Where is the replayable content at?
If the expansion is no longer fun for you after 1month, then I’d say pack it up and call it a day on GW2, my friend.
It seems as though reward is all you want to play for and that you never truly found any of the content fun in this game. You seemingly liked dungeons, now they don’t reward you as well, so you don’t like them. Fractals (which is hands-down MY favorite content) doesn’t give good enough rewards after you do the dailies, so my guess is you only do the dailies, if at all. Also you find them boring.
There aren’t really problems with PvP other than people haven’t adapted to the new specs. Trap DHs? I play a trap DH. It was great owning people those first two weeks. Then players caught on. Oh wait, you triggered my traps then ran out of them and put like 6 conditions on me? Guess I’ll just stand here and die…
I’d suggest finding a game you feel is rewarding enough for the time you put in.
It’s a medical condition, they say its terminal….
The basic repeatable (grindable?) content of HoT would be, apart from the raid, the 4 meta events of the new maps.
Each meta event has a 3-5 different paths you can follow, so it will take some time until you have seen everything.
(edited by saturn.4810)
I guess the same answer as Draknar.
Raid are pure pleasure for my and my friends. I find it funny that you are saying that raid bosses are easy, but you never finished the first one. I’m sure the only reason in the world is the timer.
People said the same thing about Ranger and Burning Guardian before. It’s new, a lot of people didn’t find the counter yet, but they slowly catch up. I’m not saying that a rebalance isn’t needed, but it’s smart from Anet to wait that people figure out how these build work instead of using the ban hammer and destroying build that in the end are very easy to counter. Work around a DH traps or range a Reaper and they are easy target.
Fractal are not in the best place right now, but in December a lot of that will be fixed.
I still have a lot of fun with the 4 new map and their meta they are just fun to play.
On top of that, a lot of achievements and collection to keep me occupy for a long time.
As for gold. I do the flax run each day with 9 characters for around 3,5 gold per day in 10-15min. You can also craft time-gated item. Ascended crafting material or ley-line infused tools are super great exemple of stuff that will give you a high return. Dungeon can still give you 4-8 gold per hours, but true enough, it’s harder to find a group these days. They will be more popular in a few months as people finish up a lot of things in the expansion and spread out their time more evenly over the game.
If you already don’t have fun with GW2, I heard Fallout 4 is a super good game.
Only reward i need is the game it self its fun i socialize with people which surprise is what a mmo is about i adventure around what more can you ask for its not the content that ruin game play its the player ,people are the ones kittentrict themselves branh out a little you would be surprised how fun the game is if you actually immersed yourself into the gameworld.
So, umm I played HoT for a while, had a good time with the masteries and stuff in the jungle…. then it stopped being fun as expected.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
PvP was balanced and now its just chaos with stupidly op stuff like trap dragonhunters and chill reapers….
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
So yeah, suggestions are welcome… (I don’t hate on the game, I just think it’s stupid design to remove game features to promote other, especially since all players aren’t full ascended and got 12 hours a day to play the game).
Dungeons werent removed, you can still play, if they are fun gameplay to you.
If all the content isnt fun to you anyways, then you shouldnt play it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I guess the same answer as Draknar.
Raid are pure pleasure for my and my friends. I find it funny that you are saying that raid bosses are easy, but you never finished the first one. I’m sure the only reason in the world is the timer.
People said the same thing about Ranger and Burning Guardian before. It’s new, a lot of people didn’t find the counter yet, but they slowly catch up. I’m not saying that a rebalance isn’t needed, but it’s smart from Anet to wait that people figure out how these build work instead of using the ban hammer and destroying build that in the end are very easy to counter. Work around a DH traps or range a Reaper and they are easy target.
Fractal are not in the best place right now, but in December a lot of that will be fixed.
I still have a lot of fun with the 4 new map and their meta they are just fun to play.
On top of that, a lot of achievements and collection to keep me occupy for a long time.
As for gold. I do the flax run each day with 9 characters for around 3,5 gold per day in 10-15min. You can also craft time-gated item. Ascended crafting material or ley-line infused tools are super great exemple of stuff that will give you a high return. Dungeon can still give you 4-8 gold per hours, but true enough, it’s harder to find a group these days. They will be more popular in a few months as people finish up a lot of things in the expansion and spread out their time more evenly over the game.
If you already don’t have fun with GW2, I heard Fallout 4 is a super good game.
I meant as in the mechanics of the raid are easy but the thing that make it hard is just that they upd the health pool of the boss by a huge number and put a timer on it like everything else that makes HoT “difficult”, artificial difficulty by manipulating stats
So, umm I played HoT for a while, had a good time with the masteries and stuff in the jungle…. then it stopped being fun as expected.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
PvP was balanced and now its just chaos with stupidly op stuff like trap dragonhunters and chill reapers….
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
So yeah, suggestions are welcome… (I don’t hate on the game, I just think it’s stupid design to remove game features to promote other, especially since all players aren’t full ascended and got 12 hours a day to play the game).
Dungeons werent removed, you can still play, if they are fun gameplay to you.
If all the content isnt fun to you anyways, then you shouldnt play it.
Well theres barely any groups for dungeons anymore and no1 wants to do them beacuse they nerfed the rewards for them
So, umm I played HoT for a while, had a good time with the masteries and stuff in the jungle…. then it stopped being fun as expected.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
PvP was balanced and now its just chaos with stupidly op stuff like trap dragonhunters and chill reapers….
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
So yeah, suggestions are welcome… (I don’t hate on the game, I just think it’s stupid design to remove game features to promote other, especially since all players aren’t full ascended and got 12 hours a day to play the game).
Dungeons werent removed, you can still play, if they are fun gameplay to you.
If all the content isnt fun to you anyways, then you shouldnt play it.
Well theres barely any groups for dungeons anymore and no1 wants to do them beacuse they nerfed the rewards for them
Are you playing for rewards or for fun?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
An easy one. WvW is the endgame
I meant as in the mechanics of the raid are easy but the thing that make it hard is just that they upd the health pool of the boss by a huge number and put a timer on it like everything else that makes HoT “difficult”, artificial difficulty by manipulating stats
They up the HP because of the huge power creep since the introduction of the game. Guardian for exemple used to do 8-9k dps in full ascended and now is doing 17-18k. And Dungeon were designed with full exotic in mid, not full ascended. We do around 3 times more dps than we used to do at launch, not counting how players are far better now. To be just equal to Lupi at launch the Vale Guardian should have around 9-10k HP. Of course they needed to increase the HP of their raid boss, otherwise it would be stupid going into a downhill spiral. Of course a better design would have been to stop the power creep, but that’s another story.
Are you saying that that there is no difficult mechanics in the boss. The teleport AoE, the break bar, lighting circle, the floor, etc. All of those are brain dead easy and nobody in your team ever die of those? You simply lack dps right. That’s what you are saying.
So, umm I played HoT for a while, had a good time with the masteries and stuff in the jungle…. then it stopped being fun as expected.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
PvP was balanced and now its just chaos with stupidly op stuff like trap dragonhunters and chill reapers….
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
So yeah, suggestions are welcome… (I don’t hate on the game, I just think it’s stupid design to remove game features to promote other, especially since all players aren’t full ascended and got 12 hours a day to play the game).
Dungeons werent removed, you can still play, if they are fun gameplay to you.
If all the content isnt fun to you anyways, then you shouldnt play it.
Well theres barely any groups for dungeons anymore and no1 wants to do them beacuse they nerfed the rewards for them
Are you playing for rewards or for fun?
For some being rewarded for time spent is fun. For example even one of the people in this thread agreeing with your point of view, says they have 9 characters camped out to farming flax. Is that fun? No they do it for the reward. It is fun to get a reward you can do something with.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
So, umm I played HoT for a while, had a good time with the masteries and stuff in the jungle…. then it stopped being fun as expected.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
PvP was balanced and now its just chaos with stupidly op stuff like trap dragonhunters and chill reapers….
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
So yeah, suggestions are welcome… (I don’t hate on the game, I just think it’s stupid design to remove game features to promote other, especially since all players aren’t full ascended and got 12 hours a day to play the game).
Dungeons werent removed, you can still play, if they are fun gameplay to you.
If all the content isnt fun to you anyways, then you shouldnt play it.
Well theres barely any groups for dungeons anymore and no1 wants to do them beacuse they nerfed the rewards for them
Are you playing for rewards or for fun?
I play the TP to be rewarded which I find fun. I can see where the OP would equate being rewarded to being fun. Can you?
PvP is unbalanced? I play a basic mark/wells necromancer…there is not a single elite spec I haven’t taken apart, typically two at a time. This from a spec that has never been meta, and people have routinely called as low powered.
The problem likely you, OP, have encountered is an inability to 1v1 or an unwillingness to learn the elite spec mechanics. Standard specs that aren’t the go to meta work just fine against all the elites, and many of the meta’s do as well.
As others have said, if you ONLY play for rewards, then GW1 or GW2 is not the game for you. The reward has always been the combat itself.
Are you playing for rewards or for fun?
What a useless question considering the dungeon lfgs are largely empty. It doesn’t much matter what someone plays for if finding groups is very difficult.
PvP is unbalanced? I play a basic mark/wells necromancer…there is not a single elite spec I haven’t taken apart, typically two at a time. This from a spec that has never been meta, and people have routinely called as low powered.
The problem likely you, OP, have encountered is an inability to 1v1 or an unwillingness to learn the elite spec mechanics. Standard specs that aren’t the go to meta work just fine against all the elites, and many of the meta’s do as well.
As others have said, if you ONLY play for rewards, then GW1 or GW2 is not the game for you. The reward has always been the combat itself.
You fail to see the issue, the issue is that a new player can come into the game play one of the OP metas and kill you with it, not that a veteran can take down most classes.
It’s like the time turret engi was a thing.
The point of this whole post is they are taking things out of the game that once were rewarding to casual gamers in order to only favor the hardcore, which is fine in a way but not really when most of your playerbase is casual…
What I used to like about guild wars 2 was that I didn’t have to mine or play the TP to get any kind of reward out of it, that I could simply play the actual content was rewarding.
Now it’s like “oh you didn’t farm ascended before the expansion, well F you” or I could dump 35 euro into the game to get what I want, which is probably what they want.
before expansion I had a reliable way to make 30g a day, now not so much.
Now it is more reliant on waiting for a meta event then spam join overflow and then hope I get something worth a lot.
Basicly its like: the content I need to do the new content costs a lot so I need to do the old content to get it, but they nerfed the old content so I would need to put in 3 times the amount of hours to get it.
.. run around in Orr with a pick axe like during release of the kitten game?…
That’s what I’m doing: mindless node farming tetris as my class can’t be used for anything else anymore. I do run through buggy wvw though sometimes – but I’m only “good” in a zerg.
ETA: Dungeons were nerfed, Teq is nerfed – so yes, basically the old content is nerfed (No idea about the Silver Wastes) – but what has been “buffed” is most mats – so anet wants you to get your gold from players. I’ll think about this some more.
(edited by Jana.6831)
You fail to see the issue, the issue is that a new player can come into the game play one of the OP metas and kill you with it, not that a veteran can take down most classes.
It’s like the time turret engi was a thing.
I think these two video would put some sense of what Anet is doing and why.
First video is about imperfect balance. You don’t want every single profession and build to be perfectly balance and they explain why in the video. It’s mostly to make sure the game doesn’t stay stall and evolve over time. Right now DH and Reaper are strong, but they won’t stay. People will figure out how to counter them. We gonna have to think about what we bring to the game instead of just following the same meta over and over again.
The second video explain about what they call First Order Optimal Strategy (it’s a made up term by the folks of Extra Credits). It’s basically an easy strategy for new or less skilled players to get into the game and still feel powerful. Still, against high level players, those strategy won’t work.
PvP is unbalanced? I play a basic mark/wells necromancer…there is not a single elite spec I haven’t taken apart, typically two at a time. This from a spec that has never been meta, and people have routinely called as low powered.
The problem likely you, OP, have encountered is an inability to 1v1 or an unwillingness to learn the elite spec mechanics. Standard specs that aren’t the go to meta work just fine against all the elites, and many of the meta’s do as well.
As others have said, if you ONLY play for rewards, then GW1 or GW2 is not the game for you. The reward has always been the combat itself.
You fail to see the issue, the issue is that a new player can come into the game play one of the OP metas and kill you with it, not that a veteran can take down most classes.
It’s like the time turret engi was a thing.
Are you suggesting balancing should be around what new players to PvP can and can’t kill?
It should be balanced around veterans, not new players.
Most new PvP players make a pure DPS build (because why wouldn’t you at first?), run in and try to burn down a trap DH, and then are insta killed when all of the traps trigger at the same time. Or they don’t recognize when a guardian has “grabbed” them with either the GS #5 or the DH F1 ability. You need to watch for that because they will try to pull you into the traps. Stability up when you see it.
Sure, new players who are DHs can go a trap build and likely easily kill other new players. So what? Those new players should read up on how to counter a trap DH (they are VERY susceptible to condition builds, like no joke, keep those condis coming, they can’t clear them efficiently, and once they blow their traps, you can keep them dotted at a distance and there’s nothing they can do about it except die, or hope a good teammate shows up to clear their conditions).
There’s a reason the vast majority of casual players steer clear of PvP. It’s not meant for casual players, not if you want to be good at it.
It’s a medical condition, they say its terminal….
“You fail to see the issue, the issue is that a new player can come into the game play one of the OP metas and kill you with it, not that a veteran can take down most classes.
It’s like the time turret engi was a thing.” -Daltemir
Had to do it this way as the quote button refused to function.
Funny, I haven’t touched the game in over a year, come back and have to relearn the traits, relearn the meta, learn the elite specs and their tells, and am right back to dealing with things as I always did. I have friends I got in to play the game in free to play for purely spvp fun/amusement, they aren’t having any issues dealing with these supposed OP elite specs.
And not a one of us would say we are great at this game. I am average. Nothing special, no 733T gamer here, just build a way that is comfortable and that is not a one trick pony.
PvP in ANY MMO was never made for pure casual players, PvP has always been built and balanced for those that will learn about the classes. If you are unwilling to put forth the effort, being utterly destroyed over and over again is the price.
PvP here is easy as a casual player. Rewards depend on win%, match time and queue time.
While casual players might have a slightly smaller win%, they tend to have shorter match times and queue times, so on average they might even get more rewards.
I played a lot after the release of HoT. First I unlocked all my elite specs on all my characters, then I started gearing up in ascended a couple of them prepearing for Raids. I had most of the mats I needed and I farmed SW a bit to get what I was missing. I also played a bit of the new maps metas.
Today I log in planning to play just an hour or so. I did my daily, then I thought to go play some AB meta, which seems to be the most played of all four. When I teleport to the map I realize there’s no people going for the meta, just HP and I guess map completion. Then I consider doing some SW again but just the thought gives me the creeps. Then I open the lfg to do some quick dungeon path, which I did every time I wanted to play some time but not too much. Just a bunch of people doing story modes. Then my guild calls out to do some level 90 fractals, still have too few AR for them, and I hear the rewards aren’t anything special. So I decide to play some random events in any map. I got bored pretty easily.
What does everybody do nowdays?
I mean Raids yes, but you can’t just hop in and expect to find 10 people willing to play them, let alone the right group composition.
(edited by Lucky Shot.7650)
What does everybody do nowdays?
We complain on the forums.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
They’re easy, but you can’t complete them? That’s a contradiction. I’ll admit disappointment that the difficulty is mostly in committing a specific script to memory rather than requiring a dynamic display of skill, but calling them “easy” sounds like sour grapes to me.
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
We really do need some new Fractals, that’s for sure. I’m fairly happy with the changes to rewards and higher levels coming in a few weeks, but they do also need to give us some new Fractals content.
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
I am also dissatisfied with the nerfs to dungeon rewards, but dungeons are still worth running, albeit barely. The nerf didn’t have anything to do with ANet “hating” casual players and everything to do with pushing us into HoT.
(Incidentally, you don’t run around Orr for your gathering needs anymore. You run around the level 15-25 maps for the soft wood logs and iron ore. That’s where the real money’s at. You can easily make 10 gold an hour that way while watching YouTube videos on the side. It’s also worth running around Fireheart Rise while you wait for CoF to open, since Platinum and Hard Wood logs also go for a lot.)
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
What does everybody do nowdays?
We complain on the forums.
A+
honestly i think the re playable content comes from where the person doing so has the most fun . and they are in a area they like the most. my self i find fields of grass by the lake the most fun to replay or just set at . but that is just me every one is different
So, umm I played HoT for a while, had a good time with the masteries and stuff in the jungle…. then it stopped being fun as expected.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
PvP was balanced and now its just chaos with stupidly op stuff like trap dragonhunters and chill reapers….
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
So yeah, suggestions are welcome… (I don’t hate on the game, I just think it’s stupid design to remove game features to promote other, especially since all players aren’t full ascended and got 12 hours a day to play the game).
The only replayable yet still varied content in the game was organized WVW in the more serious guilds, but A-net pretty much has been taking steps to cause a downward spiral to the point where now anything below T2 isn’t even worth logging into and even T1 and T2 are having problems.
I’m not sure if the game mode can even be fixed at all, but hey, they brought back SPVP from the brink of death before so we will see.
Everything in the game was pretty much trainign wheels for that, SPVP was training wheels for roaming / havoc with some build / team comp adjustments, the harder PVE stuff was training wheels to get you used to dodge mechanics and proper timing of your skills and abilities (especially when you play many alts), the ez mode PVE stuff was just for misc farming.
What you ask for is replayable high end content which has to vary or it gets stale and boring. No scripted encounter will ever achieve that unless they change it quite drastically every month or so which just will not happen. hence that leaves SPVP and WVW, and you are already bored with SPVP and WVW as a game mode is currently on life support and barely breathing.
So there you have it, choose your evil or move on, there are really no good choices left.
Without raids this expansion’s main replayable content would be the meta events, lmfao.
If the expansion is no longer fun for you after 1month, then I’d say pack it up and call it a day on GW2, my friend.
Good advice.
I haven’t gotten anywhere near exploring the full depth of the expac, so it might be a while before I hit that point.
Most people would consider it optimal, I think, if they could be rewarded while having fun simultaneously.
And I think a fair amount of players find receiving rewards to be fun in general.