WvWvW players wearing blue-tiers. Grinding for rewards are just a bonus for dedicated players – and they need real rewards for the source of motivation.GW2: Ascended gears are just another tier. It’s not a requirement to have it to experience any future new content X/Y/Z. You can have fun in-game content and dungeons with any tier equipments. They don’t force you to grind. You can explore the entire game content with white-tier equipments.
Traditional MMO: Better gears are needed to experience new contents and raids. Those gears are a mandatory requirement to reap the fun of the the new content X/Y/Z. They force you to grind just to play the game.
GW2 is already a game of it’s own.
They’re already very different from any traditional mmo even with better stat eqs.
Lindesy Murdock dont share the same thought:
As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.
@ GonzoNeo,
Your comparison is invalid.
If you’re not given an edge, it doesn’t mean that it prevents you to experience the content X/Y/Z. Given an edge means you achieve more than average players and are rewarded with real rewards. There must be some rewards for dedicated players that sets average and dedicated players apart. Dedicated ones couldn’t feel this, which is why there were many feedbacks by them these 2 months.
The game already lets you experience all the fun 100% content with any tier gears.
That’s their philosophy.
Other mmos give you like 20% of the fun content if you have low-tier equipments.
Those traditional-mmo forces them to grind for gears to experience the “fun content”.
Gw2 is not like that even with the ascended gears implant. So really.. no worries.
The dungeon section of the forums has been largely full of “the dungeons are pointless, the dungeons aren’t rewarding, there’s no end-game, there’s no goal, dungeons don’t reward you for your time, dungeons are too hard to bother with for only a few silver and some junk items” for the last 2 months.
The dungeon section of the forums has been largely full of “the dungeons are pointless, the dungeons aren’t rewarding, there’s no end-game, there’s no goal, dungeons don’t reward you for your time, dungeons are too hard to bother with for only a few silver and some junk items” for the last 2 months.
they could simply give those players more rewards in terms of more silver, bigger chance to drop lodestones, or buy them for tokens .. etc
All Areanet is doing is kittening up their game. Why they cant use all those resources used to this ascendent gear, etc. TO FIX kitten BUGGS, WHICH ARE EVERYWHERE.
‘’Guild Wars’’ dies the day they introduce item progression, atleast for me. friday
(edited by Dogblaster.6713)
The dungeon section of the forums has been largely full of “the dungeons are pointless, the dungeons aren’t rewarding, there’s no end-game, there’s no goal, dungeons don’t reward you for your time, dungeons are too hard to bother with for only a few silver and some junk items” for the last 2 months.
they could simply give those players more rewards in terms of more silver, bigger chance to drop lodestones, or buy them for tokens .. etc
Exactly. I saw plenty of calls for more content and better rewards for current content. I didn’t see a single person go “Hey you should totally ram a gear progression treadmill in to the game when you have preached for months you never will!”.
No idea where they gather feedback, but it’s clearly in the wrong place if they make 180 degree turns away from their initial design philosophies, as described in the manifesto and several blogposts.
Yeah, now, but in the blog post Lindsey say that this is only the beggining to the item progression, and furthemore these items give new a new stat to counter the Agony, the new condition of the dungeon.
Now we have rings and blackslot, next we will have weapons and armor… if this is the beggining What next, new tier of new infused armor to counter another condition in new dungeon ? Futhemore these items will get in the new dungeon
What is the diferencce to a grind system, i gear to make the new dungeon stack a better tier and infusions to counter agony…next patch the same with another dungeron and new conditon…and again and again.
What happen to the old dungeons, items etc… all useless to the new dungeons, its not only the stat, is the lack of infusions to counter agony, and if this is like Mursaat agony when you dont have the infused armor they will kick your kitten so hard, but the infused armor in GW1 is given to you in a story mission, not grinding.
I played GW1 for almost 8 years sin prophecies beta and more 6000 hours ., i have all my character with FOWS, 30 titles, get al skins that i have, pvp, dungeon without have to grind, only fun and strategy, etc….and never never was necesary a upgrade of stats, and they promised that GW2 will follow the same path.
In less of 3 months they throw all this to garbage, well you cand understand that im not happy, and if they change in alredy 3 months, why i have to belive that they dont change other “gamplay core” like the comeback of trinity etc…
(edited by GonzoNeo.4965)
Fact – it is easier to do a dungeon run with full exotics with proper runes and glyphs than with white, blues, greens or yellows.
One could complain about that blue/green/yellow/orange disparity but it is silly because exotics are fairly easy/fast to get (not all exotics, but stats don’t care about appearance.
So a casual player would still be in a state of stats parity with someone with harder to get exotics and legendaries.
Now, they are adding a tier (I know it is only rings and backpacks for now, but Anet stresses exactly that it will add more in the future) that apparently exists to bridge how easy is to acquire exotics and how hard is to acquire legendaries.
So ascended will be harder to acquire than exotics and have better stats…
Additionally if the dungeons aren’t rewarding enough, what will happen to the existing dungeons?
Will they be patched to give ascended items as well?
If not, who is running the old dungeons?
Let me guess, the same that already were because they wanted the skins.
Well, if player feedback about dungeons lack of rewards and farming for skins is meaningless makes Anet to change their phylosofy so much, lets see if even more feedback against these changes make them revert it/change it.
The sad part is that the majority of players clamouring for more powerful gear wont be returning because of this.
It will be the players that were mostly satisfied that will keep playing because they enjoy several aspects of the game (like no hassle associated to big raids or no holy trinity) that will have to live with a change that they didn’t asked and that it actually kills some of the game fun and unique flavour.